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Crime & Punishment

 
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Bitter Vet - High Sec War Decs are Broken. Lets Talk :)

First post
Author
Demerius Xenocratus
The Scope
Gallente Federation
#401 - 2015-04-22 21:11:03 UTC
Danalee wrote:
Demerius Xenocratus wrote:

If me and my friends can, for a trivial price, engage anyone we want in highsec; how is that different in any meaningful way?


Yes, when you and your dinky friends wardec anyone it's game over for them isn't it Roll
You could single handedly ruin hisec for everyone!
It's not like players in Hisec are real people that can talk and maybe play the game and stuff...
Jeezus, how could we be so blind.

D.

Bear


How do you play the game while being permacamped by people you don't have the SP or assets to fight?
Danalee
Republic Military School
Minmatar Republic
#402 - 2015-04-22 21:12:59 UTC  |  Edited by: Danalee
Demerius Xenocratus wrote:
Danalee wrote:
Demerius Xenocratus wrote:

If me and my friends can, for a trivial price, engage anyone we want in highsec; how is that different in any meaningful way?


Yes, when you and your dinky friends wardec anyone it's game over for them isn't it Roll
You could single handedly ruin hisec for everyone!
It's not like players in Hisec are real people that can talk and maybe play the game and stuff...
Jeezus, how could we be so blind.

How do you play the game while being permacamped by people you don't have the SP or assets to fight?


I play it as if it was a MMORPG set in a dark hostile universe.
Group up, fly smart, don't trust anyone, don't fly what I can't afford to loose... The usual.

D.

Bear

Proud member of the Somalian Coast Guard Authority

Member and Juror of the Court of Crime and Punishment

Black Pedro
Mine.
#403 - 2015-04-22 21:13:23 UTC  |  Edited by: Black Pedro
Demerius Xenocratus wrote:
We have significantly fewer wardecs now than we would if they were unavoidable and NPC corps were heavily disincentivized, which is what you lot are arguing for.
Of course we would have more wardecs as by definition they would be unavoidable.

But no one here is arguing that. People here are arguing there should be consequences for declining a war and that there should be added rewards for being in, and defending a player corp. If you don't want to fight, fine. But then go to the NPC corp and carry on your business as the game was designed.

Demerius Xenocratus wrote:
If me and my friends can, for a trivial price, engage anyone we want in highsec; how is that different in any meaningful way?
You cannot engage anyone you want in highsec using a wardec. You can engage anyone in a specific player corp in highsec who, for this exposing themselves to this risk, are benefiting from the (admittedly limited) benefits that being in a player corp provides.

That is currently the situation and as you are well aware, highsec is currently a much safer place then low, null and wormhole space. There is a very real difference from being able to attack anyone anywhere without notice, or being at war with a limited number, and knowable enemy which you gather intel on.
Kaarous Aldurald
Black Hydra Consortium.
#404 - 2015-04-22 21:41:40 UTC
Black Pedro wrote:

But no one here is arguing that. People here are arguing there should be consequences for declining a war and that there should be added rewards for being in, and defending a player corp. If you don't want to fight, fine. But then go to the NPC corp and carry on your business as the game was designed.


And their claim is that they're special, so they should be allowed to have the best of both worlds.

Their claim is that the rules should only apply to them if they feel like it, and that PvP should be something that you can turn off.

Their claim is that it's somehow okay to bypass the surrender mechanic by using loopholes in the corp creation system.

Their claims are pure hypocrisy, simple as that.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#405 - 2015-04-22 21:55:51 UTC  |  Edited by: Vimsy Vortis
Dracvlad wrote:
The issue is that it really depends on your own conduct, this type of war with Marmite is utterly boring, my experienced members just have no interest in chasing around Marmites GTFO type of play, so they are all playing GTA 5. When I was around there was one roam, while I was away they did three roams and we did not get anything to shoot and were happy to lose the ships we were in. So now my corpmates are not logging in, that is at the core of the issue, I have PvP players who find Marmite so boring that they don't bother logging in and I feel bad because I got them to come back to the game, wish I had waited until the 0.0 changes had been applied, would have been better.

