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The Shrinking Sandbox - Eve by numbers

First post First post First post
Author
Malcanis
Vanishing Point.
The Initiative.
#1621 - 2015-06-26 10:07:54 UTC
Sgt Ocker wrote:
Malcanis wrote:
Jenshae Chiroptera wrote:
Marsha Mallow wrote:
I don't personally know any long term Proviblock vets, but you're presenting them as a bunch of entitled crybabbies who ...
My presentation might be bad but I just had another convo:
Quote:
Start date, 2005
First main corp, Shinra (Development of corp, mostly members went on to became Pandemic Legion)
Provi presence: 3+ years
Other notible experiences, 4 years in Noir.
Quote, "I have packing my bags. I might join Waffles and hang out with Jeff in Low Sec" and "It looks like EVERYONE will be in High Sec July 7th."
The message is pretty clear.


So one guy who's been playing a long time fancies a change? OK

Well here's another anecdote for you to call data: I've moved one of my two hisec alts into Tenal, and all 11 of her job slots are humming away productively as you read this.


Your anecdote clearly shows Fozziesov = Failsov.
If Fozziesov were at all a valid threat to established entrenched complacent alliances, nobody would be increasing their manufacturing etc in sov space - It is supposed to shake things up and have everyone fearing the worst - Your expanding your holding in Sov nul right on the verge of what is supposed to be the most important change to sov since Dominion indicates, there is something fundamentally wrong with the plan.



Your idea of a successful sov system is one that no one wants to live in?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Nevase Prometeus
University of Caille
Gallente Federation
#1622 - 2015-06-26 10:31:32 UTC
nothing last forever ,every banquet must come to and end.
Sgt Ocker
What Corp is it
#1623 - 2015-06-26 10:44:34 UTC
Malcanis wrote:

Your idea of a successful sov system is one that no one wants to live in?

No my idea of a successful sov system is one that doesn't outright focus on and encourage griefing with infinite safety for entrenched large groups.
When a new mechanic is biased toward existing powers, it can't do anything more than ultimately fail.
No-one but a large group will be able to successfully attack another large group, thing is, they won't fight each other while there are smaller groups to harrass.

The only thing Fozziesov will offer is easy griefing of any smaller unaligned alliance - Much the same as what we have now except with a magic wand instead of supers.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

GankYou
9B30FF Labs
#1624 - 2015-06-26 10:56:40 UTC  |  Edited by: GankYou
Sgt Ocker wrote:
Malcanis wrote:

Your idea of a successful sov system is one that no one wants to live in?

No my idea of a successful sov system is one that doesn't outright focus on and encourage griefing with infinite safety for entrenched large groups.


That is to be expected and is reasonable. For capital systems. Blink

You discount that all of the dead EHP buffer, which is currently present, will fall into the hands of Neutral States™ as a result of Sov 5.0.

Quote:
When a new mechanic is biased toward existing powers, it can't do anything more than ultimately fail.


I think you have it backwards.

One Entosis Link replaces a Dreadnaught strike team. No dreads = no targets for batphone.

Quote:
No-one but a large group will be able to successfully attack another large group, thing is, they won't fight each other while there are smaller groups to harrass.


So you want to assault Deklein with a 100 HAC gang and fail to see the futility of it? Smile

That's called working as intended.

Quote:
The only thing Fozziesov will offer is easy griefing of any smaller unaligned alliance - Much the same as what we have now except with a magic wand instead of supers.


Everyone will be "griefed" and that's the beauty of it. Or EVE is kill.
Svenja Timofeyeva
Sebiestor Tribe
Minmatar Republic
#1625 - 2015-06-26 11:01:40 UTC
Sgt Ocker wrote:
Malcanis wrote:

Your idea of a successful sov system is one that no one wants to live in?

No my idea of a successful sov system is one that doesn't outright focus on and encourage griefing with infinite safety for entrenched large groups.
When a new mechanic is biased toward existing powers, it can't do anything more than ultimately fail.
No-one but a large group will be able to successfully attack another large group, thing is, they won't fight each other while there are smaller groups to harrass.

