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Balancing bumping and looting mechanics

First post
Author
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#881 - 2016-02-05 01:18:08 UTC  |  Edited by: Scipio Artelius
bigbud skunkafella wrote:
oh please. if the above proposal went ahead as is , then think of troll tackling and multiply x 2-300 at any one time all over hisec .just try engaging your brain before typing please or i'll have to add you to the list of timewasters whose posts i've already hidden .

All I've asked since this was raised is how does a freighter with his essential escort get permanently tackled in an empty system?

If he has his escort, then the tackler gets killed.

If he doesn't have his escort, then how much more do we need to give him?

Why is the freighter pilot not responsible for his stupidity and why is not jumping into a chat channel an easy way out in that situation?

Quote:
so my asking pedro to clarify if his proposed 3-5 minute cycle 'super mjd' would be immune to scram is suddenly ,according to you , me suggesting that mjd mechanics need to be changed? troll harder please. Pirate

It would be a change to MJD mechanics, because MJDs are not immune to scrams.

So if you want an MJD to be immune to a scram, then the MJD mechanics need to change.

I'm normally one of the more moderate regulars in the forum and try to stick to verifiable facts as much as possible and be helpful where I can.

However, in this thread I can appreciate the claims by the ganking community that the anti-gankers regularly back-flip, have double standards and are hypocrits. It really does feel like that in this thread.
bigbud skunkafella
Utama Incorporated
Astral Alliance
#882 - 2016-02-05 02:12:02 UTC
Scipio Artelius wrote:
bigbud skunkafella wrote:
oh please. if the above proposal went ahead as is , then think of troll tackling and multiply x 2-300 at any one time all over hisec .just try engaging your brain before typing please or i'll have to add you to the list of timewasters whose posts i've already hidden .

All I've asked since this was raised is how does a freighter with his essential escort get permanently tackled in an empty system?

If he has his escort, then the tackler gets killed.

If he doesn't have his escort, then how much more do we need to give him?

Why is the freighter pilot not responsible for his stupidity and why is not jumping into a chat channel an easy way out in that situation?

Quote:
so my asking pedro to clarify if his proposed 3-5 minute cycle 'super mjd' would be immune to scram is suddenly ,according to you , me suggesting that mjd mechanics need to be changed? troll harder please. Pirate

It would be a change to MJD mechanics, because MJDs are not immune to scrams.

So if you want an MJD to be immune to a scram, then the MJD mechanics need to change.

And I'm not a troll. If you've had an emotional response to a post of mine, then I'm sorry.

I'm just asking questions because no matter how much is suggested, it seems to be never enough. At some point, if there is to be consensus on anything, then there needs to be some common ground that everyone can agree on as a starting point.

So where is the last point at which enough is enough and a freighter pilot has to be responsible for his choices? If we can find that, then that will at least be something.


i never said i wanted a mjd to be immune to scram, but you can read so i guess you knew that.

any mechanics change needs to be balanced in order to void unintended consequences , the unrestricted ability to use an aggressive module on freighters anywhere in hisec without concord intervention has the potential for massive abuse / disruption of freighter traffic .
hence my questions to pedro in order to clarify what he was suggesting.

my suggestion of only allowing the use of the proposed mechanic in 0.5 systems was an attempt to mitigate these potential abuses .

bumping would still be a thing too, but the unlimited bumping we see now would be prone to consequences after a short time. meaning any gankers would have to be prepared to gank their target in a shorter time period, or have multiple bumpers on standby to hold the target in place till ready to kill if its going to take more than say 10-15 mins,

this would encourage freighter pilots to have a decent escort, and gankers to target weakly or unescorted freighters. tho if an ag fleet was close by then the situation could change in a flash ...

the flag for freighters to enable fleet members to attack the bumper would create lots of content too, and encourage more pvp , while also enabling the bumper(s) to engage the freighter when it is activated. hisec could become pvp central with these changes, with potentially huge fleets duking it out in the hotspots.

dunno bout u but that sounds awesome to me Lol


Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#883 - 2016-02-05 02:20:35 UTC  |  Edited by: Scipio Artelius
bigbud skunkafella wrote:
bumping would still be a thing too


Quote Black Pedro:

Radical idea incoming to remove bumping:

...


