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The Shrinking Sandbox - Eve by numbers

First post First post First post
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Sgt Ocker
What Corp is it
#1501 - 2015-06-22 19:03:33 UTC
Freya Sertan wrote:
Jenshae Chiroptera wrote:
I think that less people are online because there is longer skill queues.
I also think less people want to play EVE.


So.... the point to playing Eve is watching your skillqueue shorten and when you have an 18d skill... you don't play?

No wonder Eve is dying.

Did you never log in a character to add something to the skill cue, then notice a fleet or something else you could do, so stay logged in and create content for you and others?
Unlimited skill cues means many players aren't logging in as regularly and so are not looking for or adding to content.

I was recently asked by a 3 day old account holder - Is it always this small (21K online, US prime time), is it worth playing a space game that is so big with so little players?
New players and old alike look at how many are actively online - If the numbers are too low and it seems there might be nothing to do - They go play something else.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Freya Sertan
Doomheim
#1502 - 2015-06-22 19:08:25 UTC
Sgt Ocker wrote:
Freya Sertan wrote:
Jenshae Chiroptera wrote:
I think that less people are online because there is longer skill queues.
I also think less people want to play EVE.


So.... the point to playing Eve is watching your skillqueue shorten and when you have an 18d skill... you don't play?

No wonder Eve is dying.

Did you never log in a character to add something to the skill cue, then notice a fleet or something else you could do, so stay logged in and create content for you and others?
Unlimited skill cues means many players aren't logging in as regularly and so are not looking for or adding to content.

I was recently asked by a 3 day old account holder - Is it always this small (21K online, US prime time), is it worth playing a space game that is so big with so little players?
New players and old alike look at how many are actively online - If the numbers are too low and it seems there might be nothing to do - They go play something else.



Got any proof of that seriously outlandish claim?

New Eden isn't nice. It isn't friendly. It isn't very hospitiable. Good thing there are people here to shoot in the face.

Want to make New Eden a nice place? Try this out.

Market McSelling Alt
Doomheim
#1503 - 2015-06-22 19:13:36 UTC
Freya Sertan wrote:
Sgt Ocker wrote:
Freya Sertan wrote:
Jenshae Chiroptera wrote:
I think that less people are online because there is longer skill queues.
I also think less people want to play EVE.


So.... the point to playing Eve is watching your skillqueue shorten and when you have an 18d skill... you don't play?

No wonder Eve is dying.

Did you never log in a character to add something to the skill cue, then notice a fleet or something else you could do, so stay logged in and create content for you and others?
Unlimited skill cues means many players aren't logging in as regularly and so are not looking for or adding to content.

I was recently asked by a 3 day old account holder - Is it always this small (21K online, US prime time), is it worth playing a space game that is so big with so little players?
New players and old alike look at how many are actively online - If the numbers are too low and it seems there might be nothing to do - They go play something else.



Got any proof of that seriously outlandish claim?



There is no way to prove that people are using the unlimited queues and never logging in either. CCP doesn't give us sub numbers anymore, ever since they stopped growing about 3 years ago. Someone did the math on their corporate reports and matched their reported numbers with income and came to the conclusion that CCP is down 18% from 2013 to the end of 2014 (Riptard). http://nosygamer.blogspot.com/2015/03/how-many-subscriptions-does-eve-online.html

But, again, we don't know either way. Skill queuing forever does suggest people plan on coming back in the future, but since we aren't seeing that it would be safe to assume the number of accounts skilling to eternity is probably small.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Jenn aSide
Soul Machines
The Initiative.
#1504 - 2015-06-22 19:16:09 UTC  |  Edited by: Jenn aSide
Freya Sertan wrote:
Sgt Ocker wrote:
Freya Sertan wrote:
Jenshae Chiroptera wrote:
I think that less people are online because there is longer skill queues.
I also think less people want to play EVE.


