These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

Citadels are now on Singularity

First post
Author
Somebody TheGreat
Somebody's Corp
D3ad End
#81 - 2016-03-19 17:47:04 UTC  |  Edited by: Somebody TheGreat
CCP Claymore wrote:
Somebody TheGreat wrote:
So much awesome!

3 Concerns though:

1: Being tethered does NOT prevent being bumped out of tether range.

2: Activating a titan's jump portal array, or a Rorqual's industrial core cause tether to drop.

3: You can not safe log while tethered, and if you close game / disconnect, you warp off. (And can be probed etc.)


1. We are already looking into this and have some ideas in the pipeline

2. Known issue just not fixed yet

3. I am not 100% sure what the answer is here. Could you enter a bug report through the F12 menu, with my name, and pictures etc and I will investigate.

Thank you



I can't send in a bug report because it won't let me pick a category, so I'm posting it here. While making it and testing it further, I have determined that if you warp away then back to the citadel, you can safe log while tethered. Having said that, if you dock/undock at the citadel again, then you will again be unable to safe log until you warp away/back.

Here are the steps for testing it:

1: Undock from a citadel
2: Try to safe log. It will fail.

3: Warp away and back
4: Try to safe log again. It will work this time

5: Dock/undock from a citadel
6: Try to safe log again. It will fail again.
Primary This Rifter
Mutual Fund of the Something
#82 - 2016-03-19 18:50:45 UTC
Are non-targeted attacks supposed to hurt you while tethered? I lost my Chimera to a doomsday while tethered to a Keepstar.
Erika Tsurpalen
Deep Core Mining Inc.
Caldari State
#83 - 2016-03-19 23:36:21 UTC
So all 3 citadels currently take 24 hours to anchor, this is differnt to what was announced before, (2/3/4 hours for M/L/XL)

What is the current stance on that, are they remaining 24 hours each when they move onto TQ, with the 15 minute "Activation" after they finish where they are vulnerable, or are they having a proper 2/3/4 hour vulnerability timer and then become instantly available?
RainReaper
RRN Industries
#84 - 2016-03-20 00:25:53 UTC
So I just have to ask. What is the structure module bpo pricess gonna be? i know that the citadels will be 7b 70b and 700b for astrahus, fortizar and keepstar respectively. but what about the modules and the flak missiles? also will fighter build cost and bpo price change as well because of the new fighter gamestyle?
Somebody TheGreat
Somebody's Corp
D3ad End
#85 - 2016-03-20 00:58:53 UTC
Erika Tsurpalen wrote:
So all 3 citadels currently take 24 hours to anchor, this is differnt to what was announced before, (2/3/4 hours for M/L/XL)

What is the current stance on that, are they remaining 24 hours each when they move onto TQ, with the 15 minute "Activation" after they finish where they are vulnerable, or are they having a proper 2/3/4 hour vulnerability timer and then become instantly available?


Whats the source on your anchoring timers?
I ask because its always been the plan for all citadels to take 24 hours afaik.

https://community.eveonline.com/news/dev-blogs/citadels-sieges-and-you-v2/
Gabriel Karade
Coreli Corporation
Pandemic Legion
#86 - 2016-03-20 13:55:31 UTC
Can't log in to Sisi to test at the moment, but does the tether stay attached to the ship if you eject? If not, that is a major oversight which was raised as a concern months ago.

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Torgeir Hekard
I MYSELF AND ME
#87 - 2016-03-20 15:28:16 UTC  |  Edited by: Torgeir Hekard
Question on group management.

I can create a group and add members to it from peoples and places.

But how do I public groups?

That is, I want an "everyone else" group. Is it possible?

Also, how do I Add a structure to a custom structure profile? Ah! It appeared automatically after some time (or maybe I've done something I'm unaware of). Apparently, it's drag&dropping.

PS:

When anchoring a citadel, there are options to move and rotate. But moving is possible only in horizontal plane. We are IN SPACE. How do I move it vertically? (I'd also ask how to rotate it in more vertically enabled planes, but that would probably be trolling).

PPS:
Ye olde F10 map stopped workingSad
And I have to enter planet mode each time after undocking because no modules in UI otherwise.