Quote:
the flag for freighters to enable fleet members to attack the bumper would create lots of content too, and encourage more pvp , while also enabling the bumper(s) to engage the freighter when it is activated. hisec could become pvp central with these changes, with potentially huge fleets duking it out in the hotspots.

dunno bout u but that sounds awesome to me Lol

Maybe we can discuss the mechanics changes on limited engagements that would be needed for this then, because currently there is no such thing as a limited engagement to a fleet.

Limited engagements exist pilot to pilot.

So either the bumping is removed as per Black Pedro's proposal to remove it and MJD mechanics change to prevent a scram from disabling them, or bumping is not removed but limited engagement mechanics are changed to accomodate freighters.

All still while no answer to the simple question of when does the freighter pilot have to take some responsibility for their own safety and accept that an escort is a simple and acceptable solution (which was recognized as essential in the first reply to Black Pedro's suggestion)?

Edit: to include the bit above that I edited but maybe after you quoted:

I'm normally one of the more moderate regulars in the forum and try to stick to verifiable facts as much as possible and be helpful where I can.

However, in this thread I can appreciate the claims by the ganking community that the anti-gankers regularly back-flip, have double standards and are hypocrits. It really does feel like that in this thread.

Quote:
the flag for freighters to enable fleet members to attack the bumper would create lots of content too

To address this specific bit separately, since the earlier suggestion is that tacklers could setup on opposite sides of a gate and then tackle and that would be magnified 2-300 times and be a problem.

Then say I wanted to become a bumper under the new mechanics (I don't, just a hypothetical), then I could easily jump into a Mach no problems.

However, I could also put my freighter pilot alt into a Freighter and sit her on a gate.

When a target freighter comes into system and takes it's 45-50 seconds to align, I could line my Mach up and bump my freighter alt into the target. Freighter on Freighter bump.

My alt would get a limited engagement timer to me under this proposal, no problem. But now what happens between 2 seemingly totally innocent freighters that collide?

There's no MWD involved from my freighter, so all the game detects is a collision between 2 Freighters and it has already worked out that my freighter is a victim and granted her a limited engagement against my Mach.

How does it work out who gets to call in their fleet to assist and who doesn't? They are exactly the same thing, one victim already bumped by a Mach and the other just another freighter.

Like, if we are going to go to extremes of hypothetical rather than accepting at some point a Freighter pilot should actually prepare themself, then bumping a freighter into another freighter to avoid limited engagement timers seems quite possible. Maybe not everytime, but with practice it would be very possible.
Teckos Pech
Hogyoku
Goonswarm Federation
#884 - 2016-02-05 02:25:33 UTC  |  Edited by: Teckos Pech
bigbud skunkafella wrote:


oh please. if the above proposal went ahead as is , then think of troll tackling and multiply x 2-300 at any one time all over hisec .just try engaging your brain before typing please or i'll have to add you to the list of timewasters whose posts i've already hidden .

so my asking pedro to clarify if his proposed 3-5 minute cycle 'super mjd' would be immune to scram is suddenly ,according to you , me suggesting that mjd mechanics need to be changed? troll harder please. Pirate




What, the weapons timers is a thing. You get them for any offensive module used against another player.

Quote:
Also known as Weapons Flag, this flag becomes active when you activate any offensive module (weapons, stasis webifier etc.) upon another player. Some non-targeted modules, such as smartbombs or Bastion Modules, will also cause a weapons flag when activated. Regardless of the Security status of the solar system, having an active Weapons Flag will prevent you from docking in any station, jumping through stargate, ejecting from or boarding another ship while in space, and storing a ship in a corporation or fleet hangar. This flag lasts for 60 seconds, starting from the moment you open fire, and will renew each time you take further offensive action – meaning that you will have to wait a full 60 seconds after the last offensive action before being able to dock, jump etc. (even if you lose your ship).


So, burn back towards gate, jump, warp and then dock. No more troll tackle. Problem solved.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mag's
Azn Empire
#885 - 2016-02-05 02:28:07 UTC  |  Edited by: Mag's
bigbud skunkafella wrote:
oh please. if the above proposal went ahead as is , then think of troll tackling and multiply x 2-300 at any one time all over hisec .just try engaging your brain before typing please or i'll have to add you to the list of timewasters whose posts i've already hidden .

so my asking pedro to clarify if his proposed 3-5 minute cycle 'super mjd' would be immune to scram is suddenly ,according to you , me suggesting that mjd mechanics need to be changed? troll harder please. Pirate


Please engage your brain before posting. (is that how I'm meant to say it?)
The point is that you keep failing to grasp, is at some point the freighter pilot needs to accept some responsibility for his actions. Your just keep asking for more and more get out clauses.

