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Share your experiences with Fozziesov!

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Author
Terminal Insanity
KarmaFleet
Goonswarm Federation
#241 - 2015-08-05 17:57:04 UTC  |  Edited by: Terminal Insanity
Its good and bad.

I love all the interceptor gangs that we can chew up, it brings a lot of nice little kills to the yard. This part is really good, and i like that we can have smaller gang warfare (even sometimes solo), OR large warfare, to deal with the same sov.

Bad news is they cause alliances to run around mindlessly orbiting nodes for 3 or 4 hour ops to undo the ones we missed. You have no idea how boring, mundane, and unfun that is.

I've only been back in eve a few days, and ive spent far more time re-securing nodes than pvp'ing the guys who challenged them in the first place. Re-securing challenged systems should be easier if theres no attacking force in the area.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Feyd Rautha Harkonnen
Doomheim
#242 - 2015-08-05 18:03:25 UTC  |  Edited by: Feyd Rautha Harkonnen
The elephant in the room is hisec.

We can no longer scratch our heads and wonder why we are always sniffing for meagre content in losec or null, despite the best intentions of Aegis-SOV and offering a 'land rush' carrot.

With realities such as this, and a hisec that promotes comfy living and stagnation, it's now time for hisec sticks.

- Reduce the physical size of hisec by 80%.
- Nerf ISK generation, content (remove lv3-4 missions, incursions, ice mining, etc), and lock safeties to green in hisec.
- Improve ship-replacement insurance to counter ship-loss risk-aversion

Send a clear message to all new players that hisec is just the 'practice area' or 'ready room' for losec/null, and gateway to joining a (or starting) a Brave Newbies or Pandemic Horde, to get into the actual game. Send a clear message that EvE online is now going to BE the nullsec thunderdome we have all been marketed, dreamed-of, but seldom see (unless one major FC calls anothers girlfriend fat...).

Do this not, and continue to scratch your heads in self-delusional wonder on why after 10+ years of EvE history, (and despite big new player spikes caused by vids of BR-5 or big fights in the "This is EvE' trailer), overall player growth and retention remains stagnant...or worse.

10+ years in, and CCP still hasnt realized that they shoot themselves in the head with each new piece of content or carebear candy they provide in hisec.

Its time.

F
Billy Bojangle
Doomheim
#243 - 2015-08-05 18:14:10 UTC
Feyd Rautha Harkonnen wrote:
Its time.


CCP hire this man.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#244 - 2015-08-05 18:20:37 UTC
Feyd Rautha Harkonnen wrote:
it's now time for hisec sticks.

Yeah, highsec has always needed a nerf.

I'd like to see Faction Warfare change the highsec NPC system sov, and maybe have higher taxes for players who are not favored by the faction who owns that sov.

Definatly remove lvl4s from highsec, or make them harder, or longer, or something. lvl4s are mindless pinatas you can just keep hitting for big wads of cash, and i think that is bad for two reasons. One, it means you can become filthy rich with virtually no risk. But more, it is BORING and players will quit once they get bored of running the exact same missions over and over day in day out for months.

I did. I used to be a carebear. I have Hulk skills, ran a highsec research POS, and i almost quit eve out of bordom. I happened to take a risk and joined the first 00 corp that would take me, and i've lived in nullsec ever since. But i imagine many players never do this, and they end up quitting and finding new games.

We need to find more ways to coax players into pvp and nullsec. We need to shatter their idea of living like a pimp completely unchallenged by anyone. People who have full deadspace fitted golems running their 9000th mission is really sad. Theres nowhere else for that player to move up to, other than another game.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Eli Stan
Center for Advanced Studies
Gallente Federation
#245 - 2015-08-05 18:21:03 UTC
Grouchy Smurf wrote:
Antylus Tyrell wrote:


Goons, you really should have shed more systems than you did. You should have pulled back to Deklein and let other people move into the areas around you.


But they are not trying to capture the systems. That's the problem. They don't want the space. There are 10 systems in Pure Blind right now that are "neutral" and wait for someone to go and capture the nodes.


Wait - did you mean to say Pure Blind? Because the only unclaimed system there are NPC systems, which cannot be claimed.
Eli Stan
Center for Advanced Studies
Gallente Federation
#246 - 2015-08-05 18:34:35 UTC
Terminal Insanity wrote:
Its good and bad.

I love all the interceptor gangs that we can chew up, it brings a lot of nice little kills to the yard. This part is really good, and i like that we can have smaller gang warfare (even sometimes solo), OR large warfare, to deal with the same sov.
It's good to see you find this exciting despite how much others claim it is a boring job. :)

Quote:
Bad news is they cause alliances to run around mindlessly orbiting nodes for 3 or 4 hour ops to undo the ones we missed. You have no idea how boring, mundane, and unfun that is.

