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[New structures] Observatory Arrays and Gates

First post First post First post
Author
Jita Akachi
Doomheim
#381 - 2015-04-11 15:00:49 UTC
Lienzo wrote:
Anchoring pinpointing arrays should lower the profitability of a system for both extraction and especially ratting. It could be rolled in with the ESS, but with a greater penalty.


+1 great idea!


This would create excellent strategic choice, having to choose between military systems and those of farming!
Humang
Sudden Buggery
Sending Thots And Players
#382 - 2015-04-11 15:19:16 UTC
I agree with the above.

AFK cloaking thread Summary - Provided by Paikis Good Post Etiquette - Provided by CCP Grayscale

Nikk Narrel
Moonlit Bonsai
#383 - 2015-04-11 15:38:19 UTC
Cade Windstalker wrote:
Nikk Narrel wrote:
I hope to see that happen.

As it stands, we use the gate bottleneck's existence to leverage a small number of defenders into protecting much larger areas of space than some may realize.

I am not saying that this is a bad thing, necessarily, but it would be worth considering making other options, like this hyperspace bypass, a means of creating content.


You know, I'm suddenly seeing the Shattered Planets' connection to the appearance of Wormholes as a Hitchhiker's Guide to the Galaxy reference.... Lol

...

It might be interesting to put discover-able text on the hardware itself:
Property of Vogon Constructor Fleet. Free Poetry readings upon request.
Cade Windstalker
#384 - 2015-04-11 21:24:53 UTC
Aivlis Eldelbar wrote:
Every time I hear this, I fear it will be abused by the large groups to break jump fatigue changes. While I'd like to see smuggler gates, it has to be carefully balanced so people can't just leap-frog gates without fatigue.

I have a feeling CCP will go the way of the jump bridge with these things, since POSes are going the way of the dodo, they will move jump bridge functionality to separete structures.


They actually mentioned this, either in a post or in the Fanfest presentation so it's likely Player Own Stargates will likely carry some version of the current Jump Bridge mechanics regarding Fatigue.
Teckos Pech
Hogyoku
Goonswarm Federation
#385 - 2015-04-13 16:23:06 UTC
Querns wrote:
afkalt wrote:
You cannot allow any combination which becomes a carebears paradise - i.e. it needs to be LESS safe than today. Not more.

These structures are fully destructible. Why shouldn't we be able to claw out superior sensor suites when a band of murderous and marauding maniacs can easily destroy them?


Or subvert them. This might be asking a bit much, but could there be a hacking option? False intel would, IMO, create lots of content.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#386 - 2015-04-13 17:42:28 UTC  |  Edited by: Teckos Pech
Dr Farallon wrote:
I'm harping on the cloaking issue because it is by far the most broken feature the Observation Array aims to fix. If you read my previous post I'm hoping the de-cloaking mechanic promotes a kind of realistic and enjoyable hunter vs. prey relationship that can be fun and challenging for everyone. I suppose, however, after years of ignoring the issue, I'd be just happy for CCP to do something... anything... about AFK cloaking campers.

The rest is just gravy for me.

I *do* think the OA has a ton of potential, and as long as it fixes the bigger problems right away I'm happy to see it fine tuned as we move forward. I would really like to see recon piloting as a real career path and not something people do with alts they pay hardly any attention to. I'd also like to see an enjoyable and challenging form of a game play emerge for those who choose to hunt them. Hell, I would make cloaking something akin to jumping with fatigue, ship exceptions, etc. It's something you choose to do sparingly and there's consequences to it. That would be exciting.


You are looking at just one side of the problem with AFK cloaking. Local plays a fundamental role in the current situation. Remove local, you remove the problem of AFK cloaking.

Of course, as has been discussed ad nauseum, that is unbalanced. Also, I'd suggest that simply removing AFK cloaking without compensating for the decreased risk is also unbalanced.

For example, one possibility is the observation array is only useful if it is manned. Anchoring a structure that removes some degree or risk automatically is not really helping things out. You want Local on steroids, but don't offer any meaningful counters.

Edit: A recon pilot career path should entail more than just dodging fleets of people and re-engaging the cloak (assuming people get their fantasy fulfilled of local on steroids complete with constellation wide decloaking pulses Roll ). An active cloaked pilot should be seen as a threat and actually be a threat if we are going to go down this rather dubious road (which I highly doubt due to CCP's concern about inflation). That recon pilot should be able to come in and muck things up and not just present a target for those who are inclined to try and catch him.

