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Dev blog: Building your Citadel, one block at a time

First post First post
Author
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#241 - 2015-10-27 20:15:46 UTC
Vivi Masivi wrote:
CCP Ytterbium wrote:

Outposts will not be replaced with Citadels. They'll be reimbursed, along with their upgrades.



Am I right in thinking that you will remove Outposts from game?

As previously I saw picture that in the end of transition process we will be banned of building new Outposts and upgrades will be reimbursed in some way.

Now you're thinking to remove Outposts as well?



outposts will go away, PERIOD

when, where, what timeframe and how has not been decided yet
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#242 - 2015-10-27 20:16:55 UTC
Max Kolonko wrote:
Vivi Masivi wrote:
CCP Ytterbium wrote:

Outposts will not be replaced with Citadels. They'll be reimbursed, along with their upgrades.



Am I right in thinking that you will remove Outposts from game?

As previously I saw picture that in the end of transition process we will be banned of building new Outposts and upgrades will be reimbursed in some way.

Now you're thinking to remove Outposts as well?


they stated from the beginning that this will be the end goal, all pos and player stations removed as more and more functionality is being migrated into new structures



PLEASE stop saying player "Stations" they are called OUTPOSTS

Normally, I wouldn't care but the difference between an outpost and a station kinda matters here and is causing a cubic fuckton of confusion
Rek Seven
University of Caille
Gallente Federation
#243 - 2015-10-27 20:24:23 UTC
Kenneth Feld wrote:
Rek Seven wrote:
Kenneth Feld wrote:
There seems to be some confusion about overview and warping etc

If you have docking rights, the citadel shows up on overview

If you don't

Open scanner window and it should up green, like an anomoly now and you can warp to it, no dscan or probes needed, but you get ZERO intel until you arrive at the citadel, at which point you can scan it, see who is docked, scan its fitting etc, it can also lock and shoot you.

Obviously for high sec any aggression requires a wardec, citadels will have a permanent green gun safety


It is the same thing. You can still instantly warp to a citadel without any effort as apposed to the current requirement to locate the correct moon to find a pos.

We should be able to fit a mod to a citadel, which prevents a warp to without the use of combat probes.



That kind of stuff will come with the observatory array, the possibilities for that are endless


I hope you are right but we don't know that for sure do we?
Lady Rift
His Majesty's Privateers
#244 - 2015-10-27 20:28:46 UTC
Kenneth Feld wrote:
Max Kolonko wrote:
Vivi Masivi wrote:
CCP Ytterbium wrote:

Outposts will not be replaced with Citadels. They'll be reimbursed, along with their upgrades.



Am I right in thinking that you will remove Outposts from game?

As previously I saw picture that in the end of transition process we will be banned of building new Outposts and upgrades will be reimbursed in some way.

Now you're thinking to remove Outposts as well?


they stated from the beginning that this will be the end goal, all pos and player stations removed as more and more functionality is being migrated into new structures



PLEASE stop saying player "Stations" they are called OUTPOSTS

Normally, I wouldn't care but the difference between an outpost and a station kinda matters here and is causing a cubic fuckton of confusion



they are player stations called outposts. get over it.
Querns
Science and Trade Institute
Caldari State
#245 - 2015-10-27 20:29:31 UTC
Here's a quick glossary for Things You Dock In.

Outpost: A player-built structure. Limited to one per system. Can only be erected in conquerable space. Cannot be placed in a system with a Conquerable Station (read below.) Comes in racial flavors, and are highly upgradable, with a fully-upgraded outpost costing in excess of 100b ISK.

Conquerable Station (aka "conq"): Structures seeded by CCP when the game was released. Three conqs exist in every region without native NPC space, except for the Drone Regions, and Delve (which has conqs because its NPC space was added later.) These structures can be claimed by players in the same manner as Outposts, but their inability to be upgraded and their inferior services make them largely useless in TYOOL 2015. In Deklein, VFK-IV, 3JN9, and CZD are conqs.

Station: An NPC-owned structure in empire, or NPC-controlled nullsec such as the pockets of Pure Blind and Venal.

