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Dev blog: Unboxing the new Camera in EVE Online

First post First post First post
Author
Kirito Kid
Caldari Provisions
Caldari State
#241 - 2016-02-12 16:07:07 UTC
If you are going to keep the old options for the Map, and Scanning, why not the camera. You are missing quite a few options when using the new camera over the old. When it comes to tracking, holding down 'c' can be a hassle, and the zoom in effect is nauseating imo.

Better off just keeping the old camera as an option in the settings like you did with previous implementations.
Xynthiar
OnlyFleets.
#242 - 2016-02-12 16:16:42 UTC
ddred wrote:
I'm not sure if there's an option, but I can't find it. But is there anyway to disable the mouse smoothing for the new camera?
The new camera feels a lot more cinematic, but I do wish I had the functionality of the new camera controls with the quick responsiveness of the old one.
Whenever I rotate the camera with the new controls, it feels super slow.


This is my only major problem with the new camera, personally.

Responsiveness is super important, I feel like I'm in heavy tidi when I switch to the new camera.
stykyt
The Time Trousers
#243 - 2016-02-12 16:19:42 UTC  |  Edited by: stykyt
Do Not Remove The Old Camera.

DO NOT REMOVE THE OLD CAMERA.

Can we make it any clearer CCP?

I don't care what you get up to with your fancy pants new camera, it is a steaming pile compared to the old one and should remain an OPTION, do NOT force it on us.

I came back after 2.5 years to see what all this citadel stuff was about and I was confronted by this mess, I played around with it till it didn't make me feel quite as ill just from looking at it but most of the functionality of it feels gone. It seems many people in this thread have voiced what is wrong with it, but I turned it off after less than half an hour hoping to continue on my merry way with the old camera. So there's my 2p about the new camera. Now I find the old camera is getting removed so I am here to be mad on the forums at the developers and express that my desire to stop playing again is rising really fast this time round.

New Camera = Bad.

Old Camera = Good.
Chronicle
Negating a Nasty Outcome.
Negating a Nasty Outcome. Alliance.
#244 - 2016-02-12 16:21:30 UTC
The biggest issue i think is the "swing/deceelleration" when you move your mouse around - this will screw with manual piloting - if i stop moving my mouse - i want the camera to stop as well.
Aoi Litvyak
Doomheim
#245 - 2016-02-12 16:34:12 UTC  |  Edited by: Aoi Litvyak
Please, the new camera is unusable in its current state
http://i.imgur.com/aAVOvXS.png

This desperately needs to be fixed.
Morrow Disca
SniggWaffe
WAFFLES.
#246 - 2016-02-12 16:41:01 UTC
Please do not remove the old camera. The new one really makes me feel ill and the tracking on the old one was perfect.
Whisperen
Resilience.
The Initiative.
#247 - 2016-02-12 16:41:32 UTC
The new camera is crap leave the old one available via a checkbox.
Langbard Vafud
Republic Military School
Minmatar Republic
#248 - 2016-02-12 16:52:40 UTC
From the devblog:
Quote:
... we’ve decided to keep the option of reverting to the old camera for about 1 month as of now ...


Can you not force us to use the new camera? I strongly dislike the new map, dscan, and now this new camera you've made. I don't care if you want to waste time "improving" things that don't need fixing, but as long as I have the option to use the original components, I'll be happy.
Edna Gallente
Federal Navy Academy
Gallente Federation
#249 - 2016-02-12 16:52:49 UTC
My 2 cents on the new camera.

The eve camera isn't supposed to be pretty or "smooth" via mouse acceleration the way that say a tycoon game camera setup might be.

The camera needs to be similar to a modeling program camera because its mission critical that we see exactly what we need to see in as little time as possible. It needs to be linear, accurate and none of that changing fov, mouse acceleration junk that just slows down our view of the field.
Denidil
Cascades Mountain Operatives
#250 - 2016-02-12 16:57:23 UTC
we hate the new camera. let us keep the old one.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Kiandoshia
Pator Tech School
Minmatar Republic
#251 - 2016-02-12 17:06:00 UTC
New camera is pants. Give automatic tracking of the selected object back and then remove 2/3 of the buttons from the UI and put more useful stuff there like... I dunno.. ponies.
xartin
International Speciality Machines
#252 - 2016-02-12 17:14:49 UTC  |  Edited by: xartin
I undocled with the new camera enabled and instantly got vertigo.

Disabled the "new" camera and problem was fixed. easy and best solution.

also

Whoever allowed an intern decide to add and break critical game features with software not ready for human consumption needs to go back to school for developing software fundamentals instruction.

The new camera is literally garbage.
The new map is also garbage and so is the new scanner.

That may sound really critical but i definitely consider that constructive feedback.

I pay for 4 yearly subs. if any of these beta features hit the mainline eve client before they're ready i'll cancel all four of my subs the next day.

CCP I don't pay four yearly subs for eve to test your crap tier software science experiments.

CCP you refuse to fix critical bugs in the eve client such as the web browser in game that's so vulnerable to being compromised it hasnt been funny for years.

