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Share your experiences with Fozziesov!

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Author
Lucas Kell
Solitude Trading
S.N.O.T.
#621 - 2015-08-10 09:50:16 UTC
Salvos Rhoska wrote:
My reading of the dev blog gives the strong impression of the direction CCP is taking through the stated numbered goals, and that this is just laying the groundwork for those.
My reading of the dev blog gives me the strong impression that they don't understand what players want from the game, which is why they replaced shooting with mining and it's all gone wrong.

Salvos Rhoska wrote:
If you want fights, form up, head out and commit.
We want to achieve the best we can with whatever system is in place, and ideally we'd like that to require conflict. Since it doesn't require conflict and actually benefits us more from avoidance of the same, we have no reason to form up. Sometimes I wonder if CCPs goal is for us to all be blue.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Salvos Rhoska
#622 - 2015-08-10 09:54:20 UTC
Lucas Kell wrote:
Besides, with the jump changes a deployment means we have to leave our space with a skeleton defense and can't drop back so easily in an emergency, so the best option is simply not to deploy.


A fair and true enough assesment.
But that is the new status quo.

The risk of deployment and aggressive action is commensurate with your own system defences being more vulnerable.

If you choose that it is more expedient to not deploy for this reason, then that is your choice.
Its a choice, and a risk, everyone has to make for themselves.

You can bring a horse to water, but you cant make it drink.
Doesnt mean there is anything wrong with the water, just means you have a very stubborn horse or its not thirsty enough yet.
Lucas Kell
Solitude Trading
S.N.O.T.
#623 - 2015-08-10 09:55:19 UTC
Antylus Tyrell wrote:
Lucas you do realize that every post made here by "Lucas Kell" is not actually a bunch of different people named lucas kell supporting your case. Its just one guy, you....

Stop wasting ccps time and get out there and defend your space. You could have repaired several nodes in the time you have taken here to make the same "its boring" post over and over.
There's plenty of people here, in other thread and in other places on the net stating the exact same thing, that nobody wants to mine structures. It's not my fault that you're so infatuated with me that you attribute every post as mine.

And we are defending our space, genius. At no point have I stated "the problem with this system is that firing sensor damps is just too damn hard!". It's ludicrously easy for us to hold our space and spend even more time generating isk. The problem with that is that it causes stagnation on a greater scale than it used to.

Sometimes when I read posts from people like you I wonder if your end goal is to kill off EVE altogether.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

d0cTeR9
Caldari Provisions
Caldari State
#624 - 2015-08-10 09:57:23 UTC
Salvos Rhoska wrote:
Lucas Kell wrote:
Besides, with the jump changes a deployment means we have to leave our space with a skeleton defense and can't drop back so easily in an emergency, so the best option is simply not to deploy.


A fair and true enough assesment.
But that is the new status quo.

The risk of deployment and aggressive action is commensurate with your own system defences being more vulnerable.

If you choose that it is more expedient to not deploy for this reason, then that is your choice.
Its a choice, and a risk, everyone has to make for themselves.

You can bring a horse to water, but you cant make it drink.
Doesnt mean there is anything wrong with the water, just means you have a very stubborn horse or its not thirsty enough yet.


Risk everything simply because you are heading out for content = not worth it.

So everyone's staying put and defensing up.


Except a few non-sov holders trolling around.

Been around since the beginning.

Lucas Kell
Solitude Trading
S.N.O.T.
#625 - 2015-08-10 09:58:51 UTC
Salvos Rhoska wrote:
Lucas Kell wrote:
Besides, with the jump changes a deployment means we have to leave our space with a skeleton defense and can't drop back so easily in an emergency, so the best option is simply not to deploy.
A fair and true enough assesment.
But that is the new status quo.

The risk of deployment and aggressive action is commensurate with your own system defences being more vulnerable.

If you choose that it is more expedient to not deploy for this reason, then that is your choice.
Its a choice, and a risk, everyone has to make for themselves.

You can bring a horse to water, but you cant make it drink.
Doesnt mean there is anything wrong with the water, just means you have a very stubborn horse or its not thirsty enough yet.
And if this were related to hydrating a horse, then you'd have a point. Games however can be made to require conflict. Seems like CCP have decided that conflict is bad though and thought "lets make taking sov require no conflict and make staying in your own space and just defending that far more appealing than aggressing anyone else".

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Salvos Rhoska
#626 - 2015-08-10 10:00:27 UTC
Lucas Kell wrote:
We want to achieve the best we can with whatever system is in place, and ideally we'd like that to require conflict. Since it doesn't require conflict and actually benefits us more from avoidance of the same, we have no reason to form up. Sometimes I wonder if CCPs goal is for us to all be blue.