When everything surrounding new structures (including Citadels) is complete, Outposts will be gone, for sure. The fate of conqs is unknown. Stations in NPC nullsec will likely remain, barring any one-time shuffling by CCP. Stations in Empire, most likely, won't change. Nothing is completely off the table, however, especially with Asset Safety making it trivial to fold, spindle, and mutilate player assets.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Rek Seven
University of Caille
Gallente Federation
#246 - 2015-10-27 20:31:43 UTC
CCP Ytterbium wrote:
Kenneth Feld wrote:
There seems to be some confusion about overview and warping etc

If you have docking rights, the citadel shows up on overview

If you don't

Open scanner window and it should up green, like an anomoly now and you can warp to it, no dscan or probes needed, but you get ZERO intel until you arrive at the citadel, at which point you can scan it, see who is docked, scan its fitting etc, it can also lock and shoot you.

Obviously for high sec any aggression requires a wardec, citadels will have a permanent green gun safety


This man. He gets it.


It's a shame you don't Roll Warping to an anomaly is essentially the same thing as warping to something on overview.

Conciser intel is gathered in wormhole space. Are you adding new scanners that can be used while cloaked, or will we have to decloak to gather intel? If it's the latter, that is not good!

Maybe you don't understand what the issues? I have tried to explain multiple times if you care to look.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#247 - 2015-10-27 20:32:27 UTC
Rek Seven wrote:
Kenneth Feld wrote:
Rek Seven wrote:
Kenneth Feld wrote:
There seems to be some confusion about overview and warping etc

If you have docking rights, the citadel shows up on overview

If you don't

Open scanner window and it should up green, like an anomoly now and you can warp to it, no dscan or probes needed, but you get ZERO intel until you arrive at the citadel, at which point you can scan it, see who is docked, scan its fitting etc, it can also lock and shoot you.

Obviously for high sec any aggression requires a wardec, citadels will have a permanent green gun safety


It is the same thing. You can still instantly warp to a citadel without any effort as apposed to the current requirement to locate the correct moon to find a pos.

We should be able to fit a mod to a citadel, which prevents a warp to without the use of combat probes.



That kind of stuff will come with the observatory array, the possibilities for that are endless


I hope you are right but we don't know that for sure do we?



I don't think CCP knows, at this point there are 10000000 possibilities, but if that one was to happen, it would be in the obs array realm
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#248 - 2015-10-27 20:34:13 UTC
Rek Seven wrote:
CCP Ytterbium wrote:
Kenneth Feld wrote:
There seems to be some confusion about overview and warping etc

If you have docking rights, the citadel shows up on overview

If you don't

Open scanner window and it should up green, like an anomoly now and you can warp to it, no dscan or probes needed, but you get ZERO intel until you arrive at the citadel, at which point you can scan it, see who is docked, scan its fitting etc, it can also lock and shoot you.

Obviously for high sec any aggression requires a wardec, citadels will have a permanent green gun safety


This man. He gets it.


It's a shame you don't Roll Warping to an anomaly is essentially the same thing as warping to something on overview.

Conciser intel is gathered in wormhole space. Are you adding new scanners that can be used while cloaked, or will we have to decloak to gather intel? If it's the latter, that is not good!

Maybe you don't understand what the issues? I have tried to explain multiple times if you care to look.



the issue is there can be upwards of 2000 citadels in a single system, do you really want 2000 items on your overview? I don't even want that many in probe results screen, but that is better than waiting for overview to load.

Maybe i don't understand you question fully.

If you are asking about cloaked, you get little to no intel cloaked, you will have to uncloak and scan
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#249 - 2015-10-27 20:35:27 UTC
Also, I wasn't answering you specifically, there were plenty of people who didn't understand when and what would be on overview and warpable
Octoven
Stellar Production
#250 - 2015-10-27 20:50:00 UTC
Saede Riordan wrote:
Quote:
A Medium structure hull may be deployed from an Industrial, Large and X-Large require a freighter. Yes, we do are aware this make things more complicated to deploy a Large or X-Large structure in low class wormhole space. This is intended.

