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The Shrinking Sandbox - Eve by numbers

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Sgt Ocker
What Corp is it
#1041 - 2015-05-31 00:19:39 UTC
GankYou wrote:


Majority R64/R32s are in nullsecks. Smile

The question you should be asking is whether System Activity incidies are going to impact Entosis capture times, including POSes or the new mining arrays/facilities.

Go look at the maps, see who controls the majority of moons.
A few years back CCP decided to "balance" moon goo and added moons, many of which are in lowsec, most of which are controlled by nul groups.

The majority of R64 R32 moons in nulsec are controlled by large nulsec groups. The name on the pos may not say, PL, BL, Goons or whatever but look a little closer and you find, they belong to mega groups.

It will matter little how defensive indexes work, those moons will be defended with all the might the owners can muster. They are the life blood of mega groups, they won't let them be taken from them.
The Strategic index, the primary component for defensive indexes, is time based. The longer you hold a system, the higher it goes, you don't need to "live" in the system, just use it enough to get the other indexes up a little so the strategic index can do its job.

As the new mining arrays etc are still a long way from becoming part of the game and entosis links have nothing to do with pos's, it is a little early to worry about defensive indexes and capture times.
More important question is, how can an attacker tell what time frame they are at looking now.
Testing entosis use on SISI, the times to capture varied (from 12 mins to 22 mins) on the same station services less than 48 hours apart. 1st time out it took 12 mins to capture each service, less than 48 hrs later I went back and it took 22 mins to capture one service.

Maybe CCP fiddled with the indexes to make it take longer OR maybe it just didn't work as intended. There is no way of knowing as there is no way of knowing what defensive indexes are in place or at what levels.
You just start entosis link and it takes as long as it takes - Not what I'd call a good method of attack and definitely leaves little room for any new strategies.
At least with DPS you know how long it will take based on the size of your fleet.
With Entosis modules it is all guess work, from 12 mins to whatever. Attacker success or failure is dependent on unknown defensive indexes. (room for new strategies and fighting styles? )

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Milla Goodpussy
Garoun Investment Bank
#1042 - 2015-05-31 00:47:43 UTC
Sgt Ocker wrote:
[quote=GankYou]



Fozzie didn't mess with the moons cause he knew it would hurt his friends on the CSM (the majority rule factor) plus if they really got butthurt over it they would crash the market. so there you have a prejudice dev who looks beyond fair distribution of moons and their product and this will NEVER be fixed.. ever!.. cant have that in eve online cause if they fixed it.. it wouldn't make sense.

despite the moon distribution reorg wish list.. what about the blowing up the damn stations you twinkle with capturing. see once again they wont comment cause they know that's going to drive even more folks away from fozzie-sov as a whole.

we ask them "whats the reason and value of having sov since you want to blow up stations"

they say "well we have ideas...o.o!" wth ?? idea's???!!

yeah I have an idea.. im going to take my money elsewhere once you blow up my freaking station, and them im going to tell everyone I know and even ones I don't know to NEVER come to eve online and deal with this kind of torture in the name of "gud fights" or "HTFU pride".. those ccp employee's can drink moose **** for all I care once they touch my stations.

blow up station ccp nullabor.. just go forward and blow one up and watch the decline of subs and excuses YOU will have to come up with. I dare you .. I double dog dare you.

Jenshae Chiroptera
#1043 - 2015-05-31 00:51:45 UTC  |  Edited by: Jenshae Chiroptera
GankYou wrote:
... The question you should be asking is whether System Activity incidies are going to impact Entosis capture times, including POSes or the new mining arrays/facilities.
The answer is already known: Not for a long time.

Also, who cares about defense indexes? As usually everything favours those attacking, therefore, let them take the moon, then take it back.
Forcing them to defend it puts them in a weaker position when these changes go through.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Herzog Wolfhammer
Sigma Special Tactics Group
#1044 - 2015-05-31 06:49:51 UTC
Kaarous Aldurald wrote:
Herzog Wolfhammer wrote:

That would be the end of N+1 and also fleet monkey broadcast+F1.


If you can't think of all of the incredibly awful repercussions of your suggestion, you're even more blind than I thought you were. Hint, the game cannot tell the difference between "friendly" and "hostile" target locks, it's completely incapable of such a thing. Your idea would allow people to lock their own ships and make them immune to targeted damage.

Trying to tilt the windmills against numbers as a force multiplier, or put a different way, trying to nerf other people having more friends than you, will only lead to screwing up the game. Attempting to do such is foolish.



That's exactly the response I expected from you.
I got your number, Neidermeyer

Bring back DEEEEP Space!

