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Citadels are now on Singularity

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Author
Torgeir Hekard
I MYSELF AND ME
#201 - 2016-03-24 04:30:41 UTC
Eli Stan wrote:

I'm guessing it'll be through the "Blocked" role in the Groups UI. So if you have a "Citadel Users" group that contains your corp, alliance and blues that you use to allow docking rights, you'll be able to block individuals (or corps) who are members of those corps/alliances from being a member of that group. They would then, one hopes, be unable to dock.


Eeeeh. That's kinda counter-intuitive - mixing groups and their permissions. Not to mention it gets even more crazy with the default everyone group, because under the mixed group-permission paradigm you can't explicitly set permissions for it. You simply don't have the tools.

Also, what if an entity is a part of two groups, in one it's a member, in the other one it's blocked? How the permission collision is going to be resolved?
Torgeir Hekard
I MYSELF AND ME
#202 - 2016-03-24 07:31:27 UTC  |  Edited by: Torgeir Hekard
Okay, I got me a character out of corporation and did some permission testing.
Well, they don't work. Or are not implemented yet.

That is, I have a citadel in a custom profile that had docking permissions set for my corp and everyone (but control permissions only for corp).
I can dock an out-of-corp character, but can not take control of the citadel.
So far so good.

I create a new group, add the caracter to it and add docking and controlling permissions to it.
The character still has no control over the citadel.

I put the character in the group into the blokced state, but the character still can dock.

The conclusion is, either permissions do not work, or they take time to apply, and it still has not happened.

Also tested the market module.

A character in the corporation (actually the one that set up the citadel) can put and see market orders in the citadel. Their own and those by other characters.

The out-of-corp character (Trade II Marketing I) can put orders, but does not see them, even their own orders. Also this times group permissions do work - the order is affected by the sales tax set up for the group.

Also orders are visible in the wallet orders tab for both characters, but both characters can not interact with their citadel orders via that interface. RMB does nothing. But the orders are working (even those set up by the out-of-corp character) - as in they can be correctly fullfilled.
jepsjeps
DeathGames Inc.
#203 - 2016-03-24 08:33:19 UTC
Torgeir Hekard wrote:
Okay, I got me a character out of corporation and did some permission testing.

I create a new group, add the caracter to it and add docking and controlling permissions to it.
The character still has no control over the citadel.

I put the character in the group into the blokced state, but the character still can dock.

The conclusion is, either permissions do not work, or they take time to apply, and it still has not happened.



From where I can configure these things?

Also, in the OP they say following...
Quote:

Known Issues:

  • Some rigs and Services Modules do not currently work
  • Docking restrictions are not implemented yet
    Loot drops are not implemented yet
    Interior Hangars not implemented yet
    Reprocessing and compression modules not implemented yet
    Clone service not implemented yet
    The model does not always load, relogging should fix this

Torgeir Hekard
I MYSELF AND ME
#204 - 2016-03-24 08:48:03 UTC  |  Edited by: Torgeir Hekard
jepsjeps wrote:

From where I can configure these things?

IIRC Menu - Business - Structure browser.
There you can get the list of all your structures and a list of profiles.
You create a new profile and drag&drop your structures of interes into it.
This profile will then contain the selected structures and have a tab called "properties" or something like that.

In the properties tab you can manage per-group permissions and taxes. Well, sort of manage permissions, because permissions apparently aren't decoupled from the groups (as far as explicit denial goes), so the resulting permission should apparently be a product of the group being listed under a certain allowed activity or tax and status of the member of interest in the group. Probably. So far the mechanism doesn't look to be well thought out or indeeed working at all.

Properties tab by default has your Corp as the sole added group for all activities. There's also a default group called "Everyone".
You can RMB on the table header and add a group or go to the group management window.

In the group management window you can create new groups, add members to them via drag&drop and manage member statuses (admin/member/blocked).
jepsjeps wrote:

Also, in the OP they say following...

