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The Shrinking Sandbox - Eve by numbers

First post First post First post
Author
Market McSelling Alt
Doomheim
#1421 - 2015-06-18 03:12:18 UTC
Jenn aSide wrote:
Market McSelling Alt wrote:

Re-read again dip-s...

It isn't upgraded. And if makes you look real dumb to say that a picture doesn't show what it clearly shows. That is 9 Sanctums, above it are 8 Havens. You trying to make the claim I just happened to log into the only 0.0 system in the game that isn't upgraded that has that many?

Are you trying to make a claim that this is rare?

Or are you talking a giant pile of nonsense because I posted a pic, proving my comment, within minutes of someone trying to call me out?


Look at your own 1st picture man.

1 forsaken hub, when you have your probe scanner set to "type up".

The 1st picture is a 'stack' system, ie a place in a constellation where natural anomalies 'stack up' after done in other place (in high sec, this happens on "islands"). Go ahead, do the sanctums, most won't resapwn.

Look at picture 2 and 3 you posted. notice the lack of sanctums. That means low true sec systems, but not in the highest band., but notie the FOUR forsaken hubs in one of them (that's how you tell a low true sec upgraded system, one f the ways anyway).

That 1st system isn't upgraded, and posting that picture in a discussion where someone was telling you that "20 sanctums and havens is untrue) wa the dumbest thing you could do. It proves that you don't understand what you are talking about.

Go ahead and blame me for your own ignorance if that makes you feel better though.






"Most won't respawn"

lol, I get to run 17 sites, and have three at minimum respawn... forever...

Thanks for proving my point.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Jenn aSide
Soul Machines
The Initiative.
#1422 - 2015-06-18 03:16:16 UTC
Market McSelling Alt wrote:
Kaarous Aldurald wrote:
Market McSelling Alt wrote:

Should I keep going?.


Only if you enjoy looking the fool.



So, you going to try and tell everyone that three systems in a row are all just naturally full of havens and sanctums. Then you and your buddy Jenn are going to claim that only the upgraded systems will get the respawns.

So if these were upgraded, then someone could run all the naturals, and then have the respawns.

The only fools around here are trying to make the claim that there isn't a ton of isk waiting in these systems for someone to pluck from CCP. Whether they are natural, respawns or a gift from Bob, they are there, waiting. A dozen systems in Delve, in a row all waiting and not a soul but me to run them.


That's because it's much easier and WAY more lucrative to do what I'm doing this second, running incursions in high sec. An armor community just popped one MOM and the one I belong to has been farming ours for days. Why would I take my mach to someplace where someone could blow it up easily just to do anomalies that pay out HALF of what I'm making right now anchoring on an AAA and following tags?

That empty null you are in proves the point. Thanks for helping us demonstrate the gross pve imbalance High Sec enjoys and that kills content for the rest of the game...again. You should get a 'champion of null sec' award.
Jenn aSide
Soul Machines
The Initiative.
#1423 - 2015-06-18 03:18:00 UTC
Market McSelling Alt wrote:
Jenn aSide wrote:
Market McSelling Alt wrote:

Re-read again dip-s...

It isn't upgraded. And if makes you look real dumb to say that a picture doesn't show what it clearly shows. That is 9 Sanctums, above it are 8 Havens. You trying to make the claim I just happened to log into the only 0.0 system in the game that isn't upgraded that has that many?

Are you trying to make a claim that this is rare?

Or are you talking a giant pile of nonsense because I posted a pic, proving my comment, within minutes of someone trying to call me out?


Look at your own 1st picture man.

1 forsaken hub, when you have your probe scanner set to "type up".

The 1st picture is a 'stack' system, ie a place in a constellation where natural anomalies 'stack up' after done in other place (in high sec, this happens on "islands"). Go ahead, do the sanctums, most won't resapwn.

Look at picture 2 and 3 you posted. notice the lack of sanctums. That means low true sec systems, but not in the highest band., but notie the FOUR forsaken hubs in one of them (that's how you tell a low true sec upgraded system, one f the ways anyway).

That 1st system isn't upgraded, and posting that picture in a discussion where someone was telling you that "20 sanctums and havens is untrue) wa the dumbest thing you could do. It proves that you don't understand what you are talking about.

Go ahead and blame me for your own ignorance if that makes you feel better though.






"Most won't respawn"

lol, I get to run 17 sites, and have three at minimum respawn... forever...

Thanks for proving my point.


Sure, now see how great that is when there are 7 other people in the system tripping over each other after the naturals are gone.

