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Share your experiences with Fozziesov!

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Author
Lucas Kell
Solitude Trading
S.N.O.T.
#641 - 2015-08-10 11:21:16 UTC
Akballah Kassan wrote:
So how do you explain MOA taking two unused systems from TNT with 20-25 man dessy fleets?
Unused systems. I assume we are talking pure blind? That's renter space that will eventually need to be GSF owned. You guys are effectively lending us a hand by grinding down the sov so it can easily be taken over when GSF get a moment to take it. CCP haven't put in a way to transfer sov between entities yet. Be serious, you didn't really think you can just waltz in and take sov from a coalition if we wanted to stop you, right?

Akballah Kassan wrote:
BTW we had another skirmish dance in TNT space yesterday. We started out with our usual entosis/corm support. CFC formed a small Cerberus fleet with Logi to fight us. We ran back and reshipped to Ishtar's with Logi and a 20 minute skirmish ensued with a few losses but Logi on both sides keeping most ships alive.

Then CFC jump in 15 Supers and the conflict ends. I've no complints about that tbh but I find it amusing that TNT can't seem to take us on without Coalition level support.
Can't, or simply have no interest in it? Like you said, you're attacking unused space. Why fly a bunch of ships all the way over there when GSF are close enough to blob you? It's what blues are for bro, learn to meta.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#642 - 2015-08-10 11:25:49 UTC
Salvos Rhoska wrote:
1)Initiating aggression on sov does not require much aggression, true. However maintaining that aggression is commensurate to the defence fielded by the defender. From a design perspective this is expedient, and also coincides with the jump fatigue as both aggressor and defender must be careful how much they commit so as to not make themselves vulnerable at the point of invasion as well as in other systems.
Which results in both sides refusing to commit = no fights = null stagnation. why bother spending all this time developing the changes to make the bad situation slightly worse?

Salvos Rhoska wrote:
As to the HS freighter example, it does make sense to pass through LS if you do your research, choose your moment, build/skill sufficiently, support the action with pilots, and benefit from the time saved. Risk is higher, but that is guaged against your personal benefit from the reward. Its not game mechanics that prevent you doing so, its your own choice.
You misread the example. The point is the LS trip is longer, so there's absolutely no reason to pick that option over the mechanically safe option. This is the same. We have no need to add risk for less reward, we may as well just defend with damps and PVE until the end of time.


Salvos Rhoska wrote:
3) Cooperation vs Conflict is an age old question, extremely complicated and very interesting in EVEs virtual environment.
Generally cooperation is preferable when faced against an insurmountable force, or which otherwise is too costly to engage, and in the absence of overriding moral obligations or resource requirements that make co-existance unacceptable. In terms of game mechanics, restricting the amount of superiority a more powerful entity can commit to one (and preferably more) conflict points alleviates the first condition for co-operation as above, against an insurmountable force. It also strategically creates opportunities for equivalent powers to play the field for advantage at times of weakness in the opposition by engaging on multiple fronts without being overly concerned the defense will field overwhelming force at any given conflict point, especially in more remote areas.
Cooperation is always preferable, that's been proven. Moreso now we can put more people in less space.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#643 - 2015-08-10 11:27:48 UTC  |  Edited by: Lucas Kell
Akballah Kassan wrote:
Lucas Kell wrote:
Clearly the community does agree with me.


50% of all anti Fozziesov posts seem to be from you alone. Take your squealing away and I'd say more people are in favour then against.
Feel free to get me the concrete stats on that. The vast majority of posts I've seen in all these threads combined has been that this change is bad. Most of the people suggesting it's good have been MoA or NPC alts.

Antylus Tyrell wrote:
I love the arguement that now sov warfare is as boring as mining. Now you sit there and fire your entosis link for a long boring hour, whereas before you sat there and fired your torpedoes at a structure for a long "exciting" hour. Pray tell me how it is so very different? The only difference is that no smaller powers can compete for sov.
Did you mean "no smaller powers" or "now smaller powers", because "no" makes no sense in context of the sentence, but is accurate, since smaller powers still can't take sov unless larger powers let them.

