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Balancing bumping and looting mechanics

First post
Author
bigbud skunkafella
Utama Incorporated
Astral Alliance
#661 - 2016-02-02 22:01:41 UTC  |  Edited by: bigbud skunkafella
Scipio Artelius wrote:
bigbud skunkafella wrote:
please, where have i stated that it's unfair that gankers can steal loot?

Go and look at the posts in this thread about the problem of looting.

Not necessarily you specifically. Using you in the collective sense of antigankers in general. My poor wording there. It could have been clearer what I meant with different phrasing.

That the wreck can be looted with an alt and the DST/Freighter remains unflagged, or that the catalysts loot the wreck before being CONCORDed is part of what this whole thread is about.

Wanting to have no consequence for shooting the gankers/bumpers/looters, but wanting them to have additional consequences above what the mechanics currently involve.

15K HP with 0 resists is not that difficult to chew through. The gankers kill ships with 500K HP and resists in 7-15 seconds odd.

Just bite the bullet and shoot the wreck if that is the desired course of action.


with concord on site and limited time to shoot the wreck, i'd like to see u pop one successfully . perhaps you'd be prepared to give me a demonstration one day.

i'm not what you call typical ag. i and my corp have made 10s if not 100s of billions of isk from hunting and stealing from gankers over the years. the more hisec ganking that goes on, the more contect/isk /fun i get .

i personally would hate to see ganking getting nerfed to oblivion , but imo bumping mechanics in their current form are in need of adjustment, whether it's by giving a freighter limited use mjd or some other way.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#662 - 2016-02-02 22:08:22 UTC
Teckos Pech wrote:
No, I'm assuming you simply won't gank the bumping ship. And in that assumption I feel pretty confident

It's a pretty safe assumption.

Not a single bumping Machariel has been ganked by antigankers in the first 20 pages of the zkill lossmails:

https://zkillboard.com/ship/17738/losses/

So in the last 1000 Machariel deaths, not one bumping Mach from what I can see has been ganked to save a ship from being bumped.

The highsec Mach losses have been mostly legal targets (wardecs and killright activation) and there are a couple of ganks of shiny Machs, but no bumping Machs.

bigbud skunkafella
Utama Incorporated
Astral Alliance
#663 - 2016-02-02 22:11:24 UTC
i've been away from eve for several months, before that i was in fw for several months so haven't had the opportunity to gank machs unfortunately, tho others in hsm have been doing a reasonable job on occasion.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#664 - 2016-02-02 22:11:38 UTC
bigbud skunkafella wrote:
with concord on site and limited time to shoot the wreck, i'd like to see u pop one successfully . perhaps you'd be prepared to give me a demonstration one day.

I don't play in highsec on Scip and I'm not interested in popping wrecks in highsec.

So, no I don't personally have any particular desire to demonstrate popping a wreck in highsec. I'd rather take care of doing the things I do in the game and not ask CCP to make the game easier for me.
Kaarous Aldurald
Black Hydra Consortium.
#665 - 2016-02-02 22:11:55 UTC
By the way, it's not much of an assumption to say that anti ganking just sits by and wrings their hands instead of doing anything.

That's a safe enough bet that they wouldn't take it in Vegas, because they don't like certain losses.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Paranoid Loyd
#666 - 2016-02-02 22:27:34 UTC  |  Edited by: Paranoid Loyd

You can throw the "/highsec" parameter on there to narrow it down more. January 2nd is the first one I saw.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#667 - 2016-02-02 23:08:22 UTC  |  Edited by: Scipio Artelius
Paranoid Loyd wrote:

You can throw the "/highsec" parameter on there to narrow it down more. January 2nd is the first one I saw.

Thanks. I didn't know you can add the sec status.

Tuitian Bogel in Uedama at 22:28 hrs, yep I clearly missed that one.
Teckos Pech
Hogyoku
Goonswarm Federation
#668 - 2016-02-02 23:22:29 UTC
Scipio Artelius wrote:
Paranoid Loyd wrote:

You can throw the "/highsec" parameter on there to narrow it down more. January 2nd is the first one I saw.

Thanks. I didn't know you can add the sec status.

Tuitian Bogel in Uedama at 22:28 hrs, yep I clearly missed that one.