So.... the point to playing Eve is watching your skillqueue shorten and when you have an 18d skill... you don't play?

No wonder Eve is dying.

Did you never log in a character to add something to the skill cue, then notice a fleet or something else you could do, so stay logged in and create content for you and others?
Unlimited skill cues means many players aren't logging in as regularly and so are not looking for or adding to content.

I was recently asked by a 3 day old account holder - Is it always this small (21K online, US prime time), is it worth playing a space game that is so big with so little players?
New players and old alike look at how many are actively online - If the numbers are too low and it seems there might be nothing to do - They go play something else.



Got any proof of that seriously outlandish claim?


It's actually not an outlandish claim though it would be next to impossible to prove.

CCP does stuff like that all the time, they make a change with good intentions but that demonstrates the fact that they don't understand the concept of unintended consequences. They gave people what they asked for in unlimted skill ques and multi character training, but there are always bad consequences to go with the good.

The Jump Range changes are such and example. They made it so much of a pain to be self sufficient in null in the way we had been (by having a carrier and cyno alts) that people stopped using carriers as suit cases as often as they had been. There have been good consequences to this, but the unintended consequence here is "fewer people bouncing carriers off stations thus becoming 'flash point content' for others" as well as many of us divesting of now useless cyno alts and cyno alt accounts.

So yea, they stopped "teleporting across the map" (which in it self killed a lot of content as that teleporting led to battles like Asakai and B-R5RB), but they also stopped a lot of hilarious "opportunity" fights/hotdrops that kept players logging in "so I don't miss anything". Now there is less to miss.

In other words, changes CCP meant to open things up actually shut a lot of things down. It's not the 1st time they've done that. The troubling part is that CCP as an organization doesn't seem to learn from it's mistakes.
Freya Sertan
Doomheim
#1505 - 2015-06-22 19:17:15 UTC
Market McSelling Alt wrote:
Freya Sertan wrote:
Sgt Ocker wrote:
Freya Sertan wrote:
Jenshae Chiroptera wrote:
I think that less people are online because there is longer skill queues.
I also think less people want to play EVE.


So.... the point to playing Eve is watching your skillqueue shorten and when you have an 18d skill... you don't play?

No wonder Eve is dying.

Did you never log in a character to add something to the skill cue, then notice a fleet or something else you could do, so stay logged in and create content for you and others?
Unlimited skill cues means many players aren't logging in as regularly and so are not looking for or adding to content.

I was recently asked by a 3 day old account holder - Is it always this small (21K online, US prime time), is it worth playing a space game that is so big with so little players?
New players and old alike look at how many are actively online - If the numbers are too low and it seems there might be nothing to do - They go play something else.



Got any proof of that seriously outlandish claim?



There is no way to prove that people are using the unlimited queues and never logging in either. CCP doesn't give us sub numbers anymore, ever since they stopped growing about 3 years ago. Someone did the math on their corporate reports and matched their reported numbers with income and came to the conclusion that CCP is down 18% from 2013 to the end of 2014 (Riptard). http://nosygamer.blogspot.com/2015/03/how-many-subscriptions-does-eve-online.html

But, again, we don't know either way. Skill queuing forever does suggest people plan on coming back in the future, but since we aren't seeing that it would be safe to assume the number of accounts skilling to eternity is probably small.


Then perhaps folks should stop using them as bullet points to their arguments.

New Eden isn't nice. It isn't friendly. It isn't very hospitiable. Good thing there are people here to shoot in the face.

Want to make New Eden a nice place? Try this out.

Market McSelling Alt
Doomheim
#1506 - 2015-06-22 19:21:05 UTC
Freya Sertan wrote:


Then perhaps folks should stop using them as bullet points to their arguments.


One thing we know for sure is whatever metric CCP used to determine who could vote in the CSM 2015... 355.436 was the number they gave us.

If that is true, it means that the 500.000+ number from their end of 2013 financials they signed off on means they have lost more than 30% of their subscription ACCOUNTS.