I literally reported a bug in the eve client that has been confirmed over a year ago and it has not been fixed yet you guys are wasting your time not addressing fixing critical game bugs and instead breaking things that work just fine. I don't even...

https://www.reddit.com/r/Eve/comments/27g99h/a_tad_funny_and_a_bit_embarassing_this_ingame/ci0wpan

http://i.imgur.com/VIcU0N5.png <~~ screenshot of my bug reports

Some people have less time to live than it takes to get ccp to fix software bugs.

I wouldn't be as overly concerned but this outstanding track record exists of adding features to eve that either nobody uses (twitch streaming feature) or software that have such widely known critical software vulnerabilities that software hacking conventions which have been reported in news media have breached the software feature over half a decade ago such as the in game browser which still runs on chromium version 3.

http://www.theguardian.com/technology/blog/2012/mar/08/pwn2own-chrome-hacked

This was a screenshot of the web browser version 4? years ago

https://i.imgur.com/qehUbKA.png

This was just taken today

http://i.imgur.com/fjt6Zrb.png

You guys need to really doublecheck your priorities.
Helena Ohu
Doomheim
#253 - 2016-02-12 17:26:30 UTC
My 2p worth,
I like the new camera especially the first person view, it makes bombing so much more fun :)
However I am not using the new camera due to the tracking feature not working anymore. This is very important for hunting in Wormholes and with the tracking in the new camera being broken its just not usable.

The tracking in the new camera needs to work exactly the same as it works in the current version i.e. center it on the player ship and let it follow what ever is selected regardless of weather is a celestial object, ship or something else.
CCP Turtlepower
C C P
C C P Alliance
#254 - 2016-02-12 17:59:37 UTC  |  Edited by: CCP Turtlepower
Hey guys, one last update from us before the weekend.

First of all, thanks for all the feedback. We can’t answer everyone‘s questions and concerns, but rest assured we are actively monitoring the forums.

To the players that feel nauseous when using the camera, please try playing with some of the camera settings in the Esc menu. Try turning of dynamic FOV and speed offset, and try increasing the camera speed. If you still experience nausea or discomfort, please continue to provide further details with the settings you have tried.

Now on to D-Scan. We have been bouncing around some ideas and came up with a new prototype way to D-Scan that I just put up on our Singularity test server where it will remain over the weekend. If you have the time and interest, please try getting on there and trying it out. It works like this: Hold down V and click something to D-scan it. V also opens up the D-scan window if it is not already open, and is a bindable shortcut key. Yes, you still have to hold down a keyboard button to scan quickly, but it only takes 1 click and the results begin populating instantly in the D-scan window. This effectively reduces keystrokes and speeds up the whole process, making it faster and easier than ever before! After a scan, the ‘Scan’ button grays out until the 2 second cooldown has elapsed, at which point the button blinks a little bit to let you know you can perform a new scan. Please leave any feedback for this prototype feature in this thread.

Hope you all have an awesome spaceship-filled weekend,
CCP Turtlebutt // Team Psycho Sisters
Mistalia
Center for Advanced Studies
Gallente Federation
#255 - 2016-02-12 18:24:54 UTC
Why don't you save yourselves and us all the hassle and remove the new camera and let us keep the old one?

If it ain't broke, why fix it?
Vic Jefferson
Stimulus
Rote Kapelle
#256 - 2016-02-12 18:26:31 UTC
CCP Turtlepower wrote:
First of all, thanks for all the feedback. We can’t answer everyone‘s questions and concerns, but rest assured we are actively monitoring the forums.


This one, I am going to have to take your word for, because your actions speak to a slightly different tune.

I understand that on paper, you want EvE to look and feel its best, to really shine, and want the UI to bring that to the forefront. Honestly your job is hard, because everyone is going to want the UI to feel or work slightly different, whereas no one is going to complain about shiny new ship effects or graphics; it's easy to be well received in graphics as they can only get better.

However in practice, you haven't really paid attention, or it seems that you are signaling that you are not paying attention to users. I turned the new map off and never looked back. Whenever new players ask about how to use the map, I immediately tell them to check the box, as the old map is more functional and easy to use, and most of the time, they too never look back. The box is the one thing that keeps me able to use the map and play the game. When the box goes, that ability goes too. Echoing others, the UI changes that have been pushed are more suited to making nice videos than getting information from the screen into a human brain.

Please do not forget that you are making a UI for the players, not for your own art project. The fact that the check boxes are there make the game playable for many of us - if you mechanically want to remove the old cameras code from the game, sure, but make sure another form of the classic camera mode is implemented in another way in its entirety.

Vote Vic Jefferson for CSM X.....XI.....XII?

2D34DLY4U
Brutor Tribe
Minmatar Republic
#257 - 2016-02-12 18:32:01 UTC
CCP Turtlepower wrote:
Hey guys, one last update from us before the weekend.

First of all, thanks for all the feedback. We can’t answer everyone‘s questions and concerns, but rest assured we are actively monitoring the forums.