Keep digging that hole dude. Like I said, all you are doing is bolstering our argument and making yourself loo like a fool who can't even understand a video game lol.
Market McSelling Alt
Doomheim
#1424 - 2015-06-18 03:22:19 UTC
Jenn aSide wrote:
Market McSelling Alt wrote:
Jenn aSide wrote:
Market McSelling Alt wrote:

Re-read again dip-s...

It isn't upgraded. And if makes you look real dumb to say that a picture doesn't show what it clearly shows. That is 9 Sanctums, above it are 8 Havens. You trying to make the claim I just happened to log into the only 0.0 system in the game that isn't upgraded that has that many?

Are you trying to make a claim that this is rare?

Or are you talking a giant pile of nonsense because I posted a pic, proving my comment, within minutes of someone trying to call me out?


Look at your own 1st picture man.

1 forsaken hub, when you have your probe scanner set to "type up".

The 1st picture is a 'stack' system, ie a place in a constellation where natural anomalies 'stack up' after done in other place (in high sec, this happens on "islands"). Go ahead, do the sanctums, most won't resapwn.

Look at picture 2 and 3 you posted. notice the lack of sanctums. That means low true sec systems, but not in the highest band., but notie the FOUR forsaken hubs in one of them (that's how you tell a low true sec upgraded system, one f the ways anyway).

That 1st system isn't upgraded, and posting that picture in a discussion where someone was telling you that "20 sanctums and havens is untrue) wa the dumbest thing you could do. It proves that you don't understand what you are talking about.

Go ahead and blame me for your own ignorance if that makes you feel better though.






"Most won't respawn"

lol, I get to run 17 sites, and have three at minimum respawn... forever...

Thanks for proving my point.


Sure, now see how great that is when there are 7 other people in the system tripping over each other after the naturals are gone.

Keep digging that hole dude. Like I said, all you are doing is bolstering our argument and making yourself loo like a fool who can't even understand a video game lol.


You are a one man comedy show.

7 people tripping over me? I have been alone in this system sans the fleet that took it last week. I have been here for months.

The dozen systems around here, also empty, except the station systems. They also have sites, as I posted. No one is tripping over anything.

with the current numbers in the game and online at any time, everyone online in null could rat in their own system lol.

Anyways, let's get back on topic. Your spin is much appreciated, but the angle you are running is non-consequential to the discussion.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Ima GoodGirl
Aria Shi's Wasted ISK
#1425 - 2015-06-18 03:23:11 UTC
Market McSelling Alt wrote:
"Most won't respawn"

lol, I get to run 17 sites, and have three at minimum respawn... forever...

Thanks for proving my point.

Oh come now.

Come and play on Tranquility with the rest of us.

Singularity is ok, but it's even easier than highsec.
Market McSelling Alt
Doomheim
#1426 - 2015-06-18 03:33:24 UTC
Ima GoodGirl wrote:
Market McSelling Alt wrote:
"Most won't respawn"

lol, I get to run 17 sites, and have three at minimum respawn... forever...

Thanks for proving my point.

Oh come now.

Come and play on Tranquility with the rest of us.

Singularity is ok, but it's even easier than highsec.



http://s23.postimg.org/tbv9po0mj/Sanctums.jpg

Gonna let you take one more look at that photo... and then you can tell me why you are the dumbest person in this thread.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Jenn aSide
Soul Machines
The Initiative.
#1427 - 2015-06-18 03:51:36 UTC
Market McSelling Alt wrote:


http://s23.postimg.org/tbv9po0mj/Sanctums.jpg

Gonna let you take one more look at that photo... and then you can tell me why you are the dumbest person in this thread.


Still haven't noticed the 1 forsaken hub I see, after you posted this:

Market McSelling Alt wrote:



Too few? I have seen many systems in my ratting areas that are upgraded with 20+ Sanctums/Havens

Do you know how much isk that is, on top of the belt rats and the exploration sites?


The above bolded part is ignorance. Willful ignorance at that. If you could be honest, you'd post that you understand why null ii 'empty', and why there are so many of us who would prefer to be doing our pve in null rather than making isk in high sec (but aren't dumb enough to take on more risk for less reward.)
GankYou
9B30FF Labs
#1428 - 2015-06-18 11:27:10 UTC  |  Edited by: GankYou
Market McSelling Alt wrote:
Ima GoodGirl wrote:
GankYou wrote:
Market McSelling Alt wrote:
Too few? I have seen many systems in my ratting areas that are upgraded with 20+ Sanctums/Havens

Do you know how much isk that is, on top of the belt rats and the exploration sites?


A shitton amount™.

More like:

An imaginary amount.