CCPlease. Give us low-class wormholers so sort of break here. You're essentially saying that we'll need to build an otherwise completely useless freighter which will be trapped in our wormhole solely for the purpose of deploying large citadels. And make no mistake we need large citadels many of us have large numbers of capitals and we'll need places to put them. I get not wanting us to easily put up XLs, (not that it'd be easy anyway with the ISK cost involved), but come on.

None of us are going to leave our capital fleets floating in space outside mediums, we just won't use these structures and we'll keep using towers. You have to give us some realistic option to store our capitals and telling us to build a two billion isk ship that we can't use for anything else is not realistic.

Either make them fit into something other then a freighter, or give us a way to shove freighters through our wormholes. This feels like a slap across the face to low class space.


This of course will only work until the removal of POSes from the game and then youre boned because you cant dock a freighter to a med citadel sooo id imagine you wont be able to construct one there either. Unless that gets clarified you essentially will have to build the freighter while POSes are still around and hope your L or XL doesn't go pop after they get removed.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#251 - 2015-10-27 20:52:04 UTC
Octoven wrote:
Saede Riordan wrote:
Quote:
A Medium structure hull may be deployed from an Industrial, Large and X-Large require a freighter. Yes, we do are aware this make things more complicated to deploy a Large or X-Large structure in low class wormhole space. This is intended.

CCPlease. Give us low-class wormholers so sort of break here. You're essentially saying that we'll need to build an otherwise completely useless freighter which will be trapped in our wormhole solely for the purpose of deploying large citadels. And make no mistake we need large citadels many of us have large numbers of capitals and we'll need places to put them. I get not wanting us to easily put up XLs, (not that it'd be easy anyway with the ISK cost involved), but come on.

None of us are going to leave our capital fleets floating in space outside mediums, we just won't use these structures and we'll keep using towers. You have to give us some realistic option to store our capitals and telling us to build a two billion isk ship that we can't use for anything else is not realistic.

Either make them fit into something other then a freighter, or give us a way to shove freighters through our wormholes. This feels like a slap across the face to low class space.


This of course will only work until the removal of POSes from the game and then youre boned because you cant dock a freighter to a med citadel sooo id imagine you wont be able to construct one there either. Unless that gets clarified you essentially will have to build the freighter while POSes are still around and hope your L or XL doesn't go pop after they get removed.



Can tether a titan to a medium, can tether a freighter to a medium and access hangars, where you can drag the citadel to your cargo bay on your freighter
Obil Que
Star Explorers
Solis Tenebris
#252 - 2015-10-27 20:55:44 UTC
Octoven wrote:
Saede Riordan wrote:
Quote:
A Medium structure hull may be deployed from an Industrial, Large and X-Large require a freighter. Yes, we do are aware this make things more complicated to deploy a Large or X-Large structure in low class wormhole space. This is intended.

CCPlease. Give us low-class wormholers so sort of break here. You're essentially saying that we'll need to build an otherwise completely useless freighter which will be trapped in our wormhole solely for the purpose of deploying large citadels. And make no mistake we need large citadels many of us have large numbers of capitals and we'll need places to put them. I get not wanting us to easily put up XLs, (not that it'd be easy anyway with the ISK cost involved), but come on.

None of us are going to leave our capital fleets floating in space outside mediums, we just won't use these structures and we'll keep using towers. You have to give us some realistic option to store our capitals and telling us to build a two billion isk ship that we can't use for anything else is not realistic.

Either make them fit into something other then a freighter, or give us a way to shove freighters through our wormholes. This feels like a slap across the face to low class space.


This of course will only work until the removal of POSes from the game and then youre boned because you cant dock a freighter to a med citadel sooo id imagine you wont be able to construct one there either. Unless that gets clarified you essentially will have to build the freighter while POSes are still around and hope your L or XL doesn't go pop after they get removed.


They've already said that you can dock freighters to a M or larger, regardless of what happens with the launching requirement
Vivi Masivi
The Scope
Gallente Federation
#253 - 2015-10-27 21:23:17 UTC  |  Edited by: Vivi Masivi
I know that POSes will not removed instantly after Citadel release. When CCP will add all new structures to replace old system - POSes will gone... But I have a question

How will new system replace cynosural system jammers, jump bridges, cynosural generator arrays??

