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Share your experiences with Fozziesov!

First post First post
Author
Current Habit
The Scope
Gallente Federation
#21 - 2015-08-02 17:10:56 UTC
Better than dominion.
Harvey Skywarker
Higher Than Everest
#22 - 2015-08-02 17:18:35 UTC
Please make nodes fatigue back to secure if no attacker shows up. Do this however you see fit.

Please make less nodes (5 nodes = 10% instead of 10 nodes = 5%)

Restrict entosis time of nodes to 15mins including warm up , only allowe defense index to affect initial RF entosis'ing.

Stop the troll ceptors however you see fit.

Most of all OPEN DIALOGUE WITH PLAYERS!

Otherwise, system has potential.
Aerasia
Republic University
Minmatar Republic
#23 - 2015-08-02 17:32:28 UTC
FT Diomedes wrote:
We have that now, but the balance is off. The defense has plenty of reason to be vigilant. It has plenty of reasons to get out there and fight. The offense, however, is not forced to make any level of commitment.
Evening that out sounds good in theory, but I think CCP is trying to encourage fights by making them easier to start.

I have every reason to believe that there is a small group of people in CCP who put breaking up the 'blue donut' as their top priority. Phoebe makes it harder for a big coalition to drop dozens of Supers anywhere in the galaxy. Aegis builds upon the cyno nerf making it super easy to start a sov conflict, and then annoying & time consuming to defend against. I don't think this is the end either, though with how CCP moves the next steps might be long after we've all quit.

I believe having a dozens of competing sov combatants is CCP's end game. How will they do it? Dunno. Maybe by making Sov even harder to keep (having an active Entosis at all times?), or making holding systems a geometric cost increase (Sov structure costs Sov^2 per Sov?), or building an anti-blue mechanic into the sov itself (gate guns that help defend sov by shooting at anybody not in the alliance?).


Icycle
Imperial Shipment
Amarr Empire
#24 - 2015-08-02 17:39:02 UTC  |  Edited by: Icycle
Fantastic.
Fight my enemy, entosis their ihubs, stations, tcu and run when we cant face them cos overwhemling numbers. It has made the alliance more active without a doubt.
We took sov and held it for just over a day. But we have destroyed some of their ihubs even thought they have retaken them.
Gorrilla tactics finally works in eve. We are massivelly out numbered but we are having fun and really have a chance to face our enemy. Its very early days yet.

Never the less its not been easy journey by any means. Lots of hours entosing, lots of failures but some success too. We still are adapting and every action my enemy does we counter act it. They have used sub caps, supers even titans against us. Its very interesting the counters.

My enemy has space in Pure Blind that it does not really uses or even lives in it but they controls anyway so we hit them there constantly and when not, we are hitting hunting them deep in their system with standard pvp and no entosing.
While my enemy refuses to release sov on the unoccupied systems we keep herassing them non stop. After all why should they have sov in those systems if they dont really live in them. This I am sure we have put a strain on them but you can only blame them for keeping systems they cant hold so far from their main area where they actually live.
Gorrilla warfare is finally here and in our alliance we had been waiting for it for months since we first heard of the changes.
Kiandoshia
Pator Tech School
Minmatar Republic
#25 - 2015-08-02 17:59:42 UTC
So far, lots of boredom. It beats shooting structures though. At least you can watch TV and don't have to interrupt whatever you are watching to reload/cycle/switch to a different POS gun.
MASSADEATH
MASS A DEATH
Scumlords
#26 - 2015-08-02 18:03:41 UTC
It is a good system, as it limits the abilities of blobs.. it is better than the previous system.

Gen Eve
Dissident Aggressors
Mordus Angels
#27 - 2015-08-02 18:14:11 UTC

FUZZISOV JUST GOT ROLLED IN AND TEARS ARE FILLING THE BUCKETS!

Many big/massive alliances whining about new sov mechanics. They whining that they can't defend themselves from small groups of people. And their unused space gets attacked. They crying like babies instead of embracing the new system. FUZZ has just started and amount of fun and game content we have has simply skyrocketed 1000% for us.

All these cry-baby egoistic multi-region sov holders see is way to manage other peeps, to force them to pay rent, to make isk isk isk. They ARE the reason CCP changed this game so drastically. FUZZ SOV means who ever has sov, needs to live in it and protect it, as opposed to "safely hold" sov and whoever challenges it, to blob any challenger with blob of peeps and caps/supers.