I've only been back in eve a few days, and ive spent far more time re-securing nodes than pvp'ing the guys who challenged them in the first place. Re-securing challenged systems should be easier if theres no attacking force in the area.
Looking over the Fountain map, I have to wonder why BL is bothering with many of those system. There's little to no ratting happening. Essentially zero PvP. Some of them barely even have any jumps. So why bother mindlessly orbiting a node for 3 or 4 hours to retain a TCU that does essentially nothing beyond change a little icon (one that can be disabled) on the upper left corner of the screen? N2-OQG comes to mind. BL should forget it. Let your TCU be blown up. Let somebody else online a TCU. You should simply not care. It's not important. It's not worth your time. Sov timers were means to provoke fights with Dominion Sov, but you need to readjust your strategy for Aegis Sov.
Grouchy Smurf
Republic Military School
Minmatar Republic
#247 - 2015-08-05 18:43:03 UTC
Snowmann wrote:


Note: Non persistent simply means they don't stick around to defend ground, as in what guerilla combatants normally do.



No one said anything about defence. They are not ATTACKING them. Just look at them: http://evemaps.dotlan.net/sovereignty/campaigns/all/Pure_Blind

These are nodes out of their reinforcement periods, where they can attack them and claim them for themselves. And they are not doing it because it's not worth their time. Similarly, the Imperium does not defend them because by doing so it will enable MoA to launch trollceptors once more.
Billy Bojangle
Doomheim
#248 - 2015-08-05 18:47:57 UTC
Grouchy Smurf wrote:

These are nodes out of their reinforcement periods, where they can attack them and claim them for themselves. And they are not doing it because it's not worth their time. Similarly, the Imperium does not defend them because by doing so it will enable MoA to launch trollceptors once more.


Why is there supposed to be a major distinction between reinforcement and attack? They have to bring a ship to reinforce so that is an attack of sorts. The fact they aren't bringing in a token fleet to get welped afterward seems like nothing more than good sense.
Grouchy Smurf
Republic Military School
Minmatar Republic
#249 - 2015-08-05 18:56:50 UTC
Billy Bojangle wrote:

Why is there supposed to be a major distinction between reinforcement and attack? They have to bring a ship to reinforce so that is an attack of sorts. The fact they aren't bringing in a token fleet to get welped afterward seems like nothing more than good sense.


I am not sure I understood your reply.

The first attack on a node with Entosis link puts the structure in reinforced mode. After that period ends, a second attack either blow up the structure (IHUB, TCU) or captures it (Station). Or obviously puts it back to the defender's hands.

There are structures in Pure blink right now that are on their second capture circle for days. MoA doesn't want to destroy them because they will lose their trolling targets and the Imperium doesn't want to flip them back to secured because it will give new targets to MoA's campaign.
Eli Stan
Center for Advanced Studies
Gallente Federation
#250 - 2015-08-05 18:58:50 UTC  |  Edited by: Eli Stan
Lucas Kell wrote:
To contest sov, not necessarily take it, but to be a threat we must respond to, you need a shitfit interceptor. That's all. That's as close to the ground as it's realistically feasible to get.
And to protect sov against a shitfit interceptor, you need just one combat capable ship. That's it. Have a combat capable ship on-grid with the sov structure. Job done. Even a Skiff works. If a system is so worthless to you that you cannot have a single pilot the system to stop reinforcement, you don't deserve the system. You find defending it boring? You hate chasing command nodes? Good. I'm glad of that. I hope you totally flame out trying to defend it. I hope your whole entire alliance crumbles to the ground trying to defend systems that are worthless to you.
Billy Bojangle
Doomheim
#251 - 2015-08-05 19:09:21 UTC
Grouchy Smurf wrote:

The first attack on a node with Entosis link puts the structure in reinforced mode. After that period ends, a second attack either blow up the structure (IHUB, TCU) or captures it (Station). Or obviously puts it back to the defender's hands.

Right. The point being the first action is an "attack," which you seemed to suggest wasn't the case above. Whether or not there is a followup doesn't mean there was no "attack," just that there was no followup.

Grouchy Smurf wrote:

There are structures in Pure blink right now that are on their second capture circle for days. MoA doesn't want to destroy them because they will lose their trolling targets and the Imperium doesn't want to flip them back to secured because it will give new targets to MoA's campaign.

So it seems you've both arrived at new means to annoy one another. Content?
Grouchy Smurf
Republic Military School
Minmatar Republic
#252 - 2015-08-05 19:18:45 UTC  |  Edited by: Grouchy Smurf
Billy Bojangle wrote:

So it seems you've both arrived at new means to annoy one another. Content?