To the players that feel nauseous when using the camera, please try playing with some of the camera settings in the Esc menu. Try turning of dynamic FOV and speed offset, and try increasing the camera speed. If you still experience nausea or discomfort, please continue to provide further details with the settings you have tried.

Now on to D-Scan. We have been bouncing around some ideas and came up with a new prototype way to D-Scan that I just put up on our Singularity test server where it will remain over the weekend. If you have the time and interest, please try getting on there and trying it out. It works like this: Hold down V and click something to D-scan it. V also opens up the D-scan window if it is not already open, and is a bindable shortcut key. Yes, you still have to hold down a keyboard button to scan quickly, but it only takes 1 click and the results are populated instantly in the D-scan window. This effectively reduces keystrokes and speeds up the whole process, making it faster and easier than ever before! After a scan, the ‘Scan’ button grays out until the 2 second cooldown has elapsed, at which point the button blinks a little bit to let you know you can perform a new scan. Please leave any feedback for this prototype feature in this thread.

Hope you all have an awesome spaceship-filled weekend,
CCP Turtlebutt // Team Psycho Sisters


I just realized that you don't play EVE and therefore have no idea about what you are doing.

THIS IS NOT JUST A DSCAN PROBLEM

AUTO TRACKING IS ESSENTIAL TO PLAYING THE GAME AND A HUGE PART OF FLYING MANUALLY

- FLYING LOGI
- LOCATING YOUSELF RELATIVE OTHERS
- TOURNAMENT

HOW CAN YOU JUST COME HERE CALMLY AFTER ALL THE CRAP WE ARE TELLING YOU ON EVERY FORUM AND DISMISS THIS DISASTER WITH A PARAGRAPH ON SEA SICKNESS AND ANOTHER ON DSCAN

IS THIS FOR REAL? THE DSCAN PARAGRAPH DOESNT MAKE SENSE. READ IT AND COMPARE TO WHAT WE HAVE CURRENTLY

YOU HAVE NO IDEA WHAT YOU ARE DOING
THE IMPLEMENTATION IS A DISASTER
THE GAME IS BARELY PLAYABLE
THE IMPLEMENTATION IS WORSE THAN WHAT WE HAD BEFORE
NO ONE WANTS THE NEW CAMERA

THIS IS A CATASTROPHIC FAILURE OF EPIC PROPORTIONS AND YOU NEED TO REVISIT EVERYTHING, GO BACK TO DRAWING BOARD, PLAY THE GAME NON STOP FOR 3 MONTHS SO YOU LEARN WHAT IS REQUIRED BEFORE YOU EVER ATTEMPT TO WRITE ANOTHER LINE OF CODE OR MESS WITH THE CAMERA

Again sorry for caps but I really don't understand what we have to do to get the message across to this dude

THIS IS VERY SERIOUS - WE ARE TRYING TO HELP YOU, PLEASE UNDERSTAND
Fzhal
#258 - 2016-02-12 18:32:18 UTC  |  Edited by: Fzhal
Yeah, I started feeling a bit nauseous too, mostly from all the distant icons going across the screen back and forth. Please make it so that disabling camera bob will disable the back and forth too!

The thing that I'm most unhappy about is the lack of capability (or maybe I just couldn't find it) to control the camera friction so that the camera didn't keep spinning after I moved it and kept holding the mouse button down in one spot so that it didn't keep spinning. Like station ship spinning, if your mouse is moving fast when you let the button go it keeps spinning, but if you stop your mouse before button-up then the camera stops. This camera just keeps going and it makes it pretty impossible to quickly shift camera for a better view because it keeps going past where you want it to go, and YOU CAN"T STOP IT from spinning more. (Unless you rotate the other way I guess, but isn't that a bit of an excessive expectation because it will again spin further than you want the other direction?)

Oh, and for the love of science combine the view buttons just like the scanning button allows you to choose Directional/Probe... It takes up an excessive amount of space because people won't be switching views in combat.
Altrue
Exploration Frontier inc
Tactical-Retreat
#259 - 2016-02-12 18:44:38 UTC
A speed offset slider would be cool!

So that we can have a tiny bit of offset, without getting the full effect.

As for the nausea part, for my part, I felt most displeased with small adjustments of the velocity at < 15% max speed. Seems like the curve of speed difference / camera movement is the strongest at small speeds, and it really shows. My suggestion would be to reduce the maximum offset, and put that reduction at the start of the curve.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

CCP Darwin
C C P
C C P Alliance
#260 - 2016-02-12 18:50:41 UTC
Fzhal wrote:
The thing that I'm most unhappy about is the lack of capability (or maybe I just couldn't find it) to control the camera friction so that the camera didn't keep spinning after I moved it and kept holding the mouse button down in one spot so that it didn't keep spinning.


Moving the "Camera Speed" slider toward "Fast" reduces the inertia of the camera.

Note that the old camera continues to rotate after you stop moving it as well. It's not 100% damped. You can, with that setting, damp the camera rotation a whole lot more than the old camera's default, so play with it to see where you like it.

I'm not on the team working on the camera, so I won't be able to answer questions about their plans for it. Just trying to help direct you to the setting that does what you want.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins