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Did anyone else throw up a little in their mouth when they went to do PI?

First post
Author
Jita Alt666
#41 - 2011-12-06 01:18:55 UTC
NickyYo wrote:
Give it time, the prices will rise and so will your profits
There only low at the moment because players are getting rid of their stock.


Like you got rid of M.V?

Sorry I couldn't resist. You have just gone up in my books.
Jaigar
Native Freshfood
Minmatar Republic
#42 - 2011-12-06 01:31:56 UTC
I'm sorry, but customs offices have so little HP, 2 dreads can knock one out in about 10 minutes. Its not that much of a grind.
Christopher AET
Federal Navy Academy
Gallente Federation
#43 - 2011-12-06 02:07:39 UTC
Jaigar wrote:
I'm sorry, but customs offices have so little HP, 2 dreads can knock one out in about 10 minutes. Its not that much of a grind.


Pretty much this. Using one super one dread and 2 carriers we cleared most of a system in a matter of minutes. Srsly HTFU.

I drain ducks of their moisture for sustenance.

Mallak Azaria
Caldari Provisions
Caldari State
#44 - 2011-12-06 02:15:47 UTC
Posting in a "CCP didn't give me what I wanted so everything sucks" thread.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#45 - 2011-12-06 02:22:42 UTC
Lucas Kell wrote:

I think your missing the point. The tax price will increase as the market price increases so it will always be % of market price. If you have to pay 10% tax per import and 10% tax per export, then even if you only do export -> import -> export -> import -> export, you pay 50% overall tax by the time you reach the high level materials, regardless of sale price.

Stupid question. Are taxes actually going to be re-evaluated on a periodic basis? All I was able to find on the matter was this in the evelopedia article:
Quote:
Tax % is taken off the material's taxable value.

* This value is set by CCP and is based off the market values in November 2011

This doesn't mention any further increases to the seed values of the PI goods and if that isn't happening the taxes wouldn't increase either. Does anyone have a source that says if/how often tax seed amount are being reset that I may have overlooked?
Vult
Aliastra
Gallente Federation
#46 - 2011-12-06 03:24:15 UTC
Your tears fuel my wallet.

PI is now more profitable for high sec carebears like myself than ever. I make more money with PI now than my small time trading operation I had going on. Eve buying and selling plex and banking on the margin when plex was 500 million made me less money than PI does now.

It's okay though. Your disinterest in PI means I have one less competitor in the market when selling my commodities.
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#47 - 2011-12-06 03:26:09 UTC
Did the change suck? Sure it did.

However you STILL get MORE isk than BEFORE PI.

It really is free isk.

Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Ranger 1
Ranger Corp
Vae. Victis.
#48 - 2011-12-06 07:54:31 UTC
Tyberius Franklin wrote:
Lucas Kell wrote:

I think your missing the point. The tax price will increase as the market price increases so it will always be % of market price. If you have to pay 10% tax per import and 10% tax per export, then even if you only do export -> import -> export -> import -> export, you pay 50% overall tax by the time you reach the high level materials, regardless of sale price.

Stupid question. Are taxes actually going to be re-evaluated on a periodic basis? All I was able to find on the matter was this in the evelopedia article:
Quote:
Tax % is taken off the material's taxable value.

* This value is set by CCP and is based off the market values in November 2011

This doesn't mention any further increases to the seed values of the PI goods and if that isn't happening the taxes wouldn't increase either. Does anyone have a source that says if/how often tax seed amount are being reset that I may have overlooked?


I asked this question and a Dev responded that he did not know when the next re-evaluation would take place. It could be monthly, quarterly, or annually. At this point it is up in the air, but his not having a ready answer would seem to indicate that this would not happen with any kind of frequency. He said he would check into it, and if he has responded with that information somewhere I may have missed it.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Lucas Kell
Solitude Trading
S.N.O.T.
#49 - 2011-12-06 08:15:03 UTC
Breaker77 wrote:
Lucas Kell wrote:

I think your missing the point. The tax price will increase as the market price increases so it will always be % of market price. If you have to pay 10% tax per import and 10% tax per export, then even if you only do export -> import -> export -> import -> export, you pay 50% overall tax by the time you reach the high level materials, regardless of sale price.


I think you are rather stupid.

If I export -> import -> export -> import -> export and I sell the item for 1 mil ISK and paid 500k ISK taxes thats 50%. If I sell the same item for 2 mil ISK and paid the same 500k ISK tak thats 25%.

Explain to me how in the hell the taxes are going to know exactly what I am going to sell my item for so the taxes can be 50%?

Reread what you posted

Quote:
you pay 50% overall tax by the time you reach the high level materials, regardless of sale price.


Yeah I don't think the game charges you 50% taxes no matter the sales price dumbass!

I call troll or idiot, but I'm willing to bet it's the latter.


I was pretty much done with this thread, just wanted to get the convo going, but have to respond to trolls. If you read the patch notes the % used to be based on a fixed figures but will now be based on market price. Periodically they will update this to reflect market changes. This means if you raise market price of PI items, you will raise the tax.