But I did give it 18 days and we did go look for some fights, so its just one of those things.

Killing Marmite is not hard. They're fractional, bad at communication and careless. Their own behaviour and methods of operation render them comically vulnerable to people who're willing to attack them. They aren't boring, they're always active and they're never paying attention to you specifically.

You used the term "roam" which tells me that you just don't know how to achieve kills in a highsec war, which is understandable considering the unusual nature of highsec. Specific tactics for fighting highsec wars are a little tangetical to the subject of the thread, but considering the ten billion isk in kills my alliance has achieved since we declared war on them earlier this year I can tell you for a fact that it's not Marmite that is preventing you from killing them, it is that you aren't using appropriate tactics.

It's not a problem with wars that defenders don't know how to fight them, not exactly. It's a problem that highsec PVP is so rare and so exclusively dominated by dedicated PVP groups that people who aren't part of those groups never learn how to effectively fight those wars.

Subsequently the post inferno meta has shifted to incredibly weak, passive defenders trying to evade wars by using corp mechanics or not logging in for weeks at a time and large, powerful groups of aggressors having to take a shotgun approach to find enough opponents who actually undock ships.
Danalee
Republic Military School
Minmatar Republic
#406 - 2015-04-22 22:08:59 UTC
Vimsy Vortis wrote:
Dracvlad wrote:
The issue is that it really depends on your own conduct, this type of war with Marmite is utterly boring, my experienced members just have no interest in chasing around Marmites GTFO type of play, so they are all playing GTA 5. When I was around there was one roam, while I was away they did three roams and we did not get anything to shoot and were happy to lose the ships we were in. So now my corpmates are not logging in, that is at the core of the issue, I have PvP players who find Marmite so boring that they don't bother logging in and I feel bad because I got them to come back to the game, wish I had waited until the 0.0 changes had been applied, would have been better.

But I did give it 18 days and we did go look for some fights, so its just one of those things.

Killing Marmite is not hard. They're fractional, bad at communication and careless. Their own behaviour and methods of operation render them comically vulnerable to people who're willing to attack them. They aren't boring, they're always active and they're never paying attention to you specifically.

You used the term "roam" which tells me that you just don't know how to achieve kills in a highsec war, which is understandable considering the unusual nature of highsec. Specific tactics for fighting highsec wars are a little tangetical to the subject of the thread, but considering the ten billion isk in kills my alliance has achieved since we declared war on them earlier this year I can tell you for a fact that it's not Marmite that is preventing you from killing them, it is that you aren't using appropriate tactics.

It's not a problem with wars that defenders don't know how to fight them, not exactly. It's a problem that highsec PVP is so rare and so exclusively dominated by dedicated PVP groups that people who aren't part of those groups never learn how to effectively fight those wars.

Subsequently the post inferno meta has shifted to incredibly weak, passive defenders trying to evade wars by using corp mechanics or not logging in for weeks at a time and large, powerful groups of aggressors having to take a shotgun approach to find enough opponents who actually undock ships.


I hate Vimsy with a passion... OOOOH I HATE HER.
But she's 100% right.

D.

Bear

Proud member of the Somalian Coast Guard Authority

Member and Juror of the Court of Crime and Punishment

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#407 - 2015-04-22 22:13:20 UTC  |  Edited by: Vimsy Vortis
There's a bunch of little things about the inferno war changes that are unexpectedly problematic.

With the removal of the ability to retract wars carebears announced "Haha now there are consequences for foolhardy aggressors biting off more than they can chew!" however in the case of mixed or PVE focused groups, even if they manage to beat or frighten an aggressor once they don't want to be at war with them for the entire week. With the inability of the aggressor to hit the "this was a mistake" button they are instead left with the surrender system, which they're unlikely to use for pride reasons so instead they redouble their efforts and attempt to recoup their losses.

