These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

The Shrinking Sandbox - Eve by numbers

First post First post First post
Author
GankYou
9B30FF Labs
#1401 - 2015-06-17 17:15:09 UTC  |  Edited by: GankYou
Jenshae Chiroptera wrote:
GankYou wrote:
Don't aim to hold a whole region then. Blink
So wait, is Hisecks going to assault Null residents or not? Because in actuality, only the people, who had been denied their piece of the pie due to unreasonable entry barriers are going to return to (re-)claim this space. ...
If the current large coallitions and alliance can't hold it - what makes you think they will be able to do so?


To do so what?

Sov 4.0 allows to control whole regions through EHP buffer - even if those systems sees one point six jumps on average per day from your alliance/coalition.

Batphone up, volley off the enemy capitals and call it a night. Of course, this has changed somewhat since Phoebe. Somewhat. Smile

Quote:
It is possible that some space is lost but Null Sec systems are pretty poor so there won't be enough income and some people will leave.


They are all upgradeable now.

Quote:
Until all the infrastructure hubs are blown up and all the large alliances are staging out of Low Sec or NPC Null Sec while controlling moons and crushing anyone that tries to live in SOV Null.


Cool story. Big smile
Jenshae Chiroptera
#1402 - 2015-06-17 17:20:24 UTC
GankYou wrote:
...
Quote:
It is possible that some space is lost but Null Sec systems are pretty poor so there won't be enough income and some people will leave.
They are all upgradeable now.
Yes, with too few sites per system fully upgraded.

There is a timer that defenders can respond to and they can put their entosis Titan fleet on the structure to be defended. The barrier you talk about is still there.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

GankYou
9B30FF Labs
#1403 - 2015-06-17 17:36:58 UTC
They'll have to put up 300 such Titans to 300 separate Entosis capture destinations then. The Tech 1 Entosis module costs similar to half a Battlecruiser to build.

It will be glorious. Big smile
Market McSelling Alt
Doomheim
#1404 - 2015-06-17 17:46:08 UTC
Jenshae Chiroptera wrote:
GankYou wrote:
...
Quote:
It is possible that some space is lost but Null Sec systems are pretty poor so there won't be enough income and some people will leave.
They are all upgradeable now.
Yes, with too few sites per system fully upgraded.

There is a timer that defenders can respond to and they can put their entosis Titan fleet on the structure to be defended. The barrier you talk about is still there.



Too few? I have seen many systems in my ratting areas that are upgraded with 20+ Sanctums/Havens

Do you know how much isk that is, on top of the belt rats and the exploration sites?

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

0bama Barack Hussein
Science and Trade Institute
Caldari State
#1405 - 2015-06-17 17:47:03 UTC
GankYou wrote:
They'll have to put up 300 such Titans to 300 separate Entosis capture destinations then. The Tech 1 Entosis module costs similar to half a Battlecruiser to build.

It will be glorious. Big smile


In reality what will happen is people will roll timers, and defenders wait them to leave and roll them back.
Market McSelling Alt
Doomheim
#1406 - 2015-06-17 17:50:34 UTC
0bama Barack Hussein wrote:
GankYou wrote:
They'll have to put up 300 such Titans to 300 separate Entosis capture destinations then. The Tech 1 Entosis module costs similar to half a Battlecruiser to build.

It will be glorious. Big smile


In reality what will happen is people will roll timers, and defenders wait them to leave and roll them back.



Ping Pong

But at least someone has to undock now, or risk losing their stuff.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Jenshae Chiroptera
#1407 - 2015-06-17 17:57:42 UTC  |  Edited by: Jenshae Chiroptera
GankYou wrote:
They'll have to put up 300 such Titans to 300 separate Entosis capture destinations then. The Tech 1 Entosis module costs similar to half a Battlecruiser to build.Big smile
They won't time 100 systems perfectly and they won't be able to hold them.
Griefer's paradise.
Market McSelling Alt wrote:
... or risk losing their stuff.
Very briefly.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

GankYou
9B30FF Labs
#1408 - 2015-06-17 21:59:07 UTC  |  Edited by: GankYou
Jenshae Chiroptera wrote:
They won't time 100 systems perfectly and they won't be able to hold them.


Who is "they"? The whole of New Eden will be partying. Big smile

Market McSelling Alt wrote:
Jenshae Chiroptera wrote:
GankYou wrote:
...
Quote:
It is possible that some space is lost but Null Sec systems are pretty poor so there won't be enough income and some people will leave.
They are all upgradeable now.
Yes, with too few sites per system fully upgraded.

