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[Aegis] More balance! - Ishtars, DDAs and the Tempest

First post First post First post
Author
ivona fly
Black Fox Marauders
Pen Is Out
#401 - 2015-06-23 19:07:50 UTC
Perihelion Olenard wrote:
CCP Rise wrote:
...
First of all, the Ishtar
...
  • Power grid lowered from 780 to 740
  • ...

    There goes my plated Ishtar fit. Wish advanced weapon upgrades V and a 1600mm Federation Navy plate there was only .6 PG left before the change.



    you have an extra low, fit a reactor core?
    afkalt
    Republic Military School
    Minmatar Republic
    #402 - 2015-06-23 19:21:53 UTC  |  Edited by: afkalt
    Jenn aSide wrote:
    I just find it amazing that a company known for heavy handed nerfing is tip-toeing around the Ishtar. What is this, the 4th or 5th minor tweak?


    Indeed - I still remember the initial HML proposed nerf of 25%, and the range hacked, and the application hammered! Although I think this one will do it for ishtars, they're counterable more realistically now.
    Alexis Nightwish
    #403 - 2015-06-23 19:22:20 UTC
    Ishtar and VNI still broken due to full flight of bonused sentries, but what else is new. CCP won't ever fix that core problem because sentry cruisers are CCPs babies.

    DDA nerf is good, since all drone ships are too strong, but this should put the ones that aren't broken OP where they should be. However I foresee more weapon system-related nerfs in the future when CCP pretends to nerf the Ishtar again.

    RoF buff does nothing. Stich has a whole thread on the issues with BCs, which can be summarized as "BCs need projection and/or application to fulfill their role of killing cruisers." RoF isn't projection or application so nothing will change, but I don't expect CCP to ever change the status quo of Cruisers Online.

    CCP approaches problems in one of two ways: nudge or cludge

    EVE Online's "I win!" Button

    Fixing bombs, not the bombers

    Ransu Asanari
    Perkone
    Caldari State
    #404 - 2015-06-23 19:52:49 UTC
    I'm pretty okay with the most of the Ishtar changes. I think they are needed, but may be going a bit too far. I don't want to see the ship nerfed into uselessness for 3 years like some ships have in the past.


    • The changes to speed, mass, and agility go after the main issue of speed shield fits. The problem of just dropping drones and kiting away, being much faster than most other HACs - this will help address it. It will be a lot harder to fit as much tank as you currently can due to the PG reduction - fitting on the Ishtar was much too easy before, and you will need to make harder choices or use fitting mods to compensate.

    • Reducing the Drone Operation Range bonus on the Ishtar to 4000m/Level would have been another way of reducing the kiting ability without reducing choice for the Ishtar. This would still allow kiting away from Sentry Drones, but you'd have to make fitting decisions for more Drone Link Augmentors; or kite closer to your drones to stay in control range.

    • If this was all that was done, I think it would have been a significant change. The 1 mid slot, +1 low slot I think may be going too far, as it makes the Ishtar too much like the VNI in terms of slot layout, and makes it too difficult to use a Shield setup. That was one main advantages of the Ishtar over the VNI, in addition to the HAC MWD bloom reduction, and better resist profile.


    I still think that to balance Sentry drones on Cruiser hulls, we need a Medium Sentry Drone weapon that has shorter range and less damage, but better tracking. Large Sentry Drones could be kept for Battlecruiser/Battleship hulls, and you could have Medium Sentry Drones on Destroyers and Cruisers. Introducing something like this would take a lot of work however, so I doubt it'll happen.

    The DDA nerf isn't too oppressive to the current drone ships, so I think it's a balanced change. When capital ships get rebalanced, please look at how this affects their damage capability because the small percentage decrease affects them significantly more.
    Kenrailae
    Center for Advanced Studies
    Gallente Federation
    #405 - 2015-06-23 20:20:45 UTC
    Yay CCP Rise!

