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A month into Eve, my biggest beef: Inescapable gate camps

Author
Jasonne Ormand
Doomheim
#141 - 2015-12-04 19:33:18 UTC
Yige Shen wrote:
What if the choke points have more kills in the game than every PVP encounter and red corporation slaughter?

Maybe that's something to be addressed? :-)
Yige Shen
Zhi Zheng
#142 - 2015-12-04 19:52:50 UTC
A2-V27 - 238 ships destroyed in last 24 hours
leaving that small area we have
14 15 6 4 9 21 4 25 24 4 8 53 10 1 1 1 4 2 17 4 1 9 1 2 29 2 6 1 11 5 10 1 1 2 1 2 1 1 5 1 5 1 6 3 16 2 1 1 3 6 1 2 2 1 6 9 4 1 1 1 1 1 3 1 2 2 1 1 40 1 3 2 1 1
= 451
And with how I've been in Null Sec before and got blown up by rats who knows what the truth is but 53% of all the kills in that whole sector things don't look to be in gate camp favor.

dont make me call miku bjj

Mr Mieyli
Doomheim
#143 - 2015-12-04 19:55:45 UTC
Jasonne Ormand wrote:
Yige Shen wrote:
What if the choke points have more kills in the game than every PVP encounter and red corporation slaughter?

Maybe that's something to be addressed? :-)


Good luck, barring one or two posters this thread has devolved into a negativity circlej**k about how you are bad at the game for not liking gatecamps. Instead of any kind of discussion about what could be better or how things could be improved people are instead just bashing you for not knowing how to avoid gatecamps; despite your claims that you do I'm fact know how to dodge them.

Nobody is calling for eve to be a carebear paradise where no ships get killed, I am saying that gatecamp mechanics are one of the less interesting parts of the game. Fighting should happen in system and not on the artificial boundaries CCP have had to implement for technical reasons, namely gates.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Yige Shen
Zhi Zheng
#144 - 2015-12-04 20:01:05 UTC  |  Edited by: Yige Shen
Mr Mieyli wrote:
Jasonne Ormand wrote:
Yige Shen wrote:
What if the choke points have more kills in the game than every PVP encounter and red corporation slaughter?

Maybe that's something to be addressed? :-)


Good luck, barring one or two posters this thread has devolved into a negativity circlej**k about how you are bad at the game for not liking gatecamps. Instead of any kind of discussion about what could be better or how things could be improved people are instead just bashing you for not knowing how to avoid gatecamps; despite your claims that you do I'm fact know how to dodge them.

Nobody is calling for eve to be a carebear paradise where no ships get killed, I am saying that gatecamp mechanics are one of the less interesting parts of the game. Fighting should happen in system and not on the artificial boundaries CCP have had to implement for technical reasons, namely gates.


We give ideas, you kick and scream then call us complainers. That's about it.

Edit: Man I need some coffee my bad brb.

dont make me call miku bjj

Yige Shen
Zhi Zheng
#145 - 2015-12-04 20:15:02 UTC
I think an easy fix could be a lot of stars leading into Nullsec. Vs a few.

dont make me call miku bjj

Iain Cariaba
#146 - 2015-12-04 20:22:14 UTC
Mr Mieyli wrote:
Fighting should happen in system and not on the artificial boundaries CCP have had to implement for technical reasons, namely gates.

News flash, gates are in systems.

Beyond that, why should CCP limit combat to just specific areas?
Jasonne Ormand
Doomheim
#147 - 2015-12-04 20:22:47 UTC  |  Edited by: Jasonne Ormand
Mr Mieyli wrote:

Nobody is calling for eve to be a carebear paradise where no ships get killed, I am saying that gatecamp mechanics are one of the less interesting parts of the game. Fighting should happen in system and not on the artificial boundaries CCP have had to implement for technical reasons, namely gates.

It seems the consensus among Features & Ideas posters is that more interesting mechanics take a back seat in this case, which is a little disappointing.

On a Features & Ideas related note, is there any sort of polling mechanism in place somewhere, first or third party, to get broader input on Eve features? Or is this forum it?
Jasonne Ormand
Doomheim
#148 - 2015-12-04 20:24:01 UTC
Yige Shen wrote:
I think an easy fix could be a lot of stars leading into Nullsec. Vs a few.

I'd be all over having more gates, but the first argument against will be that it'll ruin territory control.
Mr Mieyli
Doomheim
#149 - 2015-12-04 20:30:45 UTC
Iain Cariaba wrote:
Mr Mieyli wrote:
Fighting should happen in system and not on the artificial boundaries CCP have had to implement for technical reasons, namely gates.

News flash, gates are in systems.

Beyond that, why should CCP limit combat to just specific areas?


They definitely should not artificially limit where fights happen, but the best strategy should not be sitting at these artificial boundaries waiting for ships to jump blindly into your trap. As I've said previously I don't want to remove gatecamps entirely. I think a map rework to lessen the number of choke points would be the best solution. Then alliances would be required to camp two or three gates at once to safeguard their pocket, and for travellers they would less often be forced to pass choke points requiring travel fits.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Jasonne Ormand
Doomheim
#150 - 2015-12-04 20:34:48 UTC
Mr Mieyli wrote:

They definitely should not artificially limit where fights happen, but the best strategy should not be sitting at these artificial boundaries waiting for ships to jump blindly into your trap. As I've said previously I don't want to remove gatecamps entirely. I think a map rework to lessen the number of choke points would be the best solution. Then alliances would be required to camp two or three gates at once to safeguard their pocket, and for travellers they would less often be forced to pass choke points requiring travel fits.