The only thing Fozziesov will offer is easy griefing of any smaller unaligned alliance - Much the same as what we have now except with a magic wand instead of supers.

What if point is to enable griefing for hating highseccers? Silly to assume CCP not knowing it enables constant bombardement of notifications. Seeing this way, it makes sense. Highseccers can GRRRR GOONS and keep entosing everything.
Raven Jita
Doomheim
#1626 - 2015-06-26 11:53:33 UTC
Sgt Ocker wrote:
Raven Jita wrote:
I don't understand the "I must isk/PLEX my account," mentality at all. If you "consolidate," onto a single account the monthly fee is trivial. The same inflation rate that caused game currency grinding to become harder makes out of time real cash worth more by the same relative exchange. So are many eve players just complete loafers without a job or what? And where are you flying that there's nobody to shoot at. It took me 10 seconds to open the map and find a system within half a dozen jumps where I could get a fight. Lowsec border systems still house plenty of pirates. FW home systems still gather hoards of pilots. Nullsec chokepoints are still camped and fought over multipul times a day. Busy empire systems are still bursting at the seems with creative gankers. Wormholes are just about as sporadic as it gets, but even there I don't have to make more than 2-3 connections before I find a target.

Your mineral and industrial income is **** because people are willing to sell their minerals for less than you. That means they've got a more efficient setup and/or they simply like doing it more than you do and are willing to make less. Exploration, same deal. Lots of people are enjoying it, the drops are now commonplace. Supply and demand dictates that if you want to continue selling something lucrative, you'd better find something more scarce or in higher demand at the moment. Sorry if your calcified playstyle and entitled attitude prevents you from seeing this, but you need to remember where the content comes from in this game, the players who aren't bellyaching about patches, but bringing new content with every or in spite of every change.


"" Supply and demand dictates"" and there it is - supply is too high and demand decreasing.

Consolidating accounts and paying a monthly sub is fine and relatively cheap (depending on your exchange rate) but then you have 3 characters on one monthly sub and can only train one at a time - Unless you buy plex.
Somewhat defeats the purpose doesn't it?

Buying plex in game with isk - (Unless your a successful scammer who relies on the stupidity and greed of others) takes far longer now than in the past due to in game inflation and no increase in income streams. I used to make enough to plex all my accounts in 3 or 4 days, doing the same thing now would take me the best part of 2 weeks to plex those same accounts.
I don't want my leisure time to be a part time job. I also won't pay CCP $25 for the privilege of training an additional character for a month.

You are right about the current content trends - The single most unfriendly play styles are dominating due to such low player numbers and as long as those same play styles have such a hold on the game it will continue to decline. Eventually leaving only those who's play style is at the expense of others.
When the sandbox is totally focused on only the worst aspects of game play - It has the potential to break the sandbox.


There is no objectively correct price except for that reached by producers and consumers. Consolidation does not imply training three characters at once. None of the aforementioned playstyles are prohibited by one account and active character training queu. Once again, break the calcified and entitled playstyles and you'll find the content is still there and just as abundant. The fact fewer underutilized Alta are logged in simultaneously is not hurting anything.
Sgt Ocker
What Corp is it
#1627 - 2015-06-26 12:24:59 UTC
GankYou wrote:
Sgt Ocker wrote:

No my idea of a successful sov system is one that doesn't outright focus on and encourage griefing with infinite safety for entrenched large groups.

That is to be expected and is reasonable. For capital systems. Blink
1) You discount that all of the dead EHP buffer, which is currently present, will fall into the hands of Neutral States™ as a result of Sov 5.0.

Quote:
When a new mechanic is biased toward existing powers, it can't do anything more than ultimately fail.

2) I think you have it backwards.
One Entosis Link replaces a Dreadnaught strike team. No dreads = no targets for batphone.

Quote:
No-one but a large group will be able to successfully attack another large group, thing is, they won't fight each other while there are smaller groups to harrass.

