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[Aegis] More balance! - Ishtars, DDAs and the Tempest

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Author
Mina Sebiestar
Minmatar Inner Space Conglomerate
#601 - 2015-07-01 04:30:34 UTC  |  Edited by: Mina Sebiestar
CCP Rise wrote:
For now the TFI will not get the same bonus change. We'll see how this shakes out and evaluate after.


Why are you making me hate you?

Both hull need this fix and if by some chance everybody and their grandparents start flying fleet tempest thru out new eden reverse it..you are fixing what you ppl done with drones and their upgrades for years now,but this is pretty straight forward both ships suck and they need to deliver more dps for their size and to make their dual dmg bonus actually feelt.

Seriously.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Gaamaar
Gamma Raiders
#602 - 2015-07-01 06:09:48 UTC
I am disappointed with the Ishtar rebalancing. It seems like when you do your homework, select a great ship, fit it properly and learn to fly it effectively someone thinks it is too good and wants to rebalance it. Not mentioning 5 years of skill training and the high cost of the ship, changing the performance is irritating to say the least. If the Ishtar is too powerful, who was responsible for its power? Do we get a refund of ISK for a crippled Ishtar?

What is wrong with the Ishtar being a great ship? Why rebalance at all? Any pilot can buy it and fly it (providing they have the skills and the ISK). If you bring a Volkswagen to a Corvette race, expect to lose. If you want to win, get your training, spend your money, buy a Corvette and learn to drive it. Oh wait, I overlooked the obvious. The Volkswagen racing commission could change the rules so that Corvettes can only have 85 horsepower engines so the poor little Volkswagens can keep up. Sounds reasonable doesn't it ! Doing this to the Ishtar fixes nothing.
afkalt
Republic Military School
Minmatar Republic
#603 - 2015-07-01 07:31:22 UTC
Gaamaar wrote:
Not mentioning 5 years of skill training


You did something very wrong here.

Gaamaar wrote:
Do we get a refund of ISK for a crippled Ishtar?


YES! This can be accommodated. Fly it directly to Jita station on planet IV, moon IV and list it with the broker agents for an immediate isk injection and the relief of the hull. Note for administrative reasons, you will need to repackage the hull. For any questions please call 1-800-NERF-ISHTARS.
Josef Djugashvilis
#604 - 2015-07-01 07:40:48 UTC
I have said it before and I say it again, if this insane desire for some sort of perfectly balanced system continues, we will end up where the only real choice will be between shape and colour of these perfectly balanced ships.

Once again, for the love of all things holy, stop messing around with drones. These drone tweaks have been going on for two years now, enough already!

Bah!

This is not a signature.

Kibitt Kallinikov
Stimulus
Rote Kapelle
#605 - 2015-07-01 08:00:10 UTC
Josef Djugashvilis wrote:
I have said it before and I say it again, if this insane desire for some sort of perfectly balanced system continues, we will end up where the only real choice will be between shape and colour of these perfectly balanced ships.


I sincerely doubt that CCP wants perfect balance between everything. In fact, many games try to have cyclical imbalance. That means like rock paper scissors. Rock ALWAYS beats scissors, but always loses to paper. The idea here is that everything keeps each other in check.
Kasia en Tilavine
School of Applied Knowledge
Caldari State
#606 - 2015-07-01 08:04:25 UTC
Gaamaar wrote:
I Do we get a refund of ISK for a crippled Ishtar?

What is wrong with the Ishtar being a great ship?

Doing this to the Ishtar fixes nothing.


1: no. Sell it. Everyone who wants to use it for no tank pve or armor brawl pvp will gladly buy it.

2: ALL of the ships that are supposed to be competitive in class with the Ishtar are a joke because of it. Deimos, Cerb, Sac, Vaga, Eagle, Muninn, Zealot... All of them will lose 1v1 and 100v100 and everything in between against a shield Ishtar. They're insane.

This fixes everything. Don't be obtuse.

People like you are the reason CCP is so scared to do what they have to for the health of their game. It's nothing but...

"Muh risk free caps teleporting across new Eden faster than an interceptor!"
"Muh SP training. I demand a refund of those points I won't use now!"
"Muh t2 production supremacy! You can't make me put my T2 bpo in danger!"
"Muh ISK ticks. 4% less ticks? Up the bounties by 10%!"
"Muh sky-netting! let me assign 3000dps to a painter fit interceptor risk free!"
"Muh afk cloaking. Let me hurt my enemies ISK grinding while I'm not playing!"