There is a timer that defenders can respond to and they can put their entosis Titan fleet on the structure to be defended. The barrier you talk about is still there.



Too few? I have seen many systems in my ratting areas that are upgraded with 20+ Sanctums/Havens

Do you know how much isk that is, on top of the belt rats and the exploration sites?


A shitton amount™
Hiply Rustic
Aliastra
Gallente Federation
#1409 - 2015-06-17 23:23:16 UTC
DaReaper wrote:
Can you please pass whatever crack you are smoking to the left.. cause.. what?


Sorry, I don't want to smoke any of that crap he's on, because...brain damage.

Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.

Sgt Ocker
What Corp is it
#1410 - 2015-06-18 00:11:03 UTC
Market McSelling Alt wrote:
Jenshae Chiroptera wrote:
GankYou wrote:
...
Quote:
It is possible that some space is lost but Null Sec systems are pretty poor so there won't be enough income and some people will leave.
They are all upgradeable now.
Yes, with too few sites per system fully upgraded.

There is a timer that defenders can respond to and they can put their entosis Titan fleet on the structure to be defended. The barrier you talk about is still there.



Too few? I have seen many systems in my ratting areas that are upgraded with 20+ Sanctums/Havens

Do you know how much isk that is, on top of the belt rats and the exploration sites?

Do you realize how rare systems that spawn 20+ havens and sanctums are?

Normally you get 20+ average sites and 3 or 4 sanctums and havens. While average sites do pay dividends, you need to run many more of them to make the same as one haven.

Exploration sites don't just appear, the system needs to be upgraded for them, belt rats are hardly worth the effort now as officer spawns are so low (or have they been removed altogether)

You could always upgrade every system in nul and depending on the "trusec" of the system some were always better than others. This has not changed, if you have a bad "trusec" the system fully upgraded will still only ever be a mediocre income earner that can support a limited number of players.

Now, if upgrading a system included a way to improve trusec, it would be different. Being able to improve your system overall via activity would make many more systems viable for long term use by larger groups of players.
As long as a group needs to hold multiple systems just to provide income - Large groups will hold the winning card.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Market McSelling Alt
Doomheim
#1411 - 2015-06-18 00:57:26 UTC
Sgt Ocker wrote:
Market McSelling Alt wrote:
Jenshae Chiroptera wrote:
GankYou wrote:
...
Quote:
It is possible that some space is lost but Null Sec systems are pretty poor so there won't be enough income and some people will leave.
They are all upgradeable now.
Yes, with too few sites per system fully upgraded.

There is a timer that defenders can respond to and they can put their entosis Titan fleet on the structure to be defended. The barrier you talk about is still there.



Too few? I have seen many systems in my ratting areas that are upgraded with 20+ Sanctums/Havens

Do you know how much isk that is, on top of the belt rats and the exploration sites?

Do you realize how rare systems that spawn 20+ havens and sanctums are?

Normally you get 20+ average sites and 3 or 4 sanctums and havens. While average sites do pay dividends, you need to run many more of them to make the same as one haven.

Exploration sites don't just appear, the system needs to be upgraded for them, belt rats are hardly worth the effort now as officer spawns are so low (or have they been removed altogether)

You could always upgrade every system in nul and depending on the "trusec" of the system some were always better than others. This has not changed, if you have a bad "trusec" the system fully upgraded will still only ever be a mediocre income earner that can support a limited number of players.

Now, if upgrading a system included a way to improve trusec, it would be different. Being able to improve your system overall via activity would make many more systems viable for long term use by larger groups of players.
As long as a group needs to hold multiple systems just to provide income - Large groups will hold the winning card.


You do know what happens when you complete a Haven or a Sanctum right? They aren't limited, a new one pops up. It is better than WH's because in W-Space the anoms will spawn anywhere in your constellation, the Sanctums spawn in the same system.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Ima GoodGirl
Aria Shi's Wasted ISK
#1412 - 2015-06-18 01:22:05 UTC  |  Edited by: Ima GoodGirl
GankYou wrote:
Market McSelling Alt wrote:
Too few? I have seen many systems in my ratting areas that are upgraded with 20+ Sanctums/Havens

Do you know how much isk that is, on top of the belt rats and the exploration sites?


A shitton amount™.

More like:

An imaginary amount.

