These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[April] [Updated] Confessor and Svipul Balance Tweaks

First post First post
Author
Zavand Crendraven
Rolling Static
Wardec Mechanics
#141 - 2015-04-05 14:16:53 UTC
Cade Windstalker wrote:
Zavand Crendraven wrote:
Snipped


Couple of quick counter-points. One, that's the smallest size of AC. Currently that same fit works with 150mm ACs (the next size up) with only a 2% CPU implant or a rig, and 200mm ACs with a fitting rig and a PG implant After the changes 200mm ACs are completely out the window (or require T2 fitting rigs or a low-slot module, not sure of the exact numbers), and the 150s require at the least a significant fitting trade-off. Also after the changes the above fit is a lot tighter, so if you don't have good fitting skills it won't work without trade-offs either. The 200m/s is also fairly significant. That's more applied damage, and more ships that are now capable of catching the Svipul easily, including a number of MWD AF fits.

I think the point of this change isn't to completely remove over-sized prop mods as an option on these ships, just like CCP haven't done that to the T3 Cruisers. Your proposed change is a massive change, where as this is a small tweak that CCP can then watch and iterate on since it will take less time to settle down and they can more readily analyze the impact.


You make it sound as if swapping down from 150mm ACs to 125mm ACs is a big deal it is however not that significant. Going with 125mm ACs will get your DPS reduced by 6.25% and your range (falloff and optimal) by ~9% and gets your tracking speed increased by 15%. And its not like my proposed change would completely kill of oversized prop mods either its just you will have to atleast swap a lowslot for a T2 micro auxiliary power core and get a T1 ancillary rig. Imo it might even more of a nerf but with this atleast one would have to sacrifice a low slot and a rig slot.

When it comes to AFs catching svipuls after the current proposed speed nerf it will be quite barely and even when they are caught the Svipul will then get range dictation unless your fit is a dual prop and web fit not even then really since a single nano 10mn Svipul will still pull 1200m/s with a web on it where as the MWD on the AF will be shut down.
elitatwo
Zansha Expansion
#142 - 2015-04-05 14:18:41 UTC
Prometheus Exenthal wrote:
elitatwo wrote:
Mordus ships are not so bad unless someone links them. But then all other ships are op too when linked. Actually what you do not like are light missiles.


I'm sorry, but the Orthrus is a ship that makes no sense.
It's true, RLMLs have pretty much ruined frigate pvp since the offer high damage that cannot be negated (unless youre in a T3D).
Replace the blanket missile bonus with HAM/HML & nuke its agility.


Hey it's okay, don't be. I know where this comes from. Those rapid launchers are bad for the game and I am not the only one who told them that many moons ago.

I don't agree on the agility part of the Mordus ships since this ability makes them so unique. But I'll not get mad if we disagree here.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Cade Windstalker
#143 - 2015-04-05 18:15:29 UTC  |  Edited by: Cade Windstalker
Zavand Crendraven wrote:
You make it sound as if swapping down from 150mm ACs to 125mm ACs is a big deal it is however not that significant. Going with 125mm ACs will get your DPS reduced by 6.25% and your range (falloff and optimal) by ~9% and gets your tracking speed increased by 15%. And its not like my proposed change would completely kill of oversized prop mods either its just you will have to atleast swap a lowslot for a T2 micro auxiliary power core and get a T1 ancillary rig. Imo it might even more of a nerf but with this atleast one would have to sacrifice a low slot and a rig slot.

When it comes to AFs catching svipuls after the current proposed speed nerf it will be quite barely and even when they are caught the Svipul will then get range dictation unless your fit is a dual prop and web fit not even then really since a single nano 10mn Svipul will still pull 1200m/s with a web on it where as the MWD on the AF will be shut down.


IMO that is a pretty significant change, and as I said you can currently manage to fit 200mm ACs on that fit as well. This is a game where a single level of skill training is often a 5% bonus, so we've now knocked your range and damage down by a level of skill training. That's definitely a significant effect on the fit.