GankYou
9B30FF Labs
#1045 - 2015-05-31 07:55:31 UTC  |  Edited by: GankYou
Jenshae Chiroptera wrote:
GankYou wrote:
... The question you should be asking is whether System Activity incidies are going to impact Entosis capture times, including POSes or the new mining arrays/facilities.
The answer is already known: Not for a long time.

Also, who cares about defense indexes? As usually everything favours those attacking, therefore, let them take the moon, then take it back.
Forcing them to defend it puts them in a weaker position when these changes go through.


Smile

Milla Goodpussy wrote:
Sgt Ocker wrote:
[quote=GankYou]



Fozzie didn't mess with the moons cause he knew it would hurt his friends on the CSM (the majority rule factor) plus if they really got butthurt over it they would crash the market. so there you have a prejudice dev who looks beyond fair distribution of moons and their product and this will NEVER be fixed.. ever!.. cant have that in eve online cause if they fixed it.. it wouldn't make sense.


You don't say. Two points:

1) Moon juice wars kept and keep this game from dieing.
2) Have you heard of Technetium?
3) Shure, PL is in Catch, if that makes any ~sense~ to your connection, but what of Fountain, Querious and Delve? Fwends all around the Universe.

Blink
Sgt Ocker
What Corp is it
#1046 - 2015-05-31 09:23:47 UTC
GankYou wrote:


Fozzie didn't mess with the moons cause he knew it would hurt his friends on the CSM (the majority rule factor) plus if they really got butthurt over it they would crash the market. so there you have a prejudice dev who looks beyond fair distribution of moons and their product and this will NEVER be fixed.. ever!.. cant have that in eve online cause if they fixed it.. it wouldn't make sense.


You don't say. Two points:

1) Moon juice wars kept and keep this game from dieing.
2) Have you heard of Technetium?
3) Shure, PL is in Catch, if that makes any ~sense~ to your connection, but what of Fountain, Querious and Delve? Fwends all around the Universe.

Blink[/quote]
"Friends" who have influence don't have to be limited to one group. Some people can even be influenced by those who laugh at their poor attempts at humour, then throw a "great idea" into the conversation because - we are all friends here.

I never said anything about moons being "fixed", I said more were added. The fact those moons ended up in the hands of those who already had the rest, was IMO to have been a forgone conclusion.
Making moon "mining" into actual mining where resources deplete over time could turn into a major content driver in all space not only nulsec but the fact it could hurt the monopoly groups is (according to some) a bad thing.
Nothing in Eve is permanent, except moon mining. It never depletes and the most valuable moons rarely (if ever) change hands.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

GankYou
9B30FF Labs
#1047 - 2015-05-31 10:20:48 UTC  |  Edited by: GankYou
Hey dude, I was never addressing any of your points on moons, and good fun is happening in Fountain right now.

Certain R64 sudden *depleting* and reemergence on the other side of New Eden could help with fixing the donut and 35k PCU problem, no argument there. Blink
Milla Goodpussy
Garoun Investment Bank
#1048 - 2015-05-31 10:56:11 UTC

1) Moon juice wars kept and keep this game from dieing.
2) Have you heard of Technetium?
3) Shure, PL is in Catch, if that makes any ~sense~ to your connection, but what of Fountain, Querious and Delve? Fwends all around the Universe.

Blink[/quote]



funny how folks claim the moon juice wars keep this game from dieing when in fact there's only very small moon juice wars, cause the weight of the moon juice is one-sided already and controlled by large mega-coalitions.. so there's no fighting over that at all now is it??

2) heard of dysprosium
3) but what of provi.. the poorest of them all again abused by prejudiced devs. null sec distribution should be equal and fair across the entire map.

oh funny how someone got the heads up and moved their armada before hand and now are set for life cause of ****** (chitty) dev leaks.
GankYou
9B30FF Labs
#1049 - 2015-05-31 11:04:31 UTC  |  Edited by: GankYou
Milla Goodpussy wrote:
GankYou wrote:

1) Moon juice wars kept and keep this game from dieing.
2) Have you heard of Technetium?
3) Shure, PL is in Catch, if that makes any ~sense~ to your connection, but what of Fountain, Querious and Delve? Fwends all around the Universe.

Blink


funny how folks claim the moon juice wars keep this game from dieing when in fact there's only very small moon juice wars, cause the weight of the moon juice is one-sided already and controlled by large mega-coalitions..


There were no major coalitions in the game back in 2008-2010 like there are now, which agreeably, can almost kill Eve under its own dull weight.

CCP didn't reiterate on Sov mechanics, nor the growing superrcapital blobs back then. They are now. Smile

Quote:
2) heard of dysprosium


Sure, but it's still not at 210k ISK p/u.

https://eveinfo.net/wiki/inde~405.htm
https://eveinfo.net/wiki/inde~406.htm

But what of Technetium? You could argue that the previous gaem direct0rs were in cahoots, but certainly not now.

https://element-43.com/market/16649/

Fozzie became a dev in the Summer of 2012-YC114, if I remember correctly. P

Quote:
3) but what of provi.. the poorest of them all again abused by prejudiced devs. null sec distribution should be equal and fair across the entire map.


