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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Morihei Akachi
Doomheim
#2261 - 2015-10-16 22:55:43 UTC  |  Edited by: Morihei Akachi
Don ZOLA wrote:
Marsha Mallow wrote:
People have either genuinely forgotten just how bad the first year of play is, or they're deluded.



I have not. Even though EVE back then was much tougher game then nowadays, we had fun.

But you try and tell the young people today that... and they won't believe ya'.

More seriously: I had a great first year. I have no idea what Marsha Mallow is talking about.

"Enduring", "restrained" and "ample" as designations for starship components are foreign to the genre of high-tech science fiction and don’t belong in Eve Online. (And as for “scoped” …)

Teckos Pech
Hogyoku
Goonswarm Federation
#2262 - 2015-10-16 22:56:06 UTC
Mr Epeen wrote:
Teckos Pech wrote:

What myth...it is clearly in line with Malcanis' Law. This change will predominantly to the benefit of the older players. This is not good for new players, IMO.


It's not anything for new players. Just another of the many, many things they won't have a clue about. It will not affect them in any way. Just because something is good for old players does not mean it's bad for new players. It just means it's good for old players.

And speaking of that. If it was actually good for old players, I have to wonder why there are so many vet tears in here.

People need to stop stating opinion as fact and speaking knowledgeably about a Dev-Blog they obviously haven't read past the title of (not directed at you). There are some well thought out opinions in here and some considered responses to them, but these are lost in the morass of raving fear mongering that takes up 90% of this thread.

The good thing is it's starting to settle down quicker than usual and we can start to have a civil discussion.

Mr Epeen Cool


So we agree that this will benefit the older players, and probably not the new players (as much). And yes, I agree that much of the posting is just knee-jerk responses.

My view, and it is not a fact I admit, is that players who have plenty of SP already and are generally have quite a bit of wealth don't need an additional advantage. We even know the game mechanics better than the new player.

My other concern is, what is the downside for this change? I know everyone says, "EVE is dying!" and it is considered a joke. But is there a chance this could be very bad for the game? Or is this going to be unicorns and lollipops with zero probability of any downside risk?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Abla Tive
#2263 - 2015-10-16 22:57:29 UTC
Let us look further at the economics of the proposal.

1) CCP won't want to destroy the character bazaar. Thus the price per skill point will be significantly higher than the price per skill point in the bazaar.

2) the bazaar price is about 1 B isk per 2 M skill points (or 250M per 500,000 sp packet).

3) The previously calculated break even training price of 300M per packet to the player is in line with that because people can fund an account through training and selling toons. Because selling packets is much more flexible, CCP has to raise that cost higher, let us assume that they need to double the price. Anything less and the bazaar is doomed. Much more and nobody will buy.

Which suggest that the extractors will need to be priced at least at 250M per each. This makes a total price for the packets of about 500M per packet. Or about 2 packets per plex.
Teckos Pech
Hogyoku
Goonswarm Federation
#2264 - 2015-10-16 22:59:31 UTC
Dave Stark wrote:


you can already buy an extra character. - anyone can.

yes, a new player can do those things. they open their wallet, buy plex, sell them, then buy new characters.

if new players open their wallets, just like old players, they can do exactly the same thing. character or account age doesn't stop you using this new system or the character bazaar.


Sure but this makes it easier, faster, more efficient with less risk (i.e., I end up an AWOXer...whoops). Is that a good thing? Usually, I'd say yes...but this is a game balance discussion. Getting across the galaxy in game super fast was pretty much seen as a bad thing.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dave Stark
#2265 - 2015-10-16 23:02:19 UTC  |  Edited by: Dave Stark
Abla Tive wrote:
Let us look further at the economics of the proposal.

1) CCP won't want to destroy the character bazaar. Thus the price per skill point will be significantly higher than the price per skill point in the bazaar.

2) the bazaar price is about 1 B isk per 2 M skill points (or 250M per 500,000 sp packet).

3) The previously calculated break even training price of 300M per packet to the player is in line with that because people can fund an account through training and selling toons. Because selling packets is much more flexible, CCP has to raise that cost higher, let us assume that they need to double the price. Anything less and the bazaar is doomed. Much more and nobody will buy.

