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The Shrinking Sandbox - Eve by numbers

First post First post First post
Author
Kalmanaka
Deep Core Mining Inc.
Caldari State
#1481 - 2015-06-21 20:24:13 UTC
I'm also against the lack of danger and the awful boring times when you are just chugging along and nothing threatens you.
-CCP Oveur, 2004

EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.
-CCP Wrangler, 2007

We didn't feel it was enough for the character's experience to be cold, dark, and harsh. We wanted to help the player become even more immersed in the game by making the act of trying to play cold, dark, and harsh.
-CCP in general, 2015
GankYou
9B30FF Labs
#1482 - 2015-06-21 21:27:37 UTC
Ishtanchuk Fazmarai
#1483 - 2015-06-22 13:48:28 UTC  |  Edited by: Ishtanchuk Fazmarai
First sunday in June over the last 10 years:

2005- 12k players online
2006- 26k players online
2007- 32k players online
2008- 36k players online
2009- 51k players online
2010- 56k players online
2011- 49k players online
2012- 46k players online
2013- 56k players online
2014- 44k players online
2015- 36k players online

I wish I had the skills to parse the data and plot the interannual variation for sunday prime time, for every week and every year.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Jenn aSide
Soul Machines
The Initiative.
#1484 - 2015-06-22 13:51:44 UTC
Ishtanchuk Fazmarai wrote:
First sunday in June over the last 10 years:

2005- 12k players online
2006- 26k players online
2007- 32k players online
2008- 36k players online
2009- 51k players online
2010- 56k players online
2011- 49k players online
2012- 46k players online
2013- 56k players online
2014- 44k players online
2015- 36k players online

I wish I had the skills to parse the data and plot the interannual variation for sunday prime time.


Why do you keep saying players when it's accoutns online. RIGHT NOW I'm 3 accounts logged in to EVE Online.

Rhetorical question, we know the answer is "because the truth doesn't fit my agenda".
Aneu Angellus
Resilience.
The Initiative.
#1485 - 2015-06-22 17:06:20 UTC  |  Edited by: Aneu Angellus
Jenn aSide wrote:
Ishtanchuk Fazmarai wrote:
First sunday in June over the last 10 years:

2005- 12k players online
2006- 26k players online
2007- 32k players online
2008- 36k players online
2009- 51k players online
2010- 56k players online
2011- 49k players online
2012- 46k players online
2013- 56k players online
2014- 44k players online
2015- 36k players online

I wish I had the skills to parse the data and plot the interannual variation for sunday prime time.


Why do you keep saying players when it's accoutns online. RIGHT NOW I'm 3 accounts logged in to EVE Online.

Rhetorical question, we know the answer is "because the truth doesn't fit my agenda".


What truth?

If you equate a single account as a certain amount of money given to CCP, whether via subscription or via PLEX then the simple truth is that CCPs revenue is based upon those numbers. Sure there are people who's wont be included (because they aren't online) but if you take the numbers above and extrapolate an average you can clearly see that CCP is making less money currently than it was 5 years ago.

Whether we want to admit it or not, we need CCP to be successful for EvE to flourish and the dev's need EvE to be succesful for them to keep their jobs.

I don't know what kind of line you were taking with the agenda part on your reply but put simply, the above is the most basic truth you will get.

Subs are based on enjoyment of the game, subs denote the success of EvE and also the ability for CCP to either expand or contract in terms of teams/dev ability & time and so on. To refute this is to refute the basic principle of development and general practice in the corporate world.
Market McSelling Alt
Doomheim
#1486 - 2015-06-22 17:10:58 UTC
Aneu Angellus wrote:
Jenn aSide wrote:
Ishtanchuk Fazmarai wrote:
First sunday in June over the last 10 years:

2005- 12k players online
2006- 26k players online
2007- 32k players online
2008- 36k players online
2009- 51k players online
2010- 56k players online
2011- 49k players online
2012- 46k players online
2013- 56k players online
2014- 44k players online
2015- 36k players online

I wish I had the skills to parse the data and plot the interannual variation for sunday prime time.