The people chose to settle there for very good reasons, as the Amarr system and the Domain region is a laser shot away. AMARR VICTOR! \O/

All upgraded sovereign nullsecks systems have access to MegaZydMorphine and King Spodumain. \O/

It wasn't so back in the day, and still isn't, as the only mining that was done came from belts, where Arkonor, Bistot, Crokite availability depended, and still depends, on the Truesec, or negative Nullsec status of a particular system. Smile
Market McSelling Alt
Doomheim
#1050 - 2015-05-31 12:53:46 UTC
GankYou wrote:

There were no major coalitions in the game back in 2008-2010 like there are now, which agreeably, can almost kill Eve under its own dull weight.



Whoa what? You don't think the Everyone in the game Vs BOB and the subsequent rise of the North along with the following North EU/US vs East and South Russians was major coalitions?

Just goes to show you how the shrinking numbers was a huge problem back then and we had some of the most fierce combat in null at the time when I was in MC during the backstab and later on in Razor.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Malcanis
Vanishing Point.
The Initiative.
#1051 - 2015-05-31 16:33:00 UTC
GankYou wrote:
Milla Goodpussy wrote:
GankYou wrote:

1) Moon juice wars kept and keep this game from dieing.
2) Have you heard of Technetium?
3) Shure, PL is in Catch, if that makes any ~sense~ to your connection, but what of Fountain, Querious and Delve? Fwends all around the Universe.

Blink


funny how folks claim the moon juice wars keep this game from dieing when in fact there's only very small moon juice wars, cause the weight of the moon juice is one-sided already and controlled by large mega-coalitions..


There were no major coalitions in the game back in 2008-2010 like there are now


Roll

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jenn aSide
Soul Machines
The Initiative.
#1052 - 2015-05-31 16:42:53 UTC
Malcanis wrote:
GankYou wrote:
Milla Goodpussy wrote:
GankYou wrote:

1) Moon juice wars kept and keep this game from dieing.
2) Have you heard of Technetium?
3) Shure, PL is in Catch, if that makes any ~sense~ to your connection, but what of Fountain, Querious and Delve? Fwends all around the Universe.

Blink


funny how folks claim the moon juice wars keep this game from dieing when in fact there's only very small moon juice wars, cause the weight of the moon juice is one-sided already and controlled by large mega-coalitions..


There were no major coalitions in the game back in 2008-2010 like there are now


Roll


The Northern Coalition and the GBC and DRF were myths!
Milla Goodpussy
Garoun Investment Bank
#1053 - 2015-05-31 17:40:55 UTC

Blink[/quote]

funny how folks claim the moon juice wars keep this game from dieing when in fact there's only very small moon juice wars, cause the weight of the moon juice is one-sided already and controlled by large mega-coalitions..[/quote]

There were no major coalitions in the game back in 2008-2010 like there are now[/quote]

Roll
[/quote]

yeah and im sure eve had a motherfawkin cow level .. just STFU already
Market McSelling Alt
Doomheim
#1054 - 2015-05-31 19:53:37 UTC  |  Edited by: Market McSelling Alt
Milla Goodpussy wrote:

Blink
Quote:


funny how folks claim the moon juice wars keep this game from dieing when in fact there's only very small moon juice wars, cause the weight of the moon juice is one-sided already and controlled by large mega-coalitions..


There were no major coalitions in the game back in 2008-2010 like there are now

Roll


yeah and im sure eve had a motherfawkin cow level .. just STFU already



If you name your apocalypse "There is no cow level" you get a free dairy cow skin...

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Sgt Ocker
What Corp is it
#1055 - 2015-05-31 22:56:00 UTC
GankYou wrote:
Hey dude, I was never addressing any of your points on moons, and good fun is happening in Fountain right now.

Certain R64 sudden *depleting* and reemergence on the other side of New Eden could help with fixing the donut and 35k PCU problem, no argument there. Blink

Good fun?
I'm not sure what your definition of fun is but I suppose, as long as Brave can sustain the lossmail cost of providing "fun in Fountain", it will continue, for a while at least.

Nice of Goons to give Brave at least 1 little victory out of 24 pages (in 24 hours) of lossmails.
29 cruisers vs 18 frigates. Nice to see Goons give a little back Blink

Depleting moon materials (so it is actually mining and not just a static place to print isk) could instill ongoing life (conflict) into nulsec. It won't happen, endangering the stability of the power blocks is the last thing CCP wants to do.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sgt Ocker
What Corp is it
#1056 - 2015-05-31 23:16:07 UTC
Milla Goodpussy wrote:


yeah and im sure eve had a motherfawkin cow level .. just STFU already

It did for a while but it was removed

http://eve-kill.net/?a=kill_related&kll_id=16068221

https://zkillboard.com/related/30002157/201401272300/

It wasn't like the Cow level in other games but was what many who play Eve aspired to be part of.