Far better than an artificial limitation would be providing incentives to fight elsewhere. You could leave gate camp mechanics exactly as they are today, and it could still diminish just by people wanting to do other things.
Valacus
Streets of Fire
#151 - 2015-12-04 21:49:50 UTC
So the question is, how do you get people to fight away from the stargates? Right now most combat happens on or near the stargates. In fact, a lot of fights that should or could have happened don't happen simply because no one wants to jump their fleet into another fleet who's already set up and ready. Being set up is a real advantage, and if all other factors are balanced, why would someone want to put themselves in the position of disadvantage at the very outset of the fight? I've seen more than one fleet run from a fight they would have otherwise taken simply because they refused to jump into the opposing fleet and the opposing fleet refused to move from their position of advantage. How do we get these two fleets to engage somewhere else?
Jasonne Ormand
Doomheim
#152 - 2015-12-04 22:24:02 UTC
Valacus wrote:
How do we get these two fleets to engage somewhere else?


Where would fights happen if Eve had no stargates and was one big giant system?
Mr Mieyli
Doomheim
#153 - 2015-12-04 22:33:29 UTC
Jasonne Ormand wrote:
Valacus wrote:
How do we get these two fleets to engage somewhere else?


Where would fights happen if Eve had no stargates and was one big giant system?


It would be technically impossible to have eve in one giant starsystem. Systems serve to allow for each one to have a server. Your character moves from server to server as you jump (I believe and I'm sure I'll be corrected if wrong).

Lessening the amount of choke points would lessen the amount of perma-camped systems meaning you have better chances of moving around and not being dunked.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Jasonne Ormand
Doomheim
#154 - 2015-12-04 22:40:14 UTC
Mr Mieyli wrote:

It would be technically impossible to have eve in one giant starsystem.

It's a thought experiment. Where would fights happen? The answers will probably be related to encouraging fights to happen away from gates.
Tipa Riot
Federal Navy Academy
Gallente Federation
#155 - 2015-12-04 22:48:07 UTC
Mr Mieyli wrote:
Jasonne Ormand wrote:
Yige Shen wrote:
What if the choke points have more kills in the game than every PVP encounter and red corporation slaughter?

Maybe that's something to be addressed? :-)


Good luck, barring one or two posters this thread has devolved into a negativity circlej**k about how you are bad at the game for not liking gatecamps. Instead of any kind of discussion about what could be better or how things could be improved people are instead just bashing you for not knowing how to avoid gatecamps; despite your claims that you do I'm fact know how to dodge them.

Nobody is calling for eve to be a carebear paradise where no ships get killed, I am saying that gatecamp mechanics are one of the less interesting parts of the game. Fighting should happen in system and not on the artificial boundaries CCP have had to implement for technical reasons, namely gates.

It's quite simple, if you find gatecamps not interesting, just don't camp or ignore them. Gatecamps are not created by CCP but by players liking them, if they would not like it they would not do it. Everybody can fight where he wants and do what he thinks is fun, it's a sandbox. So why do you want to restrict a particular playstyle else than because in fact it annoys you dealing with camps?

I'm my own NPC alt.

Mr Mieyli
Doomheim
#156 - 2015-12-04 23:21:04 UTC
Tipa Riot wrote:

It's quite simple, if you find gatecamps not interesting, just don't camp or ignore them. Gatecamps are not created by CCP but by players liking them, if they would not like it they would not do it. Everybody can fight where he wants and do what he thinks is fun, it's a sandbox. So why do you want to restrict a particular playstyle else than because in fact it annoys you dealing with camps?


I don't want to restrict any play style, lessening the number of choke points will increase the pvp available at them. I want to encourage fighting to happen elsewhere and I believe the reason it doesn't more often is that it is very hard to catch someone who is not afk in this game. Camping a gate is the simplest way to catch anyone so it is often used for simple content.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Mike Voidstar
Voidstar Free Flight Foundation
#157 - 2015-12-05 07:11:24 UTC
It's boring because they have relied so much on emergent gameplay for content they forgot they were actually developing a game.

Put something in space worth fighting over, with balanced mechanics so that a fight isn't decided at undock, and fight will happen off gates.

However, I can't support the OP, despite the shock and dismay of not seeing me post in support of the PvE guy. Gate Camps may be crappy, but the answer is to crash them with your own pack of friends and clear them out.

Sadly there aren't enough white knights in the world for that.
Yige Shen
Zhi Zheng
#158 - 2015-12-05 09:26:39 UTC
I believe I understand the orchestra"" of EVE a little better and see a sci-fi thriller in the hazards of choke points. Maybe when I understand the orchestra I can be better at coming up with ideas and helping people with their ideas.

dont make me call miku bjj

Mike Voidstar
Voidstar Free Flight Foundation
#159 - 2015-12-05 09:31:36 UTC
Well, it's certainly a logical thing to happen. Pirates will go where the traffic is.

The only part that really does not make sense is the low response of the empires to this threat to shipping. Functioning governments would have much stronger defenses on the gates and important structures. Pirates would need to lure shipping away from these protected areas, which the game does not really provide a mechanism for.
Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#160 - 2015-12-05 09:36:39 UTC  |  Edited by: Foxstar Damaskeenus
Get out of your noob npc corp and join factional warfare or a decent lowsec corp that has control over a few systems. When people are saying use a scout they kind of mean other people/intel channel. There is a full channel with hundreds of people in the same general area in militia chat who will report gate camps or hostile ship movement. The same is true with any decent pvp corp or alliance.

Every group kind of has its regular stomping grounds or home system.

Edit: People in null sec use intel channels too to communicate hostile ship movement.

"[this thread] is a cesspit of trolling and flaming" ISD Buldath