3) So you want to assault Deklein with a 100 HAC gang and fail to see the futility of it? Smile
That's called working as intended.

Quote:
The only thing Fozziesov will offer is easy griefing of any smaller unaligned alliance - Much the same as what we have now except with a magic wand instead of supers.

4) Everyone will be "griefed" and that's the beauty of it. Or EVE is kill.

Love those who multi quote, especially those who make absolutely no sense or just choose not to respond without thinking..

1) No it won't, it will either lay unclaimed or become nothing more than greifing lands for the entrenched immovable neighbours.

2) Not if the goals of the original blog are relevant - When a mechanic favours the existing meta as this one does it leaves no room for change - The large groups still won't fight each other, so essentially nothing changes.
Capital ships don't come into it.

3) Read what it says - You really can't be that silly as to misunderstand it.
If that is "working as intended" all of this is for nothing. Fozzie and his team have just wasted months of their time to achieve nothing.
Big groups not fighting each other but rolling smaller groups is not balanced game play. It is also not sustainable as eventually you run out of targets and end up with what we had a few months ago - Stagnancy.
Nobody (except maybe Fozzie) could believe the current meta of untouchable large groups that don't fight each other is good for the game.

4) Not everyone, only smaller unaligned groups, so by that logic - Eve is already dead and Fozziesov will be the last nail in the coffin.
-- - -- - -- - -- - -- - --

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sgt Ocker
What Corp is it
#1628 - 2015-06-26 13:20:45 UTC
Raven Jita wrote:
Sgt Ocker wrote:
Raven Jita wrote:
I don't understand the "I must isk/PLEX my account," mentality at all. If you "consolidate," onto a single account the monthly fee is trivial. The same inflation rate that caused game currency grinding to become harder makes out of time real cash worth more by the same relative exchange. So are many eve players just complete loafers without a job or what? And where are you flying that there's nobody to shoot at. It took me 10 seconds to open the map and find a system within half a dozen jumps where I could get a fight. Lowsec border systems still house plenty of pirates. FW home systems still gather hoards of pilots. Nullsec chokepoints are still camped and fought over multipul times a day. Busy empire systems are still bursting at the seems with creative gankers. Wormholes are just about as sporadic as it gets, but even there I don't have to make more than 2-3 connections before I find a target.

Your mineral and industrial income is **** because people are willing to sell their minerals for less than you. That means they've got a more efficient setup and/or they simply like doing it more than you do and are willing to make less. Exploration, same deal. Lots of people are enjoying it, the drops are now commonplace. Supply and demand dictates that if you want to continue selling something lucrative, you'd better find something more scarce or in higher demand at the moment. Sorry if your calcified playstyle and entitled attitude prevents you from seeing this, but you need to remember where the content comes from in this game, the players who aren't bellyaching about patches, but bringing new content with every or in spite of every change.


"" Supply and demand dictates"" and there it is - supply is too high and demand decreasing.

Consolidating accounts and paying a monthly sub is fine and relatively cheap (depending on your exchange rate) but then you have 3 characters on one monthly sub and can only train one at a time - Unless you buy plex.
Somewhat defeats the purpose doesn't it?

Buying plex in game with isk - (Unless your a successful scammer who relies on the stupidity and greed of others) takes far longer now than in the past due to in game inflation and no increase in income streams. I used to make enough to plex all my accounts in 3 or 4 days, doing the same thing now would take me the best part of 2 weeks to plex those same accounts.
I don't want my leisure time to be a part time job. I also won't pay CCP $25 for the privilege of training an additional character for a month.

You are right about the current content trends - The single most unfriendly play styles are dominating due to such low player numbers and as long as those same play styles have such a hold on the game it will continue to decline. Eventually leaving only those who's play style is at the expense of others.
When the sandbox is totally focused on only the worst aspects of game play - It has the potential to break the sandbox.


There is no objectively correct price except for that reached by producers and consumers. Consolidation does not imply training three characters at once. None of the aforementioned playstyles are prohibited by one account and active character training queu. Once again, break the calcified and entitled playstyles and you'll find the content is still there and just as abundant. The fact fewer underutilized Alta are logged in simultaneously is not hurting anything.