Edit 2:

About this idea:
Quote:
Hell, I would make cloaking something akin to jumping with fatigue, ship exceptions, etc. It's something you choose to do sparingly and there's consequences to it. That would be exciting.


So not only do you want to nerf cloaks via the OA, but nerf them by giving them space aids 2.0? I'm sorry, but no. That is just beyond stupid.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#387 - 2015-04-13 18:23:29 UTC
Jita Akachi wrote:
Lienzo wrote:
Anchoring pinpointing arrays should lower the profitability of a system for both extraction and especially ratting. It could be rolled in with the ESS, but with a greater penalty.


+1 great idea!


This would create excellent strategic choice, having to choose between military systems and those of farming!


Oddly enough, I don't. I have argued that removing the risk posed by AFK cloaking alone is probably not a good thing (inflation), but above is not ideal in that the profitability issue should hinge on player actions and not just anchoring something.

People are posting, "Oh active play is awesome!!! Its great the OA will promote it!!! Lets anchor something so we don't have to actively play!!" Errr...WTF?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#388 - 2015-04-13 18:46:06 UTC  |  Edited by: Teckos Pech
So far there have been numerous posts on how the OA will basically be local (as we know it now) on steroids. It will provide lots of very valuable intel. So here are a few suggestions to keep this discussion at least somewhere in the realm of balanced game play.

1. Assuming there is a "network effect" to the OA it provides very, very good intel to pilots who are moored up to it. You get pretty much everything visible on the network.

2. If you are not moored up you get a much more limited amount of intel. Less than what local gives you now, but you will not be completely in the dark either.

Counter:

Ships that can fit a covert ops cloak when they use the entosis link on the OA they don't capture it, they gain access to it. That is, your careful and lovingly set up intelligence network becomes their intelligence network too. They know everything you know. There should be some sort of chance of failure/success here (where success means you don't know they've gained access). Now every roaming gang is going to want some sort of recon type pilot in their gang.

Suddenly that cloaky guy just became a lot more useful and dangerous, you have active game play, and we've just leveled the intel playing field to some degree.

Edit: Oh yeah...local gone. It is now delayed like in worm holes. And nothing you do will get it back.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cade Windstalker
#389 - 2015-04-13 21:42:09 UTC
Teckos Pech wrote:
Oddly enough, I don't. I have argued that removing the risk posed by AFK cloaking alone is probably not a good thing (inflation), but above is not ideal in that the profitability issue should hinge on player actions and not just anchoring something.

People are posting, "Oh active play is awesome!!! Its great the OA will promote it!!! Lets anchor something so we don't have to actively play!!" Errr...WTF?


I don't think I've seen anyone actually propose this. Even if a structure makes a cloaked ship vulnerable to attack you still need to actually hunt him down and attack him, and as anyone who has ever tried to catch a vanilla regular Frigate in Low Sec can attest catching a pilot who is actively evading you is not easy.

Unless the OA is going to have an attached Death-Ray that zaps all cloaky pilots in system I don't think there's any worries about this not generating active gameplay.
Nikk Narrel
Moonlit Bonsai
#390 - 2015-04-13 21:53:41 UTC
Cade Windstalker wrote:
Teckos Pech wrote:
Oddly enough, I don't. I have argued that removing the risk posed by AFK cloaking alone is probably not a good thing (inflation), but above is not ideal in that the profitability issue should hinge on player actions and not just anchoring something.

People are posting, "Oh active play is awesome!!! Its great the OA will promote it!!! Lets anchor something so we don't have to actively play!!" Errr...WTF?


I don't think I've seen anyone actually propose this. Even if a structure makes a cloaked ship vulnerable to attack you still need to actually hunt him down and attack him, and as anyone who has ever tried to catch a vanilla regular Frigate in Low Sec can attest catching a pilot who is actively evading you is not easy.

Unless the OA is going to have an attached Death-Ray that zaps all cloaky pilots in system I don't think there's any worries about this not generating active gameplay.

I am curious about the mechanics that permit goal oriented play, to lure the cloaked players in.

In theory, they will need something beyond the joy of being hunted itself. They need an opportunity for a positive outcome.

Will the structure for the OA be vulnerable to tampering?
Will the gates allow some kind of manipulation, so that travelers can be sent off course?

Cloaked players often already accept they won't be claiming space directly, but that doesn't mean they give up on having an impact.
Cade Windstalker
#391 - 2015-04-13 22:05:06 UTC  |  Edited by: Cade Windstalker
Nikk Narrel wrote:
I am curious about the mechanics that permit goal oriented play, to lure the cloaked players in.