I counted 3 dead bumping machs since Nov 22, 2015. So 1 dead bumping mach every 25-30 days.

Heroic efforts indeed.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jonah Gravenstein
Machiavellian Space Bastards
#669 - 2016-02-02 23:31:42 UTC  |  Edited by: Jonah Gravenstein
Teckos Pech wrote:
I counted 3 dead bumping machs since Nov 22, 2015. So 1 dead bumping mach every 25-30 days.

Heroic efforts indeed.
It's the scissors technique, it's infallible.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

baltec1
Bat Country
Pandemic Horde
#670 - 2016-02-03 00:02:53 UTC
bigbud skunkafella wrote:


with concord on site and limited time to shoot the wreck, i'd like to see u pop one successfully . perhaps you'd be prepared to give me a demonstration one day.


You use alpha boats.
Daichi Yamato
Jabbersnarks and Wonderglass
#671 - 2016-02-03 01:14:08 UTC
-If there is a blackbird AND a mach sitting ominously at a gate, your scout should be able to identify it and notify the freighter. The more tools you use, the better your chance of survival.

-Pulling at all straws with the DC comment as if it only happens to the AG crowd. Be sensible.

-Two nados will pop a wreck or something like 5-8 thrashers. Thats not much compared to what gankers have to put together to carry out the gank itself.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Brad Neece
The Scope
Gallente Federation
#672 - 2016-02-03 04:20:33 UTC
Daichi Yamato wrote:
-If there is a blackbird AND a mach sitting ominously at a gate, your scout should be able to identify it and notify the freighter. The more tools you use, the better your chance of survival.

-Pulling at all straws with the DC comment as if it only happens to the AG crowd. Be sensible.

-Two nados will pop a wreck or something like 5-8 thrashers. Thats not much compared to what gankers have to put together to carry out the gank itself.



So a 5-8 fleet, just to kill a wreck, Nados on grid is a dead giveaway, especially if those flying them are known. So a large fleet by AG standards is now needed to stop looters, when a simple tweak in the transfer mechanic, by not allowing anybody to make a tranfers that results in Suspect TImer(loot is already gone at that point).....Or Even allowing any transfers while Criminal/Suspect is active....If you want to loot in a freighter, you better have friends to protect the decision as you go Suspect. And if friends just happen to be gankers...that's a risk you take.

HPs on wrecks make sense it though....

But should it not be sensible for amount a ship can transfer at any one time be based on its current cargo limit?.....how can you transfer more than you can take in yourself.





Iain Cariaba
#673 - 2016-02-03 05:56:39 UTC
Brad Neece wrote:
Daichi Yamato wrote:
-If there is a blackbird AND a mach sitting ominously at a gate, your scout should be able to identify it and notify the freighter. The more tools you use, the better your chance of survival.

-Pulling at all straws with the DC comment as if it only happens to the AG crowd. Be sensible.

-Two nados will pop a wreck or something like 5-8 thrashers. Thats not much compared to what gankers have to put together to carry out the gank itself.



So a 5-8 fleet, just to kill a wreck, Nados on grid is a dead giveaway, especially if those flying them are known. So a large fleet by AG standards is now needed to stop looters, when a simple tweak in the transfer mechanic, by not allowing anybody to make a tranfers that results in Suspect TImer(loot is already gone at that point).....Or Even allowing any transfers while Criminal/Suspect is active....If you want to loot in a freighter, you better have friends to protect the decision as you go Suspect. And if friends just happen to be gankers...that's a risk you take.

HPs on wrecks make sense it though....

But should it not be sensible for amount a ship can transfer at any one time be based on its current cargo limit?.....how can you transfer more than you can take in yourself.

5-8 is a large fleet? No wonder AG sucks as bad as it does. If you field less than half your opponent's numbers, why should you expect to prevail?
Teckos Pech
Hogyoku
Goonswarm Federation
#674 - 2016-02-03 06:39:23 UTC
Iain Cariaba wrote:
Brad Neece wrote:
Daichi Yamato wrote:
-If there is a blackbird AND a mach sitting ominously at a gate, your scout should be able to identify it and notify the freighter. The more tools you use, the better your chance of survival.

