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Share your experiences with Fozziesov!

First post First post
Author
Frostys Virpio
State War Academy
Caldari State
#441 - 2015-08-06 20:19:40 UTC
Let's put discussion forward now and throw in a stupid idea.

What if we made T1 link only work on abandoned SOV but require the T2 link for other systems. Taking defenseless SOV is still just as easy but anything occupied require a minimum commitement.

Alavaria Fera
GoonWaffe
#442 - 2015-08-06 20:24:55 UTC
I could retort, but blue lists...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Salvos Rhoska
#443 - 2015-08-06 20:30:53 UTC  |  Edited by: Salvos Rhoska
Lucas Kell wrote:
Salvos Rhoska wrote:
I for one, and still hoping for someone to post itemized and numbered list of suggestions, especially as supported by experience with sov change.
There's some easy starts for this:
1. Entosis links should only be able to be fitted by cruisers+
2. Full defense index should require multiple simultaneous links to get started (2 or 3)
3. Moving outside of the range of the entosis link while it is running should burn it out (like overheating) with a repair cost of roughly half the cost of the link.


Alrighty. Well done!

Now could you elaborate on each point as to specifically why you suggest it?
Include amusing experience anecdotes if possible, as per OP.

Frostys Virpio wrote:
Let's put discussion forward now and throw in a stupid idea.

What if we made T1 link only work on abandoned SOV but require the T2 link for other systems. Taking defenseless SOV is still just as easy but anything occupied require a minimum commitement.



Mmm..

But inversly occupied sov also has people in it with which to respond (or communicate to others) to neutralize it.
Doesnt really make sense to raise the threshold on a system that should anyways be capable of defending itself.
Lucas Kell
Solitude Trading
S.N.O.T.
#444 - 2015-08-06 20:36:32 UTC
Salvos Rhoska wrote:
Lucas Kell wrote:
Salvos Rhoska wrote:
I for one, and still hoping for someone to post itemized and numbered list of suggestions, especially as supported by experience with sov change.
There's some easy starts for this:
1. Entosis links should only be able to be fitted by cruisers+
2. Full defense index should require multiple simultaneous links to get started (2 or 3)
3. Moving outside of the range of the entosis link while it is running should burn it out (like overheating) with a repair cost of roughly half the cost of the link.


Alrighty. Well done!

Now could you elaborate on each point as to specifically why you suggest it?
Include amusing experience anecdotes if possible, as per OP.
1. Trollceptros stop existing. While people can easily contest so they risk losing their ship far more than they currently do. This encourages people to want to take sov when they choose to attack it.
2. This give an improved benefit to people's heavily used systems and it further increase the bar for entry. A single player arriving doesn't require immediate response but can be used to begin staging.
3. This reduces the amount of troll pilots with the whack-a-mole tactics we currently see, where they want to get defenders out but run away. This means that it not only costs but requires you to go and repair before repeating the process without waiting out the timer.

That's about the best you're getting because they're pretty self explanatory and to be quite honest irrelevant since CCP will do what CCP wants to do.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Panthe3 Black
Aliastra
Gallente Federation
#445 - 2015-08-06 20:37:03 UTC
It's FW without LP
Kit Bradovich
Defying Vision
#446 - 2015-08-06 20:48:50 UTC
Akballah Kassan wrote:
Lucas Kell wrote:


]LOL, mate, you know how it is because you're being told to do it. You show up in an interceptor, then run away when someone show up. You just over a system and repeat. With a whole bunch of people doing just that, the mechanic is boring as sin. You know this and you support this, because your feelings of "grr goons" are more important to you than whether or not CCP put in crappy mechanics and wreck part of the game.

As for free ride, we already have a free ride. The mechanic is boring, but it's cheap to fight back. Far cheaper than it used to be.


Nobody tells us to do anything. There are no CTA's in my alliance.

As for me or my fellow alliance members 'showing up in an interceptor' we almost always have a cruiser as our entosis ship with frig and dessy support.

We entosis stuff in the hope you will bring a fleet to fight us. Goons never disappoint on that front but because your whole tactic is blob warfare you bring 2-3 fleets (harpys, ferox and cerb fleets normally with numbers of 120-160 usually) to take us on. Obviously we can't take that on with a 20-25 man gang so we usually blueball and try and pick off stragglers when you leave - typical asymetrical tactics.