Entitlement is one of the few things that really gets to me. So I say + %#*&$@£ 1 for the Ishtar and drone changes.
Aplysia Vejun
Children of Agasul
#607 - 2015-07-01 08:32:41 UTC  |  Edited by: Aplysia Vejun
Ehm no. 100vs100 is VERY different from 1vs1. A Deimos will just tank the ishtar damage for example. Many of your listed ships will always win an 1vs1.

Edit:it does NOT have the speed for a good armor brawler. Everyone will just fly away.
Kasia en Tilavine
School of Applied Knowledge
Caldari State
#608 - 2015-07-01 09:33:25 UTC
Aplysia Vejun wrote:
Ehm no. 100vs100 is VERY different from 1vs1. A Deimos will just tank the ishtar damage for example. Many of your listed ships will always win an 1vs1.

Edit:it does NOT have the speed for a good armor brawler. Everyone will just fly away.


A Deimos cannot tank 600 dps in ogre II damage. Especially when it's getting hammered with a full rack of neuts. Just fly away? That's not winning. That's running away. An interceptor can run away from an Ishtar as well. What does that matter? Why not dual rep with a full rack of Nos? Use the Deimos cap booster charges for yourself to run your own dual rep? That lets you use 2 webs to get the advantage in speed. Or use a tracking disruptor to drop the optimal+ falloff down to nothing? Or just let them run like bitches. Because if they engage, they lose.
Reaver Glitterstim
The Scope
Gallente Federation
#609 - 2015-07-01 10:05:52 UTC
Josef Djugashvilis wrote:
I have said it before and I say it again, if this insane desire for some sort of perfectly balanced system continues, we will end up where the only real choice will be between shape and colour of these perfectly balanced ships.

That would only happen if all their stats were the same, but then balance would be easy.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Specia1 K
State Protectorate
Caldari State
#610 - 2015-07-01 10:49:37 UTC
Roll
Ugh
nuff said.

Champion of the Knights of the General Discussion

Thunderdome

gascanu
Bearing Srl.
#611 - 2015-07-01 11:28:47 UTC
Kibitt Kallinikov wrote:
Josef Djugashvilis wrote:
I have said it before and I say it again, if this insane desire for some sort of perfectly balanced system continues, we will end up where the only real choice will be between shape and colour of these perfectly balanced ships.


I sincerely doubt that CCP wants perfect balance between everything. In fact, many games try to have cyclical imbalance. That means like rock paper scissors. Rock ALWAYS beats scissors, but always loses to paper. The idea here is that everything keeps each other in check.


well this was the story until now, but lately ... i don't know Roll
just look at the new missile mods being "balanced" after the tracking computer stats... Lol

in fact, for some time now any weapon system that that do "well" as in just a bit better than the rests, will be adopted by large coalitions pretty quick, ppl will start crying about it and the nerf hammer will drop Cry
so yea, this trend is going on for some time now, guess where it will end?Blink
Ariel Ormond
Gamma-5
#612 - 2015-07-01 15:59:30 UTC  |  Edited by: Ariel Ormond
I do not agree with the Ishtar changes at all, you've nerf'd too many other things in the process and messed up other setups just to fix the Ishtar PvP dominance. Sad

All that was needed was to remove the Sentry Drone bonus from the Ishtar and leave the rest as is.

+1 on the Tempest changes. Smile
Aplysia Vejun
Children of Agasul
#613 - 2015-07-01 16:23:44 UTC
Kasia en Tilavine wrote:


A Deimos cannot tank 600 dps in ogre II damage. Especially when it's getting hammered with a full rack of neuts. Just fly away? That's not winning. That's running away. An interceptor can run away from an Ishtar as well. What does that matter? Why not dual rep with a full rack of Nos? Use the Deimos cap booster charges for yourself to run your own dual rep? That lets you use 2 webs to get the advantage in speed. Or use a tracking disruptor to drop the optimal+ falloff down to nothing? Or just let them run like bitches. Because if they engage, they lose.

A Deimos only able to tank LESS than 600 thermal damage?
An Ishtar able to fit double repair AND a full rack of neuts?
Speed not important for brawling?

I really don't know how to answer this...

Kibitt Kallinikov
Stimulus
Rote Kapelle
#614 - 2015-07-01 16:54:30 UTC  |  Edited by: Kibitt Kallinikov
Aplysia Vejun wrote:

A Deimos only able to tank LESS than 600 thermal damage?
An Ishtar able to fit double repair AND a full rack of neuts?
Speed not important for brawling?

I really don't know how to answer this...



Yeah, a Deimos tanks 640 EHP/s thermal damage without links/heat/drugs or overheat with just Damage Control II, 2x t2 medium reps, EANM II, and Auxiliary Nano Pump t1 rig. Also, a rack full of neuts sounds cool until you realize the cycle time is monstruous and you end up destroying your own capacitor as well, so even past the fact that you don't fit both tons of neuts AND dual reps on an Ishtar, it would still be a poor decision because you could never neut as much as you need to while also using that capacitor to repair your ship.