Since Frigate and Destroyer sized duels are often decided by less than 5% hit points this sounds like exactly the kind of iterative nerf CCP should be employing here. Also you can't guarontee for sure that the T3D will be fitting a Scam or the AF won't be fitting a web and scram. That's why fitting choices are so important in this game. There's nothing stopping your Svipul fit from running a Web and Scram, you just traded that for a second ASB and the ridiculous tank that comes with it.

My point here isn't to get into a game of Eve Fitting Calvin Ball though, I was simply trying to point out that the fit you linked is absolutely affected by these nerfs, because without them it could be better or be fitted with lower skills. These are both things that should be taken into account, especially at the level of Frigate PvP where the participants are far less likely to have perfect fitting and combat skills since the barrier to entry is so low and the ships are fairly cheap.
Prometheus Exenthal
Aliastra
Gallente Federation
#144 - 2015-04-05 18:43:38 UTC  |  Edited by: Prometheus Exenthal
Syrias Bizniz wrote:
Fare thee well, 280mm Kite Svipul.
Edit:
I'm using a fit with 280mm, a MSE, a 1mn MWD.
To get this **** crammed into the ship i already need an Auxillary Power Control and a T2 Ancillary Current Router.
And to round the fit out i used Geno Cores 1&2 + a 3% CPU imp.

Sooo, with 10 PG gone. How exactly am i supposed to use Artillery on the Svipul?
250mms and shoot LR ammo cause if i used PP i might aswell fit Autos?


I'm looking at it right now, and these 2 setups still fit.

2x T2 ACR, 1mn MWD, MSE, 280s, NO MAPC
  • 112.41 total PG

  • 2x T2 ACR, 1 T1 ACR, 1x Navy MAPC, 10mn AB, MSE, 280s
    • 147.29 total PG


    No fitting implants used.
    You loose a little bit or range or damage, depending on what your 3rd rig was.

    This ship is still broken as ****.

    https://www.youtube.com/user/promsrage

    DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

    Cade Windstalker
    #145 - 2015-04-05 19:16:21 UTC  |  Edited by: Cade Windstalker
    Prometheus Exenthal wrote:
    I'm looking at it right now, and these 2 setups still fit.

    2x T2 ACR, 1mn MWD, MSE, 280s, NO MAPC
  • 112.41 total PG

  • 2x T2 ACR, 1 T1 ACR, 1x Navy MAPC, 10mn AB, MSE, 280s
    • 147.29 total PG


    No fitting implants used.
    You loose a little bit or range or damage, depending on what your 3rd rig was.

    This ship is still broken as ****.


    You mean in addition to the speed, capacitor recharge, and shield recharge reductions. Right?

    Also your math doesn't check out on my end. I've got a final PG value, with everything you list there, on the new Svipul of 144.26, so the second fit needs at least a 2% PG implant to work and it has no room left over for anything else unless you bump that up to a 4-6% PG implant. Also the tank hurts because of the shield recharge changes.
    Iroquoiss Pliskin
    9B30FF Labs
    #146 - 2015-04-05 20:14:45 UTC  |  Edited by: Iroquoiss Pliskin
    Iroquoiss Pliskin wrote:
    Zavand Crendraven wrote:

    So whats my idea? Well give all the T3 dessies a 50% PWG reduction to all weapons fit on them (possibly apply this to CPU too) then nuke their PWG by 3 times the most PWG demanding weapon system they can fit.


    Best idea yet - without having to tinker with either small arty, AC or 10MN AB fittings. Blink

    BCs with 1400mm Howitzers and Tachyons came out of nowhere, so CCP has experience with this, only that there's a valid problem and a valid Lore-compatible solution this time - advances in T3 Sleeper tech. Smile


    Bump for best idea by Zavand Crendraven.

    Needs CCP review.

    Pilots against cancer! Unless of course 10MN AB option is intended, then vOv
    Syrias Bizniz
    some random local shitlords
    #147 - 2015-04-05 21:08:23 UTC
    Iroquoiss Pliskin wrote:
    Iroquoiss Pliskin wrote:
    Zavand Crendraven wrote:

    So whats my idea? Well give all the T3 dessies a 50% PWG reduction to all weapons fit on them (possibly apply this to CPU too) then nuke their PWG by 3 times the most PWG demanding weapon system they can fit.


    Best idea yet - without having to tinker with either small arty, AC or 10MN AB fittings. Blink

    BCs with 1400mm Howitzers and Tachyons came out of nowhere, so CCP has experience with this, only that there's a valid problem and a valid Lore-compatible solution this time - advances in T3 Sleeper tech. Smile


    Bump for best idea by Zavand Crendraven.

    Needs CCP review.

    Pilots against cancer! Unless of course 10MN AB option is intended, then vOv



    Soooo, creating strange bonuses that affect fitting requirements for small guns on a small gun platform just to reduce the possibilities to fit 10mn ABs are 'best ideas', huh?

    I pointed out earlier, that the relation between ABs and MWDs of any size are *roughly* half to 2/3rd pg. Except for 10mn ABs, that somehow miracleously require only a 3rd of the 10mn MWD powergrid. If this was put in line, the whole 10mn AB on dessies-discussion would end without any impacts on anything else, except maybe better fitting on cruiserhulls if you choose to run MWD.




    And to the guy who wants to run 125mm Autocannons on a 10mn AB dessie that has virtually no rangecontrol other than GOING IN and NOT GOING IN:

    Jeeeesus, ***** ******* christ. You have no idea how big of an impact it is to shoot that hard in falloff. And you will ALWAYS be hard in falloff, because you will never, ever manage to be on 0 with your target unless you have a Hyena or Huginn with you.
    You will also never be able to hit a goddamn Condor.

    And all the Condor needs is more Missiles than you have Boostercharges.



    Iroquoiss Pliskin
    9B30FF Labs
    #148 - 2015-04-05 21:22:56 UTC  |  Edited by: Iroquoiss Pliskin
    Dual MASB Svipuls or SAR Confessors with an over-sized prop mod is bad with any calibre weapons.

    Killing dual-web Heavy Electron blaster Thoraxes since 2014.

    /balanced gaem
    Cade Windstalker
    #149 - 2015-04-05 21:30:52 UTC
    I think it's pretty clear from these changes that CCP does not intend to kill over-sized prop mod fits on Frigates or Cruisers. If they wanted to kill them there are several easy ways they could do so.
    Prometheus Exenthal
    Aliastra
    Gallente Federation
    #150 - 2015-04-05 21:31:26 UTC  |  Edited by: Prometheus Exenthal
    Cade Windstalker wrote:
    Prometheus Exenthal wrote:
    I'm looking at it right now, and these 2 setups still fit.

    2x T2 ACR, 1mn MWD, MSE, 280s, NO MAPC
  • 112.41 total PG

  • 2x T2 ACR, 1 T1 ACR, 1x Navy MAPC, 10mn AB, MSE, 280s
    • 147.29 total PG

    No fitting implants used.
    You loose a little bit or range or damage, depending on what your 3rd rig was.
    This ship is still broken as ****.


    You mean in addition to the speed, capacitor recharge, and shield recharge reductions. Right?

    Also your math doesn't check out on my end. I've got a final PG value, with everything you list there, on the new Svipul of 142.67, so the second fit needs at least a 2% PG implant to work and it has no room left over for anything else unless you bump that up to a 4-6% PG implant. Also the tank hurts because of the shield recharge changes.


    My fitting tool has the updated numbers & they check out just fine.

    If you're arguing that the shield recharge on a relatively tankless ARTILLERY setup is getting nerfed, you need your priorities checked. The difference isn't noticeable.

    The setups in question go from 21 peak recharge to 19 on the MWD fit & from 31 to 24 with 10mn AB.
    Enormous change Roll

    The only setup that gets a noticeable hit to passive tanking are the 2x MSE based setups.
    The SPR based one drops from a peak 297 to 199. Good riddance.
    The strongest passive HP tank (2x MSE + CDFEs) is still the strongest @ north of 23k eHP, but the peak regen drops from 103 to 81.

    The capacitor change is non-existent because the ship doesnt rely on cap for many setups, and the change isn't big enough to be noticed on injector-based setups.

    As for the speed changes, a current setup sporting a named 10mn AB & nanofiber does 2926 (4058).
    The new numbers bring that down to 2724 (3778). Still fast enough to shame 95% of the ships in the game, and that doesn't even factor in implants, links, faction mods, or fleet bonuses.

    The Svipul doesn't even get an agility nerf, so when it gets *tackled* (lol) its orbit speed is no different than what it currently is.


    I don't think people realize how strong these bonuses are.
    This abortion of a class gets bigger bonuses than Marauders get in bastion mode.

    I pray that whatever Afterburner changes are in the works will result in these types of fits being very difficult to use.

    https://www.youtube.com/user/promsrage

    DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

    Iroquoiss Pliskin
    9B30FF Labs
    #151 - 2015-04-05 21:33:41 UTC  |  Edited by: Iroquoiss Pliskin
    Cade Windstalker wrote:
    I think it's pretty clear from these changes that CCP does not intend to kill over-sized prop mod fits on Frigates or Cruisers. If they wanted to kill them there are several easy ways they could do so.


    There's this thing... Defense Mode:
    66.6% reduction in Microwarpdrive signature radius penalty while Defense Mode is active


    LOL, we sure fooled them - HTFU! It's vertical!

    Apart from that - all is good.

    Only that very few ships can fit oversized prop+great/best-available tanks, but oh well, not like there's a turret equivalent of RL/HMLs anyway. vOv

    Drone/RLML Cruisers & Svipuls Online
    Cade Windstalker
    #152 - 2015-04-05 21:55:57 UTC
    Prometheus Exenthal wrote:
    My fitting tool has the updated numbers & they check out just fine.

    If you're arguing that the shield recharge on a relatively tankless ARTILLERY setup is getting nerfed, you need your priorities checked. The difference isn't noticeable.

    The setups in question go from 21 peak recharge to 19 on the MWD fit & from 31 to 24 with 10mn AB.
    Enormous change Roll

    The only setup that gets a noticeable hit to passive tanking are the 2x MSE based setups.
    The SPR based one drops from a peak 297 to 199. Good riddance.
    The strongest passive HP tank (2x MSE + CDFEs) is still the strongest @ north of 23k eHP, but the peak regen drops from 103 to 81.

    The capacitor change is non-existent because the ship doesnt rely on cap for many setups, and the change isn't big enough to be noticed on injector-based setups.

    As for the speed changes, a current setup sporting a named 10mn AB & nanofiber does 2926 (4058).
    The new numbers bring that down to 2724 (3778). Still fast enough to shame 95% of the ships in the game.
    The Svipul doesn't even get an agility nerf, so when it gets *tackled* (lol) its orbit speed is no different than what it currently is.


    Mind double checking that you don't have any sort of implants or other stuff running? I actually updated my post because I forgot to factor in the NMAPC correctly but I'm fairly certain I've got the math right otherwise since it's all PG multipliers on top of the base PG.

    Also check the agility on a 10MN AB fit. The ship aligns in 11.4 seconds with Propulsion Mode active. Compared to even an Assault Frigate that's atrocious. A 1600mm plated Megathron aligns in 10.7 seconds. What this means, in practice, is that on an orbit the ship is going to be slower than a similar ship with a MWD running a similar top speed. It'll still do fine in a straight line, but it can't turn very quickly to respond to threats.