When current hauling can be done at a safety of 99.9% and that still seems to be not enough. I have my doubts that you'll be happy until it reaches 100%.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

bigbud skunkafella
Utama Incorporated
Astral Alliance
#886 - 2016-02-05 02:35:42 UTC  |  Edited by: bigbud skunkafella
Scipio Artelius wrote:
bigbud skunkafella wrote:
bumping would still be a thing too


Quote Black Pedro:

Radical idea incoming to remove bumping:

...


Quote:
the flag for freighters to enable fleet members to attack the bumper would create lots of content too, and encourage more pvp , while also enabling the bumper(s) to engage the freighter when it is activated. hisec could become pvp central with these changes, with potentially huge fleets duking it out in the hotspots.

dunno bout u but that sounds awesome to me Lol

Maybe we can discuss the mechanics changes on limited engagements that would be needed for this then, because currently there is no such thing as a limited engagement to a fleet.

Limited engagements exist pilot to pilot.

So either the bumping is removed as per Black Pedro's proposal to remove it and MJD mechanics change to prevent a scram from disabling them, or bumping is not removed but limited engagement mechanics are changed to accomodate freighters.

All still while no answer to the simple question of when does the freighter pilot have to take some responsibility for their own safety and accept that an escort is a simple and acceptable solution (which was recognized as essential in the first reply to Black Pedro's suggestion)?

Edit: to include the bit above that I edited but maybe after you quoted:

I'm normally one of the more moderate regulars in the forum and try to stick to verifiable facts as much as possible and be helpful where I can.

However, in this thread I can appreciate the claims by the ganking community that the anti-gankers regularly back-flip, have double standards and are hypocrits. It really does feel like that in this thread.


well it would be pretty essential to at least have some escort capable of clearing tackle if pedros suggestion was adopted.but unless the mechanic is limited to say 0.5 systems then imo the effects could be catastrophic for the resons i outlined earlier .

yes it would be a new 'limited engagement ' thingy, but pretty easy to implement, understand.

edit;please leave out the insults, it adds nothing to the discussion .
Teckos Pech
Hogyoku
Goonswarm Federation
#887 - 2016-02-05 02:41:50 UTC  |  Edited by: Teckos Pech
bigbud skunkafella wrote:


well it would be pretty essential to at least have some escort capable of clearing tackle if pedros suggestion was adopted.but unless the mechanic is limited to say 0.5 systems then imo the effects could be catastrophic for the resons i outlined earlier .

yes it would be a new 'limited engagement ' thingy, but pretty easy to implement, understand.

edit;please leave out the insults, it adds nothing to the discussion .


One can currently bump in any system. Why would using a scram or point be anymore of a thing than bumping is, especially when you can be shot without drawing CONCORD?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#888 - 2016-02-05 02:48:58 UTC  |  Edited by: Scipio Artelius
Quote:
the flag for freighters to enable fleet members to attack the bumper would create lots of content too


To address this specific bit separately, since the earlier suggestion is that tacklers could setup on opposite sides of a gate and then tackle and that would be magnified 2-300 times and be a problem.

Then say I wanted to become a bumper under the new mechanics (I don't, just a hypothetical), then I could easily jump into a Mach no problems.

However, I could also put my freighter pilot alt into a Freighter and sit her on a gate.

When a target freighter comes into system and takes it's 45-50 seconds to align (or is auto piloting its 15km in from it's warpin), I could line my Mach up and bump my freighter alt into the target. Freighter on Freighter bump.

My alt would get a limited engagement timer to me under this proposal, no problem. But now what happens between 2 seemingly totally innocent freighters that collide?

There's no MWD involved from my freighter, so all the game detects is a collision between 2 Freighters and it has already worked out that my freighter is a victim and granted her a limited engagement against my Mach.

Earlier in the thread it was claimed that up to 6 Machs bump 1 freighter, so I could easily work with at least 1 other person so we can control what happens to my freighter alt and continue to bump her into the target.

How does it work out who gets to call in their fleet to assist and who doesn't? They are exactly the same thing, one victim already bumped by a Mach and the other just another freighter.

Like, if we are going to go to extremes of hypothetical rather than accepting at some point a Freighter pilot should actually prepare themself, then bumping a freighter into another freighter to avoid limited engagement timers seems quite possible. Maybe not everytime, but with practice it would be very possible.