Akballah Kassan wrote:
All you people from the CFC, your issue is not with ccp or fozziesov, it is with your own moronic leadership that failed to adapt to the changing situation. I mean your leadership is so delusional that they are still trying to revive the rental system in Pure Blind of all places.
We have adapted. We have no problems holding our space, but the system to attack and defend sov is a boring structure mining operation. The rental program is a workable plan and is in part a troll about how badly implemented this change is.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Salvos Rhoska
#644 - 2015-08-10 11:52:10 UTC  |  Edited by: Salvos Rhoska
Lucas Kell wrote:
Cooperation is always preferable, that's been proven. Moreso now we can put more people in less space.

1) Yes, I misread your HS freighter example. But I dont see how your example of a pilot choosing a route through a longer LS route,rather than a HS on, made any sense or context to anything weve discussed.

My reading of it as comparison between a pilot choosing to shortcut through LS rather than a longer HS one, makes sense in this context, as it relates expediency to risk and preparation as a matter of choicee primarily, rather than game design.

2) Cooperation is not always preferable. This is categorically false. I already outlined and expressed specifically instances in which it is, and the conditions which then make it preferable. In no way, shape or form, has cooperation been "proven" preferable. A substantial part of human history alone already utterly disproves that with but a moments consideration, as does the state of human interaction right now all the way from international politics, to the simplest human interaction between two individuals.

Furthermore the mechanics and relations of cooperation are defined clearly by power (which I outlined as conditions for cooperation being preferable under specific conditions). The power dictates the terms, to which the less powerful comply, which forms the conditions of cooperation.

In EVE sov politics, cooperation, in its many forms of essentially what amounts to bluing, are all derived from that.

You agree that commitment to conflict is key to sov mechanic changes.
Yet you argue cooperation is always preferable.
Thisnis an irreconcilable paradox and two conflicting paradigms at work in your arguments.

My argument is that cooperation is a result of expediency in the face of a greater power.
If you cannot beat them, you join them.
It is not "preferable", it is merely convenient and the best they can hope for.
They would "prefer" to rip you to pieces and take from you what they want.
How powerful you are independantly in relation to that other power, dictates the terms of that cooperation.
Standard Machiavelli 101.

Following from that, the means to de-incentivize cooperation, which as you agree is resulting in lack of conflict systemically, is to asymmetrically make it more possible for smaller entities to engage, destroy and/or aquire elements of a larger entity, without the larger entity being able to deploy its full force against them in any given conflict point. There are ways to adapt to this from empire history, such as auxiliaries for Rome (in this case locally renters), and regional regiments by the British Empire. Force allocations along main routes of approach to key systems, typically situated as close to the fronts as possible.

In EVE, travel (up til jump fatigue) and maintenance of a large fleet costs nothing except patience for slower ships to align and arrive. Historically, if the British Empire or Rome could have redeployed the entirety of their force to any local insurrection without incalculable cost, attrition in transit and months of travel time (as well as therebybleaving other fronts undefended for that duration) they would never have lost. Ever. I very much think this is something to consider as model to adopt for curtailing a coalition bringing its considerable force to bear locally across their wide demesne.

You are asking CCP to create conflict. Inorder to do so, they have to provide incentives that override the cooperative choice.
Inorder to do that, they have to empower smaller entities to have opportunity to take action without the full force of the stronger entity landing ontop of them. The thing you want cannot be cut from the cake without some significant compromise on your part as to how its done. You will have to lose some autonomy and control inorder for CCP to have the slack to offer it to others for the taking.

There is a long standing premise, that the rules of EVE should apply to everyone equally, as widely as possible.
Aside from the fact this is already systemically not true due to sector rules of engagement, I think we are finally reaching the point of realization, that large (especially collosal powers) should perhaps have to deal with some additional conditions and complications that smaller ones dont.

I cant speak to the logistical and political complications of keeping an empire coherent, intact and inline except out of theory, except to say that its a tribute to the powers that be that they manage to do so. That is commendable, but perhaps also indication that current game mechanics make this too easy to do.