Why do you keep saying players when it's accoutns online. RIGHT NOW I'm 3 accounts logged in to EVE Online.

Rhetorical question, we know the answer is "because the truth doesn't fit my agenda".


What truth?

If you equate a single account as a certain amount of money given to CCP, whether via subscription or via PLEX then the simple truth is that CCPs revenue is based upon those numbers. Sure there are people who's wont be included (because they aren't online) but if you take the numbers above and extrapolate an average you can clearly see that CCP is making less money currently than it was 5 years ago.

Whether we want to admit it or not, we need CCP to be successful for EvE to flourish and the dev's need EvE to be succesful for them to keep their jobs.

I don't know what kind of line you were taking with the agenda part on your reply but put simply, the above is the most basic truth you will get.

Subs are based on enjoyment of the game, subs denote the success of EvE and also the ability for CCP to either expand or contract in terms of teams/dev ability & time and so on. To refute this is to refute the basic principle of development and general practice in the corporate world.



That was a psychological slip by Jenn. In reality she makes the claim that the data has an agenda because it doesn't differentiate between player and account, but in all truth it is a stable benchmark for determining health of the system because Accounts online hasn't changed in definition over the time frame of the data.

So boo on her. Rule #1 of statistics is keep the benchmarks standard, which they are. The definition of the benchmark doesn't matter as long as a clear and present trend is available from the data.

TL;DR it is Jenn with the agenda, and Jenn who doesn't like the data, clinging to vocabulary to try and spin the data.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Jenn aSide
Soul Machines
The Initiative.
#1487 - 2015-06-22 17:16:54 UTC
Aneu Angellus wrote:
Jenn aSide wrote:
Ishtanchuk Fazmarai wrote:
First sunday in June over the last 10 years:

2005- 12k players online
2006- 26k players online
2007- 32k players online
2008- 36k players online
2009- 51k players online
2010- 56k players online
2011- 49k players online
2012- 46k players online
2013- 56k players online
2014- 44k players online
2015- 36k players online

I wish I had the skills to parse the data and plot the interannual variation for sunday prime time.


Why do you keep saying players when it's accoutns online. RIGHT NOW I'm 3 accounts logged in to EVE Online.

Rhetorical question, we know the answer is "because the truth doesn't fit my agenda".


What truth?

If you equate a single account as a certain amount of money given to CCP, whether via subscription or via PLEX then the simple truth is that CCPs revenue is based upon those numbers. Sure there are people who's wont be included (because they aren't online) but if you take the numbers above and extrapolate an average you can clearly see that CCP is making less money currently than it was 5 years ago.

Whether we want to admit it or not, we need CCP to be successful for EvE to flourish and the dev's need EvE to be succesful for them to keep their jobs.

I don't know what kind of line you were taking with the agenda part on your reply but put simply, the above is the most basic truth you will get.

Subs are based on enjoyment of the game, subs denote the success of EvE and also the ability for CCP to either expand or contract in terms of teams/dev ability & time and so on. To refute this is to refute the basic principle of development and general practice in the corporate world.


Accounts arent' the only way CCP gets revenue. The point i was making is that a historically disingenuous poster with a self stated agenda ignores information that doesn't fit with what he wants to happen (which is basically a re-write of EVe online to cater to him personally, even though he tries to hide his agenda by claiming leadership of some imaginary "62%" of eve players).

CCP has done some things that directly or indirectly caused people to not need so many alt accounts. Multiple Character training is the biggest, followed by things like Jump mechancis changes that caused many players to shed cyno/utility alts and jump clone changes that had the same affect (you can get JC cool down to 19 hours now, lessening the need for an alt in some cases). The partisan poster I replied to takes none of these things into account when claiming the lower PCU numbers validate his agenda.

