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Next iteration of overview/bracket icons on Singularity

First post
Author
Fzhal
#41 - 2015-05-08 13:31:11 UTC
Not sure if someone said this before, but can you give us the ability to choose colors of icon wire-frames based on ship class please? This way we could make drones more grey and recon ships GTFO red?
CCP Surge
C C P
C C P Alliance
#42 - 2015-05-08 17:02:34 UTC
Thanks for the feedback so far, I've added some more known and aesthetic fixes coming to the top post.
Merena Enderas
Deep Space Mining Industry
#43 - 2015-05-08 17:22:08 UTC
please make an option to disable the Icons ....

My personal thinking is , the icon scale are to small for the place in the overview. i canĀ“t see the diference betwen the ships , the old ones are easier , for me.

merena o/

Wormhole Stuff on Youtube

Ingame Channel: All Hail Bob

Desert Ice78
Gryphons of the Western Wind
#44 - 2015-05-08 23:44:47 UTC
Not able to tell npc and non-npc icons apart. More differentiation.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Lil' Brudder Too
Pistols for Pandas
#45 - 2015-05-09 02:20:15 UTC  |  Edited by: Lil' Brudder Too
Desert Ice78 wrote:
Not able to tell npc and non-npc icons apart. More differentiation.

This. Colors is simply not a good option. The various red crosses, but expanded on that would have worked much better. You don't want feedback from a vacuum, but you seem to insist on designing from in a vacuum. The poor masses of color blind people...yeah, this will end well me thinks.


And asteroids now look like NPC ships....brilliant.

Also, i have a feeling that we are basically going to get stuck with this version no matter what (please tell me i'm wrong, and that if needed you will pull these for another couple releases), which isn't a good idea imho.
Harold Tuphlos
The Dark Space Initiative
Scary Wormhole People
#46 - 2015-05-09 04:44:48 UTC  |  Edited by: Harold Tuphlos
The issue I'm seeing is that the new icons are not as good at conveying the basic info that we need from them at a glance. Obviously, some of that is the fact that the new icon are new and unfamiliar, but the new icons don't seem to have a common theme tying groups of items together in a simple to understand way. The current icons let a new player know that a battleship is a battleship without the player ever having seen a battleship before or knowing anything about the ship they are facing ( ignoring npc transport rats because :ccp:); looking at the new icons, I can't do that, I have to look at the item to determine what the icon is telling me even if I've looked other icons of that type of item. Furthermore, I still cannot tell the difference between the icon for a cruiser and a dreadnaught, which is a massive design failure.


Using icons that are similar or the same to old icons for something different is a terrible idea; I will try to salvage those destroyers, wonder why the system has so many suns and no planets. Use something new or leave the old icons where they were. And on the note of leaving old as it is, please for the love of everything leave the current pod icon rather than that abomination of the new pod icon.

Looking at http://i.imgur.com/9QH5Gzk.png, the icons seem like not a whole lot of effort was put into making them look nice; the same size lines on everything is terrible. Also, why are drones so complex when they are relatively unimportant. I'm going to try to edit the previous image with paint to give an idea of how to fix some of the points I raised, it should come out ok given the current icon set.
Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#47 - 2015-05-09 05:15:50 UTC
my biggest thing so far is that the battleship icon is smaller than the cruiser or the battle-cruiser icons. it makes it really confusing. Another simple thought is to make the lines bold. They are way to thin
Harold Tuphlos
The Dark Space Initiative
Scary Wormhole People
#48 - 2015-05-09 05:36:32 UTC
And on the note of thin lines, I finished editing the picture. I only did the overview except for the dreadnaught, see if you can figure out the system behind the changes. Relationships should be a lot clearer. Edited overview icons
take that dirtbag
Caldari Provisions
Caldari State
#49 - 2015-05-09 07:45:00 UTC
why change something that isnt broke... i just checked out your handy work on changing icons ingame on test server and i must say iam disgusted....with what you have come up with.... realy poor work....