That's what people complain about. There there is nothing going on, which was exactly what was the status quo during DominionSov.

Billy Bojangle wrote:

Right. The point being the first action is an "attack," which you seemed to suggest wasn't the case above. Whether or not there is a followup doesn't mean there was no "attack," just that there was no followup.


Yeah, and why would they attack in the first instance if they don't intend to follow up? The answer is simply trolling. What makes it tedious and boring is that, compared to DomiSov, they attack risks way less (trollceptors instead of bomber or BS fleets / dread) and that the system doesn't return to defended slowly by it's own (regenerating shield in the old system)

Do you think that those two points are over the top and outside of the spirit of the new system?
Billy Bojangle
Doomheim
#253 - 2015-08-05 19:24:25 UTC
Grouchy Smurf wrote:
That's what people complain about. There there is nothing going on, which was exactly what was the status quo during DominionSov.

Well that's a bit of a tangent is it not? If it's easy as you're billing it to be for a guerrilla attack on sov. to be mounted... surely it would be no sweat for Imperium forces to launch a large scale campaign against another target? Nevermind for a moment that you don't want the space because, as we also discussed, you don't have to take it at all and are free to burn it for the sake of burning it.

The problem seems to be squarely on the shoulders to those who are not sending their forces hither to have fun rather than sitting at home playing wack-a-mole when everyone knows these skirmishers are no threat.
Grouchy Smurf
Republic Military School
Minmatar Republic
#254 - 2015-08-05 19:34:29 UTC
Billy Bojangle wrote:
surely it would be no sweat for Imperium forces to launch a large scale campaign against another target? Nevermind for a moment that you don't want the space because, as we also discussed, you don't have to take it at all and are free to burn it for the sake of burning it.


Space aids.

We can't risk serious resources without being able to escalate if needed, and we can't risk move escalation forces near the target if there is nothing that we really need in that area.

Peacetime fleets for "Fun" go out almost every hour. You can be sure that they won't spend ~40 minutes looking at a node simply to reinforce a structure.
Billy Bojangle
Doomheim
#255 - 2015-08-05 19:48:57 UTC
Grouchy Smurf wrote:

We can't risk serious resources without being able to escalate if needed, and we can't risk move escalation forces near the target if there is nothing that we really need in that area.

Risk from whom? I thought we agreed that there was trivial risk from the current reinforcements.

Grouchy Smurf wrote:

Peacetime fleets for "Fun" go out almost every hour. You can be sure that they won't spend ~40 minutes looking at a node simply to reinforce a structure.

Well it's a good thing they don't have to. A fleet that size could reinforce hundreds of structures in that time.
Lucas Kell
Solitude Trading
S.N.O.T.
#256 - 2015-08-05 19:53:49 UTC
Antylus Tyrell wrote:
You keep saying the system is boring, but it seems that many in this thread disagree with you, the MOA people seem to be having loads of fun. Yeah, MOA is not taking space... yet.
Of course they are. They'd say being violated with a spiked bat is fun if the goons didn't like it.

Try out the system. It's mostly chasing around cheap ships designed to evade capture and using what is effectively a mining laser on a structure.

Antylus Tyrell wrote:
Well if that is the case why don't we all just form one big coalition... "Eve is over, we all won! we all get a participation ribbon in the conquest of the galaxy"
Because people have different views and don't want to work together. Don;t get me wrong, opposition and conflict is a good thing, but people that believe that CCP should somehow chop up coalitions into arbitrarily limited sizes are idiots. It's never going to happen.

Antylus Tyrell wrote:
I bring news of freedom Lucas, your alliance does not need to be a goon lapdog anymore. Next time they blow up one of your titans you can show some spine and have a bit of self respect.
Gee wizz, haven't heard that one in a while. If we split out from goons, I wouldn't get to hear as much singing on comms, and that's sad.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Grouchy Smurf
Republic Military School
Minmatar Republic
#257 - 2015-08-05 20:04:45 UTC  |  Edited by: Grouchy Smurf
Billy Bojangle wrote:

Risk from whom? I thought we agreed that there was trivial risk from the current reinforcements.


You said " large scale campaign against another target". I was thinking that you mean a real campaign against a real target . You know, the ones where capital ships are required.

You were obviously talking about trollceptors, so the answer is: Why would we have our members do something tedious without strategic value that will not even result in combat? If one of our members wants to go troll sov he can do it, it's up to him. Although, I would suggest a medical examinations afterwards.
Lucas Kell
Solitude Trading
S.N.O.T.
#258 - 2015-08-05 20:05:19 UTC
Billy Bojangle wrote:
Given the inertia of the major blocs, it's hard to be surprised that nothing major has come out of it yet.
Well, we're all too busy living in our space to deploy elsewhere.

