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Dev blog: Building your Citadel, one block at a time

First post First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2015-10-26 15:04:38 UTC  |  Edited by: CCP Phantom
Citadels in all sizes will give New Eden a new shape - and they all will arrive with the next big expansion EVE Online: Citadels this Spring!

Those Citadels are true behemoths and powerful structures, now is the time to see what it takes to manufacture them and components for them. Rejoice as we have plenty of details ready!

Check out CCP Ytterbium's latest blog Building your Citadel, one block at a time with all the info!

CCP Phantom - Senior Community Developer

Aryth
GoonWaffe
Goonswarm Federation
#2 - 2015-10-26 15:20:13 UTC
These seem awfully cheap at the medium level given their really small vulnerability window. Is there a concern we end up with a very spammable and essentially throwaway level of citadels?

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Moac Tor
Cyber Core
Immediate Destruction
#3 - 2015-10-26 15:21:45 UTC  |  Edited by: Moac Tor
Looks great, looking forward to it.

I like the new way you are implementing fuel blocks. Perhaps a similar revamp of isotopes for capital ships could be done too.
EvilweaselSA
GoonCorp
Goonswarm Federation
#4 - 2015-10-26 15:25:41 UTC
What bonus is outpost construction V going to give people if I is all you need to build an XL citadel?
EvilweaselSA
GoonCorp
Goonswarm Federation
#5 - 2015-10-26 15:33:11 UTC
not that i'm complaining as i lounge upon a stack of trillions of isk but don't you think that 700b might be a bit expensive for the bpo
Querns
GoonWaffe
Goonswarm Federation
#6 - 2015-10-26 15:35:15 UTC
I'm glad to see citadels moving forward. The market speculation should be very nice, as a bonus.

I, of course, have to ask again -- has there been any discussion on how legacy outposts will be handled at their end of life? It would be nice to know, so we can act in the short term.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Unholythrash Davaham
Vanishing Point.
The Initiative.
#7 - 2015-10-26 15:36:34 UTC  |  Edited by: Unholythrash Davaham
Why not just homogenize ice and isotope across the board? If the citadels aren't going to use race specific fuel blocks it seems silly to keep racial blocks moving forward. The whole purpose of them previously was because towers force you to choose based on bonus's vs personal needs. I feel like this is probably the one place where homogenization would be a good thing.

Edit: You would need to increase module/service consumption to match current total fuel block consumption but it seems like the smartest and easiest path forward.
Torgeir Hekard
I MYSELF AND ME
#8 - 2015-10-26 15:38:34 UTC
[paranoia]
I've noticed that medium citadel does not require factory and lab construction components to build.
[/paranoia]

Does it mean that research/invention/manufacturing would not be available in medium citadels, or it's just an arbitrary component set that in no way reflects the structure capabilities?
Gilbaron
The Scope
Gallente Federation
#9 - 2015-10-26 15:41:24 UTC
brb, buying salvage
DJWiggles
Eve Radio Corporation
#10 - 2015-10-26 15:42:03 UTC
the bp costs will maybe salt my food for a while from people ... 700B isk ShockedShockedShockedCoolCoolCoolCool

Live on Eve Radio Sundays 15:00 GMT with me & friends talking about Eve and stuff. Twitter, Facebook TotalEve

EvilweaselSA
GoonCorp
Goonswarm Federation
#11 - 2015-10-26 15:43:16 UTC
Are those research/copy times in minutes or in seconds? Can't seem to find anything online to clarify those units.
Aryth
GoonWaffe
Goonswarm Federation
#12 - 2015-10-26 15:56:01 UTC
What are the units per run of the fuel block bpo?

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

SilentAsTheGrave
Pandemic Horde Inc.
Pandemic Horde
#13 - 2015-10-26 15:59:19 UTC
I like these new Citadels, but one thing kinda bothers me. Why do you have three different sizes? What you are part of a small group and you build a Medium Citadel, but as time goes on your group grows. Now you need a bigger Citadel. OK, but that means either building it someplace new, or having to tear down the Medium to make room. That is kinda lame.

Why can't there just be one Citadel that you can just keep upgrading over? Sure keep the cost investment the same, but there would no longer be the annoyance to move all assets out of the structure just to turn around and replace it with the next level up. Maybe that is part of the plan and I missed it in the blog?
EvilweaselSA
GoonCorp
Goonswarm Federation
#14 - 2015-10-26 16:03:30 UTC
SilentAsTheGrave wrote:
I like these new Citadels, but one thing kinda bothers me. Why do you have three different sizes? What you are part of a small group and you build a Medium Citadel, but as time goes on your group grows. Now you need a bigger Citadel. OK, but that means either building it someplace new, or having to tear down the Medium to make room. That is kinda lame.