Rather than adding consequences for attackers, removing the ability to retract wars just robbed defenders of a way to win wars and make them end early.
Kaarous Aldurald
Black Hydra Consortium.
#408 - 2015-04-22 22:16:53 UTC
Oh, and as for the lie of "the shotgun wardec approach means that dec dodging has to exist".

That's backwards. The shotgun wardec approach exists solely because of dec dodging. You have to spread your decs around until they stick thanks to dec dodging. And since wars aren't free, this means that people naturally congregated to larger groups to help absorb the costs.

Everything carebears complain about is 100% the result of their use of the dec dodging exploit.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#409 - 2015-04-22 22:24:58 UTC
Black Pedro wrote:
But no one here is arguing that. People here are arguing there should be consequences for declining a war and that there should be added rewards for being in, and defending a player corp. If you don't want to fight, fine. But then go to the NPC corp and carry on your business as the game was designed.
There are consequences, those consequences simply scale with the size and complexity of the corporation you attack. A 100 man corp with 4 POSes and months of industry jobs queued aren't going to disband for a wardec, are they, because it would be amassive task to get it all set back up. If the targets you are picking are just disbanding, then you are bad at picking targets, it really is that simple. Futher, the reason most corps are quite small is because war decs make it impossible to realistically grow a non-PvP corp in highsec. So again, blame the aggressors, they are the ones creating the current situation.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#410 - 2015-04-22 22:27:37 UTC
Lucas Kell wrote:
If the targets you are picking are just disbanding, then you are bad at picking targets, it really is that simple.


Wrong. If they're disbanding, they shouldn't exist at all, they should be in an NPC corp from the beginning.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#411 - 2015-04-22 22:40:56 UTC
Kaarous Aldurald wrote:
Lucas Kell wrote:
If the targets you are picking are just disbanding, then you are bad at picking targets, it really is that simple.
Wrong. If they're disbanding, they shouldn't exist at all, they should be in an NPC corp from the beginning.
Uhh, no, they can do what they want. If they want to make a tiny corp they can. If you wardec them and they are small enough to disband that's your bad choices. Stop blaming other people for your failings.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#412 - 2015-04-22 22:54:19 UTC  |  Edited by: Vimsy Vortis
Lucas Kell wrote:
war decs make it impossible to realistically grow a non-PvP corp in highsec. So again, blame the aggressors, they are the ones creating the current situation.

No they don't.

I know that because in 2010, prior to the inferno war changes I was in a 300 man highsec alliance and we did perfectly fine even when we were wardeced for long periods of time by different groups. I liked dealing with wardecs from random 2-10 man wardec corps, we frequently won and the people involved felt pride about helping defend their group identity. Conflict with others is compelling, much more compelling than leveling my raven (no really I used to level my raven).

In the current environment, that alliance would perpetually be cycling through wars with large, well funded dedicated PVP groups and it probably wouldn't have lasted as well as it did.

Wars aren't a bad thing, in fact I think they're necessary to make highsec an interesting place worth playing the game in, I used to view the notification of being declared war on as "A challenger approaches!" flashing on the screen.

The real problem for defenders is that the present mechanics lead to them always facing very hard opponents while also being very inexperienced and for wars to be very frequent. The problem for aggressors is that in order to get anything to shoot at they need to declare enormous numbers of wars which requires the financing of a well established group.

It's an imbalance that could be repaired and lead to highsec PVP actually being a fun thing again, but carebears don't actually want that to happen. They are only interested in seeing types of gameplay they don't like removed from the game.
Lucas Kell
Solitude Trading
S.N.O.T.
#413 - 2015-04-22 23:20:13 UTC
Vimsy Vortis wrote:
Lucas Kell wrote:
war decs make it impossible to realistically grow a non-PvP corp in highsec. So again, blame the aggressors, they are the ones creating the current situation.

No they don't.