Quote:
yes it would be a new 'limited engagement ' thingy, but pretty easy to implement, understand.

But why implement it at all. At what point does the Freighter pilot have responsibility to take some precautions too?

Where is the line drawn that accepts that flying a billion ISK, slow ship in highsec has some inherent risk and the pilot should be ready for that?

Why should a Freighter pilot be given out after out after out, when no one else in the game gets them?

Also, no we don't know it is easy. We know that some aspects of the fleet code are difficult for CCP to currently change (there have been many calls for improvements and responses from CCP that it isn't that easy but I don't remember what), so it's isn't obvious at all that it would currently be easy to set a flag for the whole fleet (I'll see if I can hunt a reference down to confirm what I am saying, since my word alone isn't evidence..).

Quote:
edit;please leave out the insults, it adds nothing to the discussion

Don't call me a troll and we'll be fine, so maybe a bit of the same treatment as the way you want to treated is in order.

I'm entitled to my opinion on things though and for the first time in 3 years here on the forum, it really feels like what I wrote above.
baltec1
Bat Country
Pandemic Horde
#889 - 2016-02-05 04:39:15 UTC
Rhamnousia Nosferatu wrote:
baltec1 wrote:

Cruisers bump battleships just fine. There is no possible way for a mach to have twice the agility of a cruiser.

GL bumping the mach fit I listed above with any kind of reliability.
As for agility, yes there is - fit an oversize mwd to cruiser (fit for bumping the freighter).


Why are you fitting an oversized MWD in the first place?

A single cruiser ramming into a MWDing mach will knock the mach out of alignment and force it to miss its target. I have had it done to me so many times out in null when trying to bump carriers I have lost count.
Brad Neece
The Scope
Gallente Federation
#890 - 2016-02-05 06:22:29 UTC
baltec1 wrote:
Rhamnousia Nosferatu wrote:
baltec1 wrote:

Cruisers bump battleships just fine. There is no possible way for a mach to have twice the agility of a cruiser.

GL bumping the mach fit I listed above with any kind of reliability.
As for agility, yes there is - fit an oversize mwd to cruiser (fit for bumping the freighter).


Why are you fitting an oversized MWD in the first place?

A single cruiser ramming into a MWDing mach will knock the mach out of alignment and force it to miss its target. I have had it done to me so many times out in null when trying to bump carriers I have lost count.


Do you have any videos or anything to make this, observable ? Because it's a miss for me everytime.....I'm not approaching, I'm aiming ahead of it's intended direction..... And at times the angle of adjustment needed to catch the bumper, causes me to bump the freighter in the process, A simple fit you can share? Or tactic that is missing in my approach?
Teckos Pech
Hogyoku
Goonswarm Federation
#891 - 2016-02-05 06:22:47 UTC
Personally I think we should all endeavor to get on bigbud's block list so this thread can die.

We can ignore Rhamemanuel or whatever her name is as she's just a goofball. Then this thread can die and sink below page 1 and die the ignominious death it deserves.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Black Pedro
Mine.
#892 - 2016-02-05 06:24:12 UTC
bigbud skunkafella wrote:


well it would be pretty essential to at least have some escort capable of clearing tackle if pedros suggestion was adopted.but unless the mechanic is limited to say 0.5 systems then imo the effects could be catastrophic for the resons i outlined earlier .

yes it would be a new 'limited engagement ' thingy, but pretty easy to implement, understand.

edit;please leave out the insults, it adds nothing to the discussion .

I am not advocating for any of this for the record. Bumping in my eyes works perfectly fine in that it is almost 100% avoidable with a small amount of effort, and can lead to an escalation of fights - if it has any problems it is just that the mechanic is unintuitive to those that don't understand the game. But if you want to throw around ideas:

Idea two: Capital Interdictor deployable. A moderately expensive deployable that takes a minute to online (to allow scouts to see one is on a gate ahead). It can be scooped at this point, but if activated it is consumed. It can be activated on any capital ship having the effect of an infinite point near instantly and a timer starts (say 20 minutes). During this time the deployable is vulnerable and if it is destroyed, the tackled capital receives a short buff that boosts its agility and immunity to point so it can instawarp. Anyone who attacks the deployable goes suspect of course.

This allows aggressors to tackle a capital ship and the escorts a legal way to get out of it. It also could be used by the escorts to escape from a bumper by deploying it and then destroying it so there probably should be a short period of invulnerability (5 minutes? Although that could be the original deployment timer) so that aggressors can get some ships on the field to defend the deployable in that case.