Paranoia about PCU counts is senseless when honest and reasonable people understand that raw PCU numbers are meaningless. The people who harp about PCU counts are actually just looking for a lever with which to manipulate CCP. The same people were complaining about the same things when the PCU count was going up.
Market McSelling Alt
Doomheim
#1488 - 2015-06-22 17:23:10 UTC  |  Edited by: Market McSelling Alt
Jenn aSide wrote:
Aneu Angellus wrote:
Jenn aSide wrote:
Ishtanchuk Fazmarai wrote:
First sunday in June over the last 10 years:

2005- 12k players online
2006- 26k players online
2007- 32k players online
2008- 36k players online
2009- 51k players online
2010- 56k players online
2011- 49k players online
2012- 46k players online
2013- 56k players online
2014- 44k players online
2015- 36k players online

I wish I had the skills to parse the data and plot the interannual variation for sunday prime time.


Why do you keep saying players when it's accoutns online. RIGHT NOW I'm 3 accounts logged in to EVE Online.

Rhetorical question, we know the answer is "because the truth doesn't fit my agenda".


What truth?

If you equate a single account as a certain amount of money given to CCP, whether via subscription or via PLEX then the simple truth is that CCPs revenue is based upon those numbers. Sure there are people who's wont be included (because they aren't online) but if you take the numbers above and extrapolate an average you can clearly see that CCP is making less money currently than it was 5 years ago.

Whether we want to admit it or not, we need CCP to be successful for EvE to flourish and the dev's need EvE to be succesful for them to keep their jobs.

I don't know what kind of line you were taking with the agenda part on your reply but put simply, the above is the most basic truth you will get.

Subs are based on enjoyment of the game, subs denote the success of EvE and also the ability for CCP to either expand or contract in terms of teams/dev ability & time and so on. To refute this is to refute the basic principle of development and general practice in the corporate world.


Accounts arent' the only way CCP gets revenue. The point i was making is that a historically disingenuous poster with a self stated agenda ignores information that doesn't fit with what he wants to happen (which is basically a re-write of EVe online to cater to him personally, even though he tries to hide his agenda by claiming leadership of some imaginary "62%" of eve players).

CCP has done some things that directly or indirectly caused people to not need so many alt accounts. Multiple Character training is the biggest, followed by things like Jump mechancis changes that caused many players to shed cyno/utility alts and jump clone changes that had the same affect (you can get JC cool down to 19 hours now, lessening the need for an alt in some cases). The partisan poster I replied to takes none of these things into account when claiming the lower PCU numbers validate his agenda.

Paranoia about PCU counts is senseless when honest and reasonable people understand that raw PCU numbers are meaningless. The people who harp about PCU counts are actually just looking for a lever with which to manipulate CCP. The same people were complaining about the same things when the PCU count was going up.



You are attributing your own personal bias against a poster that you feel has personally slighted you and thus discounted the data they have presented.

Hint, it isn't the poster's data, it is CCPs. Don't hate on the messenger because YOU feel they have been disingenuous in the past. Hell, if that was the case you would have had to stop posted a long time ago because of FUD like you just posted regarding accounts vs players.

Another hint. Health of the system is better based on active accounts and the assets they need, hold, want and use then any form of actual physical human count behind a physical computer. If everyone dropped to 1 character, the game would suffer just as if thousands of people with multiple accounts dropped. Not much of a difference in terms of utilization of the product.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Jenn aSide
Soul Machines
The Initiative.
#1489 - 2015-06-22 17:24:40 UTC
Market McSelling Alt wrote:
Aneu Angellus wrote:
Jenn aSide wrote:
Ishtanchuk Fazmarai wrote:
First sunday in June over the last 10 years:

2005- 12k players online
2006- 26k players online
2007- 32k players online
2008- 36k players online
2009- 51k players online
2010- 56k players online
2011- 49k players online
2012- 46k players online
2013- 56k players online
2014- 44k players online
2015- 36k players online

I wish I had the skills to parse the data and plot the interannual variation for sunday prime time.


Why do you keep saying players when it's accoutns online. RIGHT NOW I'm 3 accounts logged in to EVE Online.

Rhetorical question, we know the answer is "because the truth doesn't fit my agenda".


