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Dev blog: Building your Citadel, one block at a time

First post First post
Author
Zappity
Exit-Strategy
Unchained Alliance
#501 - 2016-01-21 04:52:06 UTC
CCP Ytterbium wrote:
Ransu Asanari wrote:
I'm glad we're finally talking about build components for Citadels. I have to say, it's pretty much what I expected, and that disappoints me somewhat.

I'm glad the PI requirements are staying equivalent so there is still demand for products in the PI chain.

The plan to use T1 and T2 Salvage will greatly increase the value of salvage from Relic Sites, as well as salvaging wrecks from sites. So the planned change will be a net boost to the value of Relic Sites - but I don't see anything in the devblog on helping fix value for Data Sites.

The current Faction POS Tower and Module BPCs are only found in Data Sites via Exploration. Since these will be made obsolete when Citadels come along, I was hoping there would be some mention of how they would be replaced. Since the Citadels are not Faction specific anymore, that precludes the base structure having faction versions.

In the devblog it was stated "If and when we release Tech II or faction modules the material build-up will be properly modified to match." So that means there aren't plans to release Faction Citadel Modules to replace Faction POS Modules at this launch?

The "High-Tech" items, as well as the Faction Materials (Positron Cords, Electric Conduits) that used to be for building Interfaces for invention before they were removed from the game still have no real use in manufacturing. I was hoping maybe they would find some use in the Sovereignty or Citadel Structure build chain to give them some value.

CCP RedDawn stated in the current Exploration Site feedback that there is a plan to replace the POS based drops once Citadels come out, but I don't see anything in this Devblog on how. Could you elaborate, or is this still in the works?


Still being worked on Blink

Has there been any update to this? Specifically about data site loot being used for the production of citadels and other structures.

Zappity's Adventures for a taste of lowsec and nullsec.

Marcus Longfellow
Pan Galactic Gargle Blasters
Ocularis Inferno
#502 - 2016-01-23 00:34:19 UTC
Is there intention to release information soon about storage capability of the Citadels both ships and items?
Zappity
Exit-Strategy
Unchained Alliance
#503 - 2016-01-23 01:00:22 UTC
Marcus Longfellow wrote:
Is there intention to release information soon about storage capability of the Citadels both ships and items?

There was talk on reddit of another dev blog in a couple of weeks.

Zappity's Adventures for a taste of lowsec and nullsec.

Spar Multendor
Doomheim
#504 - 2016-01-25 00:49:41 UTC
When can we expect to see Citadels on SiSi?
Jinn Daedric
No Pictures No Press
#505 - 2016-01-26 04:00:43 UTC
From what i have read ,this is just another waste of time,your taking resources away and not providing enough back.Hey its great you want all these things but you are really doing it wrong.It is great you providing something bigger for people to blow up,yeah go content...you still havent fixed various other things in game but your wanting us to go and blow other stuff up to take away from the simple life we live in eve.really if you needed something bigger,scale said item and increase it size then tack on the hitpoints.Why centralize everything?you killed interceptors and entrosis link,which is a great idea,people just hate getting pings when they stuff is attacked....and yes they should form a fleet or whatnot to go after this person...make sure their stuff is good to go then they can go back to whatever their doing.even with people playing the game,its losing life.what will it be this year lets start new player in nullsec,cause that will be where the agents are.oh yeah wait they get shot trying to mission ,but missioning isnt part of eve,no way ,lets talk about pvp or in certain circumstances ganking,whats the point in moving anything through high sec now....You have capped off systems,tweaked things to allow criminals into systems they have no business in since they conduct themselves as "pirates" or in CODE's circumstances "extremists" since they bully people to buy permits,then shoot them,then push this belief that a character that barely plays anymore is a savior,we have only one tool to ward off their proprganda and that is a block button that is ...wait for it.....capped as well.

but not all you do is bad.you have brought things to the game that is good.the tag system so that those negative status people can redeem and fly in "normal" space.Great thing,and they can always turn bad again...see they didnt lose anything there.the poco thing was great,however, now we have wasted our iskies and resources on those now didnt we.Ummm,Some of the UI interfaces have improved alot,i think the sun shines too bright it actually hurts my eyes,so i have to keep rotating the view away from the sun but the UI and interfaces has improved.there is alot you have done to improve the game,but lets fix some things instead of bringing us half baked goods,Fozisov was a clear example of this.You bring updates more often which isnt the best idea but it was good,people now have something to look forward to,even if it is half baked.the graphics have been amazing,it really has came along over 11-12 years,but i dont use them cause they do what...slow me down,but graphics is great.this number for estismated value when you loot stuff is complety off,if you take that option out does it make room for you to fix something else