after 5 years of playing eve this is the worst idear CCP has put out..... space invader style drones icons... come on.

it aint broke dont fix it....

rant over
Darth PUPPETMASTER
GREENSPACE
#50 - 2015-05-09 10:08:31 UTC
Ship UI icon overhaul makes sense but stations, gates and moons don't really need new icons. It looks like someone played with the mspaint "fill with color" option on most of the well known icons.
Aghira
Systech Astromantics Shipyard Inc.
#51 - 2015-05-09 11:06:34 UTC
Darth PUPPETMASTER wrote:
Ship UI icon overhaul makes sense but stations, gates and moons don't really need new icons. It looks like someone played with the mspaint "fill with color" option on most of the well known icons.


This!
Add new icons for items that don't have an icon yet. Change the shipicons to better differentiate shipsizes and leave the existing icons alone.
Oh, and don't rely on colour to differentiate between npc and player!

Es wird niemals so viel gelogen wie vor der Wahl, während des Krieges und nach der Jagd. (Otto von Bismarck)

english is not my native language.

helana Tsero
Science and Trade Institute
Caldari State
#52 - 2015-05-09 12:35:21 UTC  |  Edited by: helana Tsero
While you are working on brackets and icons. Can you make the option to hide all brackets actually hide all the brackets/icons

Because when I select something in the overview the bracket/icon still appears.

sometimes i just want use the overview to fight and have everything else hidden so I can look at the cool ships without them being hidden by icons/brackets.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Dangeresque Too
Pistols for Pandas
#53 - 2015-05-09 14:01:17 UTC
Harold Tuphlos wrote:
And on the note of thin lines, I finished editing the picture. I only did the overview except for the dreadnaught, see if you can figure out the system behind the changes. Relationships should be a lot clearer. Edited overview icons
The main problem I have with doing this... is where does the differentiation stop? You are wanting a separate icon for EVERYTHING, and that is too many icons for information that is already listed in the overview in multiple places, like the "Type" column.

For people that really "need" to know that it is an interceptor and not a logi frig, well they will probably already be able to tell the difference in its behavior on the screen without either mousing over it, selecting it, or looking at it's listing in the "Type" column.

I really do like that each size class is being kept close together frigs/dessies, cruisers/bc's. But to try to add more info to the icon to differentiate T2 hulls etc just creates issues like the first round had with TOOOOOO much information being shoved into a 20x20 icon space that needs to be open/clear enough to accommodate other UI elements like standings flags and player flags (corp/fleet/alliance/contacts/killrights/bounties etc). Heck, if you are so sure we need that info, why not list if it is a faction ship as well, or if it is a Recon cruiser, as several faction ships are pretty powerful compared to some of the weaker T2 ships, and what about T3's, you don't want additional info crammed into their icons too? It needs to be simple and clear, making all these variations to convey redundant information does not work towards that goal.... keep it simple.

And the 4 pixel difference between dreads and cruisers is just not cool. Unfortunately I didn't have access to other caps and didn't have caps on my overview list from doing the mass tests where everyone and their mother is in a cap and it clutters up my lists. But all of the ships/drones are still outside the Nug seed station in Josameto if anyone wants to have another go.

We also need to have a more comprehensive list of celestials and POS arrays/mods, but I'm too busy this weekend to do all that *cough* CCP might be able to do it pretty easy... *cough*

And finally, the asteroid icons need to change, it looks like the new pod, which also needs to just be the old one. I would also like to see a full mockup of all the new icons directly compared with the old icons IN GAME at their contextual size, not a proposed design mockup oversized source image.
Harold Tuphlos
The Dark Space Initiative
Scary Wormhole People
#54 - 2015-05-09 14:51:40 UTC
Dangeresque Too wrote:
Harold Tuphlos wrote:
And on the note of thin lines, I finished editing the picture. I only did the overview except for the dreadnaught, see if you can figure out the system behind the changes. Relationships should be a lot clearer. Edited overview icons
The main problem I have with doing this... is where does the differentiation stop? You are wanting a separate icon for EVERYTHING, and that is too many icons for information that is already listed in the overview in multiple places, like the "Type" column.