From a gaming mevhanic perspective, its perhaps time to start breaking apart their capacity to bring their full and insurmountable resources and force to bear without some logistics/mechanics complications.

The elephant in the room about sov politics and mechanics, has been always that "if this change is made, we can kick your ass even harder with the same system than you can ours." The way out of this is to subject the mechanics to scale discriminations. Yes, this would be nominally bad for greater powers, but yes it also would provide more CONFLICT rather than cooperation as the expedient and realistic choice, for the good of the game overall and everyone involved.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#645 - 2015-08-10 12:12:10 UTC  |  Edited by: Andreus Ixiris
Lucas Kell wrote:
Akballah Kassan wrote:
Lucas Kell wrote:
Clearly the community does agree with me.


50% of all anti Fozziesov posts seem to be from you alone. Take your squealing away and I'd say more people are in favour then against.
Feel free to get me the concrete stats on that.

As of post #645 (this post), SpaceMonkey's Alliance has made 108 posts in this thread, meaning that posts by members of SpaceMonkey's compose 16.74% of the thread. Of those 108 posts, you have made 94, making you responsible for 87.04% of SpaceMonkey's total post count and 14.57% of the thread overall - to simplify, just over one in seven posts were made by you. It's not quite half but it's a significant contribution.

I'm almost certain your word count is significantly above the average for this thread but honestly I can't be bothered to check, as most of what you write is wrong.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Salvos Rhoska
#646 - 2015-08-10 12:21:12 UTC
Andreus Ixiris wrote:
Lucas Kell wrote:
Akballah Kassan wrote:
Lucas Kell wrote:
Clearly the community does agree with me.


50% of all anti Fozziesov posts seem to be from you alone. Take your squealing away and I'd say more people are in favour then against.
Feel free to get me the concrete stats on that.

As of post #645 (this post), SpaceMonkey's Alliance has made 108 posts in this thread, meaning that posts by members of SpaceMonkey's compose 16.74% of the thread. Of those 108 posts, you have made 94, making you responsible for 87.04% of SpaceMonkey's total post count and 14.57% of the thread overall - to simplify, just over one in seven posts were made by you. It's not quite half but it's a significant contribution.

I'm almost certain your word count is significantly above the average for this thread but honestly I can't be bothered to check, as most of what you write is wrong.


True.

And well done on taking the time to collate the figures.
I was guilty of the same as Lucas in the Erotica1 debacle.
This is the forum minigame, for better or worse.

I think its clear to everyone what Lucas function is.

But to his credit he has also been forthright by providing concrete listed points of suggestions and coherent reasoning, thereby making himself open to critique bybplacing his cards on the table. Hes been quite polite and overall the quality of discussion in this thread has been remarkable and required very little moderation.

Lets try to keep it that way.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#647 - 2015-08-10 12:22:21 UTC
Salvos Rhoska wrote:
True.

And well done on taking the time to collate the figures.

I'm quite literally an autist. Taking people up on their challenge of "well show me some concrete figures" amuses me.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Lucas Kell
Solitude Trading
S.N.O.T.
#648 - 2015-08-10 12:56:45 UTC
Salvos Rhoska wrote:
1) Yes, I misread your HS freighter example. But I dont see how your example of a pilot choosing a route through a longer LS route,rather than a HS on, made any sense or context to anything weve discussed.

My reading of it as comparison between a pilot choosing to shortcut through LS rather than a longer HS one, makes sense in this context, as it relates expediency to risk and preparation as a matter of choice primarily, rather than game design.
Because you're suggesting that null players opt to play in a riskier way which takes longer and decreases their rewards. Nobody would choose that because it makes no sense.

Salvos Rhoska wrote:
2) Cooperation is not always preferable. This is categorically false. I already outlined and expressed specifically instances in which it is, and the conditions which then make it preferable. In no way, shape or form, has cooperation been "proven" preferable.
Of course it is, because 2 people can do more than 1, 3 more than 2, etc. And it's proven by the fact that cooperative groups lead null. Even proviblock is built on cooperation. The only time we've had any noticeable damage done to us have been when other groups have cooperated and fought against us.