I know that because in 2010, prior to the inferno war changes I was in a 300 man highsec alliance and we did perfectly fine even when we were wardeced for long periods of time by different groups. I liked dealing with wardecs from random 2-10 man wardec corps, we frequently won and the people involved felt pride about helping defend their group identity. Conflict with others is compelling, much more compelling than leveling my raven (no really I used to level my raven).

In the current environment, that alliance would perpetually be cycling through wars with large, well funded dedicated PVP groups and it probably wouldn't have lasted as well as it did.

Wars aren't a bad thing, in fact I think they're necessary to make highsec an interesting place worth playing the game in, I used to view the notification of being declared war on as "A challenger approaches!" flashing on the screen.

The real problem for defenders is that the present mechanics lead to them always facing very hard opponents while also being very inexperienced and for wars to be very frequent. The problem for aggressors is that in order to get anything to shoot at they need to declare enormous numbers of wars which requires the financing of a well established group.

It's an imbalance that could be repaired and lead to highsec PVP actually being a fun thing again, but carebears don't actually want that to happen. They are only interested in seeing types of gameplay they don't like removed from the game.
Even back then they weren't in a good place. Most high sec non-PvP corps only really worked because dec shields existed. I think the entire mechanic nees to be dropped and rebuilt. There definitely should be a highsec aggression mechanic, but a "turn off concord" button is always going to have problems.

The way I see it, any mechanic that replaces it has to encourage people to risk more to gain more on both sides. As the mechanic stands, wardeccers stand to gain the most by attacking the weakest targets while targets gain the most from staying small and evading, which is pretty much the opposite on both counts.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#414 - 2015-04-22 23:56:29 UTC  |  Edited by: Vimsy Vortis
Dec shields, both the alliance hopping method and declaring war on yourself with alts used to be classified as exploits and large highsec entities existed prior to those being declassified.

Dreddit comes to mind as a large, successful entity that existed as a highsec group during that period and it turns out they did perfectly well. This was also the time period where I was in a large PVE focused highsec alliance and when I started a brand new character and decided to get into the mercenary business myself.

The problems back then were pretty specific. The corporate vote system was ********, the 3 war limit was excessively restrictive, the cost of wars between two corporations was too low and the surrender mechanic was utterly non-functional.

Really all of that was just a lack of iteration, the base cost of wars should probably have been brought up to 10ish million per war, the corporation vote should not have existed and the surrender mechanic should have been made to work without both CEOs being docked in the same station.

This current system is a hot mess, and it was worse when it was initially implemented.
Jenshae Chiroptera
#415 - 2015-04-23 00:48:09 UTC  |  Edited by: Jenshae Chiroptera
Danalee wrote:
Dracvlad wrote:
Stay a while and listen while I tell you the story of my people
Dracvlad, sorry to break it to you but the reason you got wardecced was your crying on the forums.
No goon plot to "get you" or anything involved.
Marmite War Dec for silly reasons and I feel sorry for anyone that has to take them seriously. They might still have a war running against Volt, haven't checked. Tora got his ego in a knot about CSM things and declared against us when we already had three running. Such a laugh. RollLol

Dracvlad, just have a look at who in High Sec they repeatedly war dec then approach them. I am sure there can be a "High Sec" coalition that can all join in the same war against Marmite and station camp them to tears. Twisted
(Best part being that Marmite will pay to have their lives ruined)
Solecist Project wrote:
You misunderstand. A corp that is PvE focussed and has some PvP players is going to be less effective at PvP than a dedicated PvP group who do nothing but PvP.
I like to believe that well done PVE is prepared for PVP but then I live in Null, WH dive and don't min-max for ISK but to drag anyone that catches us down with us. TwistedBlink

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#416 - 2015-04-23 01:41:09 UTC
We've done the thing where a bunch of people declare war on marmite all at once and punch their teeth in.

It's not that entertaining.
Veers Belvar
Swordmasters of New Eden
#417 - 2015-04-23 03:06:54 UTC
Vimsy Vortis wrote:
We've done the thing where a bunch of people declare war on marmite all at once and punch their teeth in.

