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The Shrinking Sandbox - Eve by numbers

First post First post First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#1981 - 2015-07-12 18:46:07 UTC
La Rynx wrote:

You and this Yammerschoner guy want other people to leave because you do not like their ideas?


Still with this tired old strawman.

No, I am suggesting that you leave because you have systematically declared your unbending hatred for everything that makes EVE different from Star Trek Online.

Go play that instead of demanding that EVE be morphed into something that it's not. You are playing the game wrong, and you are the playing the wrong game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

La Rynx
School of Applied Knowledge
Caldari State
#1982 - 2015-07-12 18:47:41 UTC
Angelica Dreamstar wrote:
I just missed it.


Aren't Ishtanchuck and her mental breed easily track- and gankable?


Yes, you missed *it*.
You missed and miss a lot.

Another outbreak of wb toughness...

i am getting out of popcorn

Atomic Virulent : "You can't spell DOUCHE. without CODE."

La Rynx
School of Applied Knowledge
Caldari State
#1983 - 2015-07-12 18:50:49 UTC  |  Edited by: La Rynx
Kaarous Aldurald wrote:
La Rynx wrote:

You and this Yammerschoner guy want other people to leave because you do not like their ideas?


Still with this tired old strawman.

No, I am suggesting that you leave because you have systematically declared your unbending hatred for everything that makes EVE different from Star Trek Online.

Go play that instead of demanding that EVE be morphed into something that it's not. You are playing the game wrong, and you are the playing the wrong game.


A strawman?
You are getting desperate, i would say.
I do play the game like i like and will leave when i like.
Obviously you can not understand other people, that is your loss, not mine.

This discussion is how to evolve eve, not to change.
Since you do not understand all the EvE players, how do you think you are able to tell other players how to play the game right?

suggesting / telling?
tomeito tomahto?
nitpicking?

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Black Pedro
Mine.
#1984 - 2015-07-12 18:50:53 UTC
La Rynx wrote:
More doublethink, if they would come prepared for pvp in nullsec, how could they get bored in hisec?

Because when you join this game the NPE pushes new players into missioning, mining, and everything that is not the epic space battles that got their attention in the first place.

CCP Rise showed the data and it is clear. Highsec, and more specifically highsec PvE is boring players out of the game.

La Rynx wrote:
PvP as defined by some ppl here does NOT entice many players.

There are many ways to play Eve, but pretty much all of them acknowledge that these activities take place on the background of a PvP driven, single universe. Something about that must "entice you" - the player-driven economy, the social interactions, the sense of accomplishment of harvesting resources in dangerous space - something to get you to play this game. Because if you just came for the missions I have to say single player games have come a long way since 2003 while Eve's PvE has not.

Play Eve how you want - no one has a problem if you want to play as a pacifist who never fits a weapon, an industrialist who never undocks, or a scaredy cat that runs from every fight - but don't come to the forums telling CCP that they are "doing it wrong" because the are developing and marketing a PvP game exactly as they set out to do well over a decade ago.
Jenshae Chiroptera
#1985 - 2015-07-12 18:52:51 UTC
Ishtanchuk Fazmarai wrote:
... As I said elsewhere, I will quit EVE when it dies or I find a better game. Bear
After your I-NPC idea, I believe that if CCP listened to you; there would quickly be many games around to surpass EVE. P

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

La Rynx
School of Applied Knowledge
Caldari State
#1986 - 2015-07-12 18:56:33 UTC  |  Edited by: La Rynx
Black Pedro wrote:
"doing it wrong"


Sorry, fell of the chair laughing!
YOU are telling other ppl, that they do it wrong.
I want to discuss how to get lots more of players.
Bear

I do play EvE how i want, which includes PvP alot, however i have an open mind for all kind of ideas. And i do not tell others how to play a game. Sorry i had great fun and lots of laugh, but RL is calling!

Bear

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Kaarous Aldurald
Black Hydra Consortium.
#1987 - 2015-07-12 18:56:38 UTC
La Rynx wrote:

A strawman?


Yes.

I do not, as you claimed, suggest that you leave because I don't like what you're saying.

I am suggesting you leave because you have empirically demonstrated that you don't actually like what this game is. I get it, you and Chunks both hate EVE Online.

Stop playing it then. Stop paying CCP fifteen bucks a month to play a game that you can't stop talking about how much you hate.


Quote:

Since you do not understand all the EvE players, how do you think you are able to tell other players how to play the game right?


Because one way has really, really godawful player retention, and the other way doesn't have that problem.

The latter is observably the better choice. You can try and defend your sunken cost all you like, cognitive dissonance must be a *****.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Drago Shouna
Doomheim
#1988 - 2015-07-12 18:58:11 UTC
Black Pedro wrote:
La Rynx wrote:
shooting other plays do not make you big or tough.
nice delusion some people have.
Big smile

No, it makes you someone who is actually playing the game.