Salvos Rhoska wrote:
You agree that commitment to conflict is key to sov mechanic changes.
Yet you argue cooperation is always preferable.
I agree that it should be key to sov mechanics changes. The way the current mechanics are, it's not, and cooperation is definitely a better choice under the new system. By agreeing with other sizable powers that taking sov is off limits (no invasion policies) we can all reap rewards with lower risk. I believe the mechanics should make conflict not just required to contest sov, but preferable to live in it.

Salvos Rhoska wrote:
Following from that, the means to de-incentivize cooperation, which as you agree is resulting in lack of conflict systemically, is to asymmetrically make it more possible for smaller entities to engage, destroy and/or aquire elements of a larger entity, without the larger entity being able to deploy iits full force against them in any given conflict point.
To problem with that is that anything a small group can do a large group can do too. Make it too easy to contest sov and we can all do it. And regardless of how much you contest it, you can't take it without a brawl if the defenders want to keep it, and so the defenders still deploy their full force.

Salvos Rhoska wrote:
I think we are finally reaching the point of realization, that large (especially collosal powers) should perhaps have to deal with some additional conditions and complications that smaller ones dont.
First off, why? Effectively you're saying "you don;t play like I do, you should be punished". Secondly, how would that prevent people from simply breaking into smaller groups and still cooperating. There's no way to stop players helping each other out short of turning it into a single player game.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#649 - 2015-08-10 13:04:53 UTC  |  Edited by: Lucas Kell
Andreus Ixiris wrote:
Lucas Kell wrote:
Akballah Kassan wrote:
Lucas Kell wrote:
Clearly the community does agree with me.
50% of all anti Fozziesov posts seem to be from you alone. Take your squealing away and I'd say more people are in favour then against.
Feel free to get me the concrete stats on that.
As of post #645 (this post), SpaceMonkey's Alliance has made 108 posts in this thread, meaning that posts by members of SpaceMonkey's compose 16.74% of the thread. Of those 108 posts, you have made 94, making you responsible for 87.04% of SpaceMonkey's total post count and 14.57% of the thread overall - to simplify, just over one in seven posts were made by you. It's not quite half but it's a significant contribution.

I'm almost certain your word count is significantly above the average for this thread but honestly I can't be bothered to check, as most of what you write is wrong.
Congrats, you can use eve-search (and prove yourself wrong I note), which also states that 13.6% of the thread is MOA and 29.9% are NPC players. And this isn't even the only thread on the forum, let alone the only point of feedback available. Please feel free to collate each individual viewpoint if you want, but by simply reading the responses to the sov change and looking and the shocking lack of increased subs (which you would expect a sharp rise from such a major change), as well as the drastic reduction between this years null activity vs the same time last year, and it's clear the mechanics are disliked by the majority. CCP being oddly silent on it is a pretty telling sign too.

Andreus Ixiris wrote:
I'm quite literally an autist. Taking people up on their challenge of "well show me some concrete figures" amuses me.
Any time you want to roll in with that concrete, let me know.
These links might help:
Another thread (with a list of null leaders publicly denouncing the change)
Reddit equivalent of this thread

There's more, just search about but these 3 are the main ones.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

ArmyOfMe
Stay Frosty.
A Band Apart.
#650 - 2015-08-10 13:13:51 UTC
Well it did make me leave 0,0 so i guess it worked in one way.

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#651 - 2015-08-10 13:26:36 UTC
Lucas Kell wrote:
And this isn't even the only thread on the forum, let alone the only point of feedback available. Please feel free to collate each individual viewpoint if you want, but by simply reading the responses to the sov change and looking and the shocking lack of increased subs (which you would expect a sharp rise from such a major change), as well as the drastic reduction between this years null activity vs the same time last year, and it's clear the mechanics are disliked by the majority. CCP being oddly silent on it is a pretty telling sign too.