Sorry but your wrong. Prices in the market are often manipulated for personal gain by those who can afford it.
Plex pricing is a fine example, price increased by 400 mil in 2 years. Not because demand went up, there are far less players than 2 years ago, so demand did not enter the equation. The price went up because it was manipulated by players to do so.

And yes if you don't plan on using alts why train them but then too, why pay to consolidate them if you have no plans to train them and use them? Save the 4 plex ($100) transfer fees and just let the accounts expire.
Many play styles are altered by use of alts. Trying to say nobody needs alts to play the game is is not only wrong it is just plain uninformed.

There is nothing wrong with feeling entitled to use alts CCP encouraged us all to purchase, pay for and train.

I have no idea what type of content your referring to, you neglect to mention it, so without knowing what your talking about I am unable to form an opinion.
Much the same as you are unable to form an opinion as to what others consider content.

Your obviously not a 1 day old character trying to tell others how they should play the game or how much "content" is available, so enlighten me.
What and where is all this wonderful content I am missing out on?

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Raven Jita
Doomheim
#1629 - 2015-06-26 13:27:38 UTC
Manipulation is always present. Buying anything changes the price. Pick up an economic text. Any from the last three centuries will do. You can play how you want, just don't expect to get what you want just because it worked in the past.
Jenshae Chiroptera
#1630 - 2015-06-26 14:06:00 UTC  |  Edited by: Jenshae Chiroptera
Malcanis wrote:
Jenshae Chiroptera wrote:
Marsha Mallow wrote:
I don't personally know any long term Proviblock vets, but you're presenting them as a bunch of entitled crybabbies who ...
My presentation might be bad but I just had another convo:
Quote:
Start date, 2005
First main corp, Shinra (Development of corp, mostly members went on to became Pandemic Legion)
Provi presence: 3+ years
Other notible experiences, 4 years in Noir.
Quote, "I have packing my bags. I might join Waffles and hang out with Jeff in Low Sec" and "It looks like EVERYONE will be in High Sec July 7th."
The message is pretty clear.
So one guy who's been playing a long time fancies a change? OK

Well here's another anecdote for you to call data: I've moved one of my two hisec alts into Tenal, and all 11 of her job slots are humming away productively as you read this.
That is one anecdote from talking to one person just before I read Marsha's post. Not a huge coincidence. I have been scouting people in and out of Providence, also finding them worm holes to High Sec. Talking significant characters here.
Not line members of a short time.
Backbone people - FCs, channel administrators, major market suppliers, those sort of members in a coalition.
The only ones I can confirm who have declared they are staying to fight until the ship sinks and we need to start a salvage operation are Core, Lunax and Equi. (... and Core publicly declares where his main wealth is and is generated. Hint: not Null Sec). So, this is not some Brave Newbies panic evacuation.
This is people making the effort to put their assets in High Sec in the belief that Fozzie SOV will be terrible and they will want little to nothing, to do with it, within a short time of it being launched.
(Incidentally, there are a lot of worm hole training groups running and people making plans for living in them) Blink

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jonah Gravenstein
Machiavellian Space Bastards
#1631 - 2015-06-26 14:48:11 UTC  |  Edited by: Jonah Gravenstein
Ishtanchuk Fazmarai wrote:
I thought you were a slow learner... no. You're just a bigot.
Firstly, I'm neither a bigot or a slow learner. I simply disagree with your opinions, assumptions and ill conceived proposals.

A bigot is someone who is intolerant of others opinions. I'm not intolerant, I just think that your opinion is wrong and I make no bones about it.

I'm open to revising my opinion on presentation of objective, not subjective, evidence that contradicts it. As it stands you've failed to be objective about anything at all. You see what you want to see and ignore or attack everything that doesn't fit with your agenda; you're not prepared to revise your opinion at all, and totally unwilling to admit that you may be wrong.

Which of those behaviours fits the definition of bigot?

Quote:
I already posted CCP's data on what individuals do with all their accounts and all their characters.

You can try and spin as you please; but the hard cold fact is that 62% of the individuals paying a EVE subscription barely do PvP.
That's your opinion based on your subjective interpretation of the data, not a fact; know the difference.

Quote:
PCU haves a strong correlation to subs and a even stronger correlation to "content"
Yes, it's June. And exactly 2015's June is the worst June since 2008. Also you ignore that June is not the worst month for PCU.
Input broadcasting is barely a thing in real EVE. Multiboxers who took a break in January were back by February. Just now they either don't ISBox, or haven't been caught...
I'd love to see your evidence that PCU has a strong correlation with subs. There are multiple accounts that are subbed but rarely if ever logged in, despite the introduction of services for PLEX this is probably still true for certain skillsets.

I never said that June was the worst month, I merely stated that it is a part of a season that is traditionally quiet.

Input broadcasting is no longer a thing in Eve, because it's now a bannable offence. Prior to the changes in the EULA with regards to input broadcasting it was very much a thing, CCP even provided a graph that shows a massive falloff in the activities of multiboxers post change.

Now onto the nice chart and figures you so kindly provided.

My subjective interpretation is as follows.
Approx 29% are professionals, who do lots of PvP
Approx 23% are entrepreneurs, who do some PvP
Approx 8% are aggressors, who do lots of PvP
Approx 15% are social, who do a little PvP
Approx 25% are traditionalists, who do a little PvP

Ergo my subjective interpretation of the data indicates that approx 37% of players do lots of PvP, approx another 23% of players do some PvP; not as much as the previous 37% but certainly more than the social and traditional groups.
That makes approx 60% of players who participate in PvP to a reasonable extent when compared to the remaining approx 40% who do little or no PvP.

I'm willing to admit that my interpretation is coloured by my beliefs and opinions, are you man/woman enough to do the same?

TL;DR: I'm not arguing with CCPs data, which is objective, I'm arguing with your interpretation of it, which is not.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Market McSelling Alt
Doomheim
#1632 - 2015-06-26 16:45:22 UTC
Jonah Gravenstein wrote:
Ishtanchuk Fazmarai wrote:
I thought you were a slow learner... no. You're just a bigot.
Firstly, I'm neither a bigot or a slow learner. I simply disagree with your opinions, assumptions and ill conceived proposals.

A bigot is someone who is intolerant of others opinions. I'm not intolerant, I just think that your opinion is wrong and I make no bones about it.

I'm open to revising my opinion on presentation of objective, not subjective, evidence that contradicts it. As it stands you've failed to be objective about anything at all, you see what you want to see and ignore or attack everything that doesn't fit with your agenda, you're not prepared to revise your opinion at all, and totally unwilling to admit that you may be wrong.

Which of those behaviours fits the definition of bigot?

Quote:
I already posted CCP's data on what individuals do with all their accounts and all their characters.

You can try and spin as you please; but the hard cold fact is that 62% of the individuals paying a EVE subscription barely do PvP.
That's your opinion based on your subjective interpretation of the data, not a fact; know the difference.

Quote:
PCU haves a strong correlation to subs and a even stronger correlation to "content"
Yes, it's June. And exactly 2015's June is the worst June since 2008. Also you ignore that June is not the worst month for PCU.
Input broadcasting is barely a thing in real EVE. Multiboxers who took a break in January were back by February. Just now they either don't ISBox, or haven't been caught...
I'd love to see your evidence that PCU has a strong correlation with subs. There are multiple accounts that are subbed but rarely if ever logged in, despite the introduction of services for PLEX this is probably still true for certain skillsets.

I never said that June was the worst month, I merely stated that it is a part of a season that is traditionally quiet.

Input broadcasting is no longer a thing in Eve, because it's now a bannable offence. Prior to the changes in the EULA with regards to input broadcasting it was very much a thing, CCP even provided a graph that shows a massive falloff in the activities of multiboxers post change.

Now onto the nice chart and figures you so kindly provided.