DOnt get me wrong,i love playing eve as much as the next person,but your killing it.I have started collecting my stuff to go sell or "firesell" it all (another great idea) cause now its not worth playing ,high sec never has enough resources so you force players to go to low sec and null for these things,(yeah about those wormholes what good are they now...not worth it) low sec is all about pvp and Faction warefare(great place for them but alot of stuff needs work there),which sends people to null sec where it is fill out stupid applications for corps and alliances just to go ratting or mining in "their" space.Most of the time this is pointless cause their is always a large number fleet looking for you just to pod kill you and send you back to highsec ,this is the cycle for a normal player,simply because they traded an item to an opposing corp,or they dont have the pvp experience,or skills they cant join these big alliances so there is no hope of taking sov (Yeah sov,still working on that one guys??) and now you want to put bigger things in space...you making it pointless to use the small stuff like siphons or pocos ,small towers,just for a central collection point.and you want us to help you build one so you can give away the bpos ....come on guys ,your starting to be as bad as the scammers in jita.you even made it sound good like its a lottery.You got ships that dont perform like they should,or even have master levels in skills that have nothing to do with the ship,(GO BIfrost),you have systems that are glitchy,wanting to tell me i have modules that are online,but they are using too much of something,along with numerous other things,with all the updates alot of things are being missed,it cant be the players cause we only pay to play this game,you proclaim player driven but you set rather crappy standards,not low,or poor,fair ,good but crappy.alot of these things your bringing to the game dont do anything for a regular player.worst even you give out infomation (via CCP API) ,you killed off battleclinic,more things are disappearing than your fixing or bringing,you want to ban programs for this and that so why pay for this,it use to be cool,log on hang out roam around for some negative status guys,go back home check on some miners see if they need a hand but now you pit everyone against everyone,you run more of a spy game if anything (yeah cause the fleet posting is just the best way to go ,or wait ..lets go check out twitch for a while and see if we find someone ratting in carrier so we can jump him.

Really eve can be a great game.This is my final year playing,all you blokes can check api's and whatnot and see i have paid to play so before i run out of characters to type.

Some major breaks,
Why is there the possibly of having so many people in one alliance(Goons,duh) you all can never log in the same place so why have this.(not limited to just them)maybe a sov problem
Harrassment,CODE clearly uses ingame mechanics to harrass (not limited to just them) does this not violate my right to play a game free from bullies like these guys,or am i just suppose to Pay to stay docked up??
Why do guys not in FW able to join up with other faction to bash fw people?

you got a year

Kaivar Lancer
Doomheim
#506 - 2016-01-27 14:52:41 UTC  |  Edited by: Kaivar Lancer
^ your stuff, can i have?

edit: skillpoints will also be sufficient
Moloney
Omnivores of Mediocrity
#507 - 2016-01-27 15:21:36 UTC  |  Edited by: Moloney
Hi Conserning docking capabilities:

Is it? :

Medium = Sub cap & Freighters
Large = Sub cap, Freighters, and caps (Dread / Carrier only)
XL = Titans & everything else

I would like to know as I don't see many WH corporations capable of putting down 700bil + fittings for an XL just to store a few Carriers and Dreadnaughts....

Even if it is a Large that is required for a carrier to dock, the price of housing a carrier has now gone up 35 times. POS = 2bil. Large Citadel = 70b???
Corraidhin Farsaidh
Singularity Expedition Services
Singularity Syndicate
#508 - 2016-01-27 23:27:19 UTC
Zappity wrote:
Marcus Longfellow wrote:
Is there intention to release information soon about storage capability of the Citadels both ships and items?

There was talk on reddit of another dev blog in a couple of weeks.


I do wish they'd talk here about it instead of reddit. I don't want to have to crawl through muliple sites for information on game changes that should be on the official forums!

I look forward to these coming in but definitely feel there's still a lot of detail missing ...
jerppu2
Smurf Company
Initiative Associates
#509 - 2016-01-28 05:59:23 UTC
Marcus Longfellow wrote:
Is there intention to release information soon about storage capability of the Citadels both ships and items?