In theory, they will need something beyond the joy of being hunted itself. They need an opportunity for a positive outcome.

Will the structure for the OA be vulnerable to tampering?
Will the gates allow some kind of manipulation, so that travelers can be sent off course?

Cloaked players often already accept they won't be claiming space directly, but that doesn't mean they give up on having an impact.


I don't think that they need to be able to directly interfere with structures any more so than other players so long as whatever counter-play the OA allows isn't just a blanket ban on cloaking within the system. If it's some kind of ping or whatever then the player can still remain hard to catch and mostly undetected.

Thus they still have an impact, but are required to be active in order for that to happen, as opposed to current gameplay which is mostly passive observation of one sort or another, excluding bombers which is probably where the base-line should be drawn. "What's the greatest level of counter-play we can implement that still leaves Bomber gameplay fun and mostly in-tact?" Heck, maybe some of these changes could be offset by bringing back the cloakies don't decloak each other change? Though it was always fun to decloak an enemy cloaky with mine... Sad
Teckos Pech
Hogyoku
Goonswarm Federation
#392 - 2015-04-13 22:14:38 UTC
Cade Windstalker wrote:
Teckos Pech wrote:
Oddly enough, I don't. I have argued that removing the risk posed by AFK cloaking alone is probably not a good thing (inflation), but above is not ideal in that the profitability issue should hinge on player actions and not just anchoring something.

People are posting, "Oh active play is awesome!!! Its great the OA will promote it!!! Lets anchor something so we don't have to actively play!!" Errr...WTF?


I don't think I've seen anyone actually propose this. Even if a structure makes a cloaked ship vulnerable to attack you still need to actually hunt him down and attack him, and as anyone who has ever tried to catch a vanilla regular Frigate in Low Sec can attest catching a pilot who is actively evading you is not easy.

Unless the OA is going to have an attached Death-Ray that zaps all cloaky pilots in system I don't think there's any worries about this not generating active gameplay.


Well, now that you've suggested it I'm sure some here would like that.

As for catching people...in null it is a tad bit easier than in low sec what with these things called mobile warp disruptors and interdictors and heavy interdictors. Start dropping those at scanned out safe spots and soon the recon pilot might start having an increasingly difficult time evading being caught.

And the moronic cloak fatigue idiocy....all I've been seeing in the vast majority of posts in the last few pages are suggestions for nerfing ships that fit cloaks...which when we get right down to it are not generally known as awesome combat ships by and large. Especially against a determined gang of people in much more sturdy and heavily armed ships.

There is some mealy mouthed slop being spewed about risk and how it should be present, but in reality that is all it is, mealy mouthed slop with nothing really being offered. Hell, some are convinced that the OA will not only allow people a way to find cloaked ships, but will decloak them too.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#393 - 2015-04-13 22:15:56 UTC
Nikk Narrel wrote:
Cade Windstalker wrote:
Teckos Pech wrote:
Oddly enough, I don't. I have argued that removing the risk posed by AFK cloaking alone is probably not a good thing (inflation), but above is not ideal in that the profitability issue should hinge on player actions and not just anchoring something.

People are posting, "Oh active play is awesome!!! Its great the OA will promote it!!! Lets anchor something so we don't have to actively play!!" Errr...WTF?


I don't think I've seen anyone actually propose this. Even if a structure makes a cloaked ship vulnerable to attack you still need to actually hunt him down and attack him, and as anyone who has ever tried to catch a vanilla regular Frigate in Low Sec can attest catching a pilot who is actively evading you is not easy.

Unless the OA is going to have an attached Death-Ray that zaps all cloaky pilots in system I don't think there's any worries about this not generating active gameplay.

I am curious about the mechanics that permit goal oriented play, to lure the cloaked players in.

In theory, they will need something beyond the joy of being hunted itself. They need an opportunity for a positive outcome.

Will the structure for the OA be vulnerable to tampering?
Will the gates allow some kind of manipulation, so that travelers can be sent off course?

Cloaked players often already accept they won't be claiming space directly, but that doesn't mean they give up on having an impact.


Shut up Nikk...you are making way too much sense being reasonable. C'mon cloaking is a broken...errr AFK cloaking is a broken mechanic.

P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#394 - 2015-04-13 22:19:06 UTC
Cade Windstalker wrote:
Nikk Narrel wrote:
I am curious about the mechanics that permit goal oriented play, to lure the cloaked players in.