Remember as well guys, that nto all PI is sold directly for profit. A large amount of my PI goes directly into pos fuel, which now costs a massive amount to run. PI used to be a small portion of my POS fuel costs, but now its overtaking the cost of isotopes just to produce it.

As for the conflict, who the hell is running around shooting at customs offices to start a conflict?
If a squad big enough to shoot down a customs offices jumps into system, you should be fighting them anyway.

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Ranger 1
Ranger Corp
Vae. Victis.
#50 - 2011-12-06 08:34:00 UTC
Quote:

I was pretty much done with this thread, just wanted to get the convo going, but have to respond to trolls. If you read the patch notes the % used to be based on a fixed figures but will now be based on market price. Periodically they will update this to reflect market changes. This means if you raise market price of PI items, you will raise the tax.


That also means when the price goes down, the amount of tax paid goes down. And once prices stabilize, the amount of tax stabilizes. That's what basing the tax on a percentage means.

Quote:
Remember as well guys, that nto all PI is sold directly for profit. A large amount of my PI goes directly into pos fuel, which now costs a massive amount to run. PI used to be a small portion of my POS fuel costs, but now its overtaking the cost of isotopes just to produce it.


... and?

Quote:
As for the conflict, who the hell is running around shooting at customs offices to start a conflict?
If a squad big enough to shoot down a customs offices jumps into system, you should be fighting them anyway.


In low sec, why? Unless you are in active conflict with those parties, or simply looking for some combat, why "should" you be fighting them? In low sec Sov is not a motivator for a fight, destruction of property is however.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Amro One
One.
#51 - 2011-12-06 08:58:01 UTC
If you moron do not like the new way for CO owners to pay back what they bought then go to low sec, and put up your own CO.

Otherwise stop complaining that you have to work for that free ISK.
Heck, go run incursions, phaags

You Mad Bro?
Ciar Meara
PIE Inc.
Khimi Harar
#52 - 2011-12-06 09:40:25 UTC
Lucas Kell wrote:
Moan


No.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Grukni
Caldari Provisions
Caldari State
#53 - 2011-12-06 09:42:43 UTC
I have never really understood the change to Customs offices mechanics and its connection or CCP's plans with DUST.
Eyup Mi'duck
Doomheim
#54 - 2011-12-06 10:24:00 UTC
I'm making more isk now, than I was before the taxes went up - because the prices have already adjusted.

PLUS I've reconfigured my planets to minimise the import/export requirement, so should make even more in the future... and all this in hi-sec.

/emote rubs hands in glee.

I am me.         I am not you.     I have my own thoughts.     I am very happy with this situation.

Ptraci
3 R Corporation
#55 - 2011-12-06 10:26:09 UTC
Lucas Kell wrote:
Seriously... What the hell...
Prices have been raised to ridiculous levels, and to top it off, we have to spend 3 billion years destroying the old customs offices now as CCP decided not to remove them like they promised!

Now its basically impossible to make any sort of cash from PI.

CCP, when making price changes, PLEASE PLEASE PLEASE bear in mind that sometimes you pay multiple fees. Its not possible to produce everything on one planet, so with multiple export and import fees being done along production, even the best laid out planet structures are costing nearly 50% in tax by the time you reach the final product.

I know PI used to be low risk high profit, but chucking a 200x multiplier (yes folks, 200x, not 200%) on taxes is a bit overboard!


Have you checked the market lately to see what you can sell your PI goods for?

Learn 2 economics.
thekiller2002us
The J8sters
#56 - 2011-12-06 10:29:49 UTC
if you are billy no mates then- yes pi now sucks for you

http://www.youtube.com/watch?v=ap7W9-yQ8o4

I'm with Brick on this one- make thouse carebearing b******s squeal..

J'Poll
School of Applied Knowledge
Caldari State
#57 - 2011-12-06 10:35:32 UTC
Just shoot the Interbus costum offices down, it doesn't take that long. We already started to replace some of the NPC ones in our space.

Then put in new player owned costum offices on which you can set your own corp-taxes so you can make exporting/importing less expensive while in the same time you fund some ISK into the corp that placed teh costum office

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Samillian
Angry Mustellid
#58 - 2011-12-06 10:38:59 UTC
Throw-up, no.

Laugh, yes.

Threads like this are the most fun to be had out of PI, the market seems to have already shifted to cover production costs (which should include taxation and transport if your doing your sums right) as it always has. So many pointless tears without even a shot being fired.

NBSI shall be the whole of the Law

Smoking Blunts
ZC Omega
#59 - 2011-12-06 12:09:38 UTC
if PI wasnt the worst thing ever to do in eve i would care. but PI is the most mind numbing thing thats ever been added to eve, so i dont care either way.

i just cant get over the idea that ccp wants us fighting over pos fuel, what the fuckwere they smoking to come up with that

OMG when can i get a pic here

DarkAegix
Center for Advanced Studies
Gallente Federation
#60 - 2011-12-06 12:12:42 UTC
You know, OP, supply and demand forces ensure profitability remains.
In fact, it may even be greater now. Undoubtedly so if you take the risk of lowsec.