Well, there's not only docking but also citadel control.
Cormac Ryan
Ryan Bros.
#205 - 2016-03-24 10:09:49 UTC
My client crashes very often when I open the fitting window, both in citadels and stations.
Little Bad Wolf
Deep Core Mining Inc.
Caldari State
#206 - 2016-03-24 11:24:44 UTC  |  Edited by: Little Bad Wolf
Mark O'Helm wrote:
You could hire a merc corp for defense. Or learn how to use the citadel wapons now. (If they work as intended)


I don't think learning how to use a citadels defences, which should be easy for anyone, is the problem.

The problem is, like anything else in EVE, the capabilities of a citadels defences will be worked out very quickly, and the large wardeccer corps will have absolutely no trouble bringing an appropriate force to knock one down.

You could say that's intended, but unfortunately that then simply means absolutely any citadel belonging to a small and/or industrial entity can be blown over at any time by a wardeccer corp/alliance, for the basically non-existent price of 50 mil.

The idea of small mixed/indy corps wardeccing each other through personal rivalries and having evenly matched fun space battles in highsec is nothing but a nice idea today. The vast majority of wardeccing is done by large highly experienced factions that no indy corp stands any remote chance of defending against.

With a pos, if the defender reacts accordingly to a wardec, they can take the pos down, If they don't react accordingly then they lose their pos. Now however it seems that there is basically nothing they can do, and I don't see how industrial citadels belonging to independent indy corps are meant to exist in highsec if it takes an entire week to dismantle one.

A medium citadel is going to be about a billion isk, a wardec is 50 million, every helpless indy corp will be decced for no other reason than just to have their citadel destroyed, there needs not be any other reason. The defender will just be there to watch, with a medium citadels defences doing nothing against aggressors with appropriate logistics.

There's no difference in the safety of a citadel in high compared to low if the ability to dismantle before a war is removed.

Even if the forces needed to bring down a medium were substantial, that force wouldn't be forming to take down one citadel, but to attack dozens of them at a time on the pattern of vulnerability windows, from wardecs done en-masse, as they are currently. Even if it took 40 battleships and logistics to deal with a medium, that would present little obstacle, they would just be immobile billion isk killmails waiting to be farmed.
helana Tsero
Science and Trade Institute
Caldari State
#207 - 2016-03-24 11:49:42 UTC  |  Edited by: helana Tsero
Questions / Problems with citadels.

Corp theft. Currently a corp member with access can empty a corp hanger and put it all into their personal SMA/CHA. Directors have no idea who took what and where it went. Solution - need logging in corp hanger arrays.

This is especially problematic if a corp gives ships/modules for members to use.. With POS you could check a members SMA.. but directors cant access Personal SMA/CHA in citadels.

What happens if a person leaves a corp but leaves ships/modules in his personal SMA/CHA ? What happens to those assets that nobody can access but the ex corp member ? If the citadel is destroyed 1 year later is the value of all the ex members assets still in personal SMA/CHAs going to be calculated in the loss mail ? For the larger alliances that means the citadel loss mail is going to be worth trillions...

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

CynoNet Two
GSF Logistics and Posting Reserves
Goonswarm Federation
#208 - 2016-03-24 13:38:43 UTC
helana Tsero wrote:
Questions / Problems with citadels.

Corp theft. Currently a corp member with access can empty a corp hanger and put it all into their personal SMA/CHA. Directors have no idea who took what and where it went. Solution - need logging in corp hanger arrays.

The solution to this is audit log containers, in the same way they're currently used in stations.

helana Tsero wrote:
This is especially problematic if a corp gives ships/modules for members to use.. With POS you could check a members SMA.. but directors cant access Personal SMA/CHA in citadels.