In theory, they will need something beyond the joy of being hunted itself. They need an opportunity for a positive outcome.

Will the structure for the OA be vulnerable to tampering?
Will the gates allow some kind of manipulation, so that travelers can be sent off course?

Cloaked players often already accept they won't be claiming space directly, but that doesn't mean they give up on having an impact.


I don't think that they need to be able to directly interfere with structures any more so than other players so long as whatever counter-play the OA allows isn't just a blanket ban on cloaking within the system. If it's some kind of ping or whatever then the player can still remain hard to catch and mostly undetected.

Thus they still have an impact, but are required to be active in order for that to happen, as opposed to current gameplay which is mostly passive observation of one sort or another, excluding bombers which is probably where the base-line should be drawn. "What's the greatest level of counter-play we can implement that still leaves Bomber gameplay fun and mostly in-tact?" Heck, maybe some of these changes could be offset by bringing back the cloakies don't decloak each other change? Though it was always fun to decloak an enemy cloaky with mine... Sad


Not really. Why use cloaked ships? Passive observation? That's it? So we are talking about reducing risk for PvE players, not preserving some sort of balance.

This will most likely not fly, BTW. CCP does not seem terribly inclined to buff ratting income, even indirectly. Still, go ahead and keep hoping there's a pony in there somewhere.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cade Windstalker
#395 - 2015-04-13 22:38:07 UTC
Teckos Pech wrote:
Not really. Why use cloaked ships? Passive observation? That's it? So we are talking about reducing risk for PvE players, not preserving some sort of balance.

This will most likely not fly, BTW. CCP does not seem terribly inclined to buff ratting income, even indirectly. Still, go ahead and keep hoping there's a pony in there somewhere.


The PvE player is still at the same amount of risk as before unless he chooses to go out and actively hunt down the cloaked pilot.

Also if you'll look at the dev blog under the OA you'll note:

Quote:
or be able to affect or pinpoint cloak users.


So this is already something CCP are considering, and it's likely that means they see the current state of cloaky gameplay as problem. Pirate
Teckos Pech
Hogyoku
Goonswarm Federation
#396 - 2015-04-13 22:44:40 UTC  |  Edited by: Teckos Pech
Cade Windstalker wrote:
Teckos Pech wrote:
Not really. Why use cloaked ships? Passive observation? That's it? So we are talking about reducing risk for PvE players, not preserving some sort of balance.

This will most likely not fly, BTW. CCP does not seem terribly inclined to buff ratting income, even indirectly. Still, go ahead and keep hoping there's a pony in there somewhere.


The PvE player is still at the same amount of risk as before unless he chooses to go out and actively hunt down the cloaked pilot.

Also if you'll look at the dev blog under the OA you'll note:

Quote:
or be able to affect or pinpoint cloak users.


So this is already something CCP are considering, and it's likely that means they see the current state of cloaky gameplay as problem. Pirate


You are reading quite a bit into it....as most PvE pilots have done. How precise is that "pinpointing" going to be? Will you be able to warp to him? Will it decloak him? And yes, CCP is very much concerned about the amount of ISK flowing into the game economy and ratting bounties is the biggest source with the biggest contributor most likely being null ratting (missions provide some bounty income, but the LP store is actually an isk sink). What if it lets you only pin point that guy only after 30 minutes? Now that guy could come in system and have 30 minutes to try and find you first...and then whistle for his buddies. It would still remove AFK cloaking, but raise your risk levels.

And, no the risk will go down (if cloaks alone are nerfed which is the position of many regarding the OA). Less risk means more ratting and more ISK flowing into the game. Now, CCP could try to balance the risk...or just cut straight to the source of the problem and nerf ratting bounties.

So careful what you wish for....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cade Windstalker
#397 - 2015-04-13 23:35:00 UTC  |  Edited by: Cade Windstalker
Teckos Pech wrote:
You are reading quite a bit into it....as most PvE pilots have done. How precise is that "pinpointing" going to be? Will you be able to warp to him? Will it decloak him? And yes, CCP is very much concerned about the amount of ISK flowing into the game economy and ratting bounties is the biggest source with the biggest contributor most likely being null ratting (missions provide some bounty income, but the LP store is actually an isk sink). What if it lets you only pin point that guy only after 30 minutes? Now that guy could come in system and have 30 minutes to try and find you first...and then whistle for his buddies. It would still remove AFK cloaking, but raise your risk levels.