A variant of this which could enable the other capitals in highsec is to have the deployable turn the capital ship suspect at the end of the 20 minutes. It would serve sort of an entosis mechanism forcing a fight where the capital ship's side is trying to destroy the deployable to free the ship, while the aggressors are trying to defend it so that CONCORD goes away and a real fight against the carrier or whatever can happen.

All of this, and the escalation idea it is centered around are hampered by the way flags work in highsec though. If you make a bumper or looter suspect now, the other side would just shoot it from behind the protection of CONCORD with no risk or escalation of the fight possible. Ideally you would want some system where if you join the game of cops and robbers you are now vulnerable to everyone on the other side rather than each side just sniping the other behind the safety of the NPCs.

Something drastic will have to change if CCP follows through with allowing capitals back into highsec though. My guess is any change to bumping is going to have to wait until then.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#893 - 2016-02-05 07:33:53 UTC
baltec1 wrote:


A single cruiser ramming into a MWDing mach will knock the mach out of alignment and force it to miss its target. I have had it done to me so many times out in null when trying to bump carriers I have lost count.

I'd make a wild guess there's a bit of difference between Mach fitted for PvP in null/low and a hisec bumper. But that is just my guess.
Mag's
Azn Empire
#894 - 2016-02-05 07:51:11 UTC
Teckos Pech wrote:
Personally I think we should all endeavor to get on bigbud's block list so this thread can die.

We can ignore Rhamemanuel or whatever her name is as she's just a goofball. Then this thread can die and sink below page 1 and die the ignominious death it deserves.
To get on the block list, you simply have to ask awkward questions. The ones none of them want to confront, as it breaks their argument.

Rham. Well she does have issues with evidence, although now 'wild guesses' may prevail. But she has provided some entertainment, so it's not all bad. Well it is, but it was funny bad. If you know what I mean. I'll get my coat.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

baltec1
Bat Country
Pandemic Horde
#895 - 2016-02-05 09:21:03 UTC
Brad Neece wrote:
baltec1 wrote:
Rhamnousia Nosferatu wrote:
baltec1 wrote:

Cruisers bump battleships just fine. There is no possible way for a mach to have twice the agility of a cruiser.

GL bumping the mach fit I listed above with any kind of reliability.
As for agility, yes there is - fit an oversize mwd to cruiser (fit for bumping the freighter).


Why are you fitting an oversized MWD in the first place?

A single cruiser ramming into a MWDing mach will knock the mach out of alignment and force it to miss its target. I have had it done to me so many times out in null when trying to bump carriers I have lost count.


Do you have any videos or anything to make this, observable ? Because it's a miss for me everytime.....I'm not approaching, I'm aiming ahead of it's intended direction..... And at times the angle of adjustment needed to catch the bumper, causes me to bump the freighter in the process, A simple fit you can share? Or tactic that is missing in my approach?


Don't go from the Side. Start point is the freighter, when the battleship starts it's run you ram it head on this will cause it to at the very worst ping to the side and miss. The more cruisers you have to get in the way the more effective it will be.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#896 - 2016-02-05 09:30:39 UTC
baltec1 wrote:

Don't go from the Side. Start point is the freighter, when the battleship starts it's run you ram it head on this will cause it to at the very worst ping to the side and miss. The more cruisers you have to get in the way the more effective it will be.

I've tried this with a couter-bumping mach, while it would initially bump the bumper, the bumping mach's recovery time is very quick and he'd just get a slightly delayed bump regardless. I'd guess that using cruiser would be even less effective, but will give it a try just for argument sake.
baltec1
Bat Country
Pandemic Horde
#897 - 2016-02-05 09:36:53 UTC
Rhamnousia Nosferatu wrote:
baltec1 wrote:


A single cruiser ramming into a MWDing mach will knock the mach out of alignment and force it to miss its target. I have had it done to me so many times out in null when trying to bump carriers I have lost count.

I'd make a wild guess there's a bit of difference between Mach fitted for PvP in null/low and a hisec bumper. But that is just my guess.


The game mechanics are exactly the same.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#898 - 2016-02-05 09:40:36 UTC
baltec1 wrote:
Rhamnousia Nosferatu wrote:
baltec1 wrote:


A single cruiser ramming into a MWDing mach will knock the mach out of alignment and force it to miss its target. I have had it done to me so many times out in null when trying to bump carriers I have lost count.