Coalitions as such formed to achieve a goal in the BOB era (get rid of BOB), problem is those coalitions didn't fade away once the problem had been dealt with and are now far more damaging to content than BOB could ever have aspired to become.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Aaron
Eternal Frontier
#1057 - 2015-06-01 00:43:52 UTC  |  Edited by: Aaron
Sgt Ocker, Milla, I'm a little guy from the Stain region and all I can say is the way in which the game has changed fits me like a suit made from the finest cloth.

In my old age I have developed a wisdom and I understand that things are not as easy as they seem, we are not responsible for developing Eve online we are the players. We also have to understand being in charge of game development has a big responsibility where you have to understand the market and create a product which will keep peoples interest.

Eve online was the first game to utilize the internet to connect all of us players in a spaceship setting and for that alone they get my respect. I think this kind of game only appeals to a hand full of people, lets face it, to play a space ship game you've got to be interested in space ships?. Perhaps we have reached the limit of what eve can offer simply because there are 1000's of other games on the market?

CCP have a loyal fan right here, I am happy to pay my sub fee and i'll do so for a long time to come. Some of us Eve players are too moany, stubborn and ignorant.

Keep going Seagull and the rest of the dev crew, you're doing an ok job.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Sgt Ocker
What Corp is it
#1058 - 2015-06-01 01:37:49 UTC  |  Edited by: Sgt Ocker
Aaron wrote:
Sgt Ocker, Milla, I'm a little guy from the Stain region and all I can say is the way in which the game has changed fits me like a suit made from the finest cloth.

I'n my old age I have developed a wisdom and I understand that things are not as easy as they seem, we are not responsible for developing Eve online we are the players. We also have to understand being in charge of game development has a big responsibility where you have to understand the market and create a product which will keep peoples interest.

Eve online was the first game to utilize the internet to connect all of us players in a spaceship setting and for that alone they get my respect. I think this kind of game only appeals to a hand full of people. Perhaps we have reached the limit of what eve can offer simply because there are 1000s of other games on the market?

CCP have a loyal fan right here, I am happy to pay my sub fee and i'll do so for a long time to come. Some of us Eve players are too moany, stubborn and ignorant.

Keep going Seagull and the rest of the dev crew, you're doing an ok job.

Sorry to say but your wrong from the start. Eve online was developed by its player base. CCP just provided an arena for the game to develop as players chose.

Now we have a situation where problems have arisen and devs are not so much addressing the problems but trying to use work around's in an attempt to liven things up.

Yes Eve was 1st in many aspects of gaming and it will only ever appeal to a minority of the gaming population. The limit of appeal is not the problem, as players leave, take a break, play skill cues online, play other games until the batfone goes off, the lack of content for those who are left becomes more evident. .


Eve has far from reached its potential, it just doesn't have the right vision to chase that potential.
I am a loyal fan of Eve online, just not a fan of the lack of any real content development. Pretty icons, ships with pretty textures and space rubble are no replacement for content. Until devs start looking at the game from the average (Eve) consumers point of view, this will be as good as it gets. Which is a shame.

Eve has small groups of developers all working on their own little projects, many of which should not be considered until the fundamentals of game play and activity are addressed.
You can make a game look as pretty as you like but without players to see it, it is just a pretty game.
I do like logging in to SISI and seeing all the pretty effects but when on TQ, they are all turned off because I don't need the lag they create interfering with playing the game. EG; Sit in an asteroid belt shooting rats on TQ I get around 60 FPS. Sit in that same belt doing the same thing on SISI with all the pretty turned on, I am lucky to get between 30 and 40 FPS.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Jenshae Chiroptera
#1059 - 2015-06-01 01:56:38 UTC
Sgt Ocker wrote:
... It won't happen, endangering the stability of the power blocks is the last thing CCP wants to do.
Fuzzy Logic SOV is supposed to be a sledge hammer solution to breaking up the coalitions.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Sgt Ocker
What Corp is it
#1060 - 2015-06-01 03:19:17 UTC
Jenshae Chiroptera wrote:
Sgt Ocker wrote:
... It won't happen, endangering the stability of the power blocks is the last thing CCP wants to do.
Fuzzy Logic SOV is supposed to be a sledge hammer solution to breaking up the coalitions.

More like the plastic hammer I gave my son that had a squeaker in it.
It made a funny little noise when it hit something but wouldn't hurt a fly.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.