Ypur perception is that the best to do in this system is stay in your own systems answering doorbells.
Fair enough, thats your choice.

Conflict requires committal of force, and if you are not willing to commit your forces to aggressive action for fear of leaving other systems vulnerable, thats a choice everyone has to make same as you.

Only your own risk aversion and threshold is stopping you from heading out and kicking doors in (instead of doorbelling).
Its your choice.

Sometimes I wonder if YOUR goal is for everyone to go blue, and that is fairly demonstrably exactly what you have been doing for quite sometime.

Ypu can blame and criticise CCP for design choices, but what you do with them, is on your own recognisance and responsibility.
Yang Aurilen
State War Academy
Caldari State
#627 - 2015-08-10 10:00:39 UTC
afkalt wrote:
People keep saying it doesn't bring fights.

So I have a question: Is anyone with weight to throw around actually running a campaign to contest a middleweight (or above) alliances Sov?

What I see are a lot of people running about basically poking the fence with sticks/ringing the doorbell and running away, I'm not aware of anyone parking tanks on the lawn and laying siege to an area on a serious level. I may be wrong, which is why I am asking.


The saying "art imitates life" and "the pen is mightier than the sword" is the current meta of EVE. When you're at the top you might as well be friends with the other top guys so you guys can roll in the ISK fountain while stomping on any newcomer that wants in on the party. That way you are assured you have continued dominance since the other entities that can actually screw you over are your friends and not some upstart new guy you barely know.

Post with your NPC alt main and not your main main alt!

Alavaria Fera
GoonWaffe
#628 - 2015-08-10 10:00:50 UTC
Lucas Kell wrote:
Sometimes when I read posts from people like you I wonder if your end goal is to kill off EVE altogether.

Just nullsec.

Maybe just us.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#629 - 2015-08-10 10:02:27 UTC  |  Edited by: Alavaria Fera
Salvos Rhoska wrote:
Only your own risk aversion and threshold is stopping you from heading out and kicking doors in (instead of doorbelling).
Its your choice.

Doorbelling is how you kick doors in

Sov lasers work in a certain way and using bigger ships or more sov lasers on something won't change that

Salvos Rhoska wrote:
Sometimes I wonder if YOUR goal is for everyone to go blue, and that is fairly demonstrably exactly what you have been doing for quite sometime.

Some people are better farmed for content, you know this~

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

d0cTeR9
Caldari Provisions
Caldari State
#630 - 2015-08-10 10:05:19 UTC  |  Edited by: d0cTeR9
Salvos Rhoska wrote:
Lucas Kell wrote:
We want to achieve the best we can with whatever system is in place, and ideally we'd like that to require conflict. Since it doesn't require conflict and actually benefits us more from avoidance of the same, we have no reason to form up. Sometimes I wonder if CCPs goal is for us to all be blue.


Ypur perception is that the best to do in this system is stay in your own systems answering doorbells.
Fair enough, thats your choice.

Conflict requires committal of force, and if you are not willing to commit your forces to aggressive action for fear of leaving other systems vulnerable, thats a choice everyone has to make same as you.

Only your own risk aversion and threshold is stopping you from heading out and kicking doors in (instead of doorbelling).
Its your choice.

Sometimes I wonder if YOUR goal is for everyone to go blue, and that is fairly demonstrably exactly what you have been doing for quite sometime.

Ypu can blame and criticise CCP for design choices, but what you do with them, is on your own recognisance and responsibility.


Id read up on SMA, Goon, TNT, etc past history before putting a huge (and wrong) blanket claims like you are currently doing. Your ignorance of null sec is painful to watch and shows a 'grr goons' mentality that usually come from ignorant people that just join the forum-bandwagon.

There's been a lot of fighting in the past (no, blues don't go invading blues... why should they?), and going for fights but with fozzie sov everyone's busy trying to catch that troll-ceptor entosis gang (or the t2 250km entosis cerberus gangs).

At least before, we had pew pew sov laser bashing now you don't even have that.

So 'you' want more content, CCP delivered it to you guys since you were incapable of doing anything before with 'lets take away the mobility of alliances big toys' and now 'lets keep them busy from entosis troll gangs'. It's now the hardest to go out for big fights and be efficient (from the large alliance sov holder point of view) and you guys still complain.

Maybe ask CCP to just hand over sov to all the whiners. Lets see how they hold up.

P.S: I hear fountain and providence has space Lol

Been around since the beginning.