Now if Goons really wanted a fight they would bring a roughly equal force to fight (you always have the big guns to call in later if things aren't going according to plan) but you NEVER do, so obviously your not really looking for a 'fight' just a massacre and complain when we won't play willing victims.


Well goonswarm fits their mascot (Bee) Lol because bees by themselves are only an annoyance until you squash it :-) but when bees swarm they are dangerous. Point being they know they are only dangerous in large overwhelming fleets ! By themselves they are another -hit against the Kb (squashed) bug :-)
Snowmann
Arrow Industries
#447 - 2015-08-06 20:59:42 UTC
Lucas Kell wrote:
Salvos Rhoska wrote:
Lucas Kell wrote:
Salvos Rhoska wrote:
I for one, and still hoping for someone to post itemized and numbered list of suggestions, especially as supported by experience with sov change.
There's some easy starts for this:
1. Entosis links should only be able to be fitted by cruisers+
2. Full defense index should require multiple simultaneous links to get started (2 or 3)
3. Moving outside of the range of the entosis link while it is running should burn it out (like overheating) with a repair cost of roughly half the cost of the link.


Alrighty. Well done!

Now could you elaborate on each point as to specifically why you suggest it?
Include amusing experience anecdotes if possible, as per OP.
1. Trollceptros stop existing. While people can easily contest so they risk losing their ship far more than they currently do. This encourages people to want to take sov when they choose to attack it.
2. This give an improved benefit to people's heavily used systems and it further increase the bar for entry. A single player arriving doesn't require immediate response but can be used to begin staging.
3. This reduces the amount of troll pilots with the whack-a-mole tactics we currently see, where they want to get defenders out but run away. This means that it not only costs but requires you to go and repair before repeating the process without waiting out the timer.

That's about the best you're getting because they're pretty self explanatory and to be quite honest irrelevant since CCP will do what CCP wants to do.



I don't agree with the premise that someone should desire to take Sov in order to be able to disrupt someone else's Sov.

The multiple simultaneous entosis links is interesting, if it is tied to defense index. Maybe high active systems require multiple, but lowest defense index systems only require one entosis links.

I don't agree with the burning out of the links when someone decides to dis-engage. Smells too much like entry barrier to me.


If your alliance is active in a given system, it shouldn't be too hard to shoo away the pesky annoyances.
Requiring more active links in a higher defensive index is intriguing.

But anyone should be able to easily challenge Sov in a low activity system, even if their goal is only to disrupt it.

Kiandoshia
Pator Tech School
Minmatar Republic
#448 - 2015-08-06 20:59:50 UTC
Salvos Rhoska wrote:
Lucas Kell wrote:
Salvos Rhoska wrote:
I for one, and still hoping for someone to post itemized and numbered list of suggestions, especially as supported by experience with sov change.
There's some easy starts for this:
1. Entosis links should only be able to be fitted by cruisers+
2. Full defense index should require multiple simultaneous links to get started (2 or 3)
3. Moving outside of the range of the entosis link while it is running should burn it out (like overheating) with a repair cost of roughly half the cost of the link.


Alrighty. Well done!

Now could you elaborate on each point as to specifically why you suggest it?
Include amusing experience anecdotes if possible, as per OP.


I'll give it a try.

1) Trollceptors are bad. There are a bunch of reasons why but perhaps the most 'visible' reason is that they can avoid any actual confrontation, anytime, anywhere and still be as effective at the sov game as any other ship, which I guess is alright because CCP said they didn't want limitations but the boring truth is that we (the players) need limitations, otherwise we'll be bored shitless by the 'most effective' methods that us silly human beings always revert to using.
We need you to dictate us a meta, not let us come up with one =p

Anecdotal evidence? I was in a trollceptor fleet to go and sovlaser a bunch of buildings 3 regions away purely to **** off the people there. We ran a trollceptor fleet to defend out stuff, purley to **** off the other guys.
What am I getting at here? We're flying a ship that's good at pissing people off because pissing people off is a good way to win a war. It's an efficient way. It's what humans do!
See? We need you to tell us how to do it. We need you to figure out how to have fun for us because we wont do it on our own.

Solution? Limitations, yes, I know, bad word, but if you want to force us to have fun, you need to do it.

