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Citadels are now on Singularity

First post
Author
Shalashaska Adam
Snakes and Lasers
#241 - 2016-03-25 12:09:20 UTC  |  Edited by: Shalashaska Adam
Mark O'Helm wrote:

Why?
Do they not work in Highsec?
Or do they not any Damage to a Battleship for example, when it is webbed, maybe doubble webbed?


Do anti-capital missiles not currently have an explosion radius of 10km?

They might be fittable sure, but their appied dps on targets with a 400m sig I wouldnt imagine to be better than the subcapital missile choices, given anti subcap isnt what CCP intend the anti capital missiles to be for.

I expect typical missile formula, in other words there isn't going to be 11k applied dps coming from medium citadel missiles in highsec, not against battleships let alone T3's.

All information at the moment points towards a medium being tankable with only a few logistics, assuming the attackers are properly fit for the job of handling it.
Annexe
I N E X T R E M I S
Tactical Narcotics Team
#242 - 2016-03-25 12:18:48 UTC
Not sure if this has been mentioned...

If someone has control of the citadel, you cannot warp to it, you must be in a fleet with the person.

Is this a bug that will be fixed?

Annexe

ITAI - VIP

"i will pop your wreck with faction loot"

CCP Claymore
C C P
C C P Alliance
#243 - 2016-03-25 13:27:01 UTC
Annexe wrote:
Not sure if this has been mentioned...

If someone has control of the citadel, you cannot warp to it, you must be in a fleet with the person.

Is this a bug that will be fixed?


This is a bug that will be fixed.

Quality Assurance Analyst Team Psycho Sisters

Eli Stan
Center for Advanced Studies
Gallente Federation
#244 - 2016-03-25 15:11:25 UTC
As an alternative to implementing stacking penalties to incoming logi, I propose a new anti-logi module usable only by Citadels, the Standup Triage Forensic Unit. Only one can be fit per Citadel. It reduces incoming reps to only 10% strength. Doesn't reduce the attacker's DPS, doesn't reduce local tank, just makes it more likely that the attackers will have to sacrifice some ships in order to take down a Citadel, and can't easily blob with logi to do it risk-free.

Circumstantial Evidence
#245 - 2016-03-25 16:58:22 UTC
One feature of existing POS is that its individual weapons can be targeted and incapacitated. Will this not be or become possible vs Citadels, requiring an attacker to take all Citadel damage, up until it's reinforced?
Eli Stan
Center for Advanced Studies
Gallente Federation
#246 - 2016-03-25 18:11:40 UTC
Circumstantial Evidence wrote:
One feature of existing POS is that its individual weapons can be targeted and incapacitated. Will this not be or become possible vs Citadels, requiring an attacker to take all Citadel damage, up until it's reinforced?


Far as I know, Citadels will be like ships, dealing their full damage until destroyed.
Blue Harrier
#247 - 2016-03-25 18:57:54 UTC
A couple of suggestion for fuel logistics on a Citadel.

Would it be possible either to add to the ‘Structure Browser’ from the Neocom, or on some other window a read out for the daily fuel consumption per hour in real time?

Also on the Structure Browser list a change in the icons to show if a particular Service Module is on or off-line (Blue ON, White or Bright Red OFF [colour blind] would help a lot).

At the moment I had to fly to a Keepstar, dock and take control to find the Market Module had gone off-line.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Nooien Soong
United Space Republic
#248 - 2016-03-25 20:06:55 UTC
CCP Claymore wrote:
Nooien Soong wrote:
I hope the following is a bug, since if not, will be a show stopper for our corp.

Whilst the fortizar was in the 24 hour anchor mode, my other corp mate had the option to scoop up the citadel, which he then did.

As a side test, he then left the corp into a NPC corp, and we did the same test, and he managed to scoop up the citadel whilst it was still anchoring.

I'm really hoping this is a bug since we're a single TZ corp and can't have someone sitting there for 24 hours defending it during the anchor period.