STOP CRYING AND GET ON BOARD! CCP YOU DOING A GREAT JOB! NERF THE MOON MILK COWS NEXT AND FIX POSES.

LONG LIVE FUZZ SOV!

BEST THING THAT HAPPENED TO EVE IN 10 YEARS!!!
Falin Whalen
Federal Navy Academy
Gallente Federation
#28 - 2015-08-02 18:27:05 UTC
MASSADEATH wrote:
It is a good system, as it limits the abilities of blobs.. it is better than the previous system.


You like it because you are paid to like it.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Ninjafaq
Federal Navy Academy
Gallente Federation
#29 - 2015-08-02 18:30:47 UTC
Falin Whalen wrote:
MASSADEATH wrote:
It is a good system, as it limits the abilities of blobs.. it is better than the previous system.


You like it because you are paid to like it.


And here comes the lemon:

http://cdn.smosh.com/sites/default/files/ftpuploads/bloguploads/meme-tears-swimmer.jpg
Anthar Thebess
#30 - 2015-08-02 18:42:45 UTC
It changed a lot on eve map, something what was needed , but it is just boring.
No fun, just killing some entosis ceptors, capturing nodes that no one want to contest , on ******* , very annoying timers.

Good direction, but very bad way to do it.

Maybe leave it this way, maybe boost something else worth fighting as this game is not about chasing ceptors , and capturing nodes while you watch TV.

I was always about moving away from moon mining in current form, but hell , lets double usage of r32, and r16 minerals.

More reason to fight for , and there is so many of those moons that no one will try to monopolize few regions like you can do to r64 moons.

But do something CCP pls.
For sure make the uncontested nodes to degrade by them self
Milinako
SWAT Vertical Integration Products
#31 - 2015-08-02 18:55:46 UTC
[00:37:22] MASSADEATH > fozzie sov is ****
Falin Whalen
Federal Navy Academy
Gallente Federation
#32 - 2015-08-02 18:55:51 UTC  |  Edited by: Falin Whalen
Ninjafaq wrote:


And here comes the lemon:


Yes, would you like a slice?

EDIT:

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Centhina
Perkone
Caldari State
#33 - 2015-08-02 19:41:06 UTC
Aegis Sov is awesome!

p.s. sorry CCP but "Fozziesov" is catchier.
Feris
Macabre Votum
Northern Coalition.
#34 - 2015-08-02 20:00:12 UTC
Jayne Fillon wrote:
I made my original post here but I thought it would be worthwhile to post this on the actual official forums. What I'm looking for is your experienced with fozziesov so far - not your opinions or feelings - but actual stories about what you've done with fozziesov to date. Good experiences, bad experiences, funny anecdotes.... please share them all. Thanks!

Original Post Below:

Hey everyone!

The CSM just got out of a meeting with CCP Seagull, the Executive Producer of Eve Online. Although the vast vast majority of what we discussed is obviously NDA, one of things that came out of the meeting is that CCP is actively looking to tweak fozziesov, and is willing to have that change based on actual player experiences and anecdotes. So, as the CSM, we need YOU to share your anecdotes about Fozziesov! We'll be collecting them and forwarding them to CCP Seagull herself, as well as other developers.


  • Has your small alliance been able to capture space for the first time ever?
  • Are you playing World of Warships while AFK capping 800 command nodes?
  • Has your corporation or alliance's playstyle been radically altered by fozziesov?


We want to know these things, both positive and negative, so that we have real player's opinions and experiences. This will help give the CSM the firepower we need to enact real change and make the sov system better and more enjoyable for everyone. If you have any questions, I'll do my best to answer in the comment section below despite the NDA.

A few extra tidbits: CCP doesn't like the term "fozziesov" which implies that this update has been a one man show. CCP Fozzie is the lead designer for Team 5-0, which is the team responsible for the sovereignty overhaul. There are 7 developers on Team 5-0, including CCP Mimic, CCP Punkturis, CCP Masterplan and CCP Lebowski. Anyway, this discussion is expected to continue into late august, and the CSM hopes to have the majority of sov's current pain points resolved by the next two patches. Help us make it happen!