Because that's what his post was. It's like he thinks no one else ever plays in nullsec. Screenshots or it's completely false claim.
Market McSelling Alt
Doomheim
#1413 - 2015-06-18 01:34:29 UTC  |  Edited by: Market McSelling Alt
Ima GoodGirl wrote:
GankYou wrote:
Market McSelling Alt wrote:
Too few? I have seen many systems in my ratting areas that are upgraded with 20+ Sanctums/Havens

Do you know how much isk that is, on top of the belt rats and the exploration sites?


A shitton amount™.

More like:

An imaginary amount.

Because that's what his post was. It's like he thinks no one else ever plays in nullsec. Screenshots or it's completely false claim.



http://s4.postimg.org/aves8smtp/Sanctums.jpg

Eat a D.....

Taken several seconds ago... oh and there are just as many Havens

Oh, and for the record... this is a Military level 1 system... imagine upgraded to 5

You nullbears are so full of crap

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Jenn aSide
Soul Machines
The Initiative.
#1414 - 2015-06-18 02:35:44 UTC
Market McSelling Alt wrote:
Ima GoodGirl wrote:
GankYou wrote:
Market McSelling Alt wrote:
Too few? I have seen many systems in my ratting areas that are upgraded with 20+ Sanctums/Havens

Do you know how much isk that is, on top of the belt rats and the exploration sites?


A shitton amount™.

More like:

An imaginary amount.

Because that's what his post was. It's like he thinks no one else ever plays in nullsec. Screenshots or it's completely false claim.



http://s4.postimg.org/aves8smtp/Sanctums.jpg

Eat a D.....

Taken several seconds ago... oh and there are just as many Havens

Oh, and for the record... this is a Military level 1 system... imagine upgraded to 5

You nullbears are so full of crap


This is why you are always in a stupid argument, because you don't realize that you post things that disprove what you think.

You realize that while the picture you linked most likely shows an upgraded system, not all of those anoms are part of the upgrade system right. See the Drone anoms there?

When ccp introduced the u[grade system, they didn't alter the 'natural anom spawin' system that existed before (and that still exists in low, npc null and wormhole space). That means that some of the Sanctums and Havens you see in upgraded systems are still 'naturals', meaning once you do them, they don't respawn in that system, but rather elsewhere in the constellation. The presence of Drone anoms means that system is a 'stack' ie people have done those anoms in other systems but the system the picture was taken in is (at least for a couple days) largely unused.

The most sanctums you can get from an upgraded -1.0 system is 5, and that number is 8 for havens. Natural anoms (including drones that can drop Sisters BPC chits). That's 13 anoms not 20 (enough to sustain 6 ratters without tripping over each other, forsaken hubs and rally points being able to accommodate 4-5 more in a -1.0 system. Natural spawning anoms are generally not present because you can't tell by looking what system an anom belongs to.

In fact, there is no guruntee the system in your link is upgraded, because natural 'stack' systems also still exist.


You've displayed that incredible ignorance about how PVE works at other times, including in the missions and complexes forum. That doesn't make sense, why would you comment about things you don't know about, destroying your own credibility when people who do know post?


Market McSelling Alt
Doomheim
#1415 - 2015-06-18 02:39:15 UTC
Jenn aSide wrote:
Market McSelling Alt wrote:
Ima GoodGirl wrote:
GankYou wrote:
Market McSelling Alt wrote:
Too few? I have seen many systems in my ratting areas that are upgraded with 20+ Sanctums/Havens

Do you know how much isk that is, on top of the belt rats and the exploration sites?


A shitton amount™.

More like:

An imaginary amount.

Because that's what his post was. It's like he thinks no one else ever plays in nullsec. Screenshots or it's completely false claim.



http://s4.postimg.org/aves8smtp/Sanctums.jpg

Eat a D.....

Taken several seconds ago... oh and there are just as many Havens

Oh, and for the record... this is a Military level 1 system... imagine upgraded to 5

You nullbears are so full of crap


This is why you are always in a stupid argument, because you don't realize that you post things that disprove what you think.

You realize that while the picture you linked most likely shows an upgraded system, not all of those anoms are part of the upgrade system right. See the Drone anoms there?

When ccp introduced the u[grade system, they didn't alter the 'natural anom spawin' system that existed before (and that still exists in low, npc null and wormhole space). That means that some of the Sanctums and Havens you see in upgraded systems are still 'naturals', meaning once you do them, they don't respawn in that system, but rather elsewhere in the constellation. The presence of Drone anoms means that system is a 'stack' ie people have done those anoms in other systems but the system the picture was taken in is (at least for a couple days) largely unused.