Also, we've now manage to "lose" the deployed citadel. We all bookmarked it, but regardless of where we are in system, there's no warp to option, only approach/dock even though it's not on grid.


Yeah, this totally sounds like a bug!

We are aware of an issue where not all bookmarks are working as expected.


I hope you mean the scooping the structure by another non-corp char whilst anchoring is the bug. Bookmarks I can deal with since when it get''s deployed on TQ, likely to BM the outer tether location, since with the one I can warp to, a warp to zero put's me inside the structure.
Terrence Malick
Standard Fuel Company
#249 - 2016-03-25 20:25:33 UTC  |  Edited by: Terrence Malick
How do I "online" my citadel? I successfully anchored it, but I can't dock. Reason given: "structure is offline".

Does it online silently? I don't see a timer or anything.
Mark O'Helm
Fam. Zimin von Reizgenschwendt
#250 - 2016-03-25 21:08:18 UTC
Terrence Malick wrote:
How do I "online" my citadel? I successfully anchored it, but I can't dock. Reason given: "structure is offline".

Does it online silently? I don't see a timer or anything.

Did you wait 24 hours? Or until the structure looks complete and busy?

"Frauenversteher wissen, was Frauen wollen. Aber Frauen wollen keine Frauenversteher. Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)

"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)

CynoNet Two
GoonWaffe
Goonswarm Federation
#251 - 2016-03-25 22:17:36 UTC
How come these have been de-listed from the market?

Standup Fighter Damage Amplifier I
CynoNet Two
GoonWaffe
Goonswarm Federation
#252 - 2016-03-25 22:37:09 UTC
It would be really helpful if the larger citadels launched their fighters from a central location. On an XL it currently takes several minutes to even get them at the same point, let alone engage a target.
Mark O'Helm
Fam. Zimin von Reizgenschwendt
#253 - 2016-03-25 23:00:02 UTC
CynoNet Two wrote:
It would be really helpful if the larger citadels launched their fighters from a central location. On an XL it currently takes several minutes to even get them at the same point, let alone engage a target.

Shouldn't you have the ability to warp your fighters to a certain point on grid or is that restricted to carriers?

"Frauenversteher wissen, was Frauen wollen. Aber Frauen wollen keine Frauenversteher. Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)

"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)

Mark O'Helm
Fam. Zimin von Reizgenschwendt
#254 - 2016-03-25 23:01:42 UTC
Shalashaska Adam wrote:
Mark O'Helm wrote:

Why?
Do they not work in Highsec?
Or do they not any Damage to a Battleship for example, when it is webbed, maybe doubble webbed?


Do anti-capital missiles not currently have an explosion radius of 10km?

They might be fittable sure, but their appied dps on targets with a 400m sig I wouldnt imagine to be better than the subcapital missile choices, given anti subcap isnt what CCP intend the anti capital missiles to be for.

I expect typical missile formula, in other words there isn't going to be 11k applied dps coming from medium citadel missiles in highsec, not against battleships let alone T3's.

All information at the moment points towards a medium being tankable with only a few logistics, assuming the attackers are properly fit for the job of handling it.

Thank you for clarifying that for me. I am quite new to Missles.

"Frauenversteher wissen, was Frauen wollen. Aber Frauen wollen keine Frauenversteher. Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)

"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)

GetSirrus
Imperial Academy
Amarr Empire
#255 - 2016-03-25 23:06:10 UTC
Terrence Malick wrote:
How do I "online" my citadel? I successfully anchored it, but I can't dock. Reason given: "structure is offline".

Does it online silently? I don't see a timer or anything.


Hello Terrence,

You can point by point list out the steps you did to get the anchor to success.


