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The Shrinking Sandbox - Eve by numbers

First post First post First post
Author
Milla Goodpussy
Garoun Investment Bank
#1061 - 2015-06-01 03:27:48 UTC
Aaron wrote:
Sgt Ocker, Milla, I'm a little guy from the Stain region and all I can say is the way in which the game has changed fits me like a suit made from the finest cloth.

In my old age I have developed a wisdom and I understand that things are not as easy as they seem, we are not responsible for developing Eve online we are the players. We also have to understand being in charge of game development has a big responsibility where you have to understand the market and create a product which will keep peoples interest.

Eve online was the first game to utilize the internet to connect all of us players in a spaceship setting and for that alone they get my respect. I think this kind of game only appeals to a hand full of people, lets face it, to play a space ship game you've got to be interested in space ships?. Perhaps we have reached the limit of what eve can offer simply because there are 1000's of other games on the market?

CCP have a loyal fan right here, I am happy to pay my sub fee and i'll do so for a long time to come. Some of us Eve players are too moany, stubborn and ignorant.

Keep going Seagull and the rest of the dev crew, you're doing an ok job.



that's really pleasant reply Aaron,

but you're kinda incorrect sir as eve dev's provided the tools for her community to figure out and make the content. now you have players becoming devs and making biased decisions just cause it helps certain groups, you have prejudice dev's who'll look the other way and refuse to fix a broken mechanic while the huge majority of the community wants it done (cloaky camping).. you have that kind of decision making going on..and they cant lock down why folks are leaving or even retain players.

we've reached a limit alright, we have been pushed to the final threshold and folks are.. LEAVING.. and ccp don't have a clue on how to get them back.. but hey.. lets blow up a station while they pray that draws players.
Milla Goodpussy
Garoun Investment Bank
#1062 - 2015-06-01 03:32:16 UTC
Jenshae Chiroptera wrote:
Sgt Ocker wrote:
... It won't happen, endangering the stability of the power blocks is the last thing CCP wants to do.
Fuzzy Logic SOV is supposed to be a sledge hammer solution to breaking up the coalitions.



lmao see that's how his logic works and why its not working at all.. matter of fact some coalitions are INCREASING in numbers instead of splitting up

I guess fozzie just expects "ok one day they'll get bored and decide to create a civil war in their regions.. yeah yeah that's it!. they'll have to pick a side.. tag your it!"
0bama Barack Hussein
Science and Trade Institute
Caldari State
#1063 - 2015-06-01 17:41:33 UTC
Sgt Ocker wrote:

FozzieSov is so well balanced and ready to change the sov game - It was dropped from the release lineup, with no comment or reason.

Need I go on??


Wait, did i understand right, did they scrap it from tomorrow´s launch?

So our hopes were answered?
You got my hopes up.
Tipa Riot
Federal Navy Academy
Gallente Federation
#1064 - 2015-06-01 18:10:29 UTC
0bama Barack Hussein wrote:
Sgt Ocker wrote:

FozzieSov is so well balanced and ready to change the sov game - It was dropped from the release lineup, with no comment or reason.

Need I go on??


Wait, did i understand right, did they scrap it from tomorrow´s launch?

So our hopes were answered?
You got my hopes up.

Moved one week past the July release, tomorrow release as planned with first step.

I'm my own NPC alt.

GankYou
9B30FF Labs
#1065 - 2015-06-01 21:13:39 UTC  |  Edited by: GankYou
Market McSelling Alt wrote:

Whoa what? You don't think the Everyone in the game Vs BOB and the subsequent rise of the North along with the following North EU/US vs East and South Russians was major coalitions?


It was a temporary thing for the efforts of the War. It had a purpose. The current purpose is Everlasting Peace & Prosperity for all. Smile

Eve Online Alliance space holdings History for the 2007-2015 period - https://www.youtube.com/watch?v=vi9_ArJ2mEY


Quote:
Just goes to show you how the shrinking numbers was a huge problem back then and we had some of the most fierce combat in null at the time when I was in MC during the backstab and later on in Razor.


Shrinking numbers? We quadrupled in PCU from 12k people online - http://eve-offline.net/?server=tranquility

Those two Wars built this game.