I'm not so sure about CCP's ideas on the Ishtar changes this time around. They're making them slower with plates and also reducing their ability to fit anything in the highslots with that PG nerf. It could potentially restrict armor tanking as well but I think it's just going to make Ishtars have even more empty highslots.
Aplysia Vejun
Children of Agasul
#615 - 2015-07-01 17:44:33 UTC
I won't fit anything for combat in my highs.
-a cloak and a core probe scanner are the only things there.
i just don't have the pgen nor the cpu to fit anything.
It's not BAD - the dps from the drones is enough balancing-wise. but still... those wasted slots are annoying sometimes.
afkalt
Republic Military School
Minmatar Republic
#616 - 2015-07-01 17:54:51 UTC  |  Edited by: afkalt
Aplysia Vejun wrote:
I won't fit anything for combat in my highs.
-a cloak and a core probe scanner are the only things there.
i just don't have the pgen nor the cpu to fit anything.
It's not BAD - the dps from the drones is enough balancing-wise. but still... those wasted slots are annoying sometimes.



Why not?

You can fit the new ishtar to have 2 neuts, a nos, dual rep (tanks 578 DPS vs thermal/kinetic), cap booster....548 DPS with explosive drones. All before heat. Cap life of over 9 mins with the MWD off (and meta 4 instead of T2 tackle, I missed that the first time), which with scram web, it should be able to be.

Hell the thing is really quite scary.

It can even fit a cloak, if you like.


edit: Can make a fleet one with a 1600 plate, MWD...60k EHP, 425 DPS@64.4+70.2


They're pretty beastly, but the difference now is that the are slow enough to open the door to decent counterplay.
Sait kech
Imperial Academy
Amarr Empire
#617 - 2015-07-01 18:06:42 UTC
Aplysia Vejun wrote:


Edit:it does NOT have the speed for a good armor brawler. Everyone will just fly away.




THIS!!!!Attention
Stitch Kaneland
The Tuskers
The Tuskers Co.
#618 - 2015-07-01 19:47:29 UTC
Sait kech wrote:
Aplysia Vejun wrote:


Edit:it does NOT have the speed for a good armor brawler. Everyone will just fly away.




THIS!!!!Attention


Strange. When im in my armor brawling tempest that goes 400m/s with its ab, or my typhoon (with no prop), no one runs from me. They dogpile me.

Or, if you think "well thats a BS!". I flew my armor muninn with an ab, that blazes around at 700m/s, and no one ran away from it either.

For the ishtar.. scram/web/neuts, should make it hard to run when they have no cap. And if youre being kited, i heard that sentries shoot far.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#619 - 2015-07-02 04:58:27 UTC
gascanu wrote:
in fact, for some time now any weapon system that that do "well" as in just a bit better than the rests, will be adopted by large coalitions pretty quick, ppl will start crying about it and the nerf hammer will drop Cry
so yea, this trend is going on for some time now, guess where it will end?Blink


It ends in my Jackdaw getting only a 5% ROF bonus as opposed to the other D3s getting both a 10% optimal AND 10% damage bonus. Which leads me to the conclusion the nerf hammer does not, as you suggest, go straight away to the obvious imbalance (SENTRIES in Cruisers ffs), nooo! If goes always, always pre- and post-nerf to our Caldari friends Lol.

Yet peeps are still crying in their soup over "mah Ishtarrrr!!" and "darned missiles OP!!!"

This makes me LOL.

Also, glad to have wasted a few seconds of your life reading this. It took me 20 seconds to write. It took 200 people 3 seconds each to read. I call that a win Blink
Catherine Laartii
Doomheim
#620 - 2015-07-02 08:10:57 UTC
Yay another drone nerf! Tbh i think CCP finally realized how crazy OP drones were, and are using the Ishtar as a strawman to nerf drones as a whole over time. Good on them.

Anyway, talking about the tempest I have to bring up my continued annoyance at the existence of double damage bonuses on projectile ships. While i admit changing them on t1 ships would be a bit too powerful, the TFI and HFI should BOTH get an extra turret slot, and have their bonuses swapped out to 10% damage per level with 7.5% tracking speed per level. This would do a great job at setting them apart from their counterparts, and make the TFI one hell of an arty platform.

As for the t1 tempest, I propose this: 8 turret slots, drop all missile hardpoints, and change the RoF bonus out for an optimal range bonus. You'll get a solid arty platform for people to use in fleets, and it'll offset well with the increased PG requirements, forcing people to make some sacrifices if they want to fit a full rack of 1400mm howitzers.