  • I have launched for Corp.
  • positioned away from the ship, until blue outline
  • named the structure
  • unable to toggle option of profile
  • clicked three vulnerability hours
  • clicked anchor (which lights after the hours are set)


and nothing happens...
Germanicus Motsu
Perkone
Caldari State
#256 - 2016-03-26 04:01:25 UTC
Have anchored 3 Citadels, xl, l, and m all on the same grid, all more than 1000k away from one another. Only the Large anchored (it was dropped first) but the other two have stalled, both saying they have 0 seconds left for anchoring. It's been this way for more than a day now. No docking, it says they aren't online.
cant think2
Unity Of Legends
#257 - 2016-03-26 09:51:17 UTC  |  Edited by: cant think2
I have a few questions on Citadels and plans for them when shipped to TQ:

1: At the moment on SISI I can see all citadels in open space, and have been informed in game that they will have to be probed out. Don't get me wrong I get this mechanic and its a fair point. But I was sort of hoping for a deep safe citadel (med) and it not showing up at all. It is a celestial, but it will soon be replacing pos's (or rather a new drilling platform citadel will). As it stands you can't see poses in open space unless your within range of one. So is it definitely going to be viewable depending on distance?

2: Don't even start me on this anchor crap, from deploying and then re-deploying (note on SISI im a CEO of an old corp so permissions isn't the issue), it doesn't give me any time limit, doesn't say when it will be up.. doesn't say anything besides a big ring.. that makes no sense. is this to be fixed? or am I just not understanding something? Its properly anchored with a new profile and named..

3: Flying the Nyx was fun, except that the I couldn't use bombs, forgive me for being ignorant. I've tried to read up on as much as I can given my current eve time lately, So from what I understand we are losing the DCU(Drone control unit) to extend the amount of fighters? i tried looking for it or an alternative on SiSi it was not there.

4: Fighters are so easily destroyed, They do amazing amount of damage, so much so I wouldn't even want to be on the same grid as a SC in the future.. hell even if I was in a SC/Titan I wouldn't want to be. Its way over powered!

5: Are citadel's going to follow the same process as Pos's when it comes to Hi-sec? (Charters etc.) I have this feeling my view of space is going to be absolutely covered.. forget Jita, we are going to need a new trading Hub because everyone and their mistress is going to have one positioned anywhere they can put one down. Brings another interesting dynamic to the game and opens up a lot of different content.. Space Real-estate! " your Citadel will have amazing views of Planet V with day to night transitions of this volcanic wasteland.."

hmm.
Lugh Crow-Slave
#258 - 2016-03-26 12:58:33 UTC
There have been a few ppl talking about citadels only being able to use damaging weapons during their vulnerability period. Is this a feature or a bug.


Reason I ask is them being able to attack out side that period can mitigate Staton games for groups who want to put one up. At the same time is not particularly broken or over powered since no one is forcing you to fight on their front lawn
Lugh Crow-Slave
#259 - 2016-03-26 13:00:58 UTC
Shalashaska Adam wrote:
Mark O'Helm wrote:

Why?
Do they not work in Highsec?
Or do they not any Damage to a Battleship for example, when it is webbed, maybe doubble webbed?


Do anti-capital missiles not currently have an explosion radius of 10km?

They might be fittable sure, but their appied dps on targets with a 400m sig I wouldnt imagine to be better than the subcapital missile choices, given anti subcap isnt what CCP intend the anti capital missiles to be for.

I expect typical missile formula, in other words there isn't going to be 11k applied dps coming from medium citadel missiles in highsec, not against battleships let alone T3's.

All information at the moment points towards a medium being tankable with only a few logistics, assuming the attackers are properly fit for the job of handling it.



It's this a bad thing? From what I understand citadels ate just meant to give defenders an advantage not outright defend themselves.

Sorry was to lazy to look back and find the rest of this convo
Lugh Crow-Slave
#260 - 2016-03-26 13:24:22 UTC
cant think2 wrote:

4: Fighters are so easily destroyed, They do amazing amount of damage, so much so I wouldn't even want to be on the same grid as a SC in the future.. hell even if I was in a SC/Titan I wouldn't want to be. Its way over powered!
.



I'll assume you are talking about heavies as I have not used them and after the nerf lights seem to be in a good dps range for what they do unless you want to give up your tank. And to be honest I find at least light fighters to be a little hard to destroy I would rather they be a little softer and carriers be given a slightly larger fighter bay to compensate.