Sgt Ocker wrote:

Depleting moon materials (so it is actually mining and not just a static place to print isk) could instill ongoing life (conflict) into nulsec. It won't happen, endangering the stability of the power blocks is the last thing CCP wants to do.


A rotation in particular R32/R64 availability in a given region/part of space every few years could be a healthy thing. Smile

Sgt Ocker wrote:
Go look at the maps, see who controls the majority of moons.
A few years back CCP decided to "balance" moon goo and added moons, many of which are in lowsec, most of which are controlled by nul groups.

The majority of R64 R32 moons in nulsec are controlled by large nulsec groups. The name on the pos may not say, PL, BL, Goons or whatever but look a little closer and you find, they belong to mega groups.

It will matter little how defensive indexes work, those moons will be defended with all the might the owners can muster. They are the life blood of mega groups, they won't let them be taken from them.


I don't see the need for tears - it just means they are the lion/bear and you're just the wolf, or a hyena. Bear/lion fights are best fights - https://forums.eveonline.com/default.aspx?g=posts&t=412127

Stick to R8/R16s. Blink

Milla Goodpussy wrote:

null sec distribution should be equal and fair across the entire map.


Ohhhh, HAHAHA. Big smile
Aaron
Eternal Frontier
#1066 - 2015-06-01 21:53:53 UTC  |  Edited by: Aaron
Milla Goodpussy wrote:
Aaron wrote:
Sgt Ocker, Milla, I'm a little guy from the Stain region and all I can say is the way in which the game has changed fits me like a suit made from the finest cloth.

In my old age I have developed a wisdom and I understand that things are not as easy as they seem, we are not responsible for developing Eve online we are the players. We also have to understand being in charge of game development has a big responsibility where you have to understand the market and create a product which will keep peoples interest.

Eve online was the first game to utilize the internet to connect all of us players in a spaceship setting and for that alone they get my respect. I think this kind of game only appeals to a hand full of people, lets face it, to play a space ship game you've got to be interested in space ships?. Perhaps we have reached the limit of what eve can offer simply because there are 1000's of other games on the market?

CCP have a loyal fan right here, I am happy to pay my sub fee and i'll do so for a long time to come. Some of us Eve players are too moany, stubborn and ignorant.

Keep going Seagull and the rest of the dev crew, you're doing an ok job.



that's really pleasant reply Aaron,

but you're kinda incorrect sir as eve dev's provided the tools for her community to figure out and make the content. now you have players becoming devs and making biased decisions just cause it helps certain groups, you have prejudice dev's who'll look the other way and refuse to fix a broken mechanic while the huge majority of the community wants it done (cloaky camping).. you have that kind of decision making going on..and they cant lock down why folks are leaving or even retain players.

we've reached a limit alright, we have been pushed to the final threshold and folks are.. LEAVING.. and ccp don't have a clue on how to get them back.. but hey.. lets blow up a station while they pray that draws players.



Everyone's always leaving, I've been leaving since 2008 yet I'm still here.

We are at the point where we have to accept the changes, we also have to accept that CCP has re-designed parts of the game that will be beneficial to the mega alliance. CCP does look out for the little guy like me because they changed cap ship jumping and now I'm no longer afraid of me and my friends getting hot dropped by cap ships, make no mistake this has really helped me.

Please bear in mind that there are some things that CCP can't control like the fact people chose to be part of the biggest alliance they are not forced. It's not CCP's fault that no one can build an equally big coalition that can take on the mega alliance.

As I said in my previous response, A space ship game will only appeal to a handful of people around the world, also it is an RPG where you have to build your characters in order to do other things in game. Most other games allow you to get into the action immediately. In my opinion 30k to 40k people paying monthly subs for a 12 year old game is still pretty epic this is why I felt we have reached the limit. Eve is a very long and drawn out game which may not appeal to people with a short attention span so what I'm saying is there is absolutely no way to stop this type of player only subbing for a month and never returning.

The gaming industry is moving to a next level and the competition is relentless and there are some serious games out there that will blow your mind away. As I've said CCP gets my respect for keeping a large amount of the gaming community interested.