Which suggest that the extractors will need to be priced at least at 250M per each. This makes a total price for the packets of about 500M per packet. Or about 2 packets per plex.


you don't even need the extractors in order to make the bazaar more competitive. the diminishing returns makes any SP character with a higher SP total than the first diminishing return bracket uncompetitive compared to the bazaar.

for example, if you were to take two 80m characters and turn them in to 80.5m characters. it would take 1 plex (1.2bn) and 30 days to achieve that normally (since you can't buy a fraction of a plex), or 10 packets (77 days of time), which would cost 3bn isk.

instantly we can see that just dumping SP on a character prices it out of the running. it costs more than double for the same amount of SP.
Dave Stark
#2266 - 2015-10-16 23:03:53 UTC
Teckos Pech wrote:
Dave Stark wrote:


you can already buy an extra character. - anyone can.

yes, a new player can do those things. they open their wallet, buy plex, sell them, then buy new characters.

if new players open their wallets, just like old players, they can do exactly the same thing. character or account age doesn't stop you using this new system or the character bazaar.


Sure but this makes it easier, faster, more efficient with less risk (i.e., I end up an AWOXer...whoops). Is that a good thing? Usually, I'd say yes...but this is a game balance discussion. Getting across the galaxy in game super fast was pretty much seen as a bad thing.


is it a good thing?

if it further reduces the reason and need for people to illicitly buy/sell characters on ebay to avoid the complexity/convoluted system presented with forum thread auctions and ccp's transfer system.

yes, very much so.
Teckos Pech
Hogyoku
Goonswarm Federation
#2267 - 2015-10-16 23:08:28 UTC
Dave Stark wrote:
Abla Tive wrote:
Let us look further at the economics of the proposal.

1) CCP won't want to destroy the character bazaar. Thus the price per skill point will be significantly higher than the price per skill point in the bazaar.

2) the bazaar price is about 1 B isk per 2 M skill points (or 250M per 500,000 sp packet).

3) The previously calculated break even training price of 300M per packet to the player is in line with that because people can fund an account through training and selling toons. Because selling packets is much more flexible, CCP has to raise that cost higher, let us assume that they need to double the price. Anything less and the bazaar is doomed. Much more and nobody will buy.

Which suggest that the extractors will need to be priced at least at 250M per each. This makes a total price for the packets of about 500M per packet. Or about 2 packets per plex.


you don't even need the extractors in order to make the bazaar more competitive. the diminishing returns makes any SP character with a higher SP total than the first diminishing return bracket uncompetitive compared to the bazaar.

for example, if you were to take two 80m characters and turn them in to 80.5m characters. it would take 1 plex (1.2bn) and 30 days to achieve that normally (since you can't buy a fraction of a plex), or 10 packets (77 days of time), which would cost 3bn isk.

instantly we can see that just dumping SP on a character prices it out of the running. it costs more than double for the same amount of SP.


People don't make decisions based on just the price alone though.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#2268 - 2015-10-16 23:09:23 UTC  |  Edited by: Teckos Pech
Dave Stark wrote:
Teckos Pech wrote:
Dave Stark wrote:


you can already buy an extra character. - anyone can.

yes, a new player can do those things. they open their wallet, buy plex, sell them, then buy new characters.

if new players open their wallets, just like old players, they can do exactly the same thing. character or account age doesn't stop you using this new system or the character bazaar.


Sure but this makes it easier, faster, more efficient with less risk (i.e., I end up an AWOXer...whoops). Is that a good thing? Usually, I'd say yes...but this is a game balance discussion. Getting across the galaxy in game super fast was pretty much seen as a bad thing.


is it a good thing?

if it further reduces the reason and need for people to illicitly buy/sell characters on ebay to avoid the complexity/convoluted system presented with forum thread auctions and ccp's transfer system.

yes, very much so.


So you see absolutely no potential down side? At all? The risk of this going off the rails is zero, it is impossible?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jill Xelitras
Xeltec services
#2269 - 2015-10-16 23:12:36 UTC
Maekchu wrote:
Jill Xelitras wrote:

Think of it like a PI operation.

I set up 3 alts and train them to 15m SP. 5m SP is the minimum before I can extract SP. So I extract 3x 10m SP and sell 30m SP in half the time it would have taken me to train one character to 30m SP. I also didn't have to follow a specific skillplan to create a Caldari or Gallente or Amarr or Minmatar pilot with specific pvp or industry or scanning skills. It's easier than Farmville now.