-Pulling at all straws with the DC comment as if it only happens to the AG crowd. Be sensible.

-Two nados will pop a wreck or something like 5-8 thrashers. Thats not much compared to what gankers have to put together to carry out the gank itself.



So a 5-8 fleet, just to kill a wreck, Nados on grid is a dead giveaway, especially if those flying them are known. So a large fleet by AG standards is now needed to stop looters, when a simple tweak in the transfer mechanic, by not allowing anybody to make a tranfers that results in Suspect TImer(loot is already gone at that point).....Or Even allowing any transfers while Criminal/Suspect is active....If you want to loot in a freighter, you better have friends to protect the decision as you go Suspect. And if friends just happen to be gankers...that's a risk you take.

HPs on wrecks make sense it though....

But should it not be sensible for amount a ship can transfer at any one time be based on its current cargo limit?.....how can you transfer more than you can take in yourself.

5-8 is a large fleet? No wonder AG sucks as bad as it does. If you field less than half your opponent's numbers, why should you expect to prevail?


Because...?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Daichi Yamato
Jabbersnarks and Wonderglass
#675 - 2016-02-03 07:32:12 UTC  |  Edited by: Daichi Yamato
So nados sitting in wait are obvious, but the bumping mach isnt?

I also wouldn't mind the transfer to fleet hangar be a suspect offense or not possible for criminals to do. But id like to see a nerf to hauling first.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

baltec1
Bat Country
Pandemic Horde
#676 - 2016-02-03 09:06:38 UTC
Daichi Yamato wrote:
So nados sitting in wait are obvious, but the bumping mach isnt?

I also wouldn't mind the transfer to fleet hangar be a suspect offense or not possible for criminals to do. But id like to see a nerf to hauling first.


If the freighters use the huge/enormous freight containers and/or package the cargo it becomes impossible to pull it through a DST.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#677 - 2016-02-03 09:43:27 UTC
Iain Cariaba wrote:
5-8 is a large fleet? No wonder AG sucks as bad as it does. If you field less than half your opponent's numbers, why should you expect to prevail?

Let's use this logic in the case of bumping, pretty please. Unless you field at least three machariels you should not be able to reliably bump a freighter with a webber alt or two. We cool?
baltec1
Bat Country
Pandemic Horde
#678 - 2016-02-03 09:46:25 UTC
Rhamnousia Nosferatu wrote:

Let's use this logic in the case of bumping, pretty please. Unless you field at least three machariels you should not be able to reliably bump a freighter with a webber alt or two. We cool?


We need three times more to gank it. You complaining about getting 5 together is laughable.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#679 - 2016-02-03 09:55:47 UTC  |  Edited by: Rhamnousia Nosferatu
Teckos Pech wrote:
I counted 3 dead bumping machs since Nov 22, 2015. So 1 dead bumping mach every 25-30 days.
Heroic efforts indeed.


Well at least we can see that bumping machs are not really paper thin as some of you guys claimed. Having to throw 3-4 taloses on a mach ain't really trivial.

As for the efforts let's do the math - bumping mach:
- no consequences for bumping whatsoever
- potential for decent income through loot (calculated risk as well)

Anti-ganker ganking the bumper:
- sec status hit
- killright to bumper
- loss of ship / no insurance
- loss of ability to make isk in hisec on the ganker character
- fairly low probability of making any isk (IF bumper has faction mwd fit and if it drops)
- multiply by the number of ships required to perform a gank

So, while a few people in AG don't care about sec hits and killrights, your average hisec dweller will not use his main (usually the char capable of flying a properly fit talos) to gank a bumper. Naturally, your reaction will be for him to grow balls and what not, but I just think that claiming that ganking the bumper to be a valid response to bumping is stupid argument v0v.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#680 - 2016-02-03 09:56:43 UTC
baltec1 wrote:
Rhamnousia Nosferatu wrote:

Let's use this logic in the case of bumping, pretty please. Unless you field at least three machariels you should not be able to reliably bump a freighter with a webber alt or two. We cool?


We need three times more to gank it. You complaining about getting 5 together is laughable.

I'm talking about bumping, not ganking. This whole topic is about bumping and looting, don't digress please Cool