This is currently possible in stations / outposts with corp hangars; directors can view corp member personal hangars already. This functionality could be carried over to Citadels.

helana Tsero wrote:
What happens if a person leaves a corp but leaves ships/modules in his personal SMA/CHA ? What happens to those assets that nobody can access but the ex corp member ? If the citadel is destroyed 1 year later is the value of all the ex members assets still in personal SMA/CHAs going to be calculated in the loss mail ? For the larger alliances that means the citadel loss mail is going to be worth trillions...

Providing the structure isn't in a wormhole, a character can use the asset safety mechanics at any time to move their stuff somewhere safe.
Vincent Athena
Photosynth
#209 - 2016-03-24 14:11:48 UTC
Lugh Crow-Slave wrote:
sokotony wrote:
Has there been a discussion about how the timers negatively affect the small corps out there?

The current unanchor timer is 7 days. Like it or not most small corps don't have the people to handle high sec war decs, so we pack up and unanchor everything. Then when the war is over, we anchor it back up. With the new timers, this won't be possible.

It seems that this is taking away a huge set of gameplay from the small group. Are these timers permanent?

Soko


the entire point is that if you want to use them you have to risk them

I agree. But there is no risk when there is no war. The risk is only there when there is a war. The entire point of being able to unanchor them fast is "I cannot risk it, so I'll stop using it". Also, the POS has this functionality: You can take them down in case of war. Citadels are supposed to be replacements for the POS, and its functionality. But the ability to withdraw in case of war is being lost.

Plays should have options. If I don't want to fight, I should have the option to lose the benefits of the structure for the duration.

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Thalesia
Real Bad Company
#210 - 2016-03-24 15:44:53 UTC
any news on Supercapital production restrictions`? is it possible in lowsec with a L or XL citadel post patch?
Doddy
Excidium.
#211 - 2016-03-24 15:46:56 UTC  |  Edited by: Doddy
Little Bad Wolf wrote:
Mark O'Helm wrote:
You could hire a merc corp for defense. Or learn how to use the citadel wapons now. (If they work as intended)


I don't think learning how to use a citadels defences, which should be easy for anyone, is the problem.

The problem is, like anything else in EVE, the capabilities of a citadels defences will be worked out very quickly, and the large wardeccer corps will have absolutely no trouble bringing an appropriate force to knock one down.

You could say that's intended, but unfortunately that then simply means absolutely any citadel belonging to a small and/or industrial entity can be blown over at any time by a wardeccer corp/alliance, for the basically non-existent price of 50 mil.

The idea of small mixed/indy corps wardeccing each other through personal rivalries and having evenly matched fun space battles in highsec is nothing but a nice idea today. The vast majority of wardeccing is done by large highly experienced factions that no indy corp stands any remote chance of defending against.

With a pos, if the defender reacts accordingly to a wardec, they can take the pos down, If they don't react accordingly then they lose their pos. Now however it seems that there is basically nothing they can do, and I don't see how industrial citadels belonging to independent indy corps are meant to exist in highsec if it takes an entire week to dismantle one.

A medium citadel is going to be about a billion isk, a wardec is 50 million, every helpless indy corp will be decced for no other reason than just to have their citadel destroyed, there needs not be any other reason. The defender will just be there to watch, with a medium citadels defences doing nothing against aggressors with appropriate logistics.

There's no difference in the safety of a citadel in high compared to low if the ability to dismantle before a war is removed.

Even if the forces needed to bring down a medium were substantial, that force wouldn't be forming to take down one citadel, but to attack dozens of them at a time on the pattern of vulnerability windows, from wardecs done en-masse, as they are currently. Even if it took 40 battleships and logistics to deal with a medium, that would present little obstacle, they would just be immobile billion isk killmails waiting to be farmed.


If you cannot defend a citadel for 3 hrs a week you shouldn't have one obviously. I mean why are the defenders just watching? Why are they not fighting? Where are these 40 bs war dec fleets? If one existed why are these "dozen" high sec corps not co-operating? Why have they not hired defenders? It is ludicrous.
CynoNet Two
GSF Logistics and Posting Reserves
Goonswarm Federation
#212 - 2016-03-24 16:33:46 UTC
Thalesia wrote:
any news on Supercapital production restrictions`? is it possible in lowsec with a L or XL citadel post patch?