Because that's what his post was. It's like he thinks no one else ever plays in nullsec. Screenshots or it's completely false claim.



http://s4.postimg.org/aves8smtp/Sanctums.jpg
http://s23.postimg.org/tbv9po0mj/Sanctums.jpg
http://s11.postimg.org/iqe5m2nw3/Havens.jpg

Eat a D.....

Taken several seconds ago... oh and there are just as many Havens

Oh, and for the record... this is a Military level 1 system... imagine upgraded to 5

You nullbears are so full of crap


☐ Not REKT ☑ SHREKT
Sgt Ocker
What Corp is it
#1429 - 2015-06-18 13:00:28 UTC
Market McSelling Alt wrote:
Jenn aSide wrote:
Market McSelling Alt wrote:
Jenn aSide wrote:
Market McSelling Alt wrote:

Re-read again dip-s...

It isn't upgraded. And if makes you look real dumb to say that a picture doesn't show what it clearly shows. That is 9 Sanctums, above it are 8 Havens. You trying to make the claim I just happened to log into the only 0.0 system in the game that isn't upgraded that has that many?

Are you trying to make a claim that this is rare?

Or are you talking a giant pile of nonsense because I posted a pic, proving my comment, within minutes of someone trying to call me out?


Look at your own 1st picture man.

1 forsaken hub, when you have your probe scanner set to "type up".

The 1st picture is a 'stack' system, ie a place in a constellation where natural anomalies 'stack up' after done in other place (in high sec, this happens on "islands"). Go ahead, do the sanctums, most won't resapwn.

Look at picture 2 and 3 you posted. notice the lack of sanctums. That means low true sec systems, but not in the highest band., but notie the FOUR forsaken hubs in one of them (that's how you tell a low true sec upgraded system, one f the ways anyway).

That 1st system isn't upgraded, and posting that picture in a discussion where someone was telling you that "20 sanctums and havens is untrue) wa the dumbest thing you could do. It proves that you don't understand what you are talking about.

Go ahead and blame me for your own ignorance if that makes you feel better though.






"Most won't respawn"

lol, I get to run 17 sites, and have three at minimum respawn... forever...

Thanks for proving my point.


Sure, now see how great that is when there are 7 other people in the system tripping over each other after the naturals are gone.

Keep digging that hole dude. Like I said, all you are doing is bolstering our argument and making yourself loo like a fool who can't even understand a video game lol.


You are a one man comedy show.

7 people tripping over me? I have been alone in this system sans the fleet that took it last week. I have been here for months.

The dozen systems around here, also empty, except the station systems. They also have sites, as I posted. No one is tripping over anything.

with the current numbers in the game and online at any time, everyone online in null could rat in their own system lol.

Anyways, let's get back on topic. Your spin is much appreciated, but the angle you are running is non-consequential to the discussion.

So, if you have been alone in there, and the only one running sites - You are either the ultimate nulbear or the military level should hit zero any day now.

Oh and - A little closer to "on topic" - The really sad thing is, you have been there "alone" for months. Doesn't say much for the state of sov does it.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Market McSelling Alt
Doomheim
#1430 - 2015-06-18 13:11:19 UTC
Sgt Ocker wrote:

So, if you have been alone in there, and the only one running sites - You are either the ultimate nulbear or the military level should hit zero any day now.

Oh and - A little closer to "on topic" - The really sad thing is, you have been there "alone" for months. Doesn't say much for the state of sov does it.



No, I agree Sov is messed up and has been. War Decs in high sec are messed up too. FW is on life support.

There needs to be new meaningful PVE content in this game. I think they are trying with the slow introduction of the Jove/Sleepers but each and every patch they seem to alienate another group while making no one else happy.

The worst thing that happened to this game in my opinion was the CSM. It has allowed for the worst of the forum whiners on all sides of the game to influence CCP. Instead of a direction, or a balancing effect, the game has jumped to fixing problems in one area to the next. This spot by spot fireman approach has been catastrophic to the game.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Kaarous Aldurald
Black Hydra Consortium.
#1431 - 2015-06-18 13:29:07 UTC
Market McSelling Alt wrote:

There needs to be new meaningful PVE content in this game.


Out of everything wrong with Eve, it's pretty telling that you think this is the most important. The one thing CCP has told us that is actively detrimental to positive retention, not to mention faux "content" that is trivialized within days of being released(as all PvE content is), and apparently we need to waste dev time on more of it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Market McSelling Alt
Doomheim
#1432 - 2015-06-18 13:34:12 UTC
Kaarous Aldurald wrote:
Market McSelling Alt wrote:

There needs to be new meaningful PVE content in this game.


