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The Shrinking Sandbox - Eve by numbers

First post First post First post
Author
GankYou
9B30FF Labs
#1521 - 2015-06-23 00:28:30 UTC
Short term it is usually done with cookies & content.

EVE is/was sick fundamentally on certain levels. Smile
Market McSelling Alt
Doomheim
#1522 - 2015-06-23 00:32:22 UTC
GankYou wrote:
Short term it is usually done with cookies & content.

EVE is/was sick fundamentally on certain levels. Smile



Problem is just like a small infected cut on your arm that you ignore for so long that eventually you get sepsis and at best have to lose the whole arm, at worst you die... so too is ≡v≡ at a point it can't ignore the problems and placate us with cookies and ice cream.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

0bama Barack Hussein
Science and Trade Institute
Caldari State
#1523 - 2015-06-23 01:07:23 UTC
I were lured to null sec back 2009 with a hope i some day get to fly big ships...

It were very recently taken out of my plans, just as i had bought couple carriers and started to prepare skilling my alts for them.

Before that CCP managed to time letting interceptors through bubbles in null, just as i had skilled my alts to guard our only gate, as we had infestation of red´s in local.

And some other stuff, like rebalancing ships so that i were not able to fly my already fitted ships in hangar(s).

Yeah, something is infected, could maybe even say it smells rotten here...
GankYou
9B30FF Labs
#1524 - 2015-06-23 02:43:41 UTC  |  Edited by: GankYou
0bama Barack Hussein wrote:

Yeah, something is infected, could maybe even say it smells rotten here...


It is the very thing you personally long for. Smile

It should not be - you were deluded, as were so many. Such is the nature of bubbles.
Ishtanchuk Fazmarai
#1525 - 2015-06-23 06:52:56 UTC  |  Edited by: Ishtanchuk Fazmarai
Malcanis wrote:
Yeah exactly. That's why it's weird that CCP seem to keep on making these "short term pain, long term gain" type decisions for EVE. I've met these people; quite a lot of them are kind of weird, but most of them are equally definitely not stupid. If EVE was staring into the abyss, I am certain that we'd be seeing some very different decisions being implemented.

I mean come on, as an exercise, I am pretty sure that you can easily think of half a dozen major points of difference if you wanted to make a short term cash grab: cheaply implented, populist options - Leave the ISboxers alone. Custom skins in the NEx or whatever it's called now. Spawn a bunch of new space. NPC corp standings tokens for AUR. Special edition ship giveaways. Pirate bloodline Player characters. And those are just the ones that wouldn't really touch the sandbox too hard. If you're willing to cross that line then AUR for SP would just be the start.


I don't doubt that CCP are mostly briliant people. But "big brains make big mistakes" and sometimes it's nigh impossible to overcome cognitive dissonance. Also I have certain experience with customer oriented design and how it leads to funny results. Defining what is a customer is a tricky thing, and sometimes it turns that the customer you need is not a customer yet, so you need to aim outside of your customer base to succeed.

Apochrypha 2.0 (and now Incursions 2.0) don't look like a company suceeding to create new customers from the unlimited pool of non-customers, but rather focused on selling their product to those who bought it in the past in a spiral of shrinking potential customers.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Lucy Lopez
Republic University
Minmatar Republic
#1526 - 2015-06-23 12:04:42 UTC  |  Edited by: Lucy Lopez
,
Trii Seo
Goonswarm Federation
#1527 - 2015-06-23 13:13:17 UTC
Ishtanchuk Fazmarai wrote:

I don't doubt that CCP are mostly briliant people. But "big brains make big mistakes" and sometimes it's nigh impossible to overcome cognitive dissonance. Also I have certain experience with customer oriented design and how it leads to funny results. Defining what is a customer is a tricky thing, and sometimes it turns that the customer you need is not a customer yet, so you need to aim outside of your customer base to succeed.

Apochrypha 2.0 (and now Incursions 2.0) don't look like a company suceeding to create new customers from the unlimited pool of non-customers, but rather focused on selling their product to those who bought it in the past in a spiral of shrinking potential customers.


They appear to be focusing on retention. Which is good. In a game where you need to keep playing to achieve anything - it's pretty much required.

One player that will stay in the game and help generate content for others is better than twenty who will join, pay a few months sub, stay in hisec and never interact with anyone.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Jenn aSide
Soul Machines
The Initiative.
#1528 - 2015-06-23 13:52:31 UTC
Trii Seo wrote:


They appear to be focusing on retention. Which is good. In a game where you need to keep playing to achieve anything - it's pretty much required.