Go easy on the devs guys, give their game designs a fair trial and report back to them in a constructive manner,

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Jenshae Chiroptera
#1067 - 2015-06-01 21:57:02 UTC
Milla Goodpussy wrote:
Jenshae Chiroptera wrote:
Sgt Ocker wrote:
... It won't happen, endangering the stability of the power blocks is the last thing CCP wants to do.
Fuzzy Logic SOV is supposed to be a sledge hammer solution to breaking up the coalitions.
lmao see that's how his logic works and why its not working at all.. matter of fact some coalitions are INCREASING in numbers instead of splitting up

I guess fozzie just expects "ok one day they'll get bored and decide to create a civil war in their regions.. yeah yeah that's it!. they'll have to pick a side.. tag your it!"
Yes, nuclear power nations drop those, pick up guns and start shooting themselves all the time. They certainly don't get all paranoid about other nuclear nations and try stop regular nations making nuclear armaments.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Aaron
Eternal Frontier
#1068 - 2015-06-01 21:57:34 UTC
Tipa Riot wrote:
0bama Barack ******* wrote:
Sgt Ocker wrote:

FozzieSov is so well balanced and ready to change the sov game - It was dropped from the release lineup, with no comment or reason.

Need I go on??


Wait, did i understand right, did they scrap it from tomorrow´s launch?

So our hopes were answered?
You got my hopes up.

Moved one week past the July release, tomorrow release as planned with first step.


I see this as a good business move, perhaps they felt it wasn't ready or needed further revision before it's released, I think the devs are listening to the feedback from the blogs. Am I the only one seeing this?

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Malcanis
Vanishing Point.
The Initiative.
#1069 - 2015-06-01 22:09:04 UTC  |  Edited by: Malcanis
Just to clarify a misconception that some people seem to have acquired from who knows where

"Fozziesov" isn't supposed to 'break up' coalitions. Even the briefest glance at the mechanics would show that this is not the intention behand the mechanics changes. If anything, fozzie sov will strongly reward local co-operation, especially between alliances with different peak TZs.

What "Fozziesov" and the Jump Fatigue mechanics are intended to achieve, and what the have demonstrably been extremely succesful at already, is to shrink the coalitions. At the start of 2014, there was little reason beyond :effort: and the risk of a shattering loss by coming into contention with one of the other two, for one of the first rate supercap powers not to extend their rental dominion indefinately. The 2 blocs had effectively NAPped each other, and they could trivially and safely project their power to any point on the map. There was nowhere to hide for any smaller party. This has changed.

Of the three spaceholding blocks that existed a year ago today, only one still holds space, and that single remaining bloc holds half of he space they had. Gigantic swathes of 0.0 have been viably opened up for other groups to set up shop. Achieving this state of affairs was the aim of the travel nerf and the sov changes, and so far we have seen good results with multiple new groups planting their flag on the map.

If anyone is expecting a "fuckgoons" expansion, they can keep waiting. Or, you know, buy some entosis links and start doing something about it themselves.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Aaron
Eternal Frontier
#1070 - 2015-06-01 22:25:07 UTC
Malcanis wrote:
Just to clarify a misconception that some people seem to have acquired from who knows where

"Fozziesov" isn't supposed to 'break up' coalitions. Even the briefest glance at the mechanics would show that this is not the intention behand the mechanics changes. If anything, fozzie sov will strongly reward local co-operation, especially between alliances with different peak TZs.

What "Fozziesov" and the Jump Fatigue mechanics are intended to achieve, and what the have demonstrably been extremely succesful at already, is to shrink the coalitions. At the start of 2014, there was little reason beyond :effort: and the risk of a shattering loss for one of the first rate supercap powers to extend their dominion arbitrarily. The 2 blocs had effectively NAPped each other, and they could trivially and safely project their power to any point on the map. There was nowhere to hide for any smaller party.

Of the three spaceholding blocks that existed a year ago today, only one still holds space, and they hold half of what they had. Gigantic swathes of 0.0 have been viably opened up for other groups to set up shop. Achieving this state of affairs was the aim of the travel nerf and the sov changes, and so far we have seen good results.

If anyone is expecting a "fuckgoons" expansion, they can keep waiting. Or, you know, buy some entosis links and start doing something about it themselves.