Bull

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

La Rynx
School of Applied Knowledge
Caldari State
#1989 - 2015-07-12 18:58:42 UTC
Oh, you are really funny.

grrr code!

lol!

see you soon

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Kaarous Aldurald
Black Hydra Consortium.
#1990 - 2015-07-12 18:59:26 UTC
Jenshae Chiroptera wrote:
Ishtanchuk Fazmarai wrote:
... As I said elsewhere, I will quit EVE when it dies or I find a better game. Bear
After your I-NPC idea, I believe that if CCP listened to you; there would quickly be many games around to surpass EVE. P


When this person and myself are in agreement, you know you done ****** up.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ishtanchuk Fazmarai
#1991 - 2015-07-12 19:03:06 UTC  |  Edited by: Ishtanchuk Fazmarai
Black Pedro wrote:
La Rynx wrote:
More doublethink, if they would come prepared for pvp in nullsec, how could they get bored in hisec?

Because when you join this game the NPE pushes new players into missioning, mining, and everything that is not the epic space battles that got their attention in the first place.

CCP Rise showed the data and it is clear. Highsec, and more specifically highsec PvE is boring players out of the game.


In my eyes, that's a good reason to improve highsec PvE so it leads to player generated content.

Some claim that it should lead to the existing player generated content (like, Jenshae).
I claim that it would be smarter to add completely new ways to generate content as that would also hit the knowledge gap between new players and veteran players by putting veteran players in uncharted territory.

A incredibly cunning developer could even develop new content so previous knowledge of the game was a handicap compared to having a blank experience board.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#1992 - 2015-07-12 19:03:23 UTC  |  Edited by: Scipio Artelius
Ishtanchuk Fazmarai wrote:
...
...
...
The whole point is, a player willing to put the effort and planning needed to control the appropiate I-NPCs should be rewarded with the abbility to PvP in that way, balanced by the fact that PvPrs could also PvE to defend themselves from that "PvE PvP".

Last but not least, I-NPCs would be a highsec only feature.

That seems a rather long and involved process.

Why not propose - add private militia to the LP stores, which can then be hired by a player (eg. During a wardec)

The NPC militia would then set standings for your war targets, or people you have a kill right for, to -10 and attack them anytime they enter systems where that NPC faction or Corp operates?

Run them with the new AI so they are more than just a navy or faction police.

That would seem to achieve what you want and fit in with existing systems.
Kaarous Aldurald
Black Hydra Consortium.
#1993 - 2015-07-12 19:05:48 UTC
Ishtanchuk Fazmarai wrote:
highsec PvE


Quote:

player generated content.


Are mutually exclusive by definition.

If you really want to put the screws to another player, get off your ass and do it yourself, stop asking for the NPCs to do your job for you.

If you don't want to do it, then you can deal with being the redheaded stepchild, or however you put it. That's the choice you made.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Malcanis
Vanishing Point.
The Initiative.
#1994 - 2015-07-12 19:06:01 UTC
When have CCP ever demonstrated any aptitude for PvE that isn't a punishment?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Giaus Felix
Doomheim
#1995 - 2015-07-12 19:15:33 UTC  |  Edited by: Giaus Felix
Ishtanchuk Fazmarai wrote:
In my eyes, that's a good reason to improve highsec PvE so it leads to player generated content.

Some claim that it should lead to the existing player generated content (like, Jenshae).
I claim that it would be smarter to add completely new ways to generate content as that would also hit the knowledge gap between new players and veteran players by putting veteran players in uncharted territory.

A incredibly cunning developer could even develop new content so previous knowledge of the game was a handicap compared to having a blank experience board.
Your claims seem to revolve around getting NPCs to do what you're too lazy/tight to do yourself or to hire other players to do for you. That's not content, not by any stretch of the imagination, it add nothing of value for anybody but you.

Even in uncharted territory a veteran player is going to have an advantage; they're familiar with how CCP thinks, and they know where to look for information as it appears.

You grossly underestimate the playerbase, PvE content is scripted, when the script has been figured out it's fairly simple to beat. Examples of this includes sleepers, incursions, burner missions, circadian seekers and drifters; all of which were figured out in short order, which generated tactics and fits to beat them.

I came for the spaceships, I stayed for the tears.

Ishtanchuk Fazmarai
#1996 - 2015-07-12 19:15:55 UTC
Scipio Artelius wrote:
Ishtanchuk Fazmarai wrote:
(a detaield explanation on PvE generation and PvP by means of PvE)

That seems a rather long and involved process.

Why not just - add private militia to the LP stores, which can then be hired by a player (eg. During a wardec)

The NPC militia would then set standings for your war targets or people you have a kill right for, to -10 and attack them anytime they enter systems where that NPC faction or Corp operates?

Run them with the new AI so they are more than just a navy or faction police.