2) Defense indexes are a bit meh at the moment. They are numbers that increase the amount of time it takes for an attacker to capture stuff. Good enough, I guess. It certainly provides an advantage but contrary to the amount of mind numbingly boring activities you have to submit yourself to in order to get any of this... You get the idea.
Defense indexes are high in places that get a lot of traffic, that was the intention and that is working and maybe we are at fault for trying to hold on to our colours on the map.

Anecdotal evidence? I went ratting for a while. It was terrible. I was going to mine as well but luckily, someone blew up my ship before I got there.

Solution? Dare I say, bonuses to ship's parameters? More speed, better resists, that kind of thing =x It would do something for the next point on my list as well but it also has a chance to be abused and be very overpowered.

3) A reason to actually have sov.

Right now, the only people who supposedly have fun with fozziesov (Sorry, Aegis Sov) are those who do not really want any sov for themselves. If sov were a thing that meant anything beyond colours on Verite's influence map, maybe it would give more of an incentive to go for sov, try to hold sov and actually put some effort behind attacking it, defending it and you get the idea.

Alternatively... screw it all! Yes, make quality of space dynamic. Make asteroid belts disappear, make rats move away if a system/constellation/region is farmed to Narnja and back. That would force people to move around if they want to keep doing what they're doing. This is probably too much like a new sov system altogether and would require a lot of tweaks and changes to the rest of Eve to prevent everyone from just going to space that does not change. Also, this may be too much of a wormholer approach to the empire building that sov seems to be supposed to be.

Quote:
Has your small alliance been able to capture space for the first time ever?

I have seen a little bit of it but on a large scale, there does not seem to be much of a difference. Maybe, once all current 0.0 players get bored enough to log in for sovgames in their current state, new and fresh alliances can come in! Maybe that is the change you need.. maybe you just need to ban everyone who is in an alliance with more than 500 people and then wait and see what happens.
Quote:
Are you playing World of Warships while AFK capping 800 command nodes?

Essentially. I really hated the Myogi when I got it but then I started liking it a lot before I got the Kongo and now I am absolutely in love with it!

There are too many quotes in this post, so I am going to continue without a quote.

Has your corporation or alliance's playstyle been radically altered by fozziesov?

As opposed to before Aegis Sov or 6 months ago? Compared to before the update, no, not really. Compared to 6 months ago, yes. We're not flying ships across half of 0.0 anymore to have big wars. You know, the unbearable 10% TiDi slideshow kind of situations that are hailed as the biggest online battles by all kinds of media that might not even have anything to do with video games.

Phew, done. I think this was the longest post I ever typed up, except for that one time where I tried to make a suggestion about a working bounty system with purchaseable killrights and hitmen and space assassinations and whaaa!
I hope it wasn't too much bullshit :3
Salvos Rhoska
#449 - 2015-08-06 21:01:54 UTC  |  Edited by: Salvos Rhoska
Lucas Kell wrote:
Salvos Rhoska wrote:
Lucas Kell wrote:
Salvos Rhoska wrote:
I for one, and still hoping for someone to post itemized and numbered list of suggestions, especially as supported by experience with sov change.
There's some easy starts for this:
1. Entosis links should only be able to be fitted by cruisers+
2. Full defense index should require multiple simultaneous links to get started (2 or 3)
3. Moving outside of the range of the entosis link while it is running should burn it out (like overheating) with a repair cost of roughly half the cost of the link.


Alrighty. Well done!

Now could you elaborate on each point as to specifically why you suggest it?
Include amusing experience anecdotes if possible, as per OP.
1. Trollceptros stop existing. While people can easily contest so they risk losing their ship far more than they currently do. This encourages people to want to take sov when they choose to attack it.
2. This give an improved benefit to people's heavily used systems and it further increase the bar for entry. A single player arriving doesn't require immediate response but can be used to begin staging.
3. This reduces the amount of troll pilots with the whack-a-mole tactics we currently see, where they want to get defenders out but run away. This means that it not only costs but requires you to go and repair before repeating the process without waiting out the timer.

That's about the best you're getting because they're pretty self explanatory and to be quite honest irrelevant since CCP will do what CCP wants to do.

Well done, Lucas. That may not mean much foom me, but its good for the discussion.

1) Yes, I see what you mean. But the cost difference is pretty insignificant. Especially, as per 2) they would bring other ship classes anyways in conjunction in a serious usurping attempt. The trollceptor, with its specific capabilities, is still up for dispute as whether intended for this mechanic, emergent gameplay, or unintended.