    The Law is a point of View

    The NPE IS a big deal

    MeBiatch
    GRR GOONS
    #406 - 2015-06-23 20:26:34 UTC
    IMO the ishtar should become a medium drone boat.

    Simular to the gila but instead of shields its focus is armor and 5 drones instead of two and only focused on drones for damage.

    new ishtar:

    Gallente Cruiser bonuses (per skill level):

    10% bonus to medium and small drone speed per level

    10% bonus to medium and small drone hp and damage per level


    Heavy Assault Cruisers bonuses (per skill level):
    20% bonus to medium drone damage and hit points per level

    10% bonus to medium drone tracking per level

    Role Bonus:
    50% reduction in Microwarpdrive signature radius penalty

    4 high
    4 mid
    6 low

    150 m3 drone bay 50mb activation.

    what this should do is make those 5 medium drones worth 12.5... which is 0.5 more then the gila but has much better drone damage application...

    AFAIK tech II is supposed to be specialized but the way how ccp designed the ishtar now is its a jack of all trades... just refocus the ship into the armor medium drone beast it should be.

    There are no stupid Questions... just stupid people... CCP Goliath wrote:

    Ugh ti-di pooping makes me sad.

    Alexis Nightwish
    #407 - 2015-06-23 20:41:15 UTC  |  Edited by: Alexis Nightwish
    MeBiatch wrote:
    IMO the ishtar should become a medium drone boat.

    Simular to the gila but instead of shields its focus is armor and 5 drones instead of two and only focused on drones for damage.

    new ishtar:

    Gallente Cruiser bonuses (per skill level):

    10% bonus to medium and small drone speed per level

    10% bonus to medium and small drone hp and damage per level


    Heavy Assault Cruisers bonuses (per skill level):
    20% bonus to medium drone damage and hit points per level

    10% bonus to medium drone tracking per level

    Role Bonus:
    50% reduction in Microwarpdrive signature radius penalty

    4 high
    4 mid
    6 low

    150 m3 drone bay 50mb activation.

    what this should do is make those 5 medium drones worth 12.5... which is 0.5 more then the gila but has much better drone damage application...

    AFAIK tech II is supposed to be specialized but the way how ccp designed the ishtar now is its a jack of all trades... just refocus the ship into the armor medium drone beast it should be.

    Please don't use the Gila as a reference to a balanced drone boat. :( It's one of the three most broken cruisers in the game.

    CCP approaches problems in one of two ways: nudge or cludge

    EVE Online's "I win!" Button

    Fixing bombs, not the bombers

    Moac Tor
    Cyber Core
    Immediate Destruction
    #408 - 2015-06-23 20:47:31 UTC
    Neok1337 wrote:
    Someone posted on the first page and said about the ability to detach dps when you drop dentrys.

    But how about if insted of dropping them they just set up a fixed orbit around the ship.

    ^ That would actually be a pretty good idea, it probably wouldn't completely fix the problem but it would make drones a lot easier to balance.
    MeBiatch
    GRR GOONS
    #409 - 2015-06-23 20:50:59 UTC
    Alexis Nightwish wrote:

    Please don't use the Gila as a reference to a balanced drone boat. :( It's one of the three most broken cruisers in the game.


    tell this to me after the new patch when typhoons will be blapping them off the field.

    typhoon with rapid heavies and smartbombs and the guidance comps will eat gila for breakfast...

    There are no stupid Questions... just stupid people... CCP Goliath wrote:

    Ugh ti-di pooping makes me sad.

    Terra Chrall
    Doomheim
    #410 - 2015-06-23 20:55:08 UTC  |  Edited by: Terra Chrall
    Brokk Witgenstein wrote:
    Unamed Vyvorant wrote:
    Rockstara wrote:
    fit any HAC to do damage at 70 km. It's tough to get decent dps on such ships at that range. Except for the ishtar, it is ~100% better in terms of damage than the next best option.

    you don't need 5% tweaks, you need a big axe

    Any kind of cerberus
    HAML Cerb 600dps at 65km
    RLML Cerb 614dps at 102km
    HML Cerb 500dps at 152km
    without new missile modules, and 5%buff heavy missiles
    can you fit ishtar for that distance?