After the first batch of 30m SP, I repeat the whole operation over again and again.

Sunk cost = roughly 3x4 PLEX to get my 3 alts to 5m SP.

After that it's pure PLEX to SP conversion. Each PLEX is roughly 1m SP from now on.

Do you see a difference now ?

Doesn't change the fact, that the skills are still trained. The skills does not pop up from thin air, which was what the guy initially argued.

Whether this mechanic can be abused, is something completely different. Your example, shows a possible abuse and does not really contribute to the original discussion (which was regarding the time spent on training the skills).

The argument is not that the SP pop up from thin air, but that training time isn't a 1 to 1 trade anymore.

Under the current system a character is sold as a whole package that took x months to train. The seller and buyer trade x months training time in specific skills for a certain amount of ISK.

With the proposed method a buyer can buy unallocated SP and apply them to any skill he wants and as often as he wants. Everytime he wants to fly something new that he couldn't fly before, it's sufficient to open the wallet ... no more waiting time.

At the same time the seller doesn't have to train one character for months to get him up to specs. A seller can optimize his SP output with a litteral farm of SP creating alts. This way 3 months worth of skilling could become 3x 1 month worth of skilling. The ability to scale up SP farming is a risk factor.

Let's consider the buyer side again. As others have pointed out already: If new players get the signal that you have to buy SP booster packs to be competitive, the psychological hurdle to keep playing EvE might become too high ... much as the perceived need to spend time training SP is now. The difference would just be that we swap time for money.

I'm not against the idea of SP reallocation per se, I'm pointing out what could be a problem.

I liked some proposals made here:
One was to limit the amount of SP boostable per month or year.
Another was to convert SP extracted into a training time acceleration.

Maekchu wrote:


At this point in time, it is really not possible to tell, if it will be profitable to do the above scenario, since we don't have all the information needed to make such a judgement. But it sure is a concern and something CCP hopefully will take into account. This is the reason for this thread. So people can discuss this change in a rational manner, and not throw their arms in the air screaming "Ragnarok!" and "The end times are near!". The latter provides nothing constructive to the table.


I think that I have been constructive.

You're right that we lack the information on profitability of a scaled up farming operation. It could be that a surplus of SP boost packs is created by everyone who wants to get rid of undesired skills, thereby crashing the market for SP boosters. That would allow some players to get SP on the cheap.

We can speculate though, that players with less money to spend might feel shafted when other players can buy both ISK and SP at their leisure. Of course it's possible, that we get more players in who didn't like being held back by training times.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Grath Telkin
Amok.
Goonswarm Federation
#2270 - 2015-10-16 23:13:56 UTC
Man this thread proves you can pack a lot of actual stupid into one MMO.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Dave Stark
#2271 - 2015-10-16 23:13:56 UTC
Teckos Pech wrote:
Dave Stark wrote:
Teckos Pech wrote:
Dave Stark wrote:


you can already buy an extra character. - anyone can.

yes, a new player can do those things. they open their wallet, buy plex, sell them, then buy new characters.

if new players open their wallets, just like old players, they can do exactly the same thing. character or account age doesn't stop you using this new system or the character bazaar.


Sure but this makes it easier, faster, more efficient with less risk (i.e., I end up an AWOXer...whoops). Is that a good thing? Usually, I'd say yes...but this is a game balance discussion. Getting across the galaxy in game super fast was pretty much seen as a bad thing.


is it a good thing?

if it further reduces the reason and need for people to illicitly buy/sell characters on ebay to avoid the complexity/convoluted system presented with forum thread auctions and ccp's transfer system.

yes, very much so.


So you see absolutely no potential down side? At all? The risk of this going off the rails is zero, it is impossible?


considering literally every downside people have come up with are simply things that already exist it seems we already have the downsides. if we've already got the problems there's no reason not to make the system suck less.

gonna go back to a point that i made to tippia.

you can dump sp on a character until it has all Vs. what can it do that can't be matched by a character that you can purchase from the bazaar?
nothing - we're long past the time where nobody can do something perfectly because of a lack of SP.
beakerax
Pator Tech School
#2272 - 2015-10-16 23:15:37 UTC
Mr Epeen wrote:
And speaking of that. If it was actually good for old players, I have to wonder why there are so many vet tears in here.