PPPS:
A medium citadel under construction does not apper on D-scan or combat probes.
And there's only X-large citadel as a possible target for combat probing filter. Is this intended?
Keaden Aemar
4 Marketeers
Rura-Penthe
#88 - 2016-03-20 15:48:11 UTC
Is the fact that I cannot see a citadel on dscan while it is anchoring by design? (haven't seen an online one yet to test)
Cadaverous Emperess
Aim High
#89 - 2016-03-20 16:19:54 UTC
Cadaverous Emperess wrote:
Nazzarus wrote:
Anchored 3 citadels yesterday, 24 hour anchor time. Logged in this morning to check on them, time reset to 24 hours as soon as i undocked.

Edit: others are posting that when no one is in local the timer resets. I teleported off and then flew back manually, the timer did not reset.


I'm having the same issue - 3 anchored, all more than 1,000km from each other. The timer has reset twice now, first time it got down to 22 hours remaining, I logged off, logged back in a few hours later, and they were back to 23 hours 59 minutes.

Logged off for the night, logged back in today, and again they were all back to 23 hours 59 minutes.

It seems to happen when you login a new session, based on the timer being at 24 hours the second you login.

In the 'Citadels' channel on Sisi there were a few others experiencing the same issue as well.

I also submitted a ticket on Sisi under the Outposts/Starbases category (could not find a category for Citadels/anchorables).



Slight update -- now it seems the timer is not resetting to 24 hours, but rather, pausing whenever I logoff, and begins again when I login. Smells like the whole "solar system goes to sleep when nobody is in local" thing that is pretty common on Sisi (I'm in a random lowsec system with no traffic). Everytime I logoff, when I log back on the timer is running, but its at whatever it was when I logged off last.

so far 36 hours have elapsed since anchor time.
Somebody TheGreat
Somebody's Corp
D3ad End
#90 - 2016-03-20 17:09:08 UTC
Gabriel Karade wrote:
Can't log in to Sisi to test at the moment, but does the tether stay attached to the ship if you eject? If not, that is a major oversight which was raised as a concern months ago.


Tether swaps to your pod when you eject, leaving the ship untethered.
Rock Brackenshield
Wormhole's Watch
#91 - 2016-03-20 17:19:08 UTC
Hey there,

I've had some issues with Keepstar geometry when warping to it, getting stuck bumping off of it and the like. I tried submitting things through F12, but couldn't send it as a bug report, there were "No Choices" available for selecting a category, and I couldn't submit it was a bug report without said Category pick, so I copy/pasted what I wrote below

Desc:
When warping to a Keepstar from probe results at zero, my Buzzard became stuck in the geometry, and was unable to warp out, as it was constantly bumping off alignment, and unable to reach the correct speed. I ejected from the Buzzard, and repeated the attempt to warp out in my pod, however even the pod had issues with the geometry, and it took 6 or 7 tries before I was actually able to warp out from the interior of the Keepstar.

Later (currently), the same is happening with a Wyvern. I created a Bookmark on the actual Keepstar marker, warped to it at 20km, and the Wyvern has been bumping off the interior of what looks like a docking port from side to side, unable to break free. While technically not a bug, reworking of the geometry of the Keepstar to better bump things out from the inside, or moving the Keepstar icon somehow so that a pilot is not locked inside of it when warping to the Keepstar.

Reproduction Steps:
1. Warp to Keepstar
2. Get caught in geometry
3. Attempt warping to several different celestials
4. Eject from ship into pod
5. Attempt to warp to serveral different celestials
6. Succeed to warp to a celestial
7. Board Wyvern
8. Warp to Keepstar Bookmark at 20km, get stuck in geometry
9. Send bug report (=P)
Blue Harrier
#92 - 2016-03-20 23:55:07 UTC
From the few tests I’ve done on both an Astrahaus and a Keepstar I’ve found the following;

If you warp to zero on either citadel with a small to medium sized ship you can easily land inside the citadel and become stuck in the geometry. To release your ship do a safe log off and your ship will be removed from space you can then ‘Stop Ship’ as it warps back in when you log back in to the game (did this twice and it worked both times).

The circle of lights around the citadel is the outer marker of the ‘Tether’ zone, anywhere inside of this zone seems to be an instant dock zone. I used a Helios with Microwarp drive and by docking then undocking and burning out roughly half way to the circle of lights, then make a bookmark as the ‘docking point’, this worked really well for anything up to freighter sized ships. I could warp to the bookmark and dock instantly.