Edit: If you're wondering, the preferred term is "Aegis Sov" P


We got sov with a well organized fleet. We took it from players who never used the space anyway. Once we started a day l8r on more systems finally they showed up. Finally they have to show up. For years you never saw people in that space.
Minty Aroma
Deep Core Mining Inc.
Caldari State
#35 - 2015-08-02 20:13:42 UTC  |  Edited by: Minty Aroma
It's not as bad as a lot of people make it out to be. It has generated lots of content in terms of skirmishes (usually against scrubs from NPC null for the Imperium) which have been filling up my killboard nicely. This sov system caters to the well prepared, therefore some entities with far more space than they can handle are suffering.

That being said, it could be improved on. Firstly, make sov worth defending. ATM there is little difference in owning sov or just day tripping there for a bit of isk generation. There needs to be a strong incentive to take and hold a system.
Secondly, if you are trying to capture/defend an area uncontested, it should not take as long as orbiting a beacon for 30mins+ with no actual content as is it just rubbish.
Thirdly, the Entosis link should really have a speed modifier as the troll ceptor is still cancer, and you can make over-sized propulsion, nullified T3s using the T2 Entosis link which are also cancer. Maybe make the Entosis link block activation of propulsion modules when in use?
Alavaria Fera
GoonWaffe
#36 - 2015-08-02 20:48:08 UTC
trollsov has the best trollcontent ever

By which I mean strategic mining ops

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Icycle
Imperial Shipment
Amarr Empire
#37 - 2015-08-02 20:54:54 UTC  |  Edited by: Icycle
Failed attempt to bubble us by CFC. The fleet got off station and warped away. They were camping a station where our alts were.
http://i.imgur.com/UMLPinK.jpg?1
http://i.imgur.com/68POKaf.jpg
https://adashboard.info/intel/dscan/view/3cBiqcYa

Plus another 140 + harpy fleet chasing our fleet. We killed a few straglers and went on a
roam to kill their ratters in their home systems and entosis stuff. Very dynamic and fun. After several hours they got bored and jumped out the capital fleet.
Came back home to find a CO2 fleet that refused to fight us and left.
WhiteCat Lavartega
BOATFULL
Good Sax
#38 - 2015-08-02 21:15:40 UTC
Fozzie sov is a good idea but implemented with boring mechanics.
Usually we have stuff reinforced by totally random guys and they're not interested in sov itself but only want to spawn fights. Thats ok, but sometimes, when we dont have enough ppl/time/have another fleet, system become reinforced, so we have a timer that noone is interested in and we have to go and still capture nodes, which usually takes 1h or so. Its entertaining only for entosis ceptors, when almost entire fleet is sitting on titan and playing other games. With Dominion sov we were at least shooting stuff like SBUs and that was way better than just sitting in place and doing nothing for hour or more. Comand nodes number should be reduced or limited only to 2-3 systems. Also nodes should despawn if noone is capturing them, so defender dont have to go and babysit system that isnt atacked.
Good concept guys, but we need something to make it less annoying and boring. We want fights, not sitting with on node with flashlight.
Elfiska
Ministry of War
Amarr Empire
#39 - 2015-08-02 21:21:22 UTC
Icycle wrote:
Failed attempt to bubble us by CFC. The fleet got off station and warped away. They were camping a station where our alts were.
http://i.imgur.com/UMLPinK.jpg?1
http://i.imgur.com/68POKaf.jpg
https://adashboard.info/intel/dscan/view/3cBiqcYa

Plus another 140 + harpy fleet chasing our fleet. We killed a few straglers and went on a
roam to kill their ratters in their home systems and entosis stuff. Very dynamic and fun. After several hours they got bored and jumped out the capital fleet.
Came back home to find a CO2 fleet that refused to fight us and left.

U mad?
Gallowmere Rorschach
The Scope
Gallente Federation
#40 - 2015-08-02 21:23:10 UTC
It worries me that you have people in this thread, talking about how great this system is in public, while in private, acknowledging that it's pretty ****, even for the attackers.

It's no wonder CCP can't rely much on player feedback, when they outright lie (even about their own feelings) in order to support some kind of weird narrative. I can't even call it an agenda, because it's not even serving them anything but disappointment.