I'd make a wild guess there's a bit of difference between Mach fitted for PvP in null/low and a hisec bumper. But that is just my guess.


The game mechanics are exactly the same.

The ship stats are not, however.
bigbud skunkafella
Utama Incorporated
Astral Alliance
#899 - 2016-02-05 09:43:05 UTC
Scipio Artelius wrote:
Quote:
the flag for freighters to enable fleet members to attack the bumper would create lots of content too


To address this specific bit separately, since the earlier suggestion is that tacklers could setup on opposite sides of a gate and then tackle and that would be magnified 2-300 times and be a problem.

Then say I wanted to become a bumper under the new mechanics (I don't, just a hypothetical), then I could easily jump into a Mach no problems.

However, I could also put my freighter pilot alt into a Freighter and sit her on a gate.

When a target freighter comes into system and takes it's 45-50 seconds to align (or is auto piloting its 15km in from it's warpin), I could line my Mach up and bump my freighter alt into the target. Freighter on Freighter bump.

My alt would get a limited engagement timer to me under this proposal, no problem. But now what happens between 2 seemingly totally innocent freighters that collide?

There's no MWD involved from my freighter, so all the game detects is a collision between 2 Freighters and it has already worked out that my freighter is a victim and granted her a limited engagement against my Mach.

Earlier in the thread it was claimed that up to 6 Machs bump 1 freighter, so I could easily work with at least 1 other person so we can control what happens to my freighter alt and continue to bump her into the target.

How does it work out who gets to call in their fleet to assist and who doesn't? They are exactly the same thing, one victim already bumped by a Mach and the other just another freighter.

Like, if we are going to go to extremes of hypothetical rather than accepting at some point a Freighter pilot should actually prepare themself, then bumping a freighter into another freighter to avoid limited engagement timers seems quite possible. Maybe not everytime, but with practice it would be very possible.

Quote:
yes it would be a new 'limited engagement ' thingy, but pretty easy to implement, understand.

But why implement it at all. At what point does the Freighter pilot have responsibility to take some precautions too?

Where is the line drawn that accepts that flying a billion ISK, slow ship in highsec has some inherent risk and the pilot should be ready for that?

Why should a Freighter pilot be given out after out after out, when no one else in the game gets them?

Also, no we don't know it is easy. We know that some aspects of the fleet code are difficult for CCP to currently change (there have been many calls for improvements and responses from CCP that it isn't that easy but I don't remember what), so it's isn't obvious at all that it would currently be easy to set a flag for the whole fleet (I'll see if I can hunt a reference down to confirm what I am saying, since my word alone isn't evidence..).

Quote:
edit;please leave out the insults, it adds nothing to the discussion

Don't call me a troll and we'll be fine, so maybe a bit of the same treatment as the way you want to treated is in order.

I'm entitled to my opinion on things though and for the first time in 3 years here on the forum, it really feels like what I wrote above.


under my proposal for the fleet engagement timer against bumpers, the freighter pilot would be best advised to have a fleet with him to engage the bumper if flag is obtained, an afk freighter however wouldn't be at keyboard so would be open to extended bumping with no consequence for the bumper.
or he can just wing it in the hope that a fleet will be available at short notice to come to his rescue when bumped. also creates a market for bounty hunters/vigilantes/militias , whatever you want to call them .

your example of using the alt freighter is interesting, and would involve a lot of skill to prevent a freighter from escaping for an extended period , and effort, so if you can pull it off , fair play to u.

the flag timer between alts is irrelevant in the alt scenario, unless you wished to engage your alt bumper .

the risk under my proposal would still be there for all freighters, but an ak freighter pilot would have a much better chance of safe passage than an afk one. working as intended .

Jonah Gravenstein
Machiavellian Space Bastards
#900 - 2016-02-05 09:44:15 UTC
Rhamnousia Nosferatu wrote:
baltec1 wrote:
Rhamnousia Nosferatu wrote:
baltec1 wrote:


A single cruiser ramming into a MWDing mach will knock the mach out of alignment and force it to miss its target. I have had it done to me so many times out in null when trying to bump carriers I have lost count.

I'd make a wild guess there's a bit of difference between Mach fitted for PvP in null/low and a hisec bumper. But that is just my guess.


The game mechanics are exactly the same.

The ship stats are not, however.
The ship stats are irrelevant, they are not under discussion here, the art of bumping is.

In the beginning there was nothing, which exploded.

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