One player that will stay in the game and help generate content for others is better than twenty who will join, pay a few months sub, stay in hisec and never interact with anyone.



You know that. I know that. CCP knows that.

Some others will never 'know' that lol.
Dersen Lowery
The Scope
#1529 - 2015-06-23 14:52:54 UTC
Trii Seo wrote:
One player that will stay in the game and help generate content for others is better than twenty who will join, pay a few months sub, stay in hisec and never interact with anyone.


Depends on what you mean by "help generate content." Enablers are certainly nice to have, but anyone who's worked in any sort of institutional setting knows that they're a small part of the general population, and their effectiveness depends on the existence of a great many more people who are willing to pitch in.

The people who don't interact in the Approved Ways are still part of the game, and part of CCP's bottom line. Even if you could drive them off, there's no particular reason to. They might not be helping much, but they certainly aren't hurting. 50 of them in a mission hub still make the game look populated and vital. And some of them stay more than three months.

One of the things that CCP has probably run into is that they have some percentage of the player base that is attracted to the game because the PVE is relatively simple, predictable and hands-off. The great irony of the game is that you can plausibly find it relaxing (I'm thinking mostly of mining, but I suppose missioning could qualify; judging from some of the posts in the fleet warp threadnaughts, massive fleet flights do too). Low stress, relaxing play might not have been the design intent, but intent and $2 gets you a cup of coffee. After 10 years, all that matters is what shipped. If your game has low-stress, relaxing gameplay, it will attract people who want a low-stress, relaxing game. Simple as that.

I obviously can't make any claims about how many of these players there are. Nobody else here can either, and if CCP knows they aren't telling. I know these players exist. If the game becomes more exciting then they'll probably leave. Whether that's good or bad depends on how many new people are drawn by more exciting gameplay. I have a hunch that the foundation of all successful MMOs is a large number of people who are terrible and inefficient at the game, but who have fun anyway. The game's ability to accommodate those players determines how likely it is that the game survives.

(It just occurred to me that this is the actual fault line between "ganks engage people" and "ganks drive people away". People who come to EVE because of the way it's advertised are engaged; people who just want to unwind after a long day are driven away. Whether they're new or not has nothing to do with it.)

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Gavin Kruise
Fuse Robotics
#1530 - 2015-06-23 15:28:57 UTC
Dersen Lowery wrote:
(It just occurred to me that this is the actual fault line between "ganks engage people" and "ganks drive people away". People who come to EVE because of the way it's advertised are engaged; people who just want to unwind after a long day are driven away. Whether they're new or not has nothing to do with it.)


This is where I'm at with it. Sometimes I PVP, sometimes I just want to smoke a bowl and chill out in an asteroid belt.

If the latter, it means I don't want to be f'd with. Point is, player-created content is great, but to levy that expectation on ALL players ALL the time is absurd.
Bellatrix Invicta
Doomheim
#1531 - 2015-06-23 15:49:33 UTC
Lucy Lopez wrote:
Freya Sertan wrote:
Jenshae Chiroptera wrote:
I think that less people are online because there is longer skill queues.
I also think less people want to play EVE.


So.... the point to playing Eve is watching your skillqueue shorten and when you have an 18d skill... you don't play?

No wonder Eve is dying.


I'm currently bored and want to fly a different kind of ship so I have something different to do. I need to train the skills to fly and fit it first... but because skill training is based on time and not effort there's no point to log in or undock until my new skills are complete. EVE is designed that way, so that is how I must play it... or should I say, that is how I must play Witcher 3 in the meantime.


If you can't figure out something to do in Eve during your training you should just quit. Seriously.

If you think you've won, think again.

The CODE always wins.

Lucy Lopez
Republic University
Minmatar Republic
#1532 - 2015-06-23 16:33:21 UTC  |  Edited by: Lucy Lopez
,
GankYou
9B30FF Labs
#1533 - 2015-06-23 16:35:40 UTC
I was in similar predicaments several times, when I started out and had PvP-only specialisation - you could wait for months for dat special something, but then quit for months, years sometimes on end as it actually became available. Smile
Ishtanchuk Fazmarai
#1534 - 2015-06-23 20:05:48 UTC  |  Edited by: Ishtanchuk Fazmarai
Trii Seo wrote:
Ishtanchuk Fazmarai wrote:

I don't doubt that CCP are mostly briliant people. But "big brains make big mistakes" and sometimes it's nigh impossible to overcome cognitive dissonance. Also I have certain experience with customer oriented design and how it leads to funny results. Defining what is a customer is a tricky thing, and sometimes it turns that the customer you need is not a customer yet, so you need to aim outside of your customer base to succeed.