    Yes. And it'll do more DPS to boot.


    This is not true.

    Right now, Ishtar's are among the best sniping cruisers for the applied damage done. With the proposed AEGIS changes they will do the following using 3x DDA IIs, 2 OTE II, 2 DLA II:

    Curator: ~480 DPS @ 78km/17km
    Bouncer: ~450 DPS @ 67km/76km
    Warden: ~435 DPS @ 112km/59km

    Definitely a top sniping cruiser. With new missile mods the Cerberus will be equally high on the list with a 20% DPS loss for choosing selection type so for EM over Kinetic you get 400 DPS instead of 500 DPS which is good DPS and pretty big range increase over the curator .

    An Eagle using 250mm railsguns with 3 Mag Stab II and 2 TC II with Optimal script does:

    CN Plutonium: ~390 @ 66km/25km
    CN Uranium: ~374 DPS @ 79km/25km
    CN Lead: ~299 DPS @ 105/25k
    Spike: ~260 DPS @ 190km/25km

    The Sacrilege does not have the range of Cerberus but with the new modules it should be able to snipe just fine.
    Using 3x BCS II + 1x missile velocity rig and 1x flight time rig (new missile modules will open greater range and application options).

    (Any damage type)
    HAM CN: 494 @ 44km
    HM Fury: 417 DPS @ 102km
    HM CN: 355 DPS @ 136k

    A Zealot with Heavy Beam Laser II 3x HS II, 1x TC II optimal script, 1x TE

    Ultraviolet: 470 DPS @ 49km/15km
    Standard: 417 DPS @ 56km/15km
    Aurora: 363 DPS @ 101km/15km

    And let's throw in an Arty HAC too for good measure. Vagabond using 650mm II, 3x Gyro II, 1x TC II optimal script, 1x TE II.

    RF EMP: 403DPS @ 15km/50k
    RF Nuclear: 168 DPS @ 48km/50km
    Tremor: 234 DPS @ 54km/50km

    Muninn with same setup:

    RF EMP: 403DPS @ 23k/33km
    RF Nuclear: 168 DPS @ 72km/33km
    Tremor: 234 DPS @ 82km/33km

    **CONCLUSION**:

    Missiles are coming back as an option for ranged platforms. Ishtars are still exceptional but in a much better place. And Arty HACs are not good snipers for DPS.

    For me, one opportunity to make other HACs more desirable would be to boost the DPS of Tremor, Spike, and Aurora ammo. The numbers from the examples provided are not the only important number to consider for balance as other factors play into damage application and the survivability of the ship. But I think there is an opportunity to slightly boost the DPS on ranged weapon systems to make them more competitive options.
    Deacon Abox
    Black Eagle5
    #411 - 2015-06-23 21:00:26 UTC
    Iroquoiss Pliskin wrote:
    The fact that Domi & Armageddon are both in the lead tells you everything you need to know about DDAs. There's only two ways out of this shebang: Fix DDA or Fix the Legacy 50% hull Hitpoint/Damage bonuses, because the base drone attributes are out of whack.

    The reason the Geddon is used is not for the drones but for the extended range large neuts. You used to have to field a curse with a much less robust tank if you wanted serious neuts on field. Now you can put an insurable beefier neuter, and more of them, into a battle.

    I don't perceive a huge number of Domis being a problem atm. Although who knows with these changes to the Ishtar it may be a fallback for heavily drone invested alliance gruntage. Regardless, improved Tempests may become a thing. Since other changes appear to be reducing the ease of bombers. And, alpha arty has some important advantages over other turret types.

    CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

    Orca Platypus
    Pator Tech School
    Minmatar Republic
    #412 - 2015-06-23 21:26:37 UTC
    Brokk Witgenstein wrote:
    Orca Platypus wrote:
    I hate the change.
    Drone PvE boats were already heavily behind all turret and missile based PvE ships after the last round of nerfbatting


    No they are not. PvE = ISK farming and you're using drones because you can deploy dentries and laugh in their face with no ISK spent on ammo. Please be more precise as to which drone carrier you're using and how it's "behind" because I fail to see it.

    As a frame of reference, I'm using a Muninn for my misssioning for pretty much the same reasons: artillery doesn't cost too much in ammo, and the speed keeps me alive. What are you fielding? Elaborate on why your favourite droneboat is behind. Then we'll talk.


    Sentries are going to fall hard into +-600dps now, and EVERY faction has a ratting ship which is at least 50% above that in dps (I mean 900-ish for average ratting ships and 1300-ish for blingy ones - which are 100% better than best Dominix you can fit with those changes).
    Ammo is not a problem, it doesn't cost half as much as people tend to think it is. And it is definitely worth the gap turret and missile ships have over drone ships now (at least 50%, remember).

    Dominixes were already used as secondary fire with assisted drones, where they got down from primary role in the drone nerfbatting process of late. Now even secondary is better off with a long range turret or missile ship - at least 15% advantage even despite all the application issues.

    Which means one thing - all those drone ships, drone rigs, half the gallente skills and all the drone SP have been rendered completely and utterly useless for PvE. Thanks a lot Rise, nice way to screw 5 months of sub off me.
    Terra Chrall
    Doomheim
    #413 - 2015-06-23 21:28:57 UTC
    God's Apples wrote:
    [quote]
    That's because there are no drone boats in those classes. Are you actually that stupid?
    ...
    In conclusion, the only classes where drone ships aren't dominant are the classes that have no drone ships.


    Nope not stupid just pointing out inconsistencies when I see them. Iskur is regarded by many to be a drone boat much like the Tristan is a drone boat. The Algos is a popular drone boat destroyer, but it is NOT at the top of the list, regardless if you have reasons to explain it away.

    There are other drone based ships in several of the categories I mention. The omission of Myrmidon/Prophecy from the list does not mean they are really on the list. Same for the Sin or Eos. And because a Proteus is a bad drone boat does not mean it does not qualify to be one. I mention classes without drones to show there are classes without drones. Since all I was refuting was the fact that the statement was made that "Drone boats do the most damage across all classes of ships." Which is not quite accurate.

    And apparently you ignore my agreeing with the fact that many drone boats are dominant and that I agree with the DDA changes. SO, before running off and calling people stupid, try reading, and applying context.
    Alexis Nightwish
    #414 - 2015-06-23 21:38:10 UTC
    MeBiatch wrote:
    Alexis Nightwish wrote:

    Please don't use the Gila as a reference to a balanced drone boat. :( It's one of the three most broken cruisers in the game.


    tell this to me after the new patch when typhoons will be blapping them off the field.

    typhoon with rapid heavies and smartbombs and the guidance comps will eat gila for breakfast...

    Phoon joining the very select group of useful battleships doesn't make the Gila any less broken in relation to other cruisers.

    CCP approaches problems in one of two ways: nudge or cludge

    EVE Online's "I win!" Button

    Fixing bombs, not the bombers

    afkalt
    Republic Military School
    Minmatar Republic
    #415 - 2015-06-23 21:39:20 UTC
    Orca Platypus wrote:
    Brokk Witgenstein wrote:
    Orca Platypus wrote:
    I hate the change.
    Drone PvE boats were already heavily behind all turret and missile based PvE ships after the last round of nerfbatting


    No they are not. PvE = ISK farming and you're using drones because you can deploy dentries and laugh in their face with no ISK spent on ammo. Please be more precise as to which drone carrier you're using and how it's "behind" because I fail to see it.

    As a frame of reference, I'm using a Muninn for my misssioning for pretty much the same reasons: artillery doesn't cost too much in ammo, and the speed keeps me alive. What are you fielding? Elaborate on why your favourite droneboat is behind. Then we'll talk.