2) More heavily used sectors also direcly (and inversly to your argument) have already in them more population ready to respond or call for response, and are more key locations for defence of its owners. The onus, especially in a key sector, is even greater on the defender to immediately mobilize a defence. Im not sure its functional to require the aggressor to commit even more resourcesontop of the dealing with the pre-existing defence and subsequent reinforcement. The more valuable the system is, the more the defender has to invest against aggression, not the opposite way around.

3) Troll pilots are arguably part of the new meta. It forces reaction and dispersal of force which is valuable both to ascertain opponents disposition and numbers, as well as location. Again, the cost is not really an issue though I do think your idea it needs to be repaired, or I would like to think "re-calibrated" again for another deployment, has warrant to prevent completely riskless spamming.
Lucas Kell
Solitude Trading
S.N.O.T.
#450 - 2015-08-06 21:05:55 UTC
Snowmann wrote:
I don't agree with the premise that someone should desire to take Sov in order to be able to disrupt someone else's Sov.

The multiple simultaneous entosis links is interesting, if it is tied to defense index. Maybe high active systems require multiple, but lowest defense index systems only require one entosis links.

I don't agree with the burning out of the links when someone decides to dis-engage. Smells too much like entry barrier to me.


If your alliance is active in a given system, it shouldn't be too hard to shoo away the pesky annoyances.
Requiring more active links in a higher defensive index is intriguing.

But anyone should be able to easily challenge Sov in a low activity system, even if their goal is only to disrupt it.
The problem is that shooing away ships is counter to conflict. Any mechanic which pushes against conflict is going to be bad. People will naturally do the minimum they can with boring mechanics.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Frostys Virpio
State War Academy
Caldari State
#451 - 2015-08-06 21:13:50 UTC
Snowmann wrote:
Lucas Kell wrote:
Salvos Rhoska wrote:
Lucas Kell wrote:
Salvos Rhoska wrote:
I for one, and still hoping for someone to post itemized and numbered list of suggestions, especially as supported by experience with sov change.
There's some easy starts for this:
1. Entosis links should only be able to be fitted by cruisers+
2. Full defense index should require multiple simultaneous links to get started (2 or 3)
3. Moving outside of the range of the entosis link while it is running should burn it out (like overheating) with a repair cost of roughly half the cost of the link.


Alrighty. Well done!

Now could you elaborate on each point as to specifically why you suggest it?
Include amusing experience anecdotes if possible, as per OP.
1. Trollceptros stop existing. While people can easily contest so they risk losing their ship far more than they currently do. This encourages people to want to take sov when they choose to attack it.
2. This give an improved benefit to people's heavily used systems and it further increase the bar for entry. A single player arriving doesn't require immediate response but can be used to begin staging.
3. This reduces the amount of troll pilots with the whack-a-mole tactics we currently see, where they want to get defenders out but run away. This means that it not only costs but requires you to go and repair before repeating the process without waiting out the timer.

That's about the best you're getting because they're pretty self explanatory and to be quite honest irrelevant since CCP will do what CCP wants to do.



I don't agree with the premise that someone should desire to take Sov in order to be able to disrupt someone else's Sov.

The multiple simultaneous entosis links is interesting, if it is tied to defense index. Maybe high active systems require multiple, but lowest defense index systems only require one entosis links.

I don't agree with the burning out of the links when someone decides to dis-engage. Smells too much like entry barrier to me.


If your alliance is active in a given system, it shouldn't be too hard to shoo away the pesky annoyances.
Requiring more active links in a higher defensive index is intriguing.

But anyone should be able to easily challenge Sov in a low activity system, even if their goal is only to disrupt it.



If there is no barrier to entry, all you get is trolling because most people are too occupied with trolls to even think of making a meaningful attack on someone else. If I put in the effort to guard my gates, I should be able to either keep out your invasion force of force you to commit to an engagement before you get in. Right now, nobody will defend it's border because we can't catch the invading ship anyway. The defense of SOV is limited to answering the door at every ding dong ditch because we never know when it might not be a troll. No entity is currently trolling any imperium alliance for fights since they know we can form fleet at the drop of a hat that they will blueball because the large entity somehow formed a large fleet. If you are not knocking at the door for either a fight or to take the SOV, you are trolling and that is just plain stupid. Asking player to stand guard on structure is pants on head stupid. Asking them to respond to real attacks makes a lot of sense.