Lucas Kell wrote:

You realise that none of this actually proves the mechanics are in any way flawed, just that nullsec dwellers don't like them, right?

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Lucas Kell
Solitude Trading
S.N.O.T.
#652 - 2015-08-10 13:43:37 UTC
Andreus Ixiris wrote:
You realise that none of this actually proves the mechanics are in any way flawed, just that nullsec dwellers don't like them, right?
When the main goal of the changes is to make the system for fighting over sov to be entertaining for both sides, then yes, people discussing how insanely boring it is does mean they are flawed. Note that no (or I'll say "few", because while I haven't seen any, some may exist) nullsec dwellers are saying "I don't like these because they make it hard to defend my space" which would be understandable and expected from a change like this. Instead they are saying "this is so boring I'd rather avoid the mechanics as much as I can without affecting my ability to defend".

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Sonya Corvinus
Grant Village
#653 - 2015-08-10 14:03:45 UTC
Lucas Kell wrote:
Of course they do. That's evidenced by how I supported the sov changes in the first place, even though it's a nerf to my playstyle to help a different playstyle. The problem is it's gone way too far, and people who are blinded by "grr goons" are happy to watch the game be destroyed as long as it make ore playstyle boring.


That's the problem though. Only people with your playstyle think its gone 'way too far'. This is hardly 'grr goons'. I was in CFC for a long time. If you don't realize how much your coalition is causing stagnation in the game, there isn't much hope for you. It isn't about 'grr goons', its about realizing what the true problem with lack of content is.

You want more fights? Have SMA set the imperium to red. I promise you will get fights.
Salvos Rhoska
#654 - 2015-08-10 14:06:23 UTC  |  Edited by: Salvos Rhoska
Lucas Kell wrote:
As above


1)"Because you're suggesting that null players opt to play in a riskier way which takes longer and decreases their reward"
We already went over the argumentative flaw of putting forth an antagonist has "suggested" something they have not.

My point was that an HS freighter passing through LS for a shortcutnmakes that decision based on risk owing from time, build/skills, research on traffic vs value of cargo. Choosing a longer LS route rather than an equivalent HS route makes no sense, whereas aggressing a sov sector with sufficient force to overcome occurance of local defence makes emminent sense and is ALWAYS required in the old system and new.

2) " The only time we've had any noticeable damage done to us have been when other groups have cooperated and fought against us."

Which supports and carries my point.

That the means to and for conflict overcame the "bending of knee" in cooperation to you, in favor of cooperation with someone else so as to engage in conflict with you. The active concept here being they did not cooperate with you, but rather with another smaller wntity so as to conflict with your hegemony. The reason for their mutual cooperation, was refusal to cooperate with you, which resulted then in conflict. As I said, the impetus and terms for for cooperarion are defined by the highest power. If ypu cant beat them, you join them, or you join with others to beat them. Hence non-coperation with establisged powers is exactly which breeds the conflict you so paradoxically desire, except it happens, defacto, only if they do not cooperate with you (even though you paradoxically claim that cooperation is always preferred).



They engage in cooperation (due to necessities of power differential) so as to CREATE CONFLICT with you, so that they dont have to cooperate with you.

Whereas you engage in cooperation so as to AVOID CONFLICT by sublimating small entities into your hegemony.



This is the privilege of power.
As part of the most powerful force in the EVE universe, you have that.

If you want conflict and competition, you will have to abide to changes which hopefully will prevent anyone ever again from having to make that call. The game will change fundamentally in ways that make creating an empire untenable as it was till now, and which has culminated in suppression of sov conflict in favor of cooperation and non-aggression.

The mechanics where flawed so as to ever result in this situation.
Bacsically, "the game" was beaten. Game over and boredom results.
Yes, because of excellent play by the concerned parties, but underlying that, because the game was flawed in mechanics.

Those flaws are what need to be corrected so this never happens again except by equally extraordinary effort and success.
Those flaws are exactly what are still hampering sov mechanics.