That's some good research there Malcanis, lots of people only focus on one particular change and fail to take into account a combination of changes will achieve the desired result.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Jenshae Chiroptera
#1071 - 2015-06-01 22:59:41 UTC
Malcanis wrote:
... Gigantic swathes of 0.0 have been viably opened up for other groups to set up shop. ....
Honey traps.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Marsha Mallow
#1072 - 2015-06-01 23:54:29 UTC
Malcanis wrote:
If anyone is expecting a "fuckgoons" expansion, they can keep waiting.

Tch, and I was going to lend you my kneepads for a new overlord. To be fair some seem to enjoying their current position, maybe it's a permenant stance.

It's amusing that the Pimperium propaganda machine is attempting to show a unified culture right now, when it's anything but. The NC did that towards the end too with the 'BFF' slogan, but when it came down to it the core leadership was dead and alliances had descended into outright rivalry. It'll be interesting to see who breaks first in the blue sphere, but someone will.

It's not a fuckgoons expansion. It's a fuckcoalitions, blobbers and kneelers expansion. You've already assumed the position, at least try to enjoy it.

We've only been waiting since Dominion btw, a few more months will do just fine to rile the barbarian horde up.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Dersen Lowery
The Scope
#1073 - 2015-06-02 03:14:55 UTC
Marsha Mallow wrote:
It's amusing that the Pimperium propaganda machine is attempting to show a unified culture right now, when it's anything but. The NC did that towards the end too with the 'BFF' slogan, but when it came down to it the core leadership was dead and alliances had descended into outright rivalry. It'll be interesting to see who breaks first in the blue sphere, but someone will.


The downsizing is of course political. o7 Fatal Ascension, right? The trimming and the moving around and the consolidating are not always going to go over well with everyone.

CCP can't ~force~ coalitions apart, but the less needed they are the more significant any internal tensions and schisms will be.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Malcanis
Vanishing Point.
The Initiative.
#1074 - 2015-06-02 08:17:16 UTC  |  Edited by: Malcanis
Jenshae Chiroptera wrote:
Malcanis wrote:
... Gigantic swathes of 0.0 have been viably opened up for other groups to set up shop. ....
Honey traps.


Since you've repeatedly afffirmed that the idea of having to undock a spaceship and fight for your space is unattractive for you, I can see why you're so delightfully bitter about fozziesov.

For those of us who liked 0.0 was it once was, things are looking pretty fine.

Have you considered FW?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#1075 - 2015-06-02 08:22:51 UTC
Marsha Mallow wrote:
Malcanis wrote:
If anyone is expecting a "fuckgoons" expansion, they can keep waiting.

Tch, and I was going to lend you my kneepads for a new overlord. To be fair some seem to enjoying their current position, maybe it's a permenant stance.

It's amusing that the Pimperium propaganda machine is attempting to show a unified culture right now, when it's anything but. The NC did that towards the end too with the 'BFF' slogan, but when it came down to it the core leadership was dead and alliances had descended into outright rivalry. It'll be interesting to see who breaks first in the blue sphere, but someone will.

It's not a fuckgoons expansion. It's a fuckcoalitions, blobbers and kneelers expansion. You've already assumed the position, at least try to enjoy it.

We've only been waiting since Dominion btw, a few more months will do just fine to rile the barbarian horde up.



"I met a traveller from an antique land
Who said: "Two vast and trunkless legs of stone
Stand in the desert. Near them, on the sand,
Half sunk, a shattered visage lies, whose frown,
And wrinkled lip, and sneer of cold command,
Tell that its sculptor well those passions read
Which yet survive, stamped on these lifeless things,
The hand that mocked them and the heart that fed:
And on the pedestal these words appear:
'My name is The Mittani, king of kings:
Look on my works, ye Mighty, and despair!'

Nothing beside remains. Round the decay
Of that colossal wreck, boundless and bare
The lone and level sands stretch far away."


v0v This too shall pass, right? Nobody could read the history of EVE and think that anything in 0.0 will last forever, especially not such a keen student of politics and history as the king in question. The price of survival is the acceptance of permanent change. (Which lesson Jenshae stubbornly refuses to accept)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sgt Ocker
What Corp is it
#1076 - 2015-06-02 08:42:33 UTC
Malcanis wrote:
Just to clarify a misconception that some people seem to have acquired from who knows where

"Fozziesov" isn't supposed to 'break up' coalitions. Even the briefest glance at the mechanics would show that this is not the intention behand the mechanics changes. If anything, fozzie sov will strongly reward local co-operation, especially between alliances with different peak TZs.