Some old players are afraid it will disproportionately benefit rival old players. P
Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#2273 - 2015-10-16 23:16:03 UTC  |  Edited by: Tavin Aikisen
Don't be stupid, CCP.

It's as if modern gaming doesn't even want you to play the game anymore. Everything has to trend towards some sort of "instant" outcome.

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

Hochopepa
Creative Research and Production Services
#2274 - 2015-10-16 23:17:10 UTC
Worst idea in years.

The only thing I ever wanted in this regards would be the ability to take some of the useless SP I have and convert them to useful SP. Maybe a conversion ratio based on attributes of trained skill vs new skill.
Teckos Pech
Hogyoku
Goonswarm Federation
#2275 - 2015-10-16 23:19:42 UTC
Dave Stark wrote:
Teckos Pech wrote:
Dave Stark wrote:
Teckos Pech wrote:
Dave Stark wrote:


you can already buy an extra character. - anyone can.

yes, a new player can do those things. they open their wallet, buy plex, sell them, then buy new characters.

if new players open their wallets, just like old players, they can do exactly the same thing. character or account age doesn't stop you using this new system or the character bazaar.


Sure but this makes it easier, faster, more efficient with less risk (i.e., I end up an AWOXer...whoops). Is that a good thing? Usually, I'd say yes...but this is a game balance discussion. Getting across the galaxy in game super fast was pretty much seen as a bad thing.


is it a good thing?

if it further reduces the reason and need for people to illicitly buy/sell characters on ebay to avoid the complexity/convoluted system presented with forum thread auctions and ccp's transfer system.

yes, very much so.


So you see absolutely no potential down side? At all? The risk of this going off the rails is zero, it is impossible?


considering literally every downside people have come up with are simply things that already exist it seems we already have the downsides. if we've already got the problems there's no reason not to make the system suck less.

gonna go back to a point that i made to tippia.

you can dump sp on a character until it has all Vs. what can it do that can't be matched by a character that you can purchase from the bazaar?
nothing - we're long past the time where nobody can do something perfectly because of a lack of SP.


That is not quite what I was getting at. I'm talking about something nobody has thought of yet that has a downside. Do you think that is zero?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dave Stark
#2276 - 2015-10-16 23:24:30 UTC
Teckos Pech wrote:
That is not quite what I was getting at. I'm talking about something nobody has thought of yet that has a downside. Do you think that is zero?


if some one can break the game by adding sp to a character, the thing we all do daily, then fair play to them.
Teckos Pech
Hogyoku
Goonswarm Federation
#2277 - 2015-10-16 23:28:51 UTC
Dave Stark wrote:
Teckos Pech wrote:
That is not quite what I was getting at. I'm talking about something nobody has thought of yet that has a downside. Do you think that is zero?


if some one can break the game by adding sp to a character, the thing we all do daily, then fair play to them.


I'm getting the impression you think it is zero.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

SKINE DMZ
The Scope
Gallente Federation
#2278 - 2015-10-16 23:36:43 UTC
Just here to say, terrible idea CCP.

I disagree

Jill Xelitras
Xeltec services
#2279 - 2015-10-16 23:50:19 UTC  |  Edited by: Jill Xelitras
Dave Stark wrote:
Laodell wrote:
Please keep the sandbox a level playing field.


yes let's keep it level by forcing new players to be up to 200m sp behind older players.


I don't know the current figures, but it used to be that a majority of players had left EvE before they had reached 4 years.

Let's also not forget that you're maxed out in each skill once you reach level 5. No player is ever competing with all of the existing skills at the same time, except Dr Caymus and fellow skill collectors. Usually you just compete on a subset of the existing skills.

It's important to help new players get a complete subset of their choosing. If it takes all new players the same time to achieve this goal, that's a level playing field. Rising the tide so that every new player rises at the same speed is helpful.

Telling new players that they have to get as many skills as 10+ year old characters is outright dishonest. Especially if you couple it with pay to advance faster options.

BTW, when's the last time that you needed to have the skill to create an alliance and allow 5000 players in your corporation ?

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

BearStrikesBack
Viziam
Amarr Empire
#2280 - 2015-10-17 00:09:38 UTC
A lot of been already said. I'm here just to say - #FozzieOUT!