What truth?

If you equate a single account as a certain amount of money given to CCP, whether via subscription or via PLEX then the simple truth is that CCPs revenue is based upon those numbers. Sure there are people who's wont be included (because they aren't online) but if you take the numbers above and extrapolate an average you can clearly see that CCP is making less money currently than it was 5 years ago.

Whether we want to admit it or not, we need CCP to be successful for EvE to flourish and the dev's need EvE to be succesful for them to keep their jobs.

I don't know what kind of line you were taking with the agenda part on your reply but put simply, the above is the most basic truth you will get.

Subs are based on enjoyment of the game, subs denote the success of EvE and also the ability for CCP to either expand or contract in terms of teams/dev ability & time and so on. To refute this is to refute the basic principle of development and general practice in the corporate world.



That was a psychological slip by Jenn. In reality she makes the claim that the data has an agenda because it doesn't differentiate between player and account, but in all truth it is a stable benchmark for determining health of the system because Accounts online hasn't changed in definition over the time frame of the data.

So boo on her. Rule #1 of statistics is keep the benchmarks standard, which they are. The definition of the benchmark doesn't matter as long as a clear and present trend is available from the data.

TL;DR it is Jenn with the agenda, and Jenn who doesn't like the data, clinging to vocabulary to try and spin the data.


Don't like the data? Is dishonesty so deeply ingrained in your way of thinking that you can't see clearly at all, ever? Don't answer that, Rhetorical question as we both know the answer.
Dave Stark
#1490 - 2015-06-22 17:26:10 UTC
i have multiple accounts.

i used to be logged in to 2 accounts at a time every session.

these days, while i still have the same amount of accounts subscribed i seldom log in to both of them at the same time.

the issue of accounts vs players is a legit point. just because you don't need an alt right now, doesn't mean you unsub it... if you use it more than once every 30 days you're still giving ccp a monthly sub even if it's not logging in and making the eve offline graphs look pretty.
Jenn aSide
Soul Machines
The Initiative.
#1491 - 2015-06-22 17:31:05 UTC
Dave Stark wrote:
i have multiple accounts.

i used to be logged in to 2 accounts at a time every session.

these days, while i still have the same amount of accounts subscribed i seldom log in to both of them at the same time.

the issue of accounts vs players is a legit point. just because you don't need an alt right now, doesn't mean you unsub it... if you use it more than once every 30 days you're still giving ccp a monthly sub even if it's not logging in and making the eve offline graphs look pretty.


Sarcasm

No no no, just no. OBVIOUSLY the lower pcu counts mean the people who have a problem with this game and have been vocal about it for 12 years were right all along and now CCP must make fundamental game changes (coincidentally, the changes that the same people wanted even when the pcu count was rising) in order to save the game. It's EVE's only hope!!!

/Sarcasm Big smile
GankYou
9B30FF Labs
#1492 - 2015-06-22 17:36:57 UTC
Jenn aSide wrote:
Dave Stark wrote:
i have multiple accounts.

i used to be logged in to 2 accounts at a time every session.

these days, while i still have the same amount of accounts subscribed i seldom log in to both of them at the same time.

the issue of accounts vs players is a legit point. just because you don't need an alt right now, doesn't mean you unsub it... if you use it more than once every 30 days you're still giving ccp a monthly sub even if it's not logging in and making the eve offline graphs look pretty.


Sarcasm

No no no, just no. OBVIOUSLY the lower pcu counts mean the people who have a problem with this game and have been vocal about it for 12 years were right all along and now CCP must make fundamental game changes


Are fundamental changes not taking place right now, in part, due the current PCU-fact? Smile
Jenn aSide
Soul Machines
The Initiative.
#1493 - 2015-06-22 17:41:47 UTC
GankYou wrote:
Jenn aSide wrote:
Dave Stark wrote:
i have multiple accounts.

i used to be logged in to 2 accounts at a time every session.

these days, while i still have the same amount of accounts subscribed i seldom log in to both of them at the same time.

the issue of accounts vs players is a legit point. just because you don't need an alt right now, doesn't mean you unsub it... if you use it more than once every 30 days you're still giving ccp a monthly sub even if it's not logging in and making the eve offline graphs look pretty.