If you don’t have a bookmark for the Astrahaus them warp to 20Km should land you outside the citadel and you can dock from there. The Keepstar on the other hand you will need to warp to 100Km or above to land outside the geometry.

For anyone that is having trouble with installing fittings on your citadel (and I had to ask at first), buy your parts from the market, load them aboard your ship, fly to citadel and dock.
Click on the citadel to select it then click the upper pointing arrow in the top right next to the undock button.
Next click the Ship Fitting button to open the fitting window and finally click the Inventory button to open your inventory. You should have your citadel’s inventory, a fuel bay and a Fighter section along with your ship’s inventory. Now just drag and drop the items from the inventory to the fitting window just like fitting a ship.

To exit click the downward pointing arrow at the bottom of your hud display. If your hud fails to display then load any PI planet wait for it to load then shut it down and the hud should appear.

NB: some items will not work at the moment as this is a ‘work in progress’, also Service Modules require fuel blocks (lots of them to start the module up) and keep it running, the citadel needs no fuel to operate.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Dern Morrow
Dreddit
Test Alliance Please Ignore
#93 - 2016-03-21 00:35:48 UTC
CCP Claymore wrote:
Dern Morrow wrote:
I haven't seen this in the notes, so I wanted to mention:

As a wormhole dweller, it would be very useful to be able to use the POS component construction array to construct structure components. Presently you can't, it won't let you build structure components in a POS.

Thanks in advance! Super excited for Citadels.


Have you tried the "Equipment Assembly Array" ?


Yup. I've tried as recently as just now. Neither the Equipment Assembly Array nor the Component Assembly Array presently allow manufacturing of Structure components. This is on TQ.

Everything is blue on the manufacturing screen except the 'Start' button which gives the error 'the selected blueprint activity is not supported at the current facility' no matter which construction tool I use.

Thanks in advance. :)
Cadaverous Emperess
Aim High
#94 - 2016-03-21 03:07:37 UTC
Cadaverous Emperess wrote:
Cadaverous Emperess wrote:
Nazzarus wrote:
Anchored 3 citadels yesterday, 24 hour anchor time. Logged in this morning to check on them, time reset to 24 hours as soon as i undocked.

Edit: others are posting that when no one is in local the timer resets. I teleported off and then flew back manually, the timer did not reset.


I'm having the same issue - 3 anchored, all more than 1,000km from each other. The timer has reset twice now, first time it got down to 22 hours remaining, I logged off, logged back in a few hours later, and they were back to 23 hours 59 minutes.

Logged off for the night, logged back in today, and again they were all back to 23 hours 59 minutes.

It seems to happen when you login a new session, based on the timer being at 24 hours the second you login.

In the 'Citadels' channel on Sisi there were a few others experiencing the same issue as well.

I also submitted a ticket on Sisi under the Outposts/Starbases category (could not find a category for Citadels/anchorables).



Slight update -- now it seems the timer is not resetting to 24 hours, but rather, pausing whenever I logoff, and begins again when I login. Smells like the whole "solar system goes to sleep when nobody is in local" thing that is pretty common on Sisi (I'm in a random lowsec system with no traffic). Everytime I logoff, when I log back on the timer is running, but its at whatever it was when I logged off last.

so far 36 hours have elapsed since anchor time.



Another update:

Tried staying logged in for a full 24 hours to keep the timer from resetting/pausing, managed to get about 17 hours in before a cluster restart was done. Upon logging back in, all 3 are back at 23h59m to anchor. Total time for all 3 has exceeded 48 hours now.
Petrified
Old and Petrified Syndication
#95 - 2016-03-21 05:05:06 UTC
CCP Claymore wrote:
Petrified wrote:
I was able to anchor an Astrahaus, however, after it showed the timer for the anchoring, the client crashed.

Also: I was under the impression we could 'fit' citadels prior to anchoring, is this still in the works, have I missed something in the UI, or was that idea scrapped?


This will not be the case, code says no :(


Thank you for the clarification. At some point in the future does the Magic 8-Ball indicate that the code might say 'yes'?