    Sentries are going to fall hard into +-600dps now, and EVERY faction has a ratting ship which is at least 50% above that in dps (I mean 900-ish for average ratting ships and 1300-ish for blingy ones - which are 100% better than best Dominix you can fit with those changes).
    Ammo is not a problem, it doesn't cost half as much as people tend to think it is. And it is definitely worth the gap turret and missile ships have over drone ships now (at least 50%, remember).

    Dominixes were already used as secondary fire with assisted drones, where they got down from primary role in the drone nerfbatting process of late. Now even secondary is better off with a long range turret or missile ship - at least 15% advantage even despite all the application issues.

    Which means one thing - all those drone ships, drone rigs, half the gallente skills and all the drone SP have been rendered completely and utterly useless for PvE. Thanks a lot Rise, nice way to screw 5 months of sub off me.



    It's a T1 battleship. It has no right WHATSOEVER competing with pirate or faction hulls, but it does.

    It is in fact SO GOOD that the navy version is garbage for PvE by comparison.

    You set far too much stock in paper DPS to boot.
    James Zimmer
    Republic University
    Minmatar Republic
    #416 - 2015-06-23 22:03:36 UTC
    MeBiatch wrote:
    Alexis Nightwish wrote:

    Please don't use the Gila as a reference to a balanced drone boat. :( It's one of the three most broken cruisers in the game.


    tell this to me after the new patch when typhoons will be blapping them off the field.

    typhoon with rapid heavies and smartbombs and the guidance comps will eat gila for breakfast...


    Good. A battleship designed for an anti-cruiser role should eat cruisers for breakfast, the same way a rapid light caracal eats frigates for breakfast.
    Phaade
    LowKey Ops
    Shadow Cartel
    #417 - 2015-06-24 00:02:25 UTC
    Iroquoiss Pliskin wrote:
    More data for the cri-ers - http://i.imgur.com/afJycoE.png?1

    PvP damage done by ship class, segmented by weapons type. Smile


    Jesus Christ...

    How the **** did it take CCP this long to pull head from ass?
    Caleb Seremshur
    Commando Guri
    Guristas Pirates
    #418 - 2015-06-24 00:11:41 UTC  |  Edited by: Caleb Seremshur
    Dez Affinity wrote:
    You guys don't have a clue what you're doing. You're just playing whack a mole until you get the desired results.


    Remove drone assist
    Remove the ability of sub-bs to fit drone range highs

    You've fixed them. Now they sit at 52km which is in range of a much much larger variety of weapons.

    Oh yeah - drones lose lock when the host ship does. That should make ecm, damps and kiting effective too. Sentries are supposed to be a static dps platform so make changes to facilitate them being more static.
    NovemberMike
    Aliastra
    Gallente Federation
    #419 - 2015-06-24 00:19:05 UTC
    CCP Rise wrote:


    This is suggested so often but it just isn't the case. Drones not being locked to the size of their owner ship is one of the most consistent and distinct things about them. Vexors, VNIs, Myrmidons, Eos's, and Ishtars (at least) all use 'battleship sized' drones, and everything bigger than a destroyer can use 'frigate sized' drones. This flexibility is part of what makes drones really interesting and while sentries have become a big part of what makes certain hulls so strong, we don't want to lock drone ships into drones that match their ship size.


    This only works for standard drones though. Lights, mediums and heavies are all relatively well balanced, so a cruiser fielding heavies doesn't tend to pose real problems. Sentries are clearly a BS grade weapon with their range, and that causes real problems when you can fit them on tanky cruisers that still move at cruiser speeds. Currently, sentries with fast tanky ships make for comps that cannot be outmaneuvered and can't be sniped out.
    HiddenPorpoise
    Jarlhettur's Drop
    United Federation of Conifers
    #420 - 2015-06-24 00:20:52 UTC
    My vexor isn't going to do 903 dps with a decent tank. It was a good run but I can't argue it was balanced.