Burning out the mod is a penalty that make your link attempt meaningful. If you are not willing to stay in range for the whole timer, you should not knock on that door. Go entosis someone who's response fleet you can deal with.

The real issue with no barrier to entry at the end of the day is that it will be used by both side and create the worst existance for anyone in SOV null ever. You think small entity will benefit from this? The only one that will are the one just interested in trolling because the rest will get trolled all the time. Nobody will ever want to really hold SOV if they are not already big because their whole play time will be wasted on answering the door every time someone knocks and burn away. Failure to answer each knocks on the door will generate MORE doors to close after the timer of reinforcement end which mean even more stuff to deal with instead of using the space you just got and can't upgrade because you are busy running after trolls.

Many people probably think it's some Jesus feature because it annoy the current SOV holder. Just think of how much more of a PITA it will end up being for any newcomer to SOV when they get their first system and have an attack window much larger than 4 hours per day during which they HAVE to chase every trolls.
Lucas Kell
Solitude Trading
S.N.O.T.
#452 - 2015-08-06 21:14:37 UTC
Salvos Rhoska wrote:
1) Yes, I see what you mean. But the cost difference is pretty insignificant. Especially, as per 2) they would bring other ship classes anyways in conjunction in a serious usurping attempt. The trollceptor, with its specific capabilities, is still up for dispute as whether intended for this mechanic, emergent gameplay, or unintended.
True, but upsizing the ships is a good way of ensuring people want to fight rather than just sail off at several km/s the moment someone starts warping towards them. Additionally cruisers tend to be more willing to engage. I'd even suggest that a T2 variant of a cruiser have an additional high slot and bonuses and fitting reductions for the entosis link.

Salvos Rhoska wrote:
2) More heavily used sectors also direcly (and inversly to your argument) have already in them more population ready to respond or call for response, and are more key locations for defence of its owners. The onus, especially in a key sector, is even greater on the defender to immediately mobilize a defence. Im not sure its functional to require the aggressor to commit even more resourcesontop of the dealing with the pre-existing defence and subsequent reinforcement. The more valuable the system is, the more the defender has to invest against aggression, not the opposite way around.
They do, but there's to reason not to make sure that attackers need to bring more to be considered a threat. As it is now a single frigate needs just as rapid as response as a fleet.

Salvos Rhoska wrote:
3) Troll pilots are arguably part of the new meta. It forces reaction and dispersal of force which is valuable both to ascertain opponents disposition and numbers, as well as location. Again, the cost is not really an issue though I do think your idea it needs to be "repaired", or I would like to think "re-calibrated" again for another deployment, has warrant to prevent completely riskless spamming.
I doubt they are intended as they break the #1 goal of the new sov system, which is "As much as possible, ensure that the process of fighting over a star system is enjoyable and fascinating for all the players involved". Aside from that, burning out links gives a penalty for choosing to disengage prematurely.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Snowmann
Arrow Industries
#453 - 2015-08-06 21:35:22 UTC
Lucas Kell wrote:
Snowmann wrote:
I don't agree with the premise that someone should desire to take Sov in order to be able to disrupt someone else's Sov.

The multiple simultaneous entosis links is interesting, if it is tied to defense index. Maybe high active systems require multiple, but lowest defense index systems only require one entosis links.

I don't agree with the burning out of the links when someone decides to dis-engage. Smells too much like entry barrier to me.


If your alliance is active in a given system, it shouldn't be too hard to shoo away the pesky annoyances.
Requiring more active links in a higher defensive index is intriguing.

But anyone should be able to easily challenge Sov in a low activity system, even if their goal is only to disrupt it.
The problem is that shooing away ships is counter to conflict. Any mechanic which pushes against conflict is going to be bad. People will naturally do the minimum they can with boring mechanics.



I guess this is where we fundamentally differ.

I see the Trollcepters activity, and the defenders response, and the Trollceptors exiting without engaging as "conflict"
I don't think the existence of conflict needs any actual shots fired or ship destruction.

I've always enjoyed the pursuit more in things I've been involved in. The KB stats mean little to me. I'll sit cloaked in a low sec system for hrs to get that one perfect gank.

I can see your point in wanting to be able to trap your quarry, but I think the quarry should be able to get away, if he makes no mistakes.