What "Fozziesov" and the Jump Fatigue mechanics are intended to achieve, and what the have demonstrably been extremely succesful at already, is to shrink the coalitions. At the start of 2014, there was little reason beyond :effort: and the risk of a shattering loss by coming into contention with one of the other two, for one of the first rate supercap powers not to extend their rental dominion indefinately. The 2 blocs had effectively NAPped each other, and they could trivially and safely project their power to any point on the map. There was nowhere to hide for any smaller party. This has changed.

Of the three spaceholding blocks that existed a year ago today, only one still holds space, and that single remaining bloc holds half of he space they had. Gigantic swathes of 0.0 have been viably opened up for other groups to set up shop. Achieving this state of affairs was the aim of the travel nerf and the sov changes, and so far we have seen good results with multiple new groups planting their flag on the map.

If anyone is expecting a "fuckgoons" expansion, they can keep waiting. Or, you know, buy some entosis links and start doing something about it themselves.

As of today there is roughly 600 systems up for grabs on the sov map, of those roughly 70% are surrounded by major alliances.
The few "new" alliances to have recently entered the sov game are; 1, a kicking post for anyone wanting easy kills; 2, fighting over the same few pockets far enough away from the mega groups to be relatively safe from just being stomped.

Jump nerfs and fatigue has had an amazing affect - thousands only log in now if there is something to do, that doesn't require moving too far.
6 months ago Goons + held a little over 800 systems of a possible 2600+ -, today they hold roughly 650. Goons without the huge Plus that protects them would indeed make a nice prize, problem is having to deal with not only goons but all the, loyal? drones from allied alliances.
Don't need a fuckgoons sov mechanic, we need balanced mechanics that don't simply add up to winning a mini game of whack a mole. When a group is fighting to keep a system is shouldn't be based on winning whack a mole in the surrounding 6 to 10 systems. Large dominating groups all but brought sov to a standstill and Fozziesov introduces the need for larger and larger groups to form.

Yes changes to date have had an effect, small alliances are now able to fight over the same amount of limited space that was available prior to the changes, without the real threat of being blobbed by supers, just for jollies.. Long term affects of Fozziesov - Sov wars is no longer meaningful term, it just ends up who can field the most friends to win a series of mini games (where shooting things is optional)

Getting new groups into the new mini game is not a good thing if the only way they can keep their sov is to get more blues than the guy who wants them out.. You are right, that is exactly what fozziesov rewards, getting enough blues to hold your territory - How long till things just die again because everyone is blue or signed NAP's with their neighbours? (going by a few conversations I've had in the last couple of weeks, this is happening already - it is only a matter of time)

People call this Fozzie Logic Sov - If it is logical to reinforce and repeat past mistakes, this is an outright winner.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Malcanis
Vanishing Point.
The Initiative.
#1077 - 2015-06-02 09:12:56 UTC
For the millionth time: there is no mechanic short of GM fiat that will let a small casual group hold or gain sov in the face of determined opposition from a large, well organised one. Any complaints about a sov system based on that objection are a waste of time.

All that fozzie sov and the travel changes can do is increase the required amount of determination steeply with distance.

The sheer fact that those 600+ systems have been abandoned should be an indicator as to how much determination the existing powers have to attack them.

You can call it "punchbagging" or you can call it regular PvP content, whichever makes you the more happy. But in the hundreds of systems it is now possible for new powers to establish themselves wheras a year ago it was unthinkable.

If you're not angling for CCP to straight up give you sov and grant you mechanical privileges towards keeping it, then let's hear your suggestions for evenly applied sov mechanics that magically let the Mike And Dave Alliance thrive 6 jumps from YA0.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dersen Lowery
The Scope
#1078 - 2015-06-02 18:47:05 UTC  |  Edited by: Dersen Lowery
This post confuses me.

Sgt Ocker wrote:
The few "new" alliances to have recently entered the sov game are; 1, a kicking post for anyone wanting easy kills; 2, fighting over the same few pockets far enough away from the mega groups to be relatively safe from just being stomped.


What were they before? Renters?

Sgt Ocker wrote:
Jump nerfs and fatigue has had an amazing affect - thousands only log in now if there is something to do, that doesn't require moving too far.