Billy Bojangle wrote:
Lucas Kell wrote:
It's not so much the space, it's what happens if you are deployed and a small group shows up in your home. Large scale wars are not so simple to split attention from, so a large war wit h a large opponent leaves them open to attack from behind. Under the old system that wasn't so bad, the attackers had to commit quite heavily and you could pick the important battles. Under the new system attackers need 1 interceptor to attack a capture point. That's all. 1 interceptor. It's a much better plan to simply stop fighting with the other big guy and focus on preventing the little ones doing any serious damage. If the bar were higher there would be less threat of getting simultaneously hit at 100 different places if you deploy, so deployment would seem like a viable option.
That's a very diplomatic way of saying the Russians don't have enough players to occupy their space. I don't blame them for putting off their slap-fight in order to consolidate, but 1 interceptor isn't what put all their space in jeopardy. The fact they went against the grain and expanded their holdings prior to Aegis was their big mistake. They simply don't have the numbers to hold it.
Lol, no it's not. It's a way of saying that if a group flies away from their own space to attack someone else, they are weak on home defence. The new system wants people to live in their space, so the optimal strategy is to do just that. They don't need each others space, so why fight and risk losing what they have?

Eli Stan wrote:
Lucas Kell wrote:
To contest sov, not necessarily take it, but to be a threat we must respond to, you need a shitfit interceptor. That's all. That's as close to the ground as it's realistically feasible to get.
And to protect sov against a shitfit interceptor, you need just one combat capable ship. That's it. Have a combat capable ship on-grid with the sov structure. Job done. Even a Skiff works. If a system is so worthless to you that you cannot have a single pilot the system to stop reinforcement, you don't deserve the system. You find defending it boring? You hate chasing command nodes? Good. I'm glad of that. I hope you totally flame out trying to defend it. I hope your whole entire alliance crumbles to the ground trying to defend systems that are worthless to you.
So we're back to "sit around babysitting all of your structures". Thank god you don't work for CCP.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Robert Warner
Back Door Burglars
#259 - 2015-08-05 20:07:58 UTC
Feyd Rautha Harkonnen wrote:


Its time.




Pretty much most of what this guy says. Currently there is no carrot on a stick to draw players into null sec space. Hire this guy!

Fozzie sov as it stands is a pathetically poor, uninteresting mechanic which I am surprised passed through the Developer's QA testing in its current rendition. Luckily the model on which Fozzie sov is based does contain ample room to customise the mechanics to be better fitting to improve gameplay and hopefully fuel some nice fights in null sec space.
Sonya Corvinus
Grant Village
#260 - 2015-08-05 20:16:17 UTC
Kaarous Aldurald wrote:

Do you realize just how stupid a thing this is to say?

You would literally rather a bad change than working on something. I for one think that "something must be done!" is the battlecry of the, and I quote, "useful idiot".


This isn't stupid by any stretch of the imagination. Insanity is doing the same thing over and over expecting a different result. Sometimes you stir the pot to see what emergent gameplay comes from it. Moreso in an environment like EVE than anywhere else. The current changes benefit newbies by giving small groups more incentive to fly through null (a positive) with the only downside of current sov holders having to have more people committed in systems they control. That's not necessarily a bad thing. Current sov holders have simply gotten so content with the ease of living out there (why I quit null, by the way) that they are now upset.

And yes, trollceptors are extremely similar to bumping tactics. as with everything else, there are currently ways to counter troll ceptors, so use the existing methods instead of complaining.

And hold off the backhand insults every other post, tiger. Some of us are capable of having a conversation without those.

As it stands it's stupidly easy for someone to keep an alt in a system and simply alt tab back to that character to chase off a ceptor. If there aren't any kills, they can't entorsis anything, and people stop raging, people will stop using troll ceptors completely. Think of it this way: if every barge warped off before a gank could happen, and every freighter flew smart and didn't get ganked, would CODE still exist? no. Threads like this are feeding troll ceptors, and will do nothing but make more of them in game.

Lucas Kell wrote:
ROFL, just no. Before this change there were at least some fights. Now there's really not. Even the russians who have been at war for years (put it this way, I was a solar renter when the war started) have called a truce over these terrible mechanics.

To suggest that mechanics can't be bad if they change something is pure lunacy.


Amazing how the point can go so far over your head. It's a positive if it makes sov holders rethink why they hold so many systems. If it causes empires to shrink to manageable sizes, or pushes those who don't really want to defend their space back to low/WHs/HS, that's a huge positive for the game. That's the positive we are seeing start to play out here. If empires shrunk to honestly manageable levels, we would start to see fights again.