Apochrypha 2.0 (and now Incursions 2.0) don't look like a company suceeding to create new customers from the unlimited pool of non-customers, but rather focused on selling their product to those who bought it in the past in a spiral of shrinking potential customers.


They appear to be focusing on retention. Which is good. In a game where you need to keep playing to achieve anything - it's pretty much required.

One player that will stay in the game and help generate content for others is better than twenty who will join, pay a few months sub, stay in hisec and never interact with anyone.


The tragedy is that they are focusing on the retention of the minority of players which they already were retaining, which are a small fraction.

Retention of trial accounts goes as:

50% quit before subscribing
40% subscribe but do the wrong things and stay for a shorter tenure (about 2 years, in my experience)
10% subscribe, do the right things and stay for 2 years and beyond

So, what does CCP do? They look at Gedeon's Army, the lucky 20% of subscribers who did the right things, and make everything in their hands so new players become of the 20%.

It does make sense, doesn't it? Because, all in all, how many people does the wrong things and quit, compared to how many players do the right things and stay?

Well, we also know that. We know that people who do the wrong things currently are 62% of all of EVE's paying customers.

This means that CCP is doing their best to retain people like 38% of their customers and doesn't care to retain the 62% of their customer base who "plays the game wrong".

>>I hope you're not puzzled that 62% of the customers are the same as 80% of quitters; people who 80% quit, are 100% absent from customer base and the people who are retained will so increase their share of the active population (but still will be a small part of the overall population of people who ever played EVE).<<

Now, if I had a business and 80% of my customers quitted, I would worry about retaining those who quit... at least I would check whether there is something I can do about it. Certainly, being best buddies with the 20% who already love my stuff would be great. But I truly would worry myself about the 80% who tried my services and found them lacking, let alone if they quitted because I effed up my job.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Sgt Ocker
What Corp is it
#1535 - 2015-06-24 01:13:18 UTC
I'm not entirely sure CCP know who their target audience is right now. They have a long term plan (I hope) which unfortunately, they are not telling players about.
Introducing change that looks biased and unbalanced isn't made any more appealing by not letting those supposed to use it know what comes next. Devs can't tell us what comes next because the next phase is dependent on the perceived success or failure of the coming (unbalanced) sov system.
If the coming sov changes were to be judged for success or failure now - They could be classed as a success - Once they are actually in play, the result may well be the exact opposite.

* Many longer term players (I don't mean just bittervets) have expressed they don't like the idea of mini games for sov (in these and many other forums), yet that is exactly what we are getting. Funnily enough, the complaint seems to be how easily it can be gamed by large groups.

* One thing, 6 months on seems to be a particular focus point for some groups - Jump range nerfs and fatigue (especially fatigue) is working too well. They can't get numbers in fleet.

* A well known alliance, is now complaining because they have finally conquered everything in the few regions they have been fighting in.
Seems they managed to drive off all the smaller groups (or forced them to align with the only other large group in the area) who had been sov holders and are now left with only another large well organized group as opposition - They won't fight each other, neither has anything to gain from it.

* We have a whole (and somewhat large) group of players off playing another game and only logging in to eve for "events" (burn XXXX) and responding to the odd ping.

* Yet another very well known group is on the verge of imploding after a few drunken speeches from leadership led to, corps being kicked or just leaving after what seems to be a failed Coup d'etat.

Mention FozzieSov to these guys - The laughter was deafening, the derisive comments caused more laughter (I muted my speakers until the blue flashing lights in comms subsided).
One guy said, Fozziesov has done it job, we had a run of "gud fights" while preparing for the release of a sov system designed to create stability in sov.
A representative from a fairly well known (and sizable) group stated - We plan on using the new sov system to its fullest. Everyone who has ever annoyed us will be forever (or until we get bored) responding to entosis alerts. Only to find no-one around to fight by the time they form up and respond.

I believe, Fozziesov won't bring half as much ongoing content as expected. It is biased toward easy defense for established groups and punishes new groups. The addition of everything about sov being readily available to everyone in Eve via Crest and the API, will only encourage less content in the long term.
No new group is going to attempt to take sov alone knowing they need to commit 18hrs P/D to defending it, even if only for a few days.
New groups may attempt to take sov, if they have an army of blues to help them. We've all seen the results of ever growing blue armies.


NB; Don't bother asking me "who" these groups and individuals are. Looking at the killboards, sov map and alliance history will give you a fair idea if your interested.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Jenshae Chiroptera
#1536 - 2015-06-24 02:11:49 UTC
Sgt Ocker wrote:
... Fozzie SOV is biased toward easy defense for established groups and punishes new groups. ....
I have said it since the first dev blog about it was published. It punishes everyone except the griefers. "Griefer's paradise" (Maybe that article will better explain it)
You also said it yourself;
Quote:
A representative from a fairly well known (and sizable) group stated - We plan on using the new sov system to its fullest. Everyone who has ever annoyed us will be forever (or until we get bored) responding to entosis alerts. Only to find no-one around to fight by the time they form up and respond.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Market McSelling Alt
Doomheim
#1537 - 2015-06-24 04:32:58 UTC
Jenshae Chiroptera wrote:
Sgt Ocker wrote:
... Fozzie SOV is biased toward easy defense for established groups and punishes new groups. ....
I have said it since the first dev blog about it was published. It punishes everyone except the griefers. "Griefer's paradise" (Maybe that article will better explain it)
You also said it yourself;
Quote:
A representative from a fairly well known (and sizable) group stated - We plan on using the new sov system to its fullest. Everyone who has ever annoyed us will be forever (or until we get bored) responding to entosis alerts. Only to find no-one around to fight by the time they form up and respond.




Surely you can see the irony in the null sec groups complaining that FozzieSov caters to the griefer and punishes the established when all we ever hear on these forums is how much high-sec needs to be griefed more and ccp made it too hard for griefers.

What is good for the goose is good for the gander? Or can we not touch certain group's ganders?

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#1538 - 2015-06-24 04:39:19 UTC  |  Edited by: Scipio Artelius
Market McSelling Alt wrote:
Surely you can see the irony in the null sec groups complaining that FozzieSov caters to the griefer and punishes the established when all we ever hear on these forums is how much high-sec needs to be griefed more and ccp made it too hard for griefers.

Nullsec groups aren't really saying that though. Individuals are and each is entitled to their opinion. There are also individuals excited by the coming changes.

Mostly the groups that participated seem to have gained what limited experience they can from Duality and see some of the issues both with the mechanics and the way the test was setup (may have been perfect for what CCP wanted to test, but not ideal for the players in terms of max indexes/indices).

Mostly as groups, not many conclusions have been drawn yet. We should see in a few weeks though.

On the bit about how all we ever hear is about how highsec needs to be griefed; there is as much ridicule of nullbears as there is carebears on the forum and it seems to be a great past time to just dismiss anyone that doesn't share the same opinion, no matter where they sit in a discussion. So meh. Everyone cops it equally.
Jenshae Chiroptera
#1539 - 2015-06-24 04:42:39 UTC
Market McSelling Alt wrote:
... Surely you can see the irony in the null sec groups complaining that FozzieSov caters to the griefer and punishes the established when all we ever hear on these forums is how much high-sec needs to be griefed more and ccp made it too hard for griefers.
My very signature indicates that I desire High Sec to be enabled rather than attacked.
It is possible that I am one of the few vocal people from a section of Null Sec players. Those that need to posture are more motivated.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Market McSelling Alt
Doomheim
#1540 - 2015-06-24 04:57:02 UTC
Scipio Artelius wrote:
Market McSelling Alt wrote:
Surely you can see the irony in the null sec groups complaining that FozzieSov caters to the griefer and punishes the established when all we ever hear on these forums is how much high-sec needs to be griefed more and ccp made it too hard for griefers.

Nullsec groups aren't really saying that though. Individuals are and each is entitled to their opinion. There are also individuals excited by the coming changes.

Mostly the groups that participated seem to have gained what limited experience they can from Duality and see some of the issues both with the mechanics and the way the test was setup (may have been perfect for what CCP wanted to test, but not ideal for the players in terms of max indexes/indices).

Mostly as groups, not many conclusions have been drawn yet. We should see in a few weeks though.

On the bit about how all we ever hear is about how highsec needs to be griefed; there is as much ridicule of nullbears as there is carebears on the forum and it seems to be a great past time to just dismiss anyone that doesn't share the same opinion, no matter where they sit in a discussion. So meh. Everyone cops it equally.



How about those of us who think people should play the game however they see fit within the rules and parameters of the server... you know, Sandbox style.

I make fun of hypocritical nullbears who claim highsec is safe while AFK ratting in their Thanny all day... I cheer the gank of high value assets when someone is stupid enough to autopilot through known ganking hotspots. I champion the man who grinds his faction standings to +5 across the board through endless missions. There is a fine line between actively participating in the removal or dis-assembly of game play options because of your beliefs, and ridicule for choosing the path you have chosen while respecting their right to choose it.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.