That is about all we can tell from the numbers. But just from elections to now, judging from sub numbers compared to average online users, we can safely guess that eve has lost another 20% in just the last month or two.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Dersen Lowery
The Scope
#1507 - 2015-06-22 19:59:51 UTC
Indahmawar Fazmarai put it bleakly, as is his wont, but my sense is that he was essentially correct that the current rapid pace of change is prompting a lot of people to hang on and wait. Capitals are up in the air; structures are up in the air; sov is up in the air; the overview and large swaths of the UI are up in the air. Even PVE is up in the air, even in high sec.

Given how much of EVE revolves around planning and preparing, I can easily imagine enablers in a holding pattern. And the way things currently are, for every enabler in a holding pattern there are a much greater number of players playing something else until the enablers give them something to do in EVE.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Ishtanchuk Fazmarai
#1508 - 2015-06-22 20:12:51 UTC
Jenn aSide wrote:
Ishtanchuk Fazmarai wrote:
First sunday in June over the last 10 years:

2005- 12k players online
2006- 26k players online
2007- 32k players online
2008- 36k players online
2009- 51k players online
2010- 56k players online
2011- 49k players online
2012- 46k players online
2013- 56k players online
2014- 44k players online
2015- 36k players online

I wish I had the skills to parse the data and plot the interannual variation for sunday prime time.


Why do you keep saying players when it's accoutns online. RIGHT NOW I'm 3 accounts logged in to EVE Online.

Rhetorical question, we know the answer is "because the truth doesn't fit my agenda".


Call them what you want. They were rising until Incarna, then they hiccuped in 2012, rose in 2013 and since then they've been shrinking.

We don't have any other numbers to asess how well is doing the game, and by extent how well is doing CCP both as developer of EVE Online and as a company whose survival depends of EVE Online.

When the numbers for a old game shrink, that's both natural and bad. What goes up must come down, and EVE was very up in 2011. Those days are gone, and the question we all should be asking is whether there is a bottom to this decline.

Because below a certain point, the game will become unsustainable. If CCP changes course before that point and the game stabilyzes, that will buy them enough time to grow back. EVE still can grow back, that's a part of my agenda. There's potential for a new future because EVE is not a person, an individual. EVE is a society, and societies can transform. I think we haven't seen the best EVE could be... but it's never going to make it there without a serious rethinking on what is EVE.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Malcanis
Vanishing Point.
The Initiative.
#1509 - 2015-06-22 20:55:00 UTC
Nothing that CCP have been doing for the last year or two makes any sense unless they are planning for EVE in the long term. You don't do stuff like ban multi-broadcasting or spend 3 years replacing legacy code otherwise. They either think EVE is going to last a long time or they've raided the facilities stores and are huffing carpet glue like crazy.

They have been weirdly sanguine about the declining PCU and there are several possibilities here. Note that these possibilities are not exclusive.

1) They're all high as kites on that carpet glue and CCP was in fact a shadow operation to cover the smuggling of high quality uncut rotting shark the whole damb time. There were never more than a few hundred people actually playing EVE. Most of the people at fanfest were actors. We've been tricked.

2) EVE has already been sold to EA/Rockstar/Riot/ The Reptoids, and CCP staff don't give a toss about what happens between now and the official announcement: they're just packing in as many as possible of their personal pet changes that they always wanted to implement because screw it, they're all getting fired soon anyway.

3) The carpet glue is really working, and they believe that EVE is going to last at least another 10 years, so they're clearing out a bunch of longstanding code- and customer-centric issues, including but not limited to too many damb alts, too many whiny bittervets who just can't quite bring themselves to quit but stick around to **** up the party for everyone else, botters, RMTers, 5 digit numbers of supercapitals, tidying up horrible legacy code, etc., so that when the SeagullSpace™ or direct control or PvE that isn't horrible whatever amazeballs feature they think is going to turn the ship around kicks in, the decks will have been cleared.