It's not that entertaining.


Yea, wars in Eve don't accomplish much. Losing a war is no big deal...the whole thing is nonsensical.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#418 - 2015-04-23 03:27:05 UTC  |  Edited by: Vimsy Vortis
Oh it accomplished plenty. Marmite sure as hell doesn't ally into our wars any more, actually no English speaking group does.

There's just less fun to gang up on marmite than there is to playing a different game for weeks then suddenly showimg up in force with no particular provocation, making something explode then going back to your other game.

They're a big clumsy beast that doesn't respond quickly they have poor US TZ representation. This way is much better.
Demerius Xenocratus
The Scope
Gallente Federation
#419 - 2015-04-23 04:08:41 UTC
Vimsy Vortis wrote:
Dracvlad wrote:
The issue is that it really depends on your own conduct, this type of war with Marmite is utterly boring, my experienced members just have no interest in chasing around Marmites GTFO type of play, so they are all playing GTA 5. When I was around there was one roam, while I was away they did three roams and we did not get anything to shoot and were happy to lose the ships we were in. So now my corpmates are not logging in, that is at the core of the issue, I have PvP players who find Marmite so boring that they don't bother logging in and I feel bad because I got them to come back to the game, wish I had waited until the 0.0 changes had been applied, would have been better.

But I did give it 18 days and we did go look for some fights, so its just one of those things.

Killing Marmite is not hard. They're fractional, bad at communication and careless. Their own behaviour and methods of operation render them comically vulnerable to people who're willing to attack them. They aren't boring, they're always active and they're never paying attention to you specifically.

You used the term "roam" which tells me that you just don't know how to achieve kills in a highsec war, which is understandable considering the unusual nature of highsec. Specific tactics for fighting highsec wars are a little tangetical to the subject of the thread, but considering the ten billion isk in kills my alliance has achieved since we declared war on them earlier this year I can tell you for a fact that it's not Marmite that is preventing you from killing them, it is that you aren't using appropriate tactics.

It's not a problem with wars that defenders don't know how to fight them, not exactly. It's a problem that highsec PVP is so rare and so exclusively dominated by dedicated PVP groups that people who aren't part of those groups never learn how to effectively fight those wars.

Subsequently the post inferno meta has shifted to incredibly weak, passive defenders trying to evade wars by using corp mechanics or not logging in for weeks at a time and large, powerful groups of aggressors having to take a shotgun approach to find enough opponents who actually undock ships.


Station hugging. Neutral logi and gank Vindis. Logon traps. Am I close?
Noragen Neirfallas
Emotional Net Loss
#420 - 2015-04-23 04:23:46 UTC
Demerius Xenocratus wrote:

Station hugging. Neutral logi and gank Vindis. Logon traps. Am I close?

It's better then stabbed farming plex's in fw all day

You see what i did there? I made a completly untrue assumption about the way you play with no reaserch for the purpose of arguing and not for the purpose of changing anything

Now to demonstrate some knowledge based on research

You don't in fact stab farm plexs all day (or if you do I'm yet to see you) You seem to be a fairly solid frigate pilot in solo and gangs and have a myriad of losses and kills to your name to show just that. You play ****** little suspect games at times (I do too incidently) and have had some success doing that. that play style however is more hated and stereotyped then even our wardecs. mostly and you have 0 sound knowledge of how to be successful in a wardec rich environment and instead spout of stereotypes instead of checking a kill board or actually displaying some idea of experience.

Now Instead of meaningless back and forth why don't you do your own research into it?. perhaps join a wardec corp for 8 weeks. Make sure you have 1 decent merc on merc war and see what the attraction truly is. then the next time somebody knocks you for suspect games in Nakugaurd (i really do need to police my space better Blink) you can tell them to give it a try themselves. perhaps they will like it? you never know if you truly like something until you have done it

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin