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The Shrinking Sandbox - Eve by numbers

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Author
Angelica Dreamstar
Aliastra
Gallente Federation
#1941 - 2015-07-12 14:24:01 UTC
Ishtanchuk Fazmarai wrote:
Malcanis wrote:
So in short, you want to stay in hi-sec but be able to use your PvE-derived ISK/Standings/LP/whatever to have NPCs **** with other players rather than actually doing it yourself because in your own words, you've dug yourself into a pit of PVE expertise and you're scared to climb out of it.


That's not what I said and it's not what I mean and it's not what I want.

I don't want to mess with you. But if you choose to mess with me, I want to give you enough risk for your reward, even if we play the game in different ways.

Also, it must be noted that "people who dug themselves into a pit of PVE expertise" are 50% of the game or more, and their retention rate is godawful. It's not a small issue whether those players will stand on equal footing to other players who pay exactly the same money, or will keep being treated as disposable stepchildren by CCP.

A PvP+PvE player does a shitton of more things than pure PvE players.

You ARE disposable, you just don't get it. The only ones who really care about you people are those who market torwards your weaknesses and bleed you out of your money. That's how much value you have ... you're nothing but a cash-cow and you ARE being treated as such! You just don't ******* get it! Lol

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Vincent Athena
Photosynth
#1942 - 2015-07-12 14:45:19 UTC
By the numbers, last week the average concurrent user count was equal or a little higher than it was for the last 2 weeks. In other words, the fall has stopped, at least for one week. Will it reverse with the new sov system? We wait to see.....

Know a Frozen fan? Check this out

Frozen fanfiction

0bama Barack Hussein
Science and Trade Institute
Caldari State
#1943 - 2015-07-12 15:15:09 UTC
Jonah Gravenstein wrote:
0bama Barack Hussein wrote:
I really started to think about PLEX system, and think it is ingenious!

It ensures EvE´s survival, as there is always that hardcore playerbase that keeps on buying PLEX´s, to be sold on markets for isk, to skill mulltiple chars, buy boots nobody sees...

I bet even ED and SC will someday adopt this kind of payment model when income starts to decrease, eventhough neither games are subscription based (maybe just to buy ingame currency or stuff/content).

CCP is brilliant! Big smile

Death of EvE is false prophets new doomsday thing after 2012 passed.
Blizzard have already introduced a PLEX equivalent to Wow that can be traded for ingame currency or used for game time. The major difference is that it can only be traded once.


I knew it!

Other companies are also after money (atleast eventually when main income decreses even a bit), CCP were very smart by doing EvE as a subscription game where players can buy all sort of stuff just buy purchasing PLEX´s. This way EvE can survive as long as it has that loyal core fans buying PLEX`s.

Though, if day comes that they stop doing that, PLEX price will just explode and thousand subscribing only with PLEX (isk) most propably will drop out.
Knights Armament
Deep Core Mining Inc.
Caldari State
#1944 - 2015-07-12 16:10:02 UTC  |  Edited by: Knights Armament
0bama Barack Hussein wrote:
Jonah Gravenstein wrote:
0bama Barack Hussein wrote:
I really started to think about PLEX system, and think it is ingenious!

It ensures EvE´s survival, as there is always that hardcore playerbase that keeps on buying PLEX´s, to be sold on markets for isk, to skill mulltiple chars, buy boots nobody sees...

I bet even ED and SC will someday adopt this kind of payment model when income starts to decrease, eventhough neither games are subscription based (maybe just to buy ingame currency or stuff/content).

CCP is brilliant! Big smile

Death of EvE is false prophets new doomsday thing after 2012 passed.
Blizzard have already introduced a PLEX equivalent to Wow that can be traded for ingame currency or used for game time. The major difference is that it can only be traded once.


I knew it!

Other companies are also after money (atleast eventually when main income decreses even a bit), CCP were very smart by doing EvE as a subscription game where players can buy all sort of stuff just buy purchasing PLEX´s. This way EvE can survive as long as it has that loyal core fans buying PLEX`s.

Though, if day comes that they stop doing that, PLEX price will just explode and thousand subscribing only with PLEX (isk) most propably will drop out.


Once the core of players leave, CCP will be forced to go into the free to play model, and thus its profits will come from offering paid content in the form of exclusive ship blueprints, character skins, planetary walking expansions, access to "paid" for anomalies, and wormholes, special premium mission factions etc.