I just think that some players are asking the Devs to artificially limit the spectrum of warfare in specifically Sov warfare, when they enjoy a very wide spectrum elsewhere in this game. That is a double standard and is totally self-serving.

I realize this may not apply to you specifically.

I fully expect the Devs will adjust Aegis Sov at some point, but I prefer they do it in a very limited fashion in order maintain the possibility of using the full spectrum of warfare against Sov, as we do elsewhere in the game.

I would be ok with them disabling prop mods and other things to maybe curtail some of the abilities of Inties, but I don't think they should limit which ships can Entosis Sov structures.

Anything they do should be for all ships that use the Entosis links, and I feel all ships that can fit them should be able to use them.



Jenn aSide
Worthless Carebears
The Initiative.
#454 - 2015-08-06 21:44:47 UTC
Panthe3 Black wrote:
It's FW without LP


Exactly, and I'm not just saying that because of your excellent choice of corp/alliance Big smile

The blind defenders of Fozzie simply refuse to understand what the dislike is about, they keep projecting, thinking it's about fear of losing imaginary space, or 'trollcetors'. As annoying as those are, they aren't the big deal.

The big deal is that the system is some low sec BS imposed on what is supposed to be "epic space opera" space. Its like taking the original Star Wars movies and removing all the capital ships and X-wings and Tie fighters and the Millennium Falcon and telling people "be happy, you still have Ewoks and snow speeders!". My pet name for this crappy system is "why did I leave lowsecSov".

Snowmann
Arrow Industries
#455 - 2015-08-06 21:56:29 UTC
Jenn aSide wrote:
Panthe3 Black wrote:
It's FW without LP


Exactly, and I'm not just saying that because of your excellent choice of corp/alliance Big smile

The blind defenders of Fozzie simply refuse to understand what the dislike is about, they keep projecting, thinking it's about fear of losing imaginary space, or 'trollcetors'. As annoying as those are, they aren't the big deal.

The big deal is that the system is some low sec BS imposed on what is supposed to be "epic space opera" space. Its like taking the original Star Wars movies and removing all the capital ships and X-wings and Tie fighters and the Millennium Falcon and telling people "be happy, you still have Ewoks and snow speeders!". My pet name for this crappy system is "why did I leave lowsecSov".




So, its really about the Supers not being the focus anymore?
I played this game before we had Supers and it was far better without them.

Motherships and Titans should have been unique single instance items in this game.

I realize its a bit late for that, but they were probably the worse addition to the game as it was handled, and Dominion Sov only made it so much worse.

They went from glass cannons to OP required HW that could be built in invulnerable systems which only enhanced their OPness.

I personally think they should just be deleted from the DB, I realize that wouldn't be fair to the so many who have worked hard or spent a lot of RL cash to get one.

Salvos Rhoska
#456 - 2015-08-06 22:09:31 UTC  |  Edited by: Salvos Rhoska
Jenn aSide wrote:


The blind defenders of Fozzie simply refuse to understand what the dislike is about, they keep projecting, thinking it's about fear of losing imaginary space, or 'trollcetors'. As annoying as those are, they aren't the big deal.



I wonder if discussion here is getting confused between what Sov ultimately should be, and discussion on just these recent changes. Know what I mean?

Lucas took the commendable plunge and came forward with three concise points, and also remarkably, explanations for each of them as he saw them, as to what he sees as wanting changed fromnthis last iteration going forward.

Could you perhaps take a few minutes and do the same?
Would again add structure and substance to the discussion, as specific to this last change as pertinent to this thread.

By all means, if you have ze Final Solution to all Sov issues, append that to it also.

Snowmann wrote:


I personally think




For contrast, your views also as an active participant would be welcome in what you see as good/bad about the changes, and where you would want to see those going from here. Could you try to compile an itemized and numbered list of those?
Akballah Kassan
Flames Of Chaos
Great Wildlands Conservation Society
#457 - 2015-08-06 22:15:42 UTC  |  Edited by: Akballah Kassan
So what things can Pro Fozzie vs No Fozzie sides agree upon?

1) More of an isk loss for attackers (and maybe defenders) who flee the field - we vary wildly on how much isk loss and how it should be lost but the principle is there I think.

2) Less node spawn. I think ten is a good number simply because (if I understand correctly) capturing a node increases your score by 5% from a 50/50 base. If that is the case a proper attack for sov capture can be completed by 10 entosis pilots with just one round of attacks if nobody shows up to defend.