Out of everything wrong with Eve, it's pretty telling that you think this is the most important. The one thing CCP has told us that is actively detrimental to positive retention, not to mention faux "content" that is trivialized within days of being released(as all PvE content is), and apparently we need to waste dev time on more of it.



CCP doesn't and shouldn't be in the business of "creating" pvp content. PVP content is up to the players to create.

It is telling that after all your whining about Miners and Missioners looking to CCP for help you come here and complain that CCP doesn't do enough for "PVP"

PVE has to be created by the game designers, that is why I ask CCP to step it up. PVP is created by users, if you aren't getting enough then you are just bad at it.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Kaarous Aldurald
Black Hydra Consortium.
#1433 - 2015-06-18 13:45:58 UTC
Market McSelling Alt wrote:

CCP doesn't and shouldn't be in the business of "creating" pvp content. PVP content is up to the players to create.


They've been in the business of restricting and handcuffing PvP content for a while, and it turns out we recently discovered that conflict is a huge factor in positive player retention...

So yeah, they do need to move in that direction, and they need to do it soon.


Quote:

It is telling that after all your whining about Miners and Missioners looking to CCP for help you come here and complain that CCP doesn't do enough for "PVP"


It's telling that I want the pendulum to finally swing back in a direction that doesn't kill subs with boredom? So what?

Quote:

PVE has to be created by the game designers, that is why I ask CCP to step it up.


And the fact that it has to be created by the game designers is why it should never be a priority. Because then it gobbles up development resources for higher priority things, things that have been a problem for too long already. If it were up to you, they'd be wasting time every quarter with new PvE "content", and we wouldn't be close to fixing the broken Pos system, or have a new Sov on the way.

We'd just be sitting there with the same old bandaids over the decade old problems, while you maladjusted freaks shoot a different color of Serpentis rat every few months.

Like all carebears, what you want is nothing short of the death of this game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

King Aires
Viziam
Amarr Empire
#1434 - 2015-06-18 16:07:05 UTC
Kaarous Aldurald wrote:
Market McSelling Alt wrote:

CCP doesn't and shouldn't be in the business of "creating" pvp content. PVP content is up to the players to create.


They've been in the business of restricting and handcuffing PvP content for a while, and it turns out we recently discovered that conflict is a huge factor in positive player retention...

So yeah, they do need to move in that direction, and they need to do it soon.


Quote:

It is telling that after all your whining about Miners and Missioners looking to CCP for help you come here and complain that CCP doesn't do enough for "PVP"


It's telling that I want the pendulum to finally swing back in a direction that doesn't kill subs with boredom? So what?

Quote:

PVE has to be created by the game designers, that is why I ask CCP to step it up.


And the fact that it has to be created by the game designers is why it should never be a priority. Because then it gobbles up development resources for higher priority things, things that have been a problem for too long already. If it were up to you, they'd be wasting time every quarter with new PvE "content", and we wouldn't be close to fixing the broken Pos system, or have a new Sov on the way.

We'd just be sitting there with the same old bandaids over the decade old problems, while you maladjusted freaks shoot a different color of Serpentis rat every few months.

Like all carebears, what you want is nothing short of the death of this game.



Show us on the doll where the mission runner touched you.

I PVP, I like PVP, I like PVE to fund my PVP too. But most importantly I need people in shiney bling fit mission ships to fund my killboard. See PVE can be a catalyst for PVP. Without the PVE, there wouldn't be targets for what I do.

So try not to be so short sided and asking for this game to turn into some futuristic version of Somalia or something. There needs to be a balance and I hate to break it to you, it has never been this easy to PVP since I started playing a decade ago.
Moth Eisig
Gallente Federation
#1435 - 2015-06-18 17:09:32 UTC
Kaarous Aldurald wrote:
Market McSelling Alt wrote:

There needs to be new meaningful PVE content in this game.


Out of everything wrong with Eve, it's pretty telling that you think this is the most important. The one thing CCP has told us that is actively detrimental to positive retention, not to mention faux "content" that is trivialized within days of being released(as all PvE content is), and apparently we need to waste dev time on more of it.


If you want a game without PvE go play World of Tanks.
Kaarous Aldurald
Black Hydra Consortium.
#1436 - 2015-06-18 17:13:22 UTC
Moth Eisig wrote:
Kaarous Aldurald wrote:
Market McSelling Alt wrote:

There needs to be new meaningful PVE content in this game.


Out of everything wrong with Eve, it's pretty telling that you think this is the most important. The one thing CCP has told us that is actively detrimental to positive retention, not to mention faux "content" that is trivialized within days of being released(as all PvE content is), and apparently we need to waste dev time on more of it.