3) "By agreeing with other sizable powers that taking sov is off limits (no invasion policies) we can all reap rewards with lower risk. I believe the mechanics should make conflict not just required to contest sov, but preferable to live in it."

True, and well said. And extremely wise and equitable in the current system.
But ironically, exactly the reason you dont have the conflict you crave.
Your ideal that "cooperation is always preferable" leads directly to less conflict.

The mechanics required to create conflict, will necessarily disagree with your "cooperation is preferable" ideal.

This is a classic case of "you cant have your cake, and eat it (too)".

4) "And regardless of how much you contest it, you can't take it without a brawl if the defenders want to keep it, and so the defenders still deploy their full force."

Yes.
And?
Whats the problem with that?

5) "Effectively you're saying "you don;t play like I do, you should be punished". Secondly, how would that prevent people from simply breaking into smaller groups and still cooperating."
A) Its not punishing people for playing as they want, its simply restricting the means of larger powers to bring their full force to bear on smaller aggressors, so as to enable feasible escalations of aggression that smaller powers can sustqin locally. You want conflict, the only way that will happen is by incentivising smaller powers to aggress. The only way to do that is by systemically/mechanically impairing larger forces fo bring their full force to bear.
B) The same constraints on fielding overwhelming force would also apply to them, in their smaller coalition. Basically we are talking here about smaller engagements, of roughly equivalent force, mostly defined and restricted hy composition rather than shear overbearing force of numbers and expense.

Im perplexed, Lucas.

Are you really just a mouthpiece for a political position assigned and designed to forestall change, or do you really want a solution (and are prepared to make compromise) inorder for that change to happen?

You want conflict, yet you claim cooperation is proven and true.
You want smaller powers to aggress, but you know its pointless once the full battle fleet arrives.
You argue that smaller entities should cooperate to aggress, yet you sublimate smaller entities readily in cooperation.

There will be no wide spread conflict, until smaller entities have the means to aggress without concern of absolutely crushing force landing ontop of them (or till powers that be resign their non-aggression pacts, which is YOUR choice, not CCPs).

If you want that conflict, you will have to compromise on current game mechanics.

Make your choice.

Either deal with boredom, the hopeless inefficiency of smaller entities to compete and subsequent sublimation by cooperation, and non-aggression pacts with your only comparable enemies, or do yourselves a favor by enabling conflict.

You are your own worst enemy in this regard.
You are the force that is preventing change that would facilitate more conflict.
Lucas Kell
Solitude Trading
S.N.O.T.
#655 - 2015-08-10 14:20:29 UTC
Sonya Corvinus wrote:
That's the problem though. Only people with your playstyle think its gone 'way too far'. This is hardly 'grr goons'. I was in CFC for a long time. If you don't realize how much your coalition is causing stagnation in the game, there isn't much hope for you. It isn't about 'grr goons', its about realizing what the true problem with lack of content is.
Of course that's the problem, the mechanics are boring and the people suggesting they aren't are only doing so because they're having a whale of a time watching sov nullsec dying because they don't actually live there.

Sonya Corvinus wrote:
You want more fights? Have SMA set the imperium to red. I promise you will get fights.
LOL, so when sov was "too hard" because you guys refused to work together, it was all about CCP changing the mechanics to make it easy for you. Now they've changed the mechanics and it's insanely boring, even though you still can't take sov, it's still up to us to fix the fact that CCP can't design games.

It's not going to happen. We're happy to sit here making isk hand over fist while the game hemorrhages subs. It's not up to us to fix **** mechanics and if CCP decide to ignore the majority stating that these mechanics suck (unlikely) that's not our problem. I'm not going to choose to play in a way I don't like just because CCP can't figure out how to drive conflict.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#656 - 2015-08-10 14:36:45 UTC
Salvos Rhoska wrote:
Choosing a longer LS route rather than an equivalent HS route makes no sense, whereas aggressing a sov sector with sufficient force to overcome occurance of local defence makes emminent sense and is ALWAYS required in the old system and new.
Except what you guys are suggesting is that we give up what we have (less reward) to travel into enemy territory and attack their sov (more effort & risk). No sane person will make that choice, since it's dumb.