I have not totally mistaken, Citadels are like stations/outposts when you talk about storage... unlimited item and ship storage.

If I recall correctly, here's the source.
Incestuous Criticism
#510 - 2016-01-29 19:57:25 UTC  |  Edited by: Incestuous Criticism
Edwin Rothbard wrote:
The potential for citadels to upend many stale things in Eve is a welcome change.

I've poured over the blogs and the related threads, but I still have some questions:

  • Can large/XL be deployed in high security space like regular POSes or will they be limited to null?
  • ****Since they can be deployed anywhere, what determines who gets to mine which moon in a system?****
  • If a citadel is in immune mode where it cannot be shot, can the owner still man the guns at shoot at ships in low/null/wh space?
  • where will structure modules be manufactured? Station only? can that be done with one of the existing POS modules?
  • where will the hulls be built? Station only? somewhere else?
  • what happens to old pos/outpost modules? do they become collector's items, refunded, or converted to new structures?
  • what about old bpos like POS and outposts? do they get refunded at npc price, converted, or something else?
  • what happens to faction POS/module bcs?
  • what advantages is there to allow public access to a high sec citadel? can you allow/tax others to use your research/manufacturing/market?
  • can you avoid NPC station taxes/brokers fees if you setup a market in a high sec large/XL citadel?
  • 12 of the 15 structure bpos already exist. you can build them right now. they do not have the new build requirements yet. if you build units today will they get converted to the new units or refunded? IE will a "station market network" module built today work as an input into the new citadels?



OK I have tried to read the information pertaining to the implementation of the structures replacing the POS. It maybe just me but not very logical in the structure of providing information.

As highlighted above I would like one answer. If a citadel can be deployed anywhere in a system, what will be used to harvest moons. Perhaps moon goo will be removed from the game which will alleviate this past time.

We currently use POS's to protect harvestors and silos. I cant imagine a citadel needing to be placed at each moon. Will there be other structures that can be deployed to do these tasks.

Speculations, thoughts... has anyone read somewhere some information since multiple platforms are being used to communicate what is happening.

Thanks
Freedom7
Unsung Heroes
Requiem Eternal
#511 - 2016-02-10 14:31:28 UTC
Really Really disappointed that this forum is not CCP's primary communication ..... if I was a conspiracy nut I would say that was a deliberate act to keep us all a bit confused.....

CCP PLEASE START TO UPDATE US WITH MORE DETAIL .....
Buzz Orti
State War Academy
Caldari State
#512 - 2016-03-02 19:40:12 UTC
Extracted from o7: The EVE Online Show - Episode 14 at 14:14 to 14:52

about Citadel billboard.
with CCP Edelweiss
Software Engineer

Builds ship in empty Quafe bottle.

Klatus Doshu
Imperial Shipment
Amarr Empire
#513 - 2016-03-24 05:55:11 UTC  |  Edited by: Klatus Doshu
I have a building related question. At the moment you cannot build the structure components (which will be also used for the citadel) in any POS assembly Array right now.
Will that be changed? And can you build the citadel in a POS assembly array? What are the plans?
Since no assembly arrays nor production modules are planned for the citadels, it could be quite difficult to set-up a large/XL citadel in a high class wh, or do I miss something?
If you can't build L or XL ina POS assembly array you have to find a WH connection big enough for a freighter or? That would be quite complicated or? Is that the intention?
Sabastian Cerabiam
Dromedaworks inc
Test Alliance Please Ignore
#514 - 2016-03-24 10:07:56 UTC
I dont remember the exact post but CCP did say you would be able to build one in a POS.
Theo Sotken
Caldari Provisions
Caldari State
#515 - 2016-04-06 10:12:35 UTC  |  Edited by: Theo Sotken
Tau Cabalander wrote:
CCP Ytterbium wrote:
Sabastian Cerabiam wrote:
I wana know whats gona happen with those of us that have POS bpos. Will they get converted to equivalent citadel ones or will we somehow get reimbursed the isk we spent to buy them?

When we get rid of Starbases they will be reimbursed, not converted.

Please do a fair reimbursement.

All my structure BPOs have been researched to ME:10 TE:20. The last level taking a better part of a year, and a cost of several hundred million. They shouldn't be valued at NPC cost!