Why can't there just be one Citadel that you can just keep upgrading over? Sure keep the cost investment the same, but there would no longer be the annoyance to move all assets out of the structure just to turn around and replace it with the next level up. Maybe that is part of the plan and I missed it in the blog?

blow up the old one and use asset safety to automove
Utremi Fasolasi
La Dolce Vita
#15 - 2015-10-26 16:10:06 UTC
Torgeir Hekard wrote:
[paranoia]
I've noticed that medium citadel does not require factory and lab construction components to build.
[/paranoia]

Does it mean that research/invention/manufacturing would not be available in medium citadels, or it's just an arbitrary component set that in no way reflects the structure capabilities?



Service modules.
EvilweaselSA
GoonCorp
Goonswarm Federation
#16 - 2015-10-26 16:10:40 UTC
So this is linked in the devblog:

CSM Citadel FAQ – A detailed FAQ covering all important aspects of the new structures. Compiled by the CSM in conjunction with CCP. Available in English only. - https://docs.google.com/document/d/1mEbMx9xUXje3KH4AppvcjSSoALUVtVEaK6ZZ-zy2Lrs/edit?pli=1

Yet in this, there's such things as:

Quote:
How may I attack someone's Citadel?
Medium, Large and X-Large structures will use a version of the Sovereignty capture mechanic, which means they will only be attacked through the use of the Entosis module.


What information in here is reliable and what is not? Clearly it's not up to date.
Exia Lennelluc
Unholy Knights of Cthulhu
Test Alliance Please Ignore
#17 - 2015-10-26 16:10:53 UTC
For fuel block production why not add a ice upgrade for null like the ore upgrade that span all 4 racial ice
Saede Riordan
Alexylva Paradox
#18 - 2015-10-26 16:21:52 UTC
Quote:
A Medium structure hull may be deployed from an Industrial, Large and X-Large require a freighter. Yes, we do are aware this make things more complicated to deploy a Large or X-Large structure in low class wormhole space. This is intended.

CCPlease. Give us low-class wormholers so sort of break here. You're essentially saying that we'll need to build an otherwise completely useless freighter which will be trapped in our wormhole solely for the purpose of deploying large citadels. And make no mistake we need large citadels many of us have large numbers of capitals and we'll need places to put them. I get not wanting us to easily put up XLs, (not that it'd be easy anyway with the ISK cost involved), but come on.

None of us are going to leave our capital fleets floating in space outside mediums, we just won't use these structures and we'll keep using towers. You have to give us some realistic option to store our capitals and telling us to build a two billion isk ship that we can't use for anything else is not realistic.

Either make them fit into something other then a freighter, or give us a way to shove freighters through our wormholes. This feels like a slap across the face to low class space.
Torgeir Hekard
I MYSELF AND ME
#19 - 2015-10-26 16:25:06 UTC  |  Edited by: Torgeir Hekard
What about nomads?

I mean you can offline and unanchor a tower and go away.

The citadels seem to be permanent. Are there any plans for basic mobile bases?

EDIT: nvm, slides show an unanchoring process for citadel. Is it still a thing?
SilentAsTheGrave
Pandemic Horde Inc.
Pandemic Horde
#20 - 2015-10-26 16:25:45 UTC
Saede Riordan wrote:
Quote:
A Medium structure hull may be deployed from an Industrial, Large and X-Large require a freighter. Yes, we do are aware this make things more complicated to deploy a Large or X-Large structure in low class wormhole space. This is intended.

CCPlease. Give us low-class wormholers so sort of break here. You're essentially saying that we'll need to build an otherwise completely useless freighter which will be trapped in our wormhole solely for the purpose of deploying large citadels. And make no mistake we need large citadels many of us have large numbers of capitals and we'll need places to put them. I get not wanting us to easily put up XLs, (not that it'd be easy anyway with the ISK cost involved), but come on.

None of us are going to leave our capital fleets floating in space outside mediums, we just won't use these structures and we'll keep using towers. You have to give us some realistic option to store our capitals and telling us to build a two billion isk ship that we can't use for anything else is not realistic.

Either make them fit into something other then a freighter, or give us a way to shove freighters through our wormholes. This feels like a slap across the face to low class space.

You know that to build really tall buildings and such, cranes are built on site and taken down when the building is done. Sacrificing a freighter to get that medium structure seems like small potatoes when it comes to wormholes.
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