4) PCU is down a lot, but subs aren't down by nearly as much, so it's not as bad as it looks, not just yet anyway. CCP assume that their customers are skillqueuing and waiting for Excitement, Adventure, Really Wild Things. They think that they have something up their sleeves that will convert all those skillqueuers into logger-inners.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Market McSelling Alt
Doomheim
#1510 - 2015-06-22 21:12:36 UTC
Malcanis wrote:
Nothing that CCP have been doing for the last year or two makes any sense unless they are planning for EVE in the long term. You don't do stuff like ban multi-broadcasting or spend 3 years replacing legacy code otherwise. They either think EVE is going to last a long time or they've raided the facilities stores and are huffing carpet glue like crazy.

They have been weirdly sanguine about the declining PCU and there are several possibilities here. Note that these possibilities are not exclusive.

1) They're all high as kites on that carpet glue and CCP was in fact a shadow operation to cover the smuggling of high quality uncut rotting shark the whole damb time. There were never more than a few hundred people actually playing EVE. Most of the people at fanfest were actors. We've been tricked.

2) EVE has already been sold to EA/Rockstar/Riot/ The Reptoids, and CCP staff don't give a toss about what happens between now and the official announcement: they're just packing in as many as possible of their personal pet changes that they always wanted to implement because screw it, they're all getting fired soon anyway.

3) The carpet glue is really working, and they believe that EVE is going to last at least another 10 years, so they're clearing out a bunch of longstanding code- and customer-centric issues, including but not limited to too many damb alts, too many whiny bittervets who just can't quite bring themselves to quit but stick around to **** up the party for everyone else, botters, RMTers, 5 digit numbers of supercapitals, tidying up horrible legacy code, etc., so that when the SeagullSpace™ or direct control or PvE that isn't horrible whatever amazeballs feature they think is going to turn the ship around kicks in, the decks will have been cleared.

4) PCU is down a lot, but subs aren't down by nearly as much, so it's not as bad as it looks, not just yet anyway. CCP assume that their customers are skillqueuing and waiting for Excitement, Adventure, Really Wild Things. They think that they have something up their sleeves that will convert all those skillqueuers into logger-inners.



What brand Carpet Glue? See you are just using generic carpet glue to play to your agenda. The reality is the carpet glue is actually high-quality Swedish glue. So stop lying. :D

Ok, on a more serious note. CCP isn't hurt by inactive players who skillqueue but continue to pay every month. At least not in the short term. The damage is done when the inactivity starts to effect those of us who still play. When us active folk stop subbing because our friends never log in, there are no War Targets to hunt or there is no one buying our market orders, then CCP will realize that there is no coming back.

But we still can't make too many assumptions based on the limited info they are willing to share. We know subs are down (csm eligible accounts) and we know average online characters is down (by almost 50%) and we know the long term trend of both of those numbers is negative.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Malcanis
Vanishing Point.
The Initiative.
#1511 - 2015-06-22 21:22:04 UTC
Yeah exactly. That's why it's weird that CCP seem to keep on making these "short term pain, long term gain" type decisions for EVE. I've met these people; quite a lot of them are kind of weird, but most of them are equally definitely not stupid. If EVE was staring into the abyss, I am certain that we'd be seeing some very different decisions being implemented.

I mean come on, as an exercise, I am pretty sure that you can easily think of half a dozen major points of difference if you wanted to make a short term cash grab: cheaply implented, populist options - Leave the ISboxers alone. Custom skins in the NEx or whatever it's called now. Spawn a bunch of new space. NPC corp standings tokens for AUR. Special edition ship giveaways. Pirate bloodline Player characters. And those are just the ones that wouldn't really touch the sandbox too hard. If you're willing to cross that line then AUR for SP would just be the start.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Marsha Mallow
#1512 - 2015-06-22 21:35:40 UTC
Malcanis wrote:
They have been weirdly sanguine about the declining PCU and there are several possibilities here.

5) Declining PCU ties into an increase in account consolidation and MCT, but actual player attrition is levelling off... (?) Not sure on the last comment, but my watchlist has been increasing over the last few months (which is a pain when you can't remember who they are).
6) Plex revenue has a wierd correlation to PCU dips, which CCP are riding to find a sweet spot
7) Space-barbie is being snuck in the back door via Aurum, and people are throwing massive amounts of RL money at it. Aurum doesn't need to be classed as deferred income or a liabiliity btw, according to my beancounters. It's ISK for digital products which can be delivered immediately rather than playtime which can be deferred. I reckon this is why CCP are running two separate currencies.

Speculation is always more interesting than regurgitating 'facts' by the way.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Market McSelling Alt
Doomheim
#1513 - 2015-06-22 21:48:00 UTC
Malcanis wrote:
Yeah exactly. That's why it's weird that CCP seem to keep on making these "short term pain, long term gain" type decisions for EVE. I've met these people; quite a lot of them are kind of weird, but most of them are equally definitely not stupid. If EVE was staring into the abyss, I am certain that we'd be seeing some very different decisions being implemented.

I mean come on, as an exercise, I am pretty sure that you can easily think of half a dozen major points of difference if you wanted to make a short term cash grab: cheaply implented, populist options - Leave the ISboxers alone. Custom skins in the NEx or whatever it's called now. Spawn a bunch of new space. NPC corp standings tokens for AUR. Special edition ship giveaways. Pirate bloodline Player characters. And those are just the ones that wouldn't really touch the sandbox too hard. If you're willing to cross that line then AUR for SP would just be the start.



Maybe pure hubris and arrogance is driving the boat off the edge of the waterfall now.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Malcanis
Vanishing Point.
The Initiative.
#1514 - 2015-06-22 21:52:11 UTC
Market McSelling Alt wrote:
Malcanis wrote:
Yeah exactly. That's why it's weird that CCP seem to keep on making these "short term pain, long term gain" type decisions for EVE. I've met these people; quite a lot of them are kind of weird, but most of them are equally definitely not stupid. If EVE was staring into the abyss, I am certain that we'd be seeing some very different decisions being implemented.

I mean come on, as an exercise, I am pretty sure that you can easily think of half a dozen major points of difference if you wanted to make a short term cash grab: cheaply implented, populist options - Leave the ISboxers alone. Custom skins in the NEx or whatever it's called now. Spawn a bunch of new space. NPC corp standings tokens for AUR. Special edition ship giveaways. Pirate bloodline Player characters. And those are just the ones that wouldn't really touch the sandbox too hard. If you're willing to cross that line then AUR for SP would just be the start.



Maybe pure hubris and arrogance is driving the boat off the edge of the waterfall now.



If CCP Seagull is actually hubristic and arrogant then she's also the best actor in the world today.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dersen Lowery
The Scope
#1515 - 2015-06-22 22:00:55 UTC
Malcanis wrote:
The carpet glue is really working, and they believe that EVE is going to last at least another 10 years, so they're clearing out a bunch of longstanding code- and customer-centric issues, including but not limited to too many damb alts, too many whiny bittervets who just can't quite bring themselves to quit but stick around to **** up the party for everyone else, botters, RMTers, 5 digit numbers of supercapitals, tidying up horrible legacy code, etc., so that when the SeagullSpace™ or direct control or PvE that isn't horrible whatever amazeballs feature they think is going to turn the ship around kicks in, the decks will have been cleared.

PCU is down a lot, but subs aren't down by nearly as much, so it's not as bad as it looks, not just yet anyway. CCP assume that their customers are skillqueuing and waiting for Excitement, Adventure, Really Wild Things. They think that they have something up their sleeves that will convert all those skillqueuers into logger-inners.