Will it be new stand alone structures, or we will have service modules to fit into citadels???
Rek Seven
University of Caille
Gallente Federation
#254 - 2015-10-27 21:31:08 UTC
Kenneth Feld wrote:

the issue is there can be upwards of 2000 citadels in a single system, do you really want 2000 items on your overview? I don't even want that many in probe results screen, but that is better than waiting for overview to load.

Maybe i don't understand you question fully.

If you are asking about cloaked, you get little to no intel cloaked, you will have to uncloak and scan


You have got it backwards.

I DON'T want hostile to be able to warp to my Citadel (using overview or scan window) without any real effort.

If that means i need to put a mod/rig on my citadel, so be it... As a wormhole I would love it it went further and i could hide my pos from d-scan but i doubt ccp would do anything that cool. Blink

In case you are not experienced how wormholes/pos scouting works; we can currently gather intel without decloaking so to take this away would be a bad move IMO.
Terranid Meester
Tactical Assault and Recon Unit
#255 - 2015-10-27 21:45:44 UTC
probag Bear wrote:


ISK is already used as a material for the manufacturing of all items in Eve


True but it isn't actually removed from the game [as far as I know] it just gets transferred elsewhere even if that elsewhere is an npc corp. You could also regard the reduction of inflation as a consequence of less players than there used to be. If there are more players you will see an increase in inflation.
Gabriel Karade
Coreli Corporation
Pandemic Legion
#256 - 2015-10-27 21:47:57 UTC
Might have been answered already but...

will you be able to tether unmanned ships to a citadel, and what sort of access controls will be available?

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Balthizarr
Republic Military School
Minmatar Republic
#257 - 2015-10-27 21:50:50 UTC  |  Edited by: Balthizarr
Are there any plans to finally make walking in stations possible with these new citadels, seeing as were now getting these new massive buildings we can dock with and call home????

I know alot of plays hated walking in station because they believed less pilot's would fly around they could shoot but now these structures can be destroyed all they need to do is make you come out to defend there home and their assets! Plus it would be fun to be able to walk to a bridge and manually control your citadels weapons and systems as your avatars, some monitoring systems like Shields n armor repaires, some guys shooting citadels weapons why their friends fleet up and fight in space! Think the extra game play would create a fun role for those players that haven't trained a pvp pilot or just don't do fleet PVP meaning they could become effective assets in defending there homes and assets!

I know this would be a big ask but if you also allowed dust mercs to also live in the citadels to fight bording party's I think all this extra realism would make Eve even more Amazing n I for one would re sub n let eve take over my real life again!!! Lol
Terranid Meester
Tactical Assault and Recon Unit
#258 - 2015-10-27 21:52:01 UTC
Ice Cold Beer wrote:
I see the CSM has been busy. More nul sec crap of no interest to empire dwellers.
CSM, hang your heads in shame.


You can build them in high sec you moron.
Querns
Science and Trade Institute
Caldari State
#259 - 2015-10-27 21:55:33 UTC
Terranid Meester wrote:
probag Bear wrote:


ISK is already used as a material for the manufacturing of all items in Eve


True but it isn't actually removed from the game [as far as I know] it just gets transferred elsewhere even if that elsewhere is an npc corp. You could also regard the reduction of inflation as a consequence of less players than there used to be. If there are more players you will see an increase in inflation.

Industry job costs actively remove the isk spent from the game. Crius added a fairly significant isk sink in this form.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#260 - 2015-10-27 21:57:04 UTC
Vivi Masivi wrote:
I know that POSes will not removed instantly after Citadel release. When CCP will add all new structures to replace old system - POSes will gone... But I have a question

How will new system replace cynosural system jammers, jump bridges, cynosural generator arrays??

Will it be new stand alone structures, or we will have service modules to fit into citadels???



Read the FIRST blog from like 6 months ago, it is all explained

cyno jammer and beacon is on gates

gates are essentially jump bridges

there might be a temp cyno beacon on citadels until gates are introduced

yes, no, maybe, sort of, yes