3) The recapture of disputed sov should automatically go back to the former owner after a certain amount of time (2 days?) if nobody turns up to complete the job.

Would anybody argue against those changes in principle?
Gallowmere Rorschach
The Scope
Gallente Federation
#458 - 2015-08-06 22:16:06 UTC
Snowmann wrote:
Jenn aSide wrote:
Panthe3 Black wrote:
It's FW without LP


Exactly, and I'm not just saying that because of your excellent choice of corp/alliance Big smile

The blind defenders of Fozzie simply refuse to understand what the dislike is about, they keep projecting, thinking it's about fear of losing imaginary space, or 'trollcetors'. As annoying as those are, they aren't the big deal.

The big deal is that the system is some low sec BS imposed on what is supposed to be "epic space opera" space. Its like taking the original Star Wars movies and removing all the capital ships and X-wings and Tie fighters and the Millennium Falcon and telling people "be happy, you still have Ewoks and snow speeders!". My pet name for this crappy system is "why did I leave lowsecSov".




So, its really about the Supers not being the focus anymore?
I played this game before we had Supers and it was far better without them.

Motherships and Titans should have been unique single instance items in this game.

I realize its a bit late for that, but they were probably the worse addition to the game as it was handled, and Dominion Sov only made it so much worse.

They went from glass cannons to OP required HW that could be built in invulnerable systems which only enhanced their OPness.

I personally think they should just be deleted from the DB, I realize that wouldn't be fair to the so many who have worked hard or spent a lot of RL cash to get one.


Personally, I couldn't possibly care less if they removed them.
Just refund all of the minerals, BPO/research cost, and hull/fit specific SP.
I'd never need to buy another ratting carrier again.
Jenn aSide
Worthless Carebears
The Initiative.
#459 - 2015-08-06 22:20:47 UTC
Snowmann wrote:
Jenn aSide wrote:
Panthe3 Black wrote:
It's FW without LP


Exactly, and I'm not just saying that because of your excellent choice of corp/alliance Big smile

The blind defenders of Fozzie simply refuse to understand what the dislike is about, they keep projecting, thinking it's about fear of losing imaginary space, or 'trollcetors'. As annoying as those are, they aren't the big deal.

The big deal is that the system is some low sec BS imposed on what is supposed to be "epic space opera" space. Its like taking the original Star Wars movies and removing all the capital ships and X-wings and Tie fighters and the Millennium Falcon and telling people "be happy, you still have Ewoks and snow speeders!". My pet name for this crappy system is "why did I leave lowsecSov".




So, its really about the Supers not being the focus anymore?
I played this game before we had Supers and it was far better without them.

Motherships and Titans should have been unique single instance items in this game.

I realize its a bit late for that, but they were probably the worse addition to the game as it was handled, and Dominion Sov only made it so much worse.

They went from glass cannons to OP required HW that could be built in invulnerable systems which only enhanced their OPness.

I personally think they should just be deleted from the DB, I realize that wouldn't be fair to the so many who have worked hard or spent a lot of RL cash to get one.



I've have never and will never own a super or a titan.

Snowmann
Arrow Industries
#460 - 2015-08-06 22:28:44 UTC
Akballah Kassan wrote:
So what things can Pro Fozzie vs No Fozzie sides agree upon?

1) More of an isk loss for attackers (and maybe defenders) who flee the field - we vary wildly on how much isk loss and how it should be lost but the principle is there I think.

2) Less node spawn. I think ten is a good number simply because (if I understand correctly) capturing a node increases your score by 5% from a 50/50 base. If that is the case a proper attack for sov capture can be completed by 10 entosis pilots with just one round of attacks if nobody shows up to defend.

3) The recapture of disputed sov should automatically go back to the former owner after a certain amount of time (2 days?) if nobody turns up to complete the job.

Would anybody argue against those changes in principle?



I think those would be fair in principle.

for 1) I would prefer the low side in isk loss / investment required though, to keep barriers to entry lower.

for 2) Could this be tied to the Defensive Index in an inverse manner? Low activity spawns a lot, High activity spawns less?

for 3) this seems reasonable

in addition:

4) I like the idea of requiring more simultaneous active Entosis links to challenge Sov in a higher Defensive Index system.