I don't believe these are mutually exclusive, and they're the only explanation that makes any sense to me.

More succinctly, they're simultaneously addressing the problem that there are a lot of player who minimally engaged in their game and the problem that their game is minimally engaging.

Yes, there's ~the metagame~, but that's shaped by the game as much as the players. The fact that the game not only requires but encourages detachment has led to the current situation where there are three guys busting their tails for every three hundred who only show up for the good part--which you can engage in with most of your attention elsewhere.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Vincent Athena
Photosynth
#1516 - 2015-06-22 23:16:34 UTC  |  Edited by: Vincent Athena
The current concurrent user average numbers:

Last week: 20K
Last 2 weeks: 21K
Last month: 23K
Last 3 months: 27K
Last 5 months: 28K

Obligatory "Number on-line is not proportional to the number of subscribers". But it is the data we have.

Know a Frozen fan? Check this out

Frozen fanfiction

GankYou
9B30FF Labs
#1517 - 2015-06-23 00:01:51 UTC  |  Edited by: GankYou
Market McSelling Alt wrote:
Malcanis wrote:
Yeah exactly. That's why it's weird that CCP seem to keep on making these "short term pain, long term gain" type decisions for EVE. I've met these people; quite a lot of them are kind of weird, but most of them are equally definitely not stupid. If EVE was staring into the abyss, I am certain that we'd be seeing some very different decisions being implemented.

I mean come on, as an exercise, I am pretty sure that you can easily think of half a dozen major points of difference if you wanted to make a short term cash grab: cheaply implented, populist options - Leave the ISboxers alone. Custom skins in the NEx or whatever it's called now. Spawn a bunch of new space. NPC corp standings tokens for AUR. Special edition ship giveaways. Pirate bloodline Player characters. And those are just the ones that wouldn't really touch the sandbox too hard. If you're willing to cross that line then AUR for SP would just be the start.



Maybe pure hubris and arrogance is driving the boat off the edge of the waterfall now.



In what manner? If you're referring to the gameplay changes of late, then they are merely doing the things that needed to be done over a two-three year period, but now compressed in just a few months. Blink

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Sgt Ocker
What Corp is it
#1518 - 2015-06-23 00:04:06 UTC
Freya Sertan wrote:
Sgt Ocker wrote:
Freya Sertan wrote:
Jenshae Chiroptera wrote:
I think that less people are online because there is longer skill queues.
I also think less people want to play EVE.


So.... the point to playing Eve is watching your skillqueue shorten and when you have an 18d skill... you don't play?

No wonder Eve is dying.

Did you never log in a character to add something to the skill cue, then notice a fleet or something else you could do, so stay logged in and create content for you and others?
Unlimited skill cues means many players aren't logging in as regularly and so are not looking for or adding to content.

I was recently asked by a 3 day old account holder - Is it always this small (21K online, US prime time), is it worth playing a space game that is so big with so little players?
New players and old alike look at how many are actively online - If the numbers are too low and it seems there might be nothing to do - They go play something else.



Got any proof of that seriously outlandish claim?

A corp of 138 members which normally has between 30 and 40 online (during US prime time) has over 40 members not logged in for more than 1 month.
Replies to an email I sent out (to those who's email addresses were current) and a thread on our forum seem to suggest, most are not logging in because there is just nothing going on and skill cues are filled. Going by our forum activity many are using it to keep up to date with what is happening but not logging into the game.
Mine is only a small sample group but seems to be a growing trend from other CEO's and corp directors I have spoken to.

I don't generally post without 1st having looked into what it is I am posting about. I don't have access to CCP's data but do belong to a group of other CEO's and directors that meets regularly to discuss things and exchange information.
The group used to put this "outlandish claim" together numbers just over 3,000 members (excluding alts). Combined we have nearly 600 members that have not logged in for more than a month.

You could also look at EveOffline and compare online numbers from the past to those since unlimited skill cues were introduced. Not a 100% accurate indicator as there are other factors, like it being summer somewhere in the world, at play that see's people not logging in.


If you can refute my "outlandish claim" by all means go ahead, it would be interesting to see how my relatively small focus group fairs compared to the rest of TQ.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sgt Ocker
What Corp is it
#1519 - 2015-06-23 00:19:12 UTC
Malcanis wrote:
Nothing that CCP have been doing for the last year or two makes any sense unless they are planning for EVE in the long term. You don't do stuff like ban multi-broadcasting or spend 3 years replacing legacy code otherwise. They either think EVE is going to last a long time or they've raided the facilities stores and are huffing carpet glue like crazy.

They have been weirdly sanguine about the declining PCU and there are several possibilities here. Note that these possibilities are not exclusive.

1) They're all high as kites on that carpet glue and CCP was in fact a shadow operation to cover the smuggling of high quality uncut rotting shark the whole damb time. There were never more than a few hundred people actually playing EVE. Most of the people at fanfest were actors. We've been tricked.

2) EVE has already been sold to EA/Rockstar/Riot/ The Reptoids, and CCP staff don't give a toss about what happens between now and the official announcement: they're just packing in as many as possible of their personal pet changes that they always wanted to implement because screw it, they're all getting fired soon anyway.

3) The carpet glue is really working, and they believe that EVE is going to last at least another 10 years, so they're clearing out a bunch of longstanding code- and customer-centric issues, including but not limited to too many damb alts, too many whiny bittervets who just can't quite bring themselves to quit but stick around to **** up the party for everyone else, botters, RMTers, 5 digit numbers of supercapitals, tidying up horrible legacy code, etc., so that when the SeagullSpace™ or direct control or PvE that isn't horrible whatever amazeballs feature they think is going to turn the ship around kicks in, the decks will have been cleared.

4) PCU is down a lot, but subs aren't down by nearly as much, so it's not as bad as it looks, not just yet anyway. CCP assume that their customers are skillqueuing and waiting for Excitement, Adventure, Really Wild Things. They think that they have something up their sleeves that will convert all those skillqueuers into logger-inners.

2 is a really scary prospect

4 is the preferred option. I would like to see this as an outcome.

1 and 3 just bring back horrible (I think, I can't remember) memories from younger days.
1 would also imply, the owners of CCP are filthy rich to pay all those actors attending fanfest. So Eve will survive into the unforeseen future or as long as their money lasts Blink

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Market McSelling Alt
Doomheim
#1520 - 2015-06-23 00:22:44 UTC
GankYou wrote:
Market McSelling Alt wrote:
Malcanis wrote:
Yeah exactly. That's why it's weird that CCP seem to keep on making these "short term pain, long term gain" type decisions for EVE. I've met these people; quite a lot of them are kind of weird, but most of them are equally definitely not stupid. If EVE was staring into the abyss, I am certain that we'd be seeing some very different decisions being implemented.

I mean come on, as an exercise, I am pretty sure that you can easily think of half a dozen major points of difference if you wanted to make a short term cash grab: cheaply implented, populist options - Leave the ISboxers alone. Custom skins in the NEx or whatever it's called now. Spawn a bunch of new space. NPC corp standings tokens for AUR. Special edition ship giveaways. Pirate bloodline Player characters. And those are just the ones that wouldn't really touch the sandbox too hard. If you're willing to cross that line then AUR for SP would just be the start.



Maybe pure hubris and arrogance is driving the boat off the edge of the waterfall now.



In what manner? If you're referring to the gameplay changes of late, then they are merely doing the things that needed to be done over a two-three year period, but now compressed in just a few months. Blink

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Sorry, I should have formed that into a question. I don't think that, I was asking if that is what Malcanis thinks is the reason they are still pushing ahead with long term plans when they have an obvious need to fix the game short term to stop the bleeding.

But an example of why it could be that is FozzieSov and Jump Fatigue.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.