1) whose fault is it that there's no content within jump range?

2) Most of that content was curbstomping any lesser power that dared to put big guns on the field... which, if you're The Imperium, is the rest of the game.

Sgt Ocker wrote:
Sov wars is no longer meaningful term, it just ends up who can field the most friends to win a series of mini games (where shooting things is optional)


1) The assumption is that shooting other ships is preferable to gnawing on an enormous block of structure HP. Is that assumption wrong?

2) "Who can field the most friends" is a much bigger problem than sov. At least now you don't need supers + full support + the plausible threat of defeating anyone who comes looking for supercap kills.

Sgt Ocker wrote:
How long till things just die again because everyone is blue or signed NAP's with their neighbours?


Pre-Phoebe, your neighbors were everyone else in the game. Now, that word actually means something. Nothing can stop players from NAPping up and then not logging in because there's no content within jump range. Maybe eventually those players will start to wonder if they went to null to AFK anoms amid a sea of blues, or to mix things up with those other guys over there.

All CCP can do is lead the horse to water.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Sgt Ocker
What Corp is it
#1079 - 2015-06-03 13:33:41 UTC
Malcanis wrote:
For the millionth time: there is no mechanic short of GM fiat that will let a small casual group hold or gain sov in the face of determined opposition from a large, well organised one. Any complaints about a sov system based on that objection are a waste of time.

All that fozzie sov and the travel changes can do is increase the required amount of determination steeply with distance.

The sheer fact that those 600+ systems have been abandoned should be an indicator as to how much determination the existing powers have to attack them.

You can call it "punchbagging" or you can call it regular PvP content, whichever makes you the more happy. But in the hundreds of systems it is now possible for new powers to establish themselves wheras a year ago it was unthinkable.

If you're not angling for CCP to straight up give you sov and grant you mechanical privileges towards keeping it, then let's hear your suggestions for evenly applied sov mechanics that magically let the Mike And Dave Alliance thrive 6 jumps from YA0.

One thing stands out far beyond anything - 18hrs of vulnerability. Give new alliances a bit of a buffer from the constant threat associated with new sov. (especially once entosis rule goes live)

Next would be Strategic index levels in existing but unused sov - Remove it. Strategic indexes should be earned by activity not time held. Making the "strategic index" stand for something other than paying a sov bill for years would open up a lot of unused sov to being taken over.

Capital systems, a damn good idea and if they could be activated at the time of the TCU coming online, instead of "a few days later" it could help new groups (and existing ones looking to branch out). To reduce the risk of the mechanic being 'gamed" by groups using it for staging purposes, it could incorporate penalties applied to the system it was moved from. For example, if your "capital system" has maxed indexes and you move it to a newly taken system, the system it came from could incur an index reduction penalty, making it vulnerable to attack.

Capture the node, should be restricted to the system at risk or at most, systems the sov holders have an interest in. It should not mean having to win a mini game in the surrounding 6 to 10 systems that the alliance may not even have a stake in.
With a quick glance at the sov map recently I found 12 constellations where multiple alliances hold sov - They are not all friends.
So when one comes under threat, they are facing having to fight the threat as well as the uneasy neighbours, who wouldn't need to attack but could certainly change the outcome of a fight for sov (capture the node) in the neighbouring system. If nothing else, they could easily extend the defenders vulnerability window by simply capturing a few nodes.


As many of the currently available (and potentially available - unused) systems are surrounded by well entrenched large groups, the door in is very narrow. Yes some possibly could do it hard and take those systems but not with all the builtin barriers we will soon see in force. Why is it do you think that so many groups have been jostling for space prior to the release of Fozziesov?


I don't want an "easy as you go" sov system, just one that balances out the playing field a little.
A few minor changes and Fozzisov could well be the right balance.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

The Slayer
GoonWaffe
Goonswarm Federation
#1080 - 2015-06-03 13:40:09 UTC  |  Edited by: The Slayer
Wait did I actually see someone saying that "biased devs" are the reason that cloaky camping is in the game? Despite that being probably the biggest thorn in the major alliances sides for SEVERAL years? Jesus some people are incredibly delusional.

You know the removal of cloaky camping is something that every major alliance in the game at one point wanted. Most of us just learned to live with it (space is big, if someone is camping your system, move).