Sarcasm

No no no, just no. OBVIOUSLY the lower pcu counts mean the people who have a problem with this game and have been vocal about it for 12 years were right all along and now CCP must make fundamental game changes


Are fundamental changes not taking place right now, in part, due the current PCU-fact? Smile


Not the ones the themepark crowd wants...
GankYou
9B30FF Labs
#1494 - 2015-06-22 17:42:39 UTC
Market McSelling Alt
Doomheim
#1495 - 2015-06-22 17:43:29 UTC
Jenn aSide wrote:
GankYou wrote:
Jenn aSide wrote:
Dave Stark wrote:
i have multiple accounts.

i used to be logged in to 2 accounts at a time every session.

these days, while i still have the same amount of accounts subscribed i seldom log in to both of them at the same time.

the issue of accounts vs players is a legit point. just because you don't need an alt right now, doesn't mean you unsub it... if you use it more than once every 30 days you're still giving ccp a monthly sub even if it's not logging in and making the eve offline graphs look pretty.


Sarcasm

No no no, just no. OBVIOUSLY the lower pcu counts mean the people who have a problem with this game and have been vocal about it for 12 years were right all along and now CCP must make fundamental game changes


Are fundamental changes not taking place right now, in part, due the current PCU-fact? Smile


Not the ones the themepark crowd wants...



More of this from the extreme religious-rightesque

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Jenn aSide
Soul Machines
The Initiative.
#1496 - 2015-06-22 17:45:34 UTC  |  Edited by: Jenn aSide
Market McSelling Alt wrote:



More of this from the extreme religious-rightesque


Thanks for also confirming your bigotry.
Jenshae Chiroptera
#1497 - 2015-06-22 17:52:49 UTC
I think that less people are online because there is longer skill queues.
I also think less people want to play EVE.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Freya Sertan
Doomheim
#1498 - 2015-06-22 18:00:07 UTC
Jenshae Chiroptera wrote:
I think that less people are online because there is longer skill queues.
I also think less people want to play EVE.


So.... the point to playing Eve is watching your skillqueue shorten and when you have an 18d skill... you don't play?

No wonder Eve is dying.

New Eden isn't nice. It isn't friendly. It isn't very hospitiable. Good thing there are people here to shoot in the face.

Want to make New Eden a nice place? Try this out.

Aneu Angellus
Resilience.
The Initiative.
#1499 - 2015-06-22 18:30:44 UTC
Jenn aSide wrote:
Aneu Angellus wrote:
Jenn aSide wrote:
Ishtanchuk Fazmarai wrote:
First sunday in June over the last 10 years:

2005- 12k players online
2006- 26k players online
2007- 32k players online
2008- 36k players online
2009- 51k players online
2010- 56k players online
2011- 49k players online
2012- 46k players online
2013- 56k players online
2014- 44k players online
2015- 36k players online

I wish I had the skills to parse the data and plot the interannual variation for sunday prime time.


Why do you keep saying players when it's accoutns online. RIGHT NOW I'm 3 accounts logged in to EVE Online.

Rhetorical question, we know the answer is "because the truth doesn't fit my agenda".


What truth?

If you equate a single account as a certain amount of money given to CCP, whether via subscription or via PLEX then the simple truth is that CCPs revenue is based upon those numbers. Sure there are people who's wont be included (because they aren't online) but if you take the numbers above and extrapolate an average you can clearly see that CCP is making less money currently than it was 5 years ago.

Whether we want to admit it or not, we need CCP to be successful for EvE to flourish and the dev's need EvE to be succesful for them to keep their jobs.

I don't know what kind of line you were taking with the agenda part on your reply but put simply, the above is the most basic truth you will get.

Subs are based on enjoyment of the game, subs denote the success of EvE and also the ability for CCP to either expand or contract in terms of teams/dev ability & time and so on. To refute this is to refute the basic principle of development and general practice in the corporate world.