    Also, of the 95% of ships it's faster than, 90% aren't running a prop mod or can perma-tank the ~150-200 DPS from its arties without significant effort. The remainder, and the ships that this thing needs to be balanced against, are prop-mod fitted frigates. For comparison a MWD fitted Sentinel EAF (hardly the fastest frigate by a long shot) does 2737 with just a T2 MWD and zero nanos fitted, and aligns in 6.9 seconds, meaning a skilled pilot can both catch a Svipul, and out-maneuver attempts to sling-shot out of webs, neuts, or scrams.

    A selection of T1 and Faction frigates with MWDs and no Nanos:


    • Merlin: Top speed 2814 m/s, Align: 5 seconds
    • Incursus: Top speed 3033 m/s, Align 4.5 seconds
    • Rifter: Top speed 3186 m/s, Align 4.7 seconds
    • Slasher: Top speed 3737 m/s, Align 4.2 seconds
    • Daredevil: 3891 m/s, Align 4.0 seconds


    Oh, and the Marauder gets all of its bonuses at once in Bastion, while the T3Ds only get one set of bonuses at a time. Also they're completely different ships on almost completely opposite ends of the size spectrum filling completely different roles, with entirely different bonus sets and trade-offs, so comparing them is a little erroneous.
    Iroquoiss Pliskin
    9B30FF Labs
    #153 - 2015-04-05 22:26:21 UTC  |  Edited by: Iroquoiss Pliskin
    Some Confessor shenanigans:

    Quote:
    [Confessor, DLPulse - 2 SAR 10MN copy 2]
    Corpii A-Type Adaptive Nano Plating
    Small Armor Repairer II
    Small Ancillary Armor Repairer, Nanite Repair Paste
    Micro Auxiliary Power Core II
    Heat Sink II

    Experimental 10MN Afterburner I
    Small Capacitor Booster II, Navy Cap Booster 400
    Warp Scrambler II

    Dual Light Pulse Laser II, Conflagration S
    Dual Light Pulse Laser II, Conflagration S
    Dual Light Pulse Laser II, Conflagration S
    Dual Light Pulse Laser II, Conflagration S
    Dual Light Pulse Laser II, Conflagration S
    Dual Light Pulse Laser II, Conflagration S
    Expanded Probe Launcher I, Sisters Combat Scanner Probe

    Small Auxiliary Nano Pump II
    Small Nanobot Accelerator II
    Small Ancillary Current Router I


    Swapped a Heat Sink for a MAPC II.

    Gatling pulse fit:

    Quote:
    [Confessor, GPulse - 2 SAR 10MN]
    Corpii A-Type Adaptive Nano Plating
    Small Armor Repairer II
    Small Ancillary Armor Repairer, Nanite Repair Paste
    Heat Sink II
    Heat Sink II

    Experimental 10MN Afterburner I
    Small Capacitor Booster II, Navy Cap Booster 400
    Warp Scrambler II

    Gatling Pulse Laser II, Scorch S
    Gatling Pulse Laser II, Scorch S
    Gatling Pulse Laser II, Scorch S
    Gatling Pulse Laser II, Scorch S
    Gatling Pulse Laser II, Scorch S
    Gatling Pulse Laser II, Scorch S
    [empty high slot]

    Small Nanobot Accelerator II
    Small Auxiliary Nano Pump I
    Small Ancillary Current Router II


    Aux Nano Pump II -> Tech 1 & ACR I -> Tech II.

    No implants. Blink

    Beamz:

    Quote:
    [Confessor, DLBeams - 10 MN]
    Small Ancillary Armor Repairer, Nanite Repair Paste
    Internal Force Field Array I
    Nanofiber Internal Structure II
    Heat Sink II
    Heat Sink II

    Experimental 10MN Afterburner I
    Warp Disruptor II
    Fleeting Propulsion Inhibitor I

    Dual Light Beam Laser II, Aurora S
    Dual Light Beam Laser II, Aurora S
    Dual Light Beam Laser II, Aurora S
    Dual Light Beam Laser II, Aurora S
    Dual Light Beam Laser II, Aurora S
    Dual Light Beam Laser II, Aurora S
    Expanded Probe Launcher I, Core Scanner Probe I

    Small Ancillary Current Router I
    Small Ancillary Current Router I
    Small Energy Burst Aerator I


    Or you can easily remove one ACR and swap HS/Nano for a MAPC to make it work.

    SFBs fit with one MAPC II and 1x ACR I + 1x ACR II.
    Kagura Nikon
    Native Freshfood
    Minmatar Republic
    #154 - 2015-04-05 22:58:27 UTC
    The balance changes are stupid. Know why? Check svipul bonus.. 10% RANGE. that is ARTI bonus and with the changes it cannot even fit the arties!


    If you want to nerf 10MN fits, jsut give all T3 destroyers a role bonus 20% increased PG for speed modules.

    And do not touch anything else!


    If you are goign to nerf the PG then you need to get rid of the RANGE bonus and give another bonus for the svipul.

    "If brute force does not solve your problem....  then you are  surely not using enough!"

    elitatwo
    Zansha Expansion
    #155 - 2015-04-05 23:10:14 UTC
    Prometheus, you hit the nail spot on.


    What I don't get is why the Confessor get bashed with the nerf-bat so strong and that matari one get's only a slap on the wrist from a new-born baby-ant.

    Maybe some values will shet a light on the Confessor:

    An unplated Confessor with the very difficult to fly 10mn afterburner has 6343 ehp - according to the in-client fitting screen in defence mode.

    A maximum afterburner speed of 2400m/s (rounded because today my client doesn't take my skills into account..) and 3100m/s with heat in propulsion mode.

    It should be really clear which of the two if the winner of the currenty op-contest. If give you another hint - the Confessor isn't.


    Now on the Tactical Destroyers in general, maybe CCP should elaborate what they were supposed to do. Seems there seems to be some confusion on what a destroyer is supposed to shoot at.

    I thought they were like some sort of light anti-support.

    Eve Minions is recruiting.

    This is the law of ship progression!

    Aura sound-clips: Aura forever

    Kagura Nikon
    Native Freshfood
    Minmatar Republic
    #156 - 2015-04-05 23:23:14 UTC  |  Edited by: Kagura Nikon
    elitatwo wrote:
    Prometheus, you hit the nail spot on.


    What I don't get is why the Confessor get bashed with the nerf-bat so strong and that matari one get's only a slap on the wrist from a new-born baby-ant.

    Maybe some values will shet a light on the Confessor:

    An unplated Confessor with the very difficult to fly 10mn afterburner has 6343 ehp - according to the in-client fitting screen in defence mode.

    A maximum afterburner speed of 2400m/s (rounded because today my client doesn't take my skills into account..) and 3100m/s with heat in propulsion mode.

    It should be really clear which of the two if the winner of the currenty op-contest. If give you another hint - the Confessor isn't.


    Now on the Tactical Destroyers in general, maybe CCP should elaborate what they were supposed to do. Seems there seems to be some confusion on what a destroyer is supposed to shoot at.

    I thought they were like some sort of light anti-support.



    Well then you are not taking all the usages into consideration. For some usages the confessor is WAY WAY more powerful ( mainly because of the superior weapons). When you are killing larger ships that will hardly ever hit you, beign able to kill them faster is very very important.

    Also svipul is a ship with a CLEAR identity problem.

    Ccp clearly gave it bonuses to be used with arties and MWD. But almost no one fits it like that.. because that scenario is HORRIBLE! They need to retink the sivpul COMPLETELY.

    "If brute force does not solve your problem....  then you are  surely not using enough!"

    Cade Windstalker
    #157 - 2015-04-06 05:03:19 UTC
    Kagura Nikon wrote:
    The balance changes are stupid. Know why? Check svipul bonus.. 10% RANGE. that is ARTI bonus and with the changes it cannot even fit the arties!


    If you want to nerf 10MN fits, jsut give all T3 destroyers a role bonus 20% increased PG for speed modules.

    And do not touch anything else!


    If you are goign to nerf the PG then you need to get rid of the RANGE bonus and give another bonus for the svipul.