Lucas Kell
Solitude Trading
S.N.O.T.
#631 - 2015-08-10 10:20:42 UTC
Salvos Rhoska wrote:
Conflict requires committal of force
With this particular part, I agree entirely, which is why to aggress sov it should require commitment.

Salvos Rhoska wrote:
Only your own risk aversion and threshold is stopping you from heading out and kicking doors in (instead of doorbelling).
Why would we take more risks and commit our forces while we can be attacked by people requiring no commitment and can be better off simply defending against them.

It's not risk aversion, It's common sense. It's why a highsec freighter will freighter though all highsec systems rather than opt for a slightly longer route which detours through lowsec. It makes no sense to do it the other way.

Salvos Rhoska wrote:
Sometimes I wonder if YOUR goal is for everyone to go blue, and that is fairly demonstrably exactly what you have been doing for quite sometime.
I'd love to see people fighting a bit more and having less non-aggression pacts and the like. The problem is there's no benefit for doing so.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#632 - 2015-08-10 10:22:35 UTC
Alavaria Fera wrote:
Lucas Kell wrote:
Sometimes when I read posts from people like you I wonder if your end goal is to kill off EVE altogether.
Just nullsec.

Maybe just us.
Same thing isn't it? Sometimes I make up 0.11% of the logged in server population on my own, and not right after downtime. I'm pretty sure if they got what they wanted and we all left EVE that CCP would run out of budget to keep it going.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Salvos Rhoska
#633 - 2015-08-10 10:23:39 UTC
CCPs goals in the dev thread are quite clear on the direction they are taking, and are a turning point in terms of what they are and how they aim to achieve those compared to before.

Youndont have to like them or agree with them, but you do have to adapt (which you are).

By all means, give feedback and opinions.

But this ship has clearly charted a new destination and route to get there which is very different to what many players are used to thinking of EVE as. Especially key is the route away from enormous fleet battles and fragmenting sov control mechanics to include non-combat action and disperse conflict over many systems.

As has been stated and corroborated throughout this thread, if you want fights, you must commit.
That is the same as ever.
If you think its more expedient and safe to not do so, then dont.

This is the early iteration of a paradigm shift for EVE sov mechanics. Its just the imperfect and plain foundation upon which to build the rest. Changes and fine tuning will come, but the shape of the house being built is already clear from the dev blog goal blueprints. Try not to lose sight of the larger picture, and refusing to acknowledge the shape of this future will just lead to dissappointment becsuse it does not fit your personal expectations and preferences.
Lucas Kell
Solitude Trading
S.N.O.T.
#634 - 2015-08-10 10:29:31 UTC
I'm now 100% certain you have no idea what you are talking about. Even with the new system the only way to take sov from a large entity is through an enormous battle. The only difference is you can now poke sov with a stick and run away. They replaced structure grinding with structure mining and in the process forgot that sov is an alliance level activity, not a solo player activity, that's all. CCP are remaining pretty quiet on it, I imagine because they're trying to figure out who to fire.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

afkalt
Republic Military School
Minmatar Republic
#635 - 2015-08-10 10:42:40 UTC
Lucas Kell wrote:
Even with the new system the only way to take sov from a large entity is through an enormous battle.


Lucas Kell wrote:
They replaced structure grinding with structure mining and in the process forgot that sov is an alliance level activity, not a solo player activity


You realise these are oxymoronic, right?
Akballah Kassan
Flames Of Chaos
Great Wildlands Conservation Society
#636 - 2015-08-10 10:52:04 UTC  |  Edited by: Akballah Kassan
Lucas Kell wrote:
I'm now 100% certain you have no idea what you are talking about. Even with the new system the only way to take sov from a large entity is through an enormous battle.


So how do you explain MOA taking two unused systems from TNT with 20-25 man dessy fleets?

BTW we had another skirmish dance in TNT space yesterday. We started out with our usual entosis/corm support. CFC formed a small Cerberus fleet with Logi to fight us. We ran back and reshipped to Ishtar's with Logi and a 20 minute skirmish ensued with a few losses but Logi on both sides keeping most ships alive.

Then CFC jump in 15 Supers and the conflict ends. I've no complints about that tbh but I find it amusing that TNT can't seem to take us on without Coalition level support.
Salvos Rhoska
#637 - 2015-08-10 10:54:21 UTC  |  Edited by: Salvos Rhoska
Lucas Kell wrote:
As above


1)Initiating aggression on sov does not require much aggression, true. However maintaining that aggression is commensurate to the defence fielded by the defender. From a design perspective this is expedient, and also coincides with the jump fatigue as both aggressor and defender must be careful how much they commit so as to not make themselves vulnerable at the point of invasion as well as in other systems.