CCP should be consistent in its approach. In the industry 'revamp' a lot of highly researched BPO's were unified and alot of research time and expense was lost. If you had been smart you could and should have researched your BPO's before the change to the 10/20 system like many did, which if you had done under your 'fair reimbursement' you will get paid a huge amount of isk for no work and no investment.

Did CCP mess up the industry revamp? I think so but giving huge amounts isk to people who researched them under the old system for peanuts particularly when they failed to reimburse genuinely expensively blueprints is silly.

PS. You already know the above, why ask the question?
Sizeof Void
Ninja Suicide Squadron
#516 - 2016-04-16 06:43:50 UTC  |  Edited by: Sizeof Void
Regarding the Palatine, has there been any thought/discussion as to creating some logical in-game reason as to why there can only be one of them at any given time?

If not, I'd suggest something like this:

The Palatine is powered by an ancient Jovian reactor, which was discovered in Thera. The reactor is a one-of-a-kind item, which cannot be analyzed, and therefore cannot be replicated. It is invulnerable to all known forms of damage, and always drops when a Palatine is destroyed.

So, in order to build a new Palatine, you would have to not only destroy the current Palatine, but scoop up the Jovian reactor, as well, and put it in your new Palatine. The reactor should be so large that it requires a freighter to scoop it up, thus ensuring more fun in trying to safely get away with it.

It should also be impossible to dock at a station with the reactor in your ship, due to the massive amounts of energy it produces, and a ship which has it in its cargohold should remain in space, even when logged out. This guarantees that someone will not be able to just collect it, and store it forever in an NPC station or in a logged off ship.

Addendum: The Jovian reactor could be the grand prize for the next AT.
Buzz Orti
State War Academy
Caldari State
#517 - 2016-04-16 06:46:22 UTC
Sizeof Void wrote:
Regarding the Palatine, has there been any thought/discussion as to creating some logical in-game reason as to why there can only be one of them at any given time?

If not, I'd suggest something like this:

The Palatine is powered by an ancient Jovian reactor, which was discovered in Thera. The reactor is a one-of-a-kind item, which cannot be analyzed, and therefore cannot be replicated. It is invulnerable to all known forms of damage, and always drops when a Palatine is destroyed.

So, in order to build a new Palatine, you would have to not only destroy the current Palatine, but scoop up the Jovian reactor, as well, and put it in your new Palatine. The reactor should be so large that it requires a freighter to scoop it up, thus ensuring more fun in trying to safely get away with it.

It should also be impossible to dock at a station with the reactor in your ship, due to the massive amounts of energy it produces, and a ship which has it in its cargohold should remain in space, even when logged out. This guarantees that someone will not be able to just collect it, and store it forever in an NPC station or in a logged off ship.

Isn't the Palatine you were referring about, the Palladium?

Builds ship in empty Quafe bottle.

Dolorous Tremmens
Lightspeed Enterprises
Goonswarm Federation
#518 - 2016-04-25 18:42:29 UTC
When player built outposts are reimbursed, who will receive the reimbursement? The current sov owners, the corporation that built it or the alliance the corporation was a part of at the time?

Get some Eve. Make it yours.

Marcus Tedric
Zebra Corp
Goonswarm Federation
#519 - 2016-04-25 20:10:50 UTC
Dolorous Tremmens wrote:
When player built outposts are reimbursed, who will receive the reimbursement? The current sov owners, the corporation that built it or the alliance the corporation was a part of at the time?


The only really sensible logic would be for the currently owning Corp to receive the reimbursement.

That said - it might just be simpler to just blow them up - with warning

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Milla Goodpussy
Garoun Investment Bank
#520 - 2016-05-10 19:18:39 UTC
Marcus Tedric wrote:
Dolorous Tremmens wrote:
When player built outposts are reimbursed, who will receive the reimbursement? The current sov owners, the corporation that built it or the alliance the corporation was a part of at the time?


The only really sensible logic would be for the currently owning Corp to receive the reimbursement.

That said - it might just be simpler to just blow them up - with warning



that's a terrible idea.. cause that would allow anyone (mostly the big boys) to come into systems attacking it just to take over stations and receive payment for the stations from ccp.. so that "current owner" crap is all bullchit.

i honestly think ccp would do that though cause they lack the brains and have way more fanboyism in fozzie right now to do so.