No manufacturing will be possible with Citadels on initial release. More structure types will follow in future along with the service modules to support their functions.
Eli Stan
Center for Advanced Studies
Gallente Federation
#213 - 2016-03-24 18:20:53 UTC
Little Bad Wolf wrote:
Mark O'Helm wrote:
You could hire a merc corp for defense. Or learn how to use the citadel wapons now. (If they work as intended)


I don't think learning how to use a citadels defences, which should be easy for anyone, is the problem.

The problem is, like anything else in EVE, the capabilities of a citadels defences will be worked out very quickly, and the large wardeccer corps will have absolutely no trouble bringing an appropriate force to knock one down.

You could say that's intended, but unfortunately that then simply means absolutely any citadel belonging to a small and/or industrial entity can be blown over at any time by a wardeccer corp/alliance, for the basically non-existent price of 50 mil.

The idea of small mixed/indy corps wardeccing each other through personal rivalries and having evenly matched fun space battles in highsec is nothing but a nice idea today. The vast majority of wardeccing is done by large highly experienced factions that no indy corp stands any remote chance of defending against.

With a pos, if the defender reacts accordingly to a wardec, they can take the pos down, If they don't react accordingly then they lose their pos. Now however it seems that there is basically nothing they can do, and I don't see how industrial citadels belonging to independent indy corps are meant to exist in highsec if it takes an entire week to dismantle one.

A medium citadel is going to be about a billion isk, a wardec is 50 million, every helpless indy corp will be decced for no other reason than just to have their citadel destroyed, there needs not be any other reason. The defender will just be there to watch, with a medium citadels defences doing nothing against aggressors with appropriate logistics.

There's no difference in the safety of a citadel in high compared to low if the ability to dismantle before a war is removed.

Even if the forces needed to bring down a medium were substantial, that force wouldn't be forming to take down one citadel, but to attack dozens of them at a time on the pattern of vulnerability windows, from wardecs done en-masse, as they are currently. Even if it took 40 battleships and logistics to deal with a medium, that would present little obstacle, they would just be immobile billion isk killmails waiting to be farmed.


My hope is that Citadel weaponry will be strong enough to take out enough attackers such that the attackers lose more ISK than the defenders. That's the sort of trade I'd be happy to make. The damage mitigation system means that 1 billion ISK medium citadels are capped at 4000 DPS incoming. That's eight 500 DPS battleships at about 250 million ISK each, four of which would need to be killed to come out ISK-positive. With 200k EHP each, the medium citadel would need to apply 800k damage over 30 minutes - that's 444 average DPS, which is easily doable with the Standup anti-subcap launcchers from what I've seen.

Now, the problem comes in, as you eluded to, when the attackers bring 40 logi ships to support those 8 battleships. There's not anything a medium citadel can do about that, as far as I know, and it's quite risk-free for the attackers assuming the target only has the citadel for offensive capability.

This illustrates a problem, not with citadels, but instead in my opinion with logistics in general. They shouldn't be so powerful that the possibility of a ship being unkillable even exists. I would love to see CCP apply stacking penalties to the effectiveness of incoming reps somehow. Per remote rep module, perhaps. Perhaps change the falloff formula to use 9.67 instead of 2.67 in the formula, so that no matter how many remote rep modules are activated on a ship, the effective reps max out at the equivalent of 9 modules. Or 6.33, which maxes the incoming reps to the equivalent of 6 modules.
Little Bad Wolf
Deep Core Mining Inc.
Caldari State
#214 - 2016-03-24 20:08:26 UTC  |  Edited by: Little Bad Wolf
Doddy wrote:
If you cannot defend a citadel for 3 hrs a week you shouldn't have one obviously.


Defend against who or what though? A force 10 times your size with far greater experience?