2) "Why would we take more risks and commit our forces while we can be attacked by people requiring no commitment and can be better off simply defending against them."
This is a question your aggressors also have to ask themselves. As in 1), the more they commit to the aggression, the more vulnerable they are elsewhere, and furthermore they must commit sufficiently to overcome your commital to defence. Yes, its more expedient and safe to NOT aggress in light of this. This is a result primarily of player behaviour, however, and not of game mechanics. If you want a system, aggress and commit. If you are complacent and happy with what you have, dont.

As to the HS freighter example, it does make sense to pass through LS if you do your research, choose your moment, build/skill sufficiently, support the action with pilots, and benefit from the time saved. Risk is higher, but that is guaged against your personal benefit from the reward. Its not game mechanics that prevent you doing so, its your own choice.

3) Cooperation vs Conflict is an age old question, extremely complicated and very interesting in EVEs virtual environment.
Generally cooperation is preferable when faced against an insurmountable force, or which otherwise is too costly to engage, and in the absence of overriding moral obligations or resource requirements that make co-existance unacceptable. In terms of game mechanics, restricting the amount of superiority a more powerful entity can commit to one (and preferably more) conflict points alleviates the first condition for co-operation as above, against an insurmountable force. It also strategically creates opportunities for equivalent powers to play the field for advantage at times of weakness in the opposition by engaging on multiple fronts without being overly concerned the defense will field overwhelming force at any given conflict point, especially in more remote areas.

Cooperation can be de-incentivized by offering more opportunity through mechanics for underdogs to take from bloated super powers. If such mechanics/opportunity exist, they have an option rather bending a knee and signing a rental contract. Historically what broke feudalism, was the Black Plague, and nobility being forced to subsequently grant more autonomy due to sparcity of population... Hopefully that is not in the future of EVE...

From my own wargaming background, Id like to see EVE sov systems in meta work more as wide campaigns of multiple engagements, feints and force dispersal.Jump fatigue works towards this. Unfortunately for EVE, there are few environmental/terrain considerations of note, mostly just the hard roadmap of gates. So this dispersal needs to be affected by other mechanics. Downside,no longer large battles except under very specific circumstances (which tbh has always been the case anyways), upside, the challenge also for more established powers to train/field/recruit a more flexible command structure and deployment base of FCs and pilots to respond to local threats with sufficient force and organisation. Also for smaller entities at periphery to, at comparative risk, engage locally (preferably in coalition with others) without having to unduly fear the arrival of a massive and unstoppable superiority.
Akballah Kassan
Flames Of Chaos
Great Wildlands Conservation Society
#638 - 2015-08-10 11:03:36 UTC  |  Edited by: Akballah Kassan
Lucas Kell wrote:
Clearly the community does agree with me.


50% of all anti Fozziesov posts seem to be from you alone. Take your squealing away and I'd say more people are in favour then against.
Antylus Tyrell
The Scope
Gallente Federation
#639 - 2015-08-10 11:07:59 UTC  |  Edited by: Antylus Tyrell
I love the arguement that now sov warfare is as boring as mining. Now you sit there and fire your entosis link for a long boring hour, whereas before you sat there and fired your torpedoes at a structure for a long "exciting" hour. Pray tell me how it is so very different? The only difference is that now smaller powers can compete for sov.

All you people from the CFC, your issue is not with ccp or fozziesov, it is with your own moronic leadership that failed to adapt to the changing situation. I mean your leadership is so delusional that they are still trying to revive the rental system in Pure Blind of all places.

I really hope you dont do the smart thing and adapt though, this thread full of your tears has been very entertaining and I am sure there are many more to come.
.
Lucas Kell
Solitude Trading
S.N.O.T.
#640 - 2015-08-10 11:11:39 UTC
afkalt wrote:
Lucas Kell wrote:
Even with the new system the only way to take sov from a large entity is through an enormous battle.
Lucas Kell wrote:
They replaced structure grinding with structure mining and in the process forgot that sov is an alliance level activity, not a solo player activity
You realise these are oxymoronic, right?
Only if you're a moron.

To actually take sov from a big entity, the big entity will defend their space and thus a big battle will be had. Regardless of what system is in place, if a fight will take place between the opposing sides, the larger side will escalate it to the size they need to ensure victory.

To contest sov however requires one person in a frigate. Previously it required a bunch of high DPS ships to shoot at a structure to set it's timer, which indicated that the attacker wanted to fight for the space. Now it's a solo activity requiring no serious commitment. They won't be able to take the sov because they aren't big enough to fight for it, but they can attempt to contest it over and over again requiring a response each and every time.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.