Salvos Rhoska wrote:
Which supports and carries my point.

That the means to and for conflict overcame the "bending of knee" in cooperation to you, in favor of cooperation with someone else so as to engage in conflict with you.
Not really, since they received very little out of it. Had they cooperated with us they'd have achieved a lot more.

Salvos Rhoska wrote:
True, and well said. And extremely wise and equitable in the current system.
But ironically, exactly the reason you dont have the conflict you crave.
Your ideal that "cooperation is always preferable" leads directly to less conflict.
Which we're fine with. If CCP want to actively drive a lack of conflict by implementing **** mechanics then I'll ride this wave all the way to the beach and watch it crush the game. To be honest, I pay with PLEX and I don't even remotely care about the continued existence of this game. It's fun to play, but if CCP want to ignore common sense and drive the game into the ground, it's no skin off my nose. It'll actually be slightly funnier if they do it while we repeatedly explain to them what the problems are.

Salvos Rhoska wrote:
Yes.
And?
Whats the problem with that?
Nothing, but then you have to ask, if this new system still means that large coalitions can bully people out of space with brute force, what's the point? They may as well have just made lowsec better instead.

Salvos Rhoska wrote:
A) Its not punishing people for playing as they want, its simply restricting the means of larger powers to bring fullmforce to bear on smaller aggressors, so as to enable feasible aggression You want conflict, the only way that will happen is by incentivising smaller powers to aggress. The only way to do that is by systemically/mechanically impairing larger forces fo bring their full force to bear.

Im perplexed, Lucas.

Are you really just a mouthpiece for a political position assigned and designed to forestall change, or do you really want a solution (and are prepared to make compromise) inorder for that change to happen?
Sure it is, since there's no way except though punishing an alliance for being too big that you could stop them bringing a bigger force.

And no, I'm all for change, I was even for these sov changes, but we raised all of these current problems months ago and still they release the system overly focussed on allowing trolls, far too boring to want to engage in and without a meaningful way of promoting conflict as the optimal choice.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#657 - 2015-08-10 16:06:40 UTC
Lucas Kell wrote:
To be honest, I pay with PLEX and I don't even remotely care about the continued existence of this game.

This doesn't mean CCP get any less money. It simply means they don't get your money, which, if you really think about it, means they're less obligated to make you happy.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Salvos Rhoska
#658 - 2015-08-10 16:15:26 UTC
1) "Except what you guys are suggesting is that we give up what we have (less reward) to travel into enemy territory and attack their sov (more effort & risk)"

No. Quite the opposite.

We are suggesting that becomes more feasible for smaller entity incursors into YOUR space.

2) "Not really, since they received very little out of it. Had they cooperated with us they'd have achieved a lot more.

False.

A) They achieved conflict, which apparently the greatest power in the universe is incapable of achieving for itself, instead preferring to have outlying entities bend a knee. They gave you exactly what you wanted, the coalitioned, made conflict, and got destroyed, wherafter you insult them for even having attempted it. Amazing hubris and arrogamce.

B) Again, the hypocrisy concretely demonstrated here. You claim you want conflict, but happily disparage those who provide it for not having kissed your ring instead. Your entire mentality is "join us or else", yet you cry for more conflict.

As I outlined, unless the means for competition are improved for a smaller entity, you will not get the conflict you crave.

3) " To be honest, I pay with PLEX and I don't even remotely care about the continued existence of this game. It's fun to play, but if CCP want to ignore common sense and drive the game into the ground, it's no skin off my nose. It'll actually be slightly funnier if they do it while we repeatedly explain to them what the problems are."

Its you running the game into the beach, by stonewalling necessary changes.

You want conflict, but resist every attempt to include that by empowering smaller entitites whom are exactly the population that would provide it. Mechanics based dispersal of force and asymmetric aggression is key to breaking the enormous superiority of the powers that be.

Its amazing how resolute you are against recognizing this simple reality.
Your own arguments, ideals and lobbying are exactly what is resulting in stagnation and the death of your own enjoyment.
It is the pinnacle of hubris and typical of an empire drunk with its own arrogance and power, blind to its own involvement in perpetuating its own downfall.

4) "Nothing, but then you have to ask, if this new system still means that large coalitions can bully people out of space with brute force, what's the point? They may as well have just made lowsec better instead."

Fair argument, but misdirection. LS has issues, but thats a thread full of complexity entirelybof its own.
This new system does not empower large coalitions to bully people out of space anymore than the previous.
All its done (lamentably) is made it possible to doorbell and annoy. But this is only the groundwork. The entirety of the impetus of change is not here yet, but is quite clearly delineated by the goal points in the dev blog.

5) "Sure it is, since there's no way except though punishing an alliance for being too big that you could stop them bringing a bigger force."

I think you nailed it right on the head here, but my take towards what this entails, and solutions, is different than yours.

I tried to articulate this earlier, but its a unconventional way of looking at it and takes a bit of explaining.
Ill try again along a different tack.

-What is the primary problem of large alliances?
Lack of conflict.
Paradoxically a large alliance does not need or want conflict, but some of its player constituents in the game, do.
Against overbearing force, as I explained earlier, cooperation and compliance is favorable to conflict.
Against equal or comparable force, cooperation and non-aggression are conducive to domestic growth and development.
Peace is extremely profitable in EVE. (Something to think about right there..)
A large alliance inherently has the means to enforce/offer cooperation, compliance and non-aggression.
Just the threat of (real and existing) force is sufficient to enact this policy.
But cooperation/compliance/non-aggression is boring for the combat oriented pilots within that alliance.
By enacting cooperation/compliance/non-aggression policies, you are pissing off your own combat constituency by denying them targets. CCP is not doing that (although the may be giving you, as alliance leaders, equitable cause to do so), you are.

-What is the primary problem of smaller entities?
Lack of opportunity to feasibly engage.
Against overbearing force, they run the risk of destruction first in the invasion attempt, and even if that succeeds, therafter commensurately when the large alliance pulls its **** together and lands ontop of their aquisition with righteous vengeance.
This is real risk.
This is when you didnt just **** off a bee hive to get its honey, this is when you pissed off the entire Republic of Bears by eating their porridge, sleeping in their beds and shitting on their carpet.
This side, ironically, is where the disgruntled and bored combat pilots from said large alliances above would get their full jollies and more in spades, rather than being blueballed by their own goddam leadership setting everyone around them to blue and complaining its CCPs fault.
These guys are who bring the conflict.
In order to do so, THEY need the incentive to choose conflict over cooperation.

-------------------
Akballah Kassan
Flames Of Chaos
Great Wildlands Conservation Society
#659 - 2015-08-10 16:15:54 UTC  |  Edited by: Akballah Kassan
After several weeks of playing around with fozziesov the only changes I honestly think needed are -

Entosis on cruiser or bigger hull and entosis burns out if you leave the area without completing a cycle.

10 nodes spawned throughout a constellation to contest if system becomes vulnerable. A new one spawns to replace any captured node.

System status reset after a certain time if attackers don't complete the job. (say 48 hours)

That is it TBH.

The mechanics haven't really been tested beyond 'trolling' so far and I think the principle behind them is sound enough.
Sonya Corvinus
Grant Village
#660 - 2015-08-10 16:19:42 UTC
Lucas Kell wrote:
It's not going to happen. We're happy to sit here making isk hand over fist while the game hemorrhages subs. It's not up to us to fix **** mechanics and if CCP decide to ignore the majority stating that these mechanics suck (unlikely) that's not our problem. I'm not going to choose to play in a way I don't like just because CCP can't figure out how to drive conflict.


I'm not sure why you would think that. I quit null because of how boring it is, ISK be damned.

If you're putting making ISK over having fun and actually enjoying the game, you're wasting your time in EVE, and you're the exact problem with the game ATM.

Stop blaming CCP for you causing stagnation and a lack of content.