Accounts arent' the only way CCP gets revenue. The point i was making is that a historically disingenuous poster with a self stated agenda ignores information that doesn't fit with what he wants to happen (which is basically a re-write of EVe online to cater to him personally, even though he tries to hide his agenda by claiming leadership of some imaginary "62%" of eve players).

CCP has done some things that directly or indirectly caused people to not need so many alt accounts. Multiple Character training is the biggest, followed by things like Jump mechancis changes that caused many players to shed cyno/utility alts and jump clone changes that had the same affect (you can get JC cool down to 19 hours now, lessening the need for an alt in some cases). The partisan poster I replied to takes none of these things into account when claiming the lower PCU numbers validate his agenda.

Paranoia about PCU counts is senseless when honest and reasonable people understand that raw PCU numbers are meaningless. The people who harp about PCU counts are actually just looking for a lever with which to manipulate CCP. The same people were complaining about the same things when the PCU count was going up.


I have no reason or will to try to manipulate CCP yet I am using the only statistics available to make a reasoned and quite likely conclusion.

There will surely be some impact by the double-character training (introduced in 2013) but the likelihood is that from 2013 to 2014 those who were going to use that would already be doing it, so from 2013 > 2014 the drop was 12,000 using the stats given previously. How then do you account for the following drop of 8000? Even if all were using 3 accounts that is still 2666 players which is quite sizeable in Eve.

There are so many factors to the issues within eve and my main issue with unsubscribing for such a long time was specifically down to stagnation - which CCP themselves have noticed with their ability to see all the statistics. Do you think they would have put the effort into changing nullsec if there was no reward for them? The effort expended to change up null sec is for a reason - because nullsec is so boring and has been haemorrhaging players for years now - Hopefully the updates will stem or even reverse the flow and also make these huge blocks in nullsec a thing of the past.

One can only hope.
Sgt Ocker
What Corp is it
#1500 - 2015-06-22 18:35:44 UTC
Jenn aSide wrote:
Dave Stark wrote:
i have multiple accounts.

i used to be logged in to 2 accounts at a time every session.

these days, while i still have the same amount of accounts subscribed i seldom log in to both of them at the same time.

the issue of accounts vs players is a legit point. just because you don't need an alt right now, doesn't mean you unsub it... if you use it more than once every 30 days you're still giving ccp a monthly sub even if it's not logging in and making the eve offline graphs look pretty.


Sarcasm

No no no, just no. OBVIOUSLY the lower pcu counts mean the people who have a problem with this game and have been vocal about it for 12 years were right all along and now CCP must make fundamental game changes (coincidentally, the changes that the same people wanted even when the pcu count was rising) in order to save the game. It's EVE's only hope!!!

/Sarcasm Big smile

Dave Stark said; ...... just because you don't need an alt right now, doesn't mean you unsub it......

:- I currently have 7 unsubbed accounts (20 characters) would say otherwise. Game has changed so much, I no longer need them so no longer pay for them.
I also have 2 additional accounts that only used to get subbed "when" needed, which again, due to game changes is likely never going to happen again.
Paying $25 a month for accounts I "might" get to use "more than once in 30 days" - No thanks - I'll ask someone else to do it.
-- - -- - -- - -- - --
Jenn aside said; Sarcasm ........
I no longer have a problem with the direction the game is taking, it is far cheaper for me to play now than ever before.
I have an extra $1200 in my bank account (accrued over the last year) thanks to CCP's game design changes.
There are on average far less people online now than a few years ago, which means far less content for me, so less need for all the extra accounts I used to pay for.

-- - -- - -- - -- - --
Am I the only person to believe; if you don't feel your getting value for dollar - you don't pay the dollar. (or in my case $1.37)


After all - it is CCP's game to do with, what they choose - I just don't have to pay extra for what I don't like.
Thousands of subbed but inactive (as in, rarely if ever log in) accounts is great for CCP but really bad for Eve.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.