My subjective interpretation is as follows.
Approx 29% are professionals, who do lots of PvP
Approx 23% are entrepreneurs, who do some PvP
Approx 8% are aggressors, who do lots of PvP
Approx 15% are social, who do a little PvP
Approx 25% are traditionalists, who do a little PvP

Ergo my subjective interpretation of the data indicates that approx 37% of players do lots of PvP, approx another 23% of players do some PvP; not as much as the previous 37% but certainly more than the social and traditional groups.
That makes approx 60% of players who participate in PvP to a reasonable extent when compared to the remaining approx 40% who do little or no PvP.

I'm willing to admit that my interpretation is coloured by my beliefs and opinions, are you man/woman enough to do the same?

TL;DR: I'm not arguing with CCPs data, which is objective, I'm arguing with your interpretation of it, which is not.


You are both right and you are both wrong. He is right in that it is true that 63% of Eve players do not make PVP a top priority or even a sought after activity. You are right in that far more than 37% of Eve actually PVPs. Both are wrong in that anyone can be PVP'd at anytime which means it is 100% impossible to avoid pvp.

Now the real numbers would be to do a weighted average, say assign .2 to the little pvp, .4 to the some and .8 to the lots then run the numbers

40x.2 = 8
8x.8 = 6.4
23x.4 = 9.2
29x.8 = 23.2

A weighted average using reasonable numbers says players pvp 46.8% of the time. So take that for what it is worth. This game has the wonderful benefit of being a PVE game that has unexpected and potentially unlimited pvp. But you can't have pvp without targets, or assets.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Marsha Mallow
#1633 - 2015-06-26 16:56:26 UTC
Jenshae Chiroptera wrote:
Marsha Mallow wrote:
I don't personally know any long term Proviblock vets, but you're presenting them as a bunch of entitled crybabbies who ...
My presentation might be bad but I just had another convo:
Quote:
Start date, 2005
First main corp, Shinra (Development of corp, mostly members went on to became Pandemic Legion)
Provi presence: 3+ years
Other notible experiences, 4 years in Noir.
Quote, "I have packing my bags. I might join Waffles and hang out with Jeff in Low Sec" and "It looks like EVERYONE will be in High Sec July 7th."
The message is pretty clear.

How's he going to hang out with Jeff in lowsec and be in highsec at the same time with EVERYONE else?
Which part of that message is very clear?

Yes, your presentation is hilariously bad Lol

Funnily enough, this time last year Dinsdale was claiming the Crius release signalled the Highsec Apocalypse Rapture™ so... maybe highsec needs repopulating? Or did it turn out be a load of hysterical nonsense?

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Malcanis
Vanishing Point.
The Initiative.
#1634 - 2015-06-26 17:00:44 UTC
Sgt Ocker wrote:
Malcanis wrote:

Your idea of a successful sov system is one that no one wants to live in?

No my idea of a successful sov system is one that doesn't outright focus on and encourage griefing with infinite safety for entrenched large groups.
When a new mechanic is biased toward existing powers, it can't do anything more than ultimately fail.
No-one but a large group will be able to successfully attack another large group, thing is, they won't fight each other while there are smaller groups to harrass.

The only thing Fozziesov will offer is easy griefing of any smaller unaligned alliance - Much the same as what we have now except with a magic wand instead of supers.


In other words one that makes it hugely easier for people to mess with the "entrenched alliances" (Go on, jus say "Goons", we all know what you mean anyway).

Well "fozzie sov" allows for ongoing campaigns to weaken indices, where as dominion doesn't. "fozzie sov" removes the requirement to have supercap supremacy. "fozzie sov" strongly encourages (to put it mildly) local use of the space, meaning that AFK landlording over empty space is no longer viable.

You can say that it's not perfect if you like and sure I'll agree with you. But it's just completely dishonest to say that it doesn't give more opportunity to non-"entrenched alliances".

You commit the common General Discussion fallacy of posting as if all the problems apply only to you and all the advantages apply only to them.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dean Wong
Garoun Investment Bank
Gallente Federation
#1635 - 2015-06-26 17:56:09 UTC
Malcanis wrote:
Sgt Ocker wrote:
Malcanis wrote:

Your idea of a successful sov system is one that no one wants to live in?

No my idea of a successful sov system is one that doesn't outright focus on and encourage griefing with infinite safety for entrenched large groups.
When a new mechanic is biased toward existing powers, it can't do anything more than ultimately fail.
No-one but a large group will be able to successfully attack another large group, thing is, they won't fight each other while there are smaller groups to harrass.

The only thing Fozziesov will offer is easy griefing of any smaller unaligned alliance - Much the same as what we have now except with a magic wand instead of supers.


In other words one that makes it hugely easier for people to mess with the "entrenched alliances" (Go on, jus say "Goons", we all know what you mean anyway).

Well "fozzie sov" allows for ongoing campaigns to weaken indices, where as dominion doesn't. "fozzie sov" removes the requirement to have supercap supremacy. "fozzie sov" strongly encourages (to put it mildly) local use of the space, meaning that AFK landlording over empty space is no longer viable.

You can say that it's not perfect if you like and sure I'll agree with you. But it's just completely dishonest to say that it doesn't give more opportunity to non-"entrenched alliances".

You commit the common General Discussion fallacy of posting as if all the problems apply only to you and all the advantages apply only to them.



Yes, I will have to agree with you, these changes coming may allow smaller/insignificant alliance to grab some sov.
However, to keep their SOV space, lets assume they have to fight for it. To fight for it, they need resources.
So with the recent changes to jump range and fatigue, do you every wonder if a smaller alliance will be able to hold on to their SOV once their BIGGER ex-landlords comes knocking on their door?
Jonah Gravenstein
Machiavellian Space Bastards
#1636 - 2015-06-26 18:34:34 UTC  |  Edited by: Jonah Gravenstein
Market McSelling Alt wrote:
A reasonable and considered response, including the very important "anyone can be PVP'd at anytime which means it is 100% impossible to avoid pvp".
Despite our repeated butting of heads, this is an opinion that I can both respect and understand. Posts like this are why I made clear that my interpretation of the data was subjective and not fact, it encourages debate and allows for a middle ground.

Shocking isn't it? P

There is only one thing you posted that I take objection to, and it's only one acronym in nature:
Quote:
This game has the wonderful benefit of being a PVE game that has unexpected and potentially unlimited pvp.
FTFY Big smile

As someone who almost solely does what many regard as PvE; if it was a PvE game, the PvE would have killed it long ago.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ishtanchuk Fazmarai
#1637 - 2015-06-26 19:46:41 UTC
Jonah Gravenstein wrote:
(...)

Now onto the nice chart and figures you so kindly provided.

My subjective interpretation is as follows.
Approx 29% are professionals, who do lots of PvP
Approx 23% are entrepreneurs, who do some PvP
Approx 8% are aggressors, who do lots of PvP
Approx 15% are social, who do a little PvP
Approx 25% are traditionalists, who do a little PvP

Ergo my subjective interpretation of the data indicates that approx 37% of players do lots of PvP, approx another 23% of players do some PvP; not as much as the previous 37% but certainly more than the social and traditional groups.
That makes approx 60% of players who participate in PvP to a reasonable extent when compared to the remaining approx 40% who do little or no PvP.

I'm willing to admit that my interpretation is coloured by my beliefs and opinions, are you man/woman enough to do the same?

TL;DR: I'm not arguing with CCPs data, which is objective, I'm arguing with your interpretation of it, which is not.


And your argument crumbles as "participating in PvP" is non-consensual. According to you, a freighter pilot who gets ganked is "participating in PvP", but I have some doubts that he logged in with that purpose.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Malcanis
Vanishing Point.
The Initiative.
#1638 - 2015-06-26 19:52:28 UTC
Dean Wong wrote:
Malcanis wrote:
Sgt Ocker wrote:
Malcanis wrote:

Your idea of a successful sov system is one that no one wants to live in?

No my idea of a successful sov system is one that doesn't outright focus on and encourage griefing with infinite safety for entrenched large groups.
When a new mechanic is biased toward existing powers, it can't do anything more than ultimately fail.
No-one but a large group will be able to successfully attack another large group, thing is, they won't fight each other while there are smaller groups to harrass.

The only thing Fozziesov will offer is easy griefing of any smaller unaligned alliance - Much the same as what we have now except with a magic wand instead of supers.


In other words one that makes it hugely easier for people to mess with the "entrenched alliances" (Go on, jus say "Goons", we all know what you mean anyway).

Well "fozzie sov" allows for ongoing campaigns to weaken indices, where as dominion doesn't. "fozzie sov" removes the requirement to have supercap supremacy. "fozzie sov" strongly encourages (to put it mildly) local use of the space, meaning that AFK landlording over empty space is no longer viable.

You can say that it's not perfect if you like and sure I'll agree with you. But it's just completely dishonest to say that it doesn't give more opportunity to non-"entrenched alliances".

You commit the common General Discussion fallacy of posting as if all the problems apply only to you and all the advantages apply only to them.



Yes, I will have to agree with you, these changes coming may allow smaller/insignificant alliance to grab some sov.
However, to keep their SOV space, lets assume they have to fight for it. To fight for it, they need resources.
So with the recent changes to jump range and fatigue, do you every wonder if a smaller alliance will be able to hold on to their SOV once their BIGGER ex-landlords comes knocking on their door?


It depends how much they want it.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jonah Gravenstein
Machiavellian Space Bastards
#1639 - 2015-06-26 20:10:45 UTC  |  Edited by: Jonah Gravenstein
Ishtanchuk Fazmarai wrote:
And your argument crumbles as "participating in PvP" is non-consensual. According to you, a freighter pilot who gets ganked is "participating in PvP", but I have some doubts that he logged in with that purpose.
Arguably, and by CCPs definition of PvP, if that freighter is hauling it is engaged in a PvP activity.

Logging into a game that is almost exclusively promoted, and recognised as a PvP game, which in Eve has myriad forms including shooting at spaceships, is implied consent to participate in PvP, regardless of your original intentions.

Implied consent is when surrounding circumstances exist (logging into a game recognised as a PvP game) which would lead a reasonable person (any other player also logged into the same game) to believe that this consent (to participate in PvP, mutual or otherwise) had been given, although no direct, express or explicit words of agreement had been uttered (in Eve terms things such as going suspect to bait people or engaging in a duel would count as direct, express or explicit agreement).

So no, my argument doesn't crumble at all.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ishtanchuk Fazmarai
#1640 - 2015-06-26 20:21:15 UTC
Jonah Gravenstein wrote:
Ishtanchuk Fazmarai wrote:
And your argument crumbles as "participating in PvP" is non-consensual. According to you, a freighter pilot who gets ganked is "participating in PvP", but I have some doubts that he logged in with that purpose.
Arguably, and by CCPs definition of PvP, if that freighter is hauling to market it is engaged in a PvP activity. However we're talking about combat PvP here, I'll call it PvP to keep things simple though.

Logging into a game that is almost exclusively promoted, and recognised as a PvP game is implied consent to participate in PvP if it finds you, regardless of your original intentions.

Implied consent is when surrounding circumstances exist (logging into a game recognised as a PvP game) which would lead a reasonable person (any other player also logged into the same game) to believe that this consent (to participate in PvP, mutual or otherwise) had been given, although no direct, express or explicit words of agreement had been uttered (in Eve terms things such as going suspect to bait people or engaging in a duel would count as direct, express or explicit agreement).

So no, my argument doesn't crumble at all.


In other news, some Mr. Gravenstein proved that being shot means that the victim was in town to shoot soemone. Roll

"Being shot" happens to almost 100% of players
"Loggin to shoot someone" is not what drives Entrepreneurs, Socials and Traditionals. Etiher they would PvP enough to be Professionals or Aggressors.

Roses are red / Violets are blue / I am an Alpha / And so it's you