If you want a game without PvE go play World of Tanks.


Which one has higher concurrency? Hint, it's not EVE.

Conflict sells. Chewing on rocks doesn't.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Market McSelling Alt
Doomheim
#1437 - 2015-06-18 17:17:51 UTC
Kaarous Aldurald wrote:
Moth Eisig wrote:
Kaarous Aldurald wrote:
Market McSelling Alt wrote:

There needs to be new meaningful PVE content in this game.


Out of everything wrong with Eve, it's pretty telling that you think this is the most important. The one thing CCP has told us that is actively detrimental to positive retention, not to mention faux "content" that is trivialized within days of being released(as all PvE content is), and apparently we need to waste dev time on more of it.


If you want a game without PvE go play World of Tanks.


Which one has higher concurrency? Hint, it's not EVE.

Conflict sells. Chewing on rocks doesn't.



You have absolutely no idea how everything in this game is interconnected.

You need to go play the SC arena game and just dogfight all day. Because the concept of economy, territory, asset collection and competition have completely escaped you.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Moth Eisig
Gallente Federation
#1438 - 2015-06-18 17:19:06 UTC
Kaarous Aldurald wrote:
Moth Eisig wrote:
Kaarous Aldurald wrote:
Market McSelling Alt wrote:

There needs to be new meaningful PVE content in this game.


Out of everything wrong with Eve, it's pretty telling that you think this is the most important. The one thing CCP has told us that is actively detrimental to positive retention, not to mention faux "content" that is trivialized within days of being released(as all PvE content is), and apparently we need to waste dev time on more of it.


If you want a game without PvE go play World of Tanks.


Which one has higher concurrency? Hint, it's not EVE.

Conflict sells. Chewing on rocks doesn't.


So go play World of Tanks. Seriously. If you aren't interested by the sand box nature of Eve maybe it's not for you.
Freya Sertan
Doomheim
#1439 - 2015-06-18 17:19:23 UTC
Moth Eisig wrote:
Kaarous Aldurald wrote:
Market McSelling Alt wrote:

There needs to be new meaningful PVE content in this game.


Out of everything wrong with Eve, it's pretty telling that you think this is the most important. The one thing CCP has told us that is actively detrimental to positive retention, not to mention faux "content" that is trivialized within days of being released(as all PvE content is), and apparently we need to waste dev time on more of it.


If you want a game without PvE go play World of Tanks.


No one wants a game without PvE you dolt. What people want is a PvP sandbox game to remain PvP oriented. When devs have to create PvE content it removes cycles from actually improving what makes the game good.

PvP.

We, as players, create that content. Guess what? We use PvE to do it. Miners, autopiloters, missioners... they're all PvP content doing their PvE. We all need PvE in the game but we don't need any further development spent on it. It would be pointless to have a 6 month dev cycle for new incursion like PvE only to have them mastered and trivliazed in a week.

Pointless waste of effort and money. Keep the game strong where it needs to be and people will continue to play. PvE is not where it needs to be strong.

New Eden isn't nice. It isn't friendly. It isn't very hospitiable. Good thing there are people here to shoot in the face.

Want to make New Eden a nice place? Try this out.

Moth Eisig
Gallente Federation
#1440 - 2015-06-18 17:22:55 UTC
Freya Sertan wrote:
Moth Eisig wrote:
Kaarous Aldurald wrote:
Market McSelling Alt wrote:

There needs to be new meaningful PVE content in this game.


Out of everything wrong with Eve, it's pretty telling that you think this is the most important. The one thing CCP has told us that is actively detrimental to positive retention, not to mention faux "content" that is trivialized within days of being released(as all PvE content is), and apparently we need to waste dev time on more of it.


If you want a game without PvE go play World of Tanks.


No one wants a game without PvE you dolt. What people want is a PvP sandbox game to remain PvP oriented. When devs have to create PvE content it removes cycles from actually improving what makes the game good.

PvP.

We, as players, create that content. Guess what? We use PvE to do it. Miners, autopiloters, missioners... they're all PvP content doing their PvE. We all need PvE in the game but we don't need any further development spent on it. It would be pointless to have a 6 month dev cycle for new incursion like PvE only to have them mastered and trivliazed in a week.

Pointless waste of effort and money. Keep the game strong where it needs to be and people will continue to play. PvE is not where it needs to be strong.

So the game needs PvE, but we should actively work toward keeping it so bad that no one wants to do it and that even people who like PvE in games get driven away by how boring it is?