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Lugh Crow-Slave
#96 - 2016-03-21 05:27:08 UTC
Dern Morrow wrote:
CCP Claymore wrote:
Dern Morrow wrote:
I haven't seen this in the notes, so I wanted to mention:

As a wormhole dweller, it would be very useful to be able to use the POS component construction array to construct structure components. Presently you can't, it won't let you build structure components in a POS.

Thanks in advance! Super excited for Citadels.


Have you tried the "Equipment Assembly Array" ?


Yup. I've tried as recently as just now. Neither the Equipment Assembly Array nor the Component Assembly Array presently allow manufacturing of Structure components. This is on TQ.

Everything is blue on the manufacturing screen except the 'Start' button which gives the error 'the selected blueprint activity is not supported at the current facility' no matter which construction tool I use.

Thanks in advance. :)


this may be a bug ccp has said several times that you will be able to build them in WHs
Lugh Crow-Slave
#97 - 2016-03-21 05:31:36 UTC
Primary This Rifter wrote:
Are non-targeted attacks supposed to hurt you while tethered? I lost my Chimera to a doomsday while tethered to a Keepstar.


i just did this a bit before server went down and the DDs did not hurt our tethered ships in fact a ship that was not tethered begain to take damage and then it stopped once he became tethered





Also when you are in fleet with the current pilot of a citadel you can shoot it outside of its vulnerability timer. If this is a bug please keep it as even on TQ i can see a use for this when just playing around or running drills


Rock Brackenshield
Wormhole's Watch
#98 - 2016-03-21 05:46:19 UTC
Cadaverous Emperess wrote:
Cadaverous Emperess wrote:
Cadaverous Emperess wrote:
Nazzarus wrote:
Anchored 3 citadels yesterday, 24 hour anchor time. Logged in this morning to check on them, time reset to 24 hours as soon as i undocked.

Edit: others are posting that when no one is in local the timer resets. I teleported off and then flew back manually, the timer did not reset.


I'm having the same issue - 3 anchored, all more than 1,000km from each other. The timer has reset twice now, first time it got down to 22 hours remaining, I logged off, logged back in a few hours later, and they were back to 23 hours 59 minutes.

Logged off for the night, logged back in today, and again they were all back to 23 hours 59 minutes.

It seems to happen when you login a new session, based on the timer being at 24 hours the second you login.

In the 'Citadels' channel on Sisi there were a few others experiencing the same issue as well.

I also submitted a ticket on Sisi under the Outposts/Starbases category (could not find a category for Citadels/anchorables).



Slight update -- now it seems the timer is not resetting to 24 hours, but rather, pausing whenever I logoff, and begins again when I login. Smells like the whole "solar system goes to sleep when nobody is in local" thing that is pretty common on Sisi (I'm in a random lowsec system with no traffic). Everytime I logoff, when I log back on the timer is running, but its at whatever it was when I logged off last.

so far 36 hours have elapsed since anchor time.



Another update:

Tried staying logged in for a full 24 hours to keep the timer from resetting/pausing, managed to get about 17 hours in before a cluster restart was done. Upon logging back in, all 3 are back at 23h59m to anchor. Total time for all 3 has exceeded 48 hours now.


Yeah, unfortunately the server restarts re-up the timer to full. Been waiting about 4 days or so now to try to get Citadels to anchor. Maybe this next time's the charm? =P

Lovin' it though CCP, having fun with the squadrons regardless of Citadel timers =D
CynoNet Two
GSF Logistics and Posting Reserves
Goonswarm Federation
#99 - 2016-03-21 08:47:36 UTC  |  Edited by: CynoNet Two
A few points:

1) You can launch mobile depots (and probably other structures) when controlling a citadel

2) Is it intentional that there is currently no way to find friendly Citadels aside from corp bookmarks or probing? I would have expected them to be either globally visible or warpable from the structures list

3) Is it also intentional that tethering fully repairs undocking ships (including overheated modules), or is this just for sisi?

4) Structure Doomsdays can be fired, unfitted then fitted again to bypass the cooldown.
NextDarkKnight
Storm Chasers.
Pandemic Horde
#100 - 2016-03-21 19:35:57 UTC
We have a few deployed but the timers do not seam to work and they are always anchoring. Is there anyway you could script them to auto anchor after your sisi downtime to prevent the timer frustration? The 24 hour timer restarts when you come back on grid after downtime.