Eve being a game which can exist indefinitely for a low maintenance fee, and a bare bones dev team. Furthermore, offering a free to play experience will most likely increase revenue from the sales of paid items, due to the influx of players who can casually play eve, and periodically require isk for skill training.
Ishtanchuk Fazmarai
#1945 - 2015-07-12 16:19:09 UTC
Vincent Athena wrote:
By the numbers, last week the average concurrent user count was equal or a little higher than it was for the last 2 weeks. In other words, the fall has stopped, at least for one week. Will it reverse with the new sov system? We wait to see.....


Likely it will take 6 months to show whether Fozziesov sinks or swims. No matter the what, demographics still will be trending towards the september lows.

But give it 6 months, until the february peak, and then we'll see.

Personally I think that missing nullseccers holding their breath are too few to justify the depopulation of the server. Even in the good old days, only massive battles could drive the nullsec concurrent count above 5,000.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Kaarous Aldurald
Black Hydra Consortium.
#1946 - 2015-07-12 17:20:04 UTC
Ishtanchuk Fazmarai wrote:

Also, it must be noted that "people who dug themselves into a pit of PVE expertise" are 50% of the game or more, and their retention rate is godawful.


Which is exactly why that state of being should be challenged, not enabled. Their retention rate is awful because focusing solely on this game's PvE "content" is an abysmally bad idea.


Quote:

It's not a small issue whether those players will stand on equal footing to other players who pay exactly the same money, or will keep being treated as disposable stepchildren by CCP.


The only thing keeping them "disposable stepchildren" is their refusal to play the game correctly. Deliberately playing the game wrong should never be enabled.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ishtanchuk Fazmarai
#1947 - 2015-07-12 17:22:47 UTC
Malcanis wrote:
Ishtanchuk Fazmarai wrote:
Malcanis wrote:
So in short, you want to stay in hi-sec but be able to use your PvE-derived ISK/Standings/LP/whatever to have NPCs **** with other players rather than actually doing it yourself because in your own words, you've dug yourself into a pit of PVE expertise and you're scared to climb out of it.


That's not what I said and it's not what I mean and it's not what I want.

I don't want to mess with you. But if you choose to mess with me, I want to give you enough risk for your reward, even if we play the game in different ways.

Also, it must be noted that "people who dug themselves into a pit of PVE expertise" are 50% of the game or more, and their retention rate is godawful. It's not a small issue whether those players will stand on equal footing to other players who pay exactly the same money, or will keep being treated as disposable stepchildren by CCP.



It's what you conveyed.

Can you give a specific example of a hypothetical mechanic that would do what you wanted?


A specific example? OK, brace yourself for a ride.

The first step is to contact a interactable NPC (I-NPC). They play the role of corrupt officials of the empires. Their abblities depend on their position and can be used after completing a successful task.

So the first thing a I-NPC will ask, is to perform a series of missions for him. Those would be regular missions, which would improve the agent quality to a basical level in which they would be "loaded" and ready to discharge a effect on a player.

In order to do that, a specific mission willl be set up, but that will no be a regular mission. That mission will affect another i-NPC owned by other player.

Missions affecting i-NPCs will be set up authomatically. They will be randomized by consuming points from a pool (similar to how AT works) and once set up the mission will be released publicly to a specific kind of agents. Any player will be able to access the mission, but he will only be informed of the reward and potential difficulty of the mission, not the parties involved, so it will be effectively imposible to farm your own missions. Those missions will be difficult and there will be a potential to miss them (for an instance, using timed triggers).

So here you are. You have an agent willing to affect a player for you, if the mission required is succesfully performed by some anonymous player.

Let's say that the mission succeeds. Then the agent is "loaded" and can be "discharged".

In order to discharge the agent, the target player must meet one or more of several requisites:

- have a negative security status (proportional to the effect, with the most powerful effects usable only on -10.0 chars)
- you have a kill right on him (your own, or bought from another player)
- he destroyed one of your I-NPCs
- he wardecced you
- he earned a criminal flag from messing with you stuff (this should work only for low level effects)
- in short, either he's a being agressing lots of players, or has agressed you specifically. Effects would not be usable on neutral players, at least initially

As for the effects, will say one I already mentioned: upon undocking, he will be "interrogated" (hold still and unable to move or use his modules) for 10 minutes. That will happen randomly and only once; say 10% chance per undock (different quality I-nPCs would have different chance per undock). For an extra cost (higher level I-NPCs, or more difficult missions, or a combo of successful missions) the target could earn a criminal flag for the duration of his "interrogation", becoming a legit target even if he wasn't.

Of course, the "interrogation" event may happen in a lonely system so nobody can shoot the guy... Tough chance.

But wait: As a player planning to undertake a criminal career, you need a lawyer! A friendly I-NPC who, in the event of being loaded, can discharge and negate the effect of another I-NPC effect. Say, a "release order" usable in the event of a "interrogation order".

Then, the original player may look for an agent willing to murder the lawyer and thus deprive the offender from defense until he finds another one... and so and so.

It would be more complicated and costly than just go and scramble the guy as he undocks and shoot his -10.0 face yourself, but also would be riskier as he can't tell when he's gonna be interrogated. And if he wants to avoid that hassle, he must play your way and do some PvE to keep his lawyer(s) loaded and ready to discharge.

The details should be tested on Unity and fine tuned so the workload and risk/reward was sensible. Also the whole randon mission generator probably could be used for ordinary agent missions and not just the I-NPCs missions. On furher iterations, some I-NPCs could be "named" ones, NPC from the lore, extremely dificult and costly to load but with the potential to discharge effects on corporations and alliances, or do really nasty things to individuals (say, tampering with skillpoints upon clone resurrection).

The whole point is, a player willing to put the effort and planning needed to control the appropiate I-NPCs should be rewarded with the abbility to PvP in that way, balanced by the fact that PvPrs could also PvE to defend themselves from that "PvE PvP".

Last but not least, I-NPCs would be a highsec only feature.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Kaarous Aldurald
Black Hydra Consortium.
#1948 - 2015-07-12 17:27:11 UTC  |  Edited by: Kaarous Aldurald
So basically, do a couple L4s, then you can slap a ten minute criminal timer, plus Concord level webs and scrams and jams... on someone with positive sec status... merely because they ever wardecced anyone, ever.

Your laziness, entitlement and complacency is goddamned appalling.

Go back to WoW.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Angelica Dreamstar
Aliastra
Gallente Federation
#1949 - 2015-07-12 17:30:21 UTC
Kaarous Aldurald wrote:
So basically, do a couple L4s, then you can slap a ten minute criminal timer, plus Concord level webs and scrams and jams... on someone with positive sec status... merely because they ever wardecced anyone, ever.

Your laziness, entitlement and complacency is goddamned appalling.

Go back to WoW.
You forgot her typical carebearish superiority complex.

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Malcanis
Vanishing Point.
The Initiative.
#1950 - 2015-07-12 17:31:40 UTC
"I want to grind standings to make CCP destroy meanie-heads"

Dear christ woman, it really isn't that hard to do in game you know.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jenshae Chiroptera
#1951 - 2015-07-12 17:33:31 UTC
Ishtanchuk Fazmarai wrote:
... a player willing to put the effort ... to control the appropiate I-NPCs ...
I have no words.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Ishtanchuk Fazmarai
#1952 - 2015-07-12 17:37:45 UTC
Kaarous Aldurald wrote:
Ishtanchuk Fazmarai wrote:

Also, it must be noted that "people who dug themselves into a pit of PVE expertise" are 50% of the game or more, and their retention rate is godawful.


Which is exactly why that state of being should be challenged, not enabled. Their retention rate is awful because focusing solely on this game's PvE "content" is an abysmally bad idea.


Quote:

It's not a small issue whether those players will stand on equal footing to other players who pay exactly the same money, or will keep being treated as disposable stepchildren by CCP.


The only thing keeping them "disposable stepchildren" is their refusal to play the game correctly. Deliberately playing the game wrong should never be enabled.


...because the business model of a subscription based videogame is about retaining the 20% of customers who accidentally "play it right" and kiss good-bye the money of the 80% of fools who "play it wrong"... Roll

Roses are red / Violets are blue / I am an Alpha / And so it's you

Kaarous Aldurald
Black Hydra Consortium.
#1953 - 2015-07-12 17:39:01 UTC
Ishtanchuk Fazmarai wrote:

...because the business model of a subscription based videogame is about retaining the 20% of customers who accidentally "play it right" and kiss good-bye the money of the 80% of fools who "play it wrong"... Roll


No, because the business model of the game should play to it's strengths, and not something that has been conclusively proven to be the worst possible path for player retention.

You're asking Mortal Kombat to have more jumping puzzles.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ishtanchuk Fazmarai
#1954 - 2015-07-12 17:39:35 UTC
Kaarous Aldurald wrote:
So basically, do a couple L4s, then you can slap a ten minute criminal timer, plus Concord level webs and scrams and jams... on someone with positive sec status... merely because they ever wardecced anyone, ever.

Your laziness, entitlement and complacency is goddamned appalling.

Go back to WoW.


- he wardecced you
- he didn't destroy any of your assets
- et cetera safeguards

Roses are red / Violets are blue / I am an Alpha / And so it's you

Kaarous Aldurald
Black Hydra Consortium.
#1955 - 2015-07-12 17:41:09 UTC
Ishtanchuk Fazmarai wrote:
Kaarous Aldurald wrote:
So basically, do a couple L4s, then you can slap a ten minute criminal timer, plus Concord level webs and scrams and jams... on someone with positive sec status... merely because they ever wardecced anyone, ever.

Your laziness, entitlement and complacency is goddamned appalling.

Go back to WoW.


- he wardecced you
- he didn't destroy any of your assets
- et cetera safeguards


I'm still waiting for the obvious to sneak up and bite you in the ass.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ishtanchuk Fazmarai
#1956 - 2015-07-12 17:47:49 UTC
Kaarous Aldurald wrote:
Ishtanchuk Fazmarai wrote:

...because the business model of a subscription based videogame is about retaining the 20% of customers who accidentally "play it right" and kiss good-bye the money of the 80% of fools who "play it wrong"... Roll


No, because the business model of the game should play to it's strengths, and not something that has been conclusively proven to be the worst possible path for player retention.

You're asking Mortal Kombat to have more jumping puzzles.


So this game whose success and player retention are based on player generated content should not allow 80% of the players to generate content.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Kaarous Aldurald
Black Hydra Consortium.
#1957 - 2015-07-12 17:49:44 UTC
Ishtanchuk Fazmarai wrote:
Kaarous Aldurald wrote:
Ishtanchuk Fazmarai wrote:

...because the business model of a subscription based videogame is about retaining the 20% of customers who accidentally "play it right" and kiss good-bye the money of the 80% of fools who "play it wrong"... Roll


No, because the business model of the game should play to it's strengths, and not something that has been conclusively proven to be the worst possible path for player retention.

You're asking Mortal Kombat to have more jumping puzzles.


So this game whose success and player retention are based on player generated content should not allow 80% of the players to generate content.


Those players refuse to generate content based on having deliberately excluded themselves from everything but a tiny niche of the game.

Choices have consequences. If you really do want to interact, then pull your head out of the sand and play the game for once, stop asking for invincible, all powerful NPCs to do your job for you.

In short, try being a real player. It works wonders.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ishtanchuk Fazmarai
#1958 - 2015-07-12 17:54:04 UTC  |  Edited by: Ishtanchuk Fazmarai
Malcanis wrote:
"I want to grind standings to make CCP destroy meanie-heads"

Dear christ woman, it really isn't that hard to do in game you know.


So what do you suggest for highsec PvE?

You don't buy my solution. Fine. Sell me yours. Question

Roses are red / Violets are blue / I am an Alpha / And so it's you

Ishtanchuk Fazmarai
#1959 - 2015-07-12 17:58:31 UTC
Kaarous Aldurald wrote:
Ishtanchuk Fazmarai wrote:
Kaarous Aldurald wrote:
Ishtanchuk Fazmarai wrote:

...because the business model of a subscription based videogame is about retaining the 20% of customers who accidentally "play it right" and kiss good-bye the money of the 80% of fools who "play it wrong"... Roll


No, because the business model of the game should play to it's strengths, and not something that has been conclusively proven to be the worst possible path for player retention.

You're asking Mortal Kombat to have more jumping puzzles.


So this game whose success and player retention are based on player generated content should not allow 80% of the players to generate content.


Those players refuse to generate content based on having deliberately excluded themselves from everything but a tiny niche of the game.

Choices have consequences. If you really do want to interact, then pull your head out of the sand and play the game for once, stop asking for invincible, all powerful NPCs to do your job for you.

In short, try being a real player. It works wonders.


80% of your new customers make a uninformed choice that inevitably will drive them away form your business (they didnt' grow a goatee before trying to buy your used cars! Too late!).

What do you suggest?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Jenshae Chiroptera
#1960 - 2015-07-12 18:02:55 UTC
Malcanis, I blame you for this.
It is like being at a party with a very quiet, guy who just blends into the furniture ... but you have to go and engage them. Now we all have to listen to his obsession about semi-precious stones and where he found them.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.