The most sanctums you can get from an upgraded -1.0 system is 5, and that number is 8 for havens. Natural anoms (including drones that can drop Sisters BPC chits). That's 13 anoms not 20 (enough to sustain 6 ratters without tripping over each other, forsaken hubs and rally points being able to accommodate 4-5 more in a -1.0 system. Natural spawning anoms are generally not present because you can't tell by looking what system an anom belongs to.

In fact, there is no guruntee the system in your link is upgraded, because natural 'stack' systems also still exist.


You've displayed that incredible ignorance about how PVE works at other times, including in the missions and complexes forum. That doesn't make sense, why would you comment about things you don't know about, destroying your own credibility when people who do know post?




Re-read again dip-s...

It isn't upgraded. And if makes you look real dumb to say that a picture doesn't show what it clearly shows. That is 9 Sanctums, above it are 8 Havens. You trying to make the claim I just happened to log into the only 0.0 system in the game that isn't upgraded that has that many?

Are you trying to make a claim that this is rare?

Or are you talking a giant pile of nonsense because I posted a pic, proving my comment, within minutes of someone trying to call me out?

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Kaarous Aldurald
Black Hydra Consortium.
#1416 - 2015-06-18 02:43:32 UTC
Market McSelling Alt wrote:
You trying to make the claim I just happened to log into the only 0.0 system in the game that isn't upgraded that has that many?


He's not saying anything of the sort, you're just too ignorant to know it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Market McSelling Alt
Doomheim
#1417 - 2015-06-18 02:48:46 UTC  |  Edited by: Market McSelling Alt
Kaarous Aldurald wrote:
Market McSelling Alt wrote:
You trying to make the claim I just happened to log into the only 0.0 system in the game that isn't upgraded that has that many?


He's not saying anything of the sort, you're just too ignorant to know it.



http://s11.postimg.org/iqe5m2nw3/Havens.jpg

Hey look, the system next door

Should I keep going?

Ah ****, I can do this all night long

http://s2.postimg.org/d2bps59h5/More_Havens.jpg

So how much proof do we need about something that is completely irrelevant to the discussion.

There is tons of PVE content in null, and each system is completely capable of supporting a handful of ratters. This isn't news. This has nothing to do with the subscription decline of Eve either.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Kaarous Aldurald
Black Hydra Consortium.
#1418 - 2015-06-18 03:05:57 UTC
Market McSelling Alt wrote:

Should I keep going?.


Only if you enjoy looking the fool.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Market McSelling Alt
Doomheim
#1419 - 2015-06-18 03:10:21 UTC  |  Edited by: Market McSelling Alt
Kaarous Aldurald wrote:
Market McSelling Alt wrote:

Should I keep going?.


Only if you enjoy looking the fool.



So, you going to try and tell everyone that three systems in a row are all just naturally full of havens and sanctums. Then you and your buddy Jenn are going to claim that only the upgraded systems will get the respawns.

So if these were upgraded, then someone could run all the naturals, and then have the respawns.

The only fools around here are trying to make the claim that there isn't a ton of isk waiting in these systems for someone to pluck from CCP. Whether they are natural, respawns or a gift from Bob, they are there, waiting. A dozen systems in Delve, in a row all waiting and not a soul but me to run them.

Again, nothing we are talking about has anything to do with the discussion at hand.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Jenn aSide
Soul Machines
The Initiative.
#1420 - 2015-06-18 03:10:27 UTC
Market McSelling Alt wrote:

Re-read again dip-s...

It isn't upgraded. And if makes you look real dumb to say that a picture doesn't show what it clearly shows. That is 9 Sanctums, above it are 8 Havens. You trying to make the claim I just happened to log into the only 0.0 system in the game that isn't upgraded that has that many?

Are you trying to make a claim that this is rare?

Or are you talking a giant pile of nonsense because I posted a pic, proving my comment, within minutes of someone trying to call me out?


Look at your own 1st picture man.

1 forsaken hub, when you have your probe scanner set to "type up".

The 1st picture is a 'stack' system, ie a place in a constellation where natural anomalies 'stack up' after done in other place (in high sec, this happens on "islands"). Go ahead, do the sanctums, most won't resapwn.

Look at picture 2 and 3 you posted. notice the lack of sanctums. That means low true sec systems, but not in the highest band., but notie the FOUR forsaken hubs in one of them (that's how you tell a low true sec upgraded system, one f the ways anyway).

That 1st system isn't upgraded, and posting that picture in a discussion where someone was telling you that "20 sanctums and havens is untrue) wa the dumbest thing you could do. It proves that you don't understand what you are talking about.

Go ahead and blame me for your own ignorance if that makes you feel better though.