For people that really "need" to know that it is an interceptor and not a logi frig, well they will probably already be able to tell the difference in its behavior on the screen without either mousing over it, selecting it, or looking at it's listing in the "Type" column.

I really do like that each size class is being kept close together frigs/dessies, cruisers/bc's. But to try to add more info to the icon to differentiate T2 hulls etc just creates issues like the first round had with TOOOOOO much information being shoved into a 20x20 icon space that needs to be open/clear enough to accommodate other UI elements like standings flags and player flags (corp/fleet/alliance/contacts/killrights/bounties etc). Heck, if you are so sure we need that info, why not list if it is a faction ship as well, or if it is a Recon cruiser, as several faction ships are pretty powerful compared to some of the weaker T2 ships, and what about T3's, you don't want additional info crammed into their icons too? It needs to be simple and clear, making all these variations to convey redundant information does not work towards that goal.... keep it simple.

And the 4 pixel difference between dreads and cruisers is just not cool. Unfortunately I didn't have access to other caps and didn't have caps on my overview list from doing the mass tests where everyone and their mother is in a cap and it clutters up my lists. But all of the ships/drones are still outside the Nug seed station in Josameto if anyone wants to have another go.

We also need to have a more comprehensive list of celestials and POS arrays/mods, but I'm too busy this weekend to do all that *cough* CCP might be able to do it pretty easy... *cough*

And finally, the asteroid icons need to change, it looks like the new pod, which also needs to just be the old one. I would also like to see a full mockup of all the new icons directly compared with the old icons IN GAME at their contextual size, not a proposed design mockup oversized source image.


You did notice that I cleaned up the difference between cruisers and dreads, right? Also, the point was not to completely redo ccp's icons, it was to take the differentiation that they had all ready put there and make it follow a simple to understand pattern. I may have added the tech level lines, but that was more of ccp is using underlining badly, let's use it in a better way that clearly and quickly imparts useful info. The devoter is me trying to pack too much info in, and drones don't need to be different based on size, but it was after midnight when I did it so whatever. Its still better than ccp's icons
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#55 - 2015-05-09 16:19:17 UTC  |  Edited by: Caldari 5
I'm slowly working on a POS module screenshot for icons at Villore V - Moon 14, it's HS so it will miss some things, just couldn't be arsed going to Null and dicking with sov to do one down there.


I will edit the post with an image when it's done.


Edit:
Objects outside the Force-field http://gyazo.com/8803eb90da9d9206fb92aab48e0dc607
Objects inside the Force-field http://gyazo.com/6fcee806001fc35117702b1a4b1348a1
Juan Mileghere
Mackies Raiders
Wild Geese.
#56 - 2015-05-09 19:42:47 UTC
Neckbeard Nolyfe wrote:
No space invader icons please.

Pretty much this
Soleil Fournier
Fliet Pizza Delivery
Of Essence
#57 - 2015-05-09 21:42:07 UTC
This is going to take a lot of getting used to. Those stargate icons really looked bad though. The rest seemed to be ok, from my limited experience flying around with them.
The Primary Target
Brutor Tribe
Minmatar Republic
#58 - 2015-05-09 23:18:19 UTC
I don't know if this has been previously suggested, but is it possible to make this more of a 'mod-able' part of eve. Basically I mean let players create some of their own overview icons and import them to just their client, then you don't have to cater to the whole of eve and we can just cater to our own wants and likes.

Melissa Lyale
Aliastra
Gallente Federation
#59 - 2015-05-10 02:06:08 UTC
Im not sorry, they look like crap.

What is driving the need to replace them anyway, and why do they look so stupid.
Arla Sarain
#60 - 2015-05-10 13:13:29 UTC
They are all awful.

The drones from the first devblog were decent.

As someone mentioned, the overview icons are just too small to accommodate any significant detail. Size/numerical identification seems more fitting.