That would seem to achieve what you want and fit in with existing systems.

PS. Sorry for the quote.


That would not:

- add new PvE content
- difficult minmaxing of new PvE content (random missions would be tied to data unknown to the player; FAI, NPCs could react to known fits of the player taking the mission... or not)
- allow player generated PvE content (there would no mission without a player tryign to load a I-NPC, and the mission would be randomzied considering the player generating it, the player targetted and the player undertaking the mission... that's why thorugh testing would be necessary, but that's built in in every procedural/random game system)

Roses are red / Violets are blue / I am an Alpha / And so it's you

Jenshae Chiroptera
#1997 - 2015-07-12 19:17:54 UTC
Ishtanchuk Fazmarai wrote:
... Some claim that it should lead to the existing player generated content (like, Jenshae). ...
I do?
I have suggested before that I would like missions that require teams.
Not so rewarding as to be farmed.
Rewarding enough to tempt new players.
Jump gates limiting the ships used.
Incentives to reach out and know the people around you, work with them, so you can form groups that actually do somethings.
Rather than sit back and spoon feed solo mission after solo mission into their eyes while avoiding anything risky.

Your idea was a hell of a lot of coding, for something that very few would bother to or want to utilise.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Ishtanchuk Fazmarai
#1998 - 2015-07-12 19:25:38 UTC
Giaus Felix wrote:
Ishtanchuk Fazmarai wrote:
In my eyes, that's a good reason to improve highsec PvE so it leads to player generated content.

Some claim that it should lead to the existing player generated content (like, Jenshae).
I claim that it would be smarter to add completely new ways to generate content as that would also hit the knowledge gap between new players and veteran players by putting veteran players in uncharted territory.

A incredibly cunning developer could even develop new content so previous knowledge of the game was a handicap compared to having a blank experience board.
Your claims revolve around getting NPCs to do what you're too lazy/tight to do yourself or to hire other players to do.

Even in uncharted territory a veteran player is going to have an advantage; they're familiar with how CCP thinks, and they know where to go for information.

You grossly underestimate the playerbase, PvE content is scripted, when the script has been figured out it's fairly simple to beat. Examples of this includes sleepers, incursions, burner missions, circadian seekers and drifters; all of which were figured out in short order, and all of which generated tactics and fits to beat them.


I mentioned random generation, and already expanded the concept a bit in my previous post.

You don't know who generated the mission; who is targetted; whether the NPC will react to your usual fittings and their experience with you or don't; and you certianly can kill all NPCs and yet fail the mission.

Using player attributes as seeds instead of purely random seeds should make the system less chaotic and also would make it reactive to player behavior. Keeping the mission allocation double blind would remove predictability.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Angelica Dreamstar
Aliastra
Gallente Federation
#1999 - 2015-07-12 19:27:18 UTC  |  Edited by: Angelica Dreamstar
[quote]
Giaus Felix wrote:
Ishtanchuk Fazmarai wrote:
In my eyes, that's a good reason to improve highsec PvE so it leads to player generated content.

Some claim that it should lead to the existing player generated content (like, Jenshae).
I claim that it would be smarter to add completely new ways to generate content as that would also hit the knowledge gap between new players and veteran players by putting veteran players in uncharted territory.

A incredibly cunning developer could even develop new content so previous knowledge of the game was a handicap compared to having a blank experience board.
Your claims seem to revolve around getting NPCs to do what you're too lazy/tight to do yourself or to hire other players to do for you.


[/quote
Ishtanchuck wrote:
The whole point is, a player willing to put the effort and planning needed
The whole point is exactly that. If a player was willing to put the effort and planning needed into watching out for himself so he doesn't get killed, then there would be no issue in the first place!


See, all of this useless waste of a time revolves around the fact that too many people nowadays blame everything else, because they are too full of themselves to see it's their own fault. The most refreshing part about all of this bullshitteria here is that these people are genuinly miserable, instead of happy. Lol

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Jonah Gravenstein
Machiavellian Space Bastards
#2000 - 2015-07-12 19:30:24 UTC  |  Edited by: Jonah Gravenstein
Jenshae Chiroptera wrote:
Ishtanchuk Fazmarai wrote:
... Some claim that it should lead to the existing player generated content (like, Jenshae). ...
I do?
I have suggested before that I would like missions that require teams.
Not so rewarding as to be farmed.
Rewarding enough to tempt new players.
Jump gates limiting the ships used.
Incentives to reach out and know the people around you, work with them, so you can form groups that actually do somethings.
Rather than sit back and spoon feed solo mission after solo mission into their eyes while avoiding anything risky.
I disagree with you on most things but this? This adds content and encourages players to be social and work together, as such I consider it to be a reasonable suggestion. +1

Chunks self serving and overly complicated stuff? Not so much.

In the beginning there was nothing, which exploded.

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