    The 10% per level range bonus certainly does better with Arty than Auto-cannons, but it helps both. If you want to make best use of the bonus you fit Arties, which the Svipul absolutely can do, it just needs to make some decent trade-offs in fitting to fit the largest class of Arties both before and after these changes.

    The point of these changes is pretty clearly to make broad but small nerfs to the class, not to specifically remove the viability of 10MN AB fits. The 10MN AB fits are so viable and powerful because the fittings on the ship are generally very very generous, which is what CCP is trying to fix here.
    Miali Askulf
    Sebiestor Tribe
    Minmatar Republic
    #158 - 2015-04-06 05:05:33 UTC
    Kagura Nikon wrote:
    The balance changes are stupid. Know why? Check svipul bonus.. 10% RANGE. that is ARTI bonus and with the changes it cannot even fit the arties!


    If you want to nerf 10MN fits, jsut give all T3 destroyers a role bonus 20% increased PG for speed modules.

    And do not touch anything else!


    If you are goign to nerf the PG then you need to get rid of the RANGE bonus and give another bonus for the svipul.



    Well, artillery could use a look at fitting to begin with - it's pretty typical to be completely out of grid by just fitting guns and a prop mod... and while fitting should require compromises, it seems excessive.
    Iroquoiss Pliskin
    9B30FF Labs
    #159 - 2015-04-06 05:15:42 UTC  |  Edited by: Iroquoiss Pliskin
    Cade Windstalker wrote:
    ...trying to fix here.


    Then it will take a couple of more similar passes. Smile

    However, I fairly certain that the outlined changes are what CCP thinks will balance these two boats.

    I think CCP is of the even the flutter of a butterfly's wings can cause a hurricane on the otherside of the world. philosophy, hoping that this will have the desired effect, and also they're very careful about over-tweaking most things nowadays.

    Most things don't include Megacyte and Zydrine, however. Lol

    Miali Askulf wrote:

    Well, artillery could use a look at fitting to begin with - it's pretty typical to be completely out of grid by just fitting guns and a prop mod... and while fitting should require compromises, it seems excessive.


    Has been the case since New Eden was discovered, sista. P If you fly Minmatar, you fly with multiple Reactor control units that are about to explode any moment. Shocked
    Cade Windstalker
    #160 - 2015-04-06 05:30:53 UTC
    Iroquoiss Pliskin wrote:
    Cade Windstalker wrote:
    ...trying to fix here.


    Then it will take a couple of more similar passes. Smile

    However, I fairly certain that the outlined changes are what CCP thinks will balance these two boats.

    I think CCP is of the even the flutter of a butterfly's wings can cause a hurricane on the otherside of the world. philosophy, hoping that this will have the desired effect, and also they're very careful about over-tweaking most things nowadays.

    Most things don't include Megacyte and Zydrine, however. Lol

    Miali Askulf wrote:

    Well, artillery could use a look at fitting to begin with - it's pretty typical to be completely out of grid by just fitting guns and a prop mod... and while fitting should require compromises, it seems excessive.


    Has been the case since New Eden was discovered, sista. P If you fly Minmatar, you fly with multiple Reactor control units that are about to explode any moment. Shocked


    I'm fairly certain CCP think they have a solid start here at balancing these, and will be pleasantly surprised if this puts them exactly in the state they want immediately.

    Having lived through 6+ years of Eve and Eve balance changes I feel that the CCP that tries to creep up on balance is very much preferable to the CCP that tries whacking whatever is imbalanced over the head with a 10ton nerf-bat and then applies bandages to the resulting corpse. Some of these necromancy was needed in the early days of Eve because the game had some pretty massive problems (early missiles, prop-mods, and webs all spring to mind).

    Arties, especially small Arties, are hard to fit, I think, because the Alpha is very very strong and has the ability to blow right through parts of your tank, like the optimal point on shield regen or right through shields or armor and into structure. If arty were really in an untenable place no one would use it, but it does still get used, quite a bit, and sees a lot of success.