The idea that any small indy corp can defend against a merc alliance, just by being in the right place at the right time and using a little effort, is, as you would say, ludicrous.

The theoretical fight in question here, isn't a dance around the region staying out of harms way until a single possibility to strike back presents itself, it is the defence of a fixed position in space.

Quote:
I mean why are the defenders just watching? Why are they not fighting?


If the forces and pilot capability is stacked overwhelmingly against the defender, then what else do they do? Once again it is ludicrous to believe that just through sheer effort, a small indy corp can defend a fixed position in space against any of the major merc alliances.

If a large wardec alliance decs you, and you encounter two dozen of them at a trade hub, are they there just for you? Did they buy those ships and assemble those people just to wait for you, no, they are at war with a hundred other corps. A sandcastle smashing force is no different, even if it required a dozen T3/BS and logi, that's not an expenditure being made just to knock over one citadel.

Quote:
Where are these 40 bs war dec fleets? If one existed why are these "dozen" high sec corps not co-operating?


A force of that size is simply gross exaggeration to get across the point, the reality is a much smaller force fit simply to deal 4000 dps and tank the dps and ewar potential of any medium citadel. The entire defensive and offensive potential of the structure will be known inside out to everyone before the very first one even finishes anchoring on TQ. No wardeccing entity will be "doing battle" with a medium citadel, they will simply bring what it takes to destroy it without incurring any losses, like an incursion fleet running an incursion site, and that's about all there will be too it.

Anything on top of that and we are just talking about a fight in a fixed location between experienced mercs and inexperienced indy people, if you can call that a fight. How many small indy corps form pvp fleets and defeat large merc alliances in wardecs?

Quote:
Why have they not hired defenders? It is ludicrous.


How much does the purchasing of a defence force cost for the small indy corp, less than the 50 million the large wardeccing alliance paid to dec them? How often is that defender just made up of the same people or are friends of the attackers anyway?

The point here isn't that, if such a force attacked a citadel, it shouldn't be able to destroy it, clearly they cant be made into indestructible deathstars. If a deccer has put together a force that can destroy citadels without incurring any losses, then why shouldn't they deserve to destroy the citadel. None of that is the issue, the issue is that small indy corps get decced by the hundred a day by entities they cannot possibly fight, there is no ulterior motive besides farming, and while they can dock up their ships, any citadels are completely unable to be saved if they cannot be unanchored before the war begins.

You ether have to, change wardeccing, which isn't going to happen, or, make the destruction of random citadels not worth ether the time, or somehow ensure that a manned citadel can somehow deal equal its cost in damage before it goes down.

How exactly does it do that, it will have a maximum dps and only so much ewar, and it doesn't move, an attacking force can make itself immune to any danger with just a few logistics. You could snipe it with nagas or something from 250km away, go at it at point blank with a spider tank design of some sort. The maths of it will be figured out instantly, and it will be no more dangerous to a prepaired attacker after that than a sansha battletower is.
Shalashaska Adam
Snakes and Lasers
#215 - 2016-03-24 20:25:43 UTC  |  Edited by: Shalashaska Adam
Are their figures available currently for the expected dps output of a medium citadel?
Gabriel Karade
Coreli Corporation
Pandemic Legion
#216 - 2016-03-24 20:38:03 UTC  |  Edited by: Gabriel Karade
CCP Claymore wrote:
Gabriel Karade wrote:
Can't log in to Sisi to test at the moment, but does the tether stay attached to the ship if you eject? If not, that is a major oversight which was raised as a concern months ago.


The tether only works on piloted ships.

What are your concerns regarding this?

I still don't understand why you guys don't seem to 'get it'....

In current TQ, you have the POS forcefield mechanics to provide a good degree of security while in a valuable ship that cannot dock for whatever reason. You can swap out pilots, you can step out for short periods of time, all behind a PW protected barrier that has, at worst case, 41 hours of life to it should it all go pear shaped....

The way you have implemented tethering has completely removed that security - you can no longer securely swap out pilots unless you've invested in the gold plated XL citadel solution. Given that the intention is to remove POS completely, in time, if you can't afford an XL Citadel, you are stuffed.

Why can you not implement the tether to stay attached to the ships? Conceptually it makes so much more sense that the tether stays on the ship, rather than switching to the tiny piece of metal that just detached from it [Capsule]. I suspect if you implemented it this way, you could implement Titan bridging much more easily too....

So again; why have you implemented tethering this way?




Ps. The early concept stuff showed large ships securely 'moored' to the structure giving the impression what I described above was the intention all along - obvious disadvantage being everyone can see all the high value junk you've moored to it...

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Terrence Malick
Standard Fuel Company
#217 - 2016-03-24 20:40:44 UTC
Any idea why I am unable to anchor an Astrahus citadel?

I‘m a director of my corp, therefore I have the Station Manager role, I can launch the citadel for my corporation, I am able to position the citadel to a valid position (safe spot, more than 1000 km away from anything but my ship), but I can‘t anchor. I gave the structure a name and I selected three hours of vulnerability, the button „Anchor“ is unlocked, but whenever I click it, nothing happens at all.
Smuff Gallente
Fleet of Particular Justice
#218 - 2016-03-24 20:58:48 UTC
is not being able to put mods my citadel when it's damaged a bug or intentionally because my citadel anchored damaged and now i cant do anything with it
Eli Stan
Center for Advanced Studies
Gallente Federation
#219 - 2016-03-24 21:15:57 UTC
Gabriel Karade wrote:
CCP Claymore wrote:
Gabriel Karade wrote:
Can't log in to Sisi to test at the moment, but does the tether stay attached to the ship if you eject? If not, that is a major oversight which was raised as a concern months ago.


The tether only works on piloted ships.

What are your concerns regarding this?

I still don't understand why you guys don't seem to 'get it'....

In current TQ, you have the POS forcefield mechanics to provide a good degree of security while in a valuable ship that cannot dock for whatever reason. You can swap out pilots, you can step out for short periods of time, all behind a PW protected barrier that has, at worst case, 41 hours of life to it should it all go pear shaped....

The way you have implemented tethering has completely removed that security - you can no longer securely swap out pilots unless you've invested in the gold plated XL citadel solution. Given that the intention is to remove POS completely, in time, if you can't afford an XL Citadel, you are stuffed.

Why can you not implement the tether to stay attached to the ships? Conceptually it makes so much more sense that the tether stays on the ship, rather than switching to the tiny piece of metal that just detached from it [Capsule]. I suspect if you implemented it this way, you could implement Titan bridging much more easily too....

So again; why have you implemented tethering this way?




Ps. The early concept stuff showed large ships securely 'moored' to the structure giving the impression what I described above was the intention all along - obvious disadvantage being everyone can see all the high value junk you've moored to it...


Are you talking about swapping supers and titans, which can only dock in XLs? In which case I suspect it's quite deliberate on CCPs part. If you want to swap pilots in your 30 billion to 100 billion ship, you'll simply need to get a 170 billion Citadel. In which you can dock as many titans as you want! I doubt CCP has any interest whatsoever in implementing the equivalent of allowing safe swapping of supers/titans via a cheap small control tower.

To me, by the way. conceptually it makes much more sense for a Citadel to protect whatever ship a pilot is in, whether it's a 10k ISK pod or a 100 billion ISK titan.
Eli Stan
Center for Advanced Studies
Gallente Federation
#220 - 2016-03-24 21:19:28 UTC
Smuff Gallente wrote:
is not being able to put mods my citadel when it's damaged a bug or intentionally because my citadel anchored damaged and now i cant do anything with it


Intentional, so that a defender cannot refit their citadel during the middle of a battle.
Damage being present after deployment however is, I think, a bug.
Also, any damaged citadel should fully rep itself after a period of time (15 or 30 minutes or some such) of not receiving any new damage.