And, no the risk will go down (if cloaks alone are nerfed which is the position of many regarding the OA). Less risk means more ratting and more ISK flowing into the game. Now, CCP could try to balance the risk...or just cut straight to the source of the problem and nerf ratting bounties.

So careful what you wish for....


Not really. We can, with the exception of Wormholes, already determine if a player is in local. If he doesn't show up on D-Scan or probes then we know he's cloaked. Therefore there must be some additional functionality here that lets you further detect and interfere with a cloaked player, which logically means some way to threaten that cloaked player. Also CCP talked about a couple of these ideas in their Fanfest presentation. As the man with the french accent says, "details to be specified" Big smile

The extent of that hasn't been defined, but I'm not speculating on what that's going to be so much as suggesting ideas and brainstorming.

Also while rat bounties are the largest ISK faucet in Eve there's been no indication that CCP is currently concerned about the amount of ISK coming from this source. If you have some evidence that they're concerned about this then please link it.

Either way it's unlikely that something that interferes with cloaky gameplay will significantly change the productivity of Null, since players are still perfectly capable of actively interfering with ratting and other productive (as opposed to destructive) activities, they just have to actually risk their ship and risk retaliation to do so.
Teckos Pech
Hogyoku
Goonswarm Federation
#398 - 2015-04-14 00:25:00 UTC  |  Edited by: Teckos Pech
Cade Windstalker wrote:


Not really. We can, with the exception of Wormholes, already determine if a player is in local. If he doesn't show up on D-Scan or probes then we know he's cloaked. Therefore there must be some additional functionality here that lets you further detect and interfere with a cloaked player, which logically means some way to threaten that cloaked player. Also CCP talked about a couple of these ideas in their Fanfest presentation. As the man with the french accent says, "details to be specified" Big smile

The extent of that hasn't been defined, but I'm not speculating on what that's going to be so much as suggesting ideas and brainstorming.

Also while rat bounties are the largest ISK faucet in Eve there's been no indication that CCP is currently concerned about the amount of ISK coming from this source. If you have some evidence that they're concerned about this then please link it.

Either way it's unlikely that something that interferes with cloaky gameplay will significantly change the productivity of Null, since players are still perfectly capable of actively interfering with ratting and other productive (as opposed to destructive) activities, they just have to actually risk their ship and risk retaliation to do so.


Regarding isk entering the game, there is this.

As for the impact of simply removing AFK cloaking, there will be two effects. The first is that people who were not ratting due to AFK cloaking will be back ratting. A secondary effect of reduced risk may induce others to try ratting in null.

And let me be clear about the source of isk entering the game from rat bounties....it is huge. I mean huge. 20 trillion a month is not out of line. The last set of numbers available (admittedly quite dated) the money supply was 445 trillion and was increasing at about 11% per quarter. To think it is not something CCP watches even now...that's just not believable.

Regarding the fanfest discussion...again you are reading so very much more into it, IMO.

My guess is local is going the way of things like the dodo and POS. As such something will need to be done about cloaked ships to keep them from being too powerful. But at the same time it is not like they are going to simply remove AFK cloaking. Again, this is just my guess, but based on CCP's concern about inflation and game balance I don't think they are going to just nerf AFK cloaking. But that is just my guess...based in part on comments from devs including CCP Fozzie regarding local.

Edit:

More on the fanfest discussion...I'm fine with the two suggests the presenter had. Stay too long in system you become probable. Decloaking pulse. Both remove AFK cloaking and if combined with the removal of local I have no problems with it.

However, the idea that you can put a cloaked player on the defensive 100% of the time...over-kill and not balanced.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cade Windstalker
#399 - 2015-04-14 01:20:45 UTC
Teckos Pech wrote:
Regarding isk entering the game, there is this.

As for the impact of simply removing AFK cloaking, there will be two effects. The first is that people who were not ratting due to AFK cloaking will be back ratting. A secondary effect of reduced risk may induce others to try ratting in null.

And let me be clear about the source of isk entering the game from rat bounties....it is huge. I mean huge. 20 trillion a month is not out of line. The last set of numbers available (admittedly quite dated) the money supply was 445 trillion and was increasing at about 11% per quarter. To think it is not something CCP watches even now...that's just not believable.

Regarding the fanfest discussion...again you are reading so very much more into it, IMO.

My guess is local is going the way of things like the dodo and POS. As such something will need to be done about cloaked ships to keep them from being too powerful. But at the same time it is not like they are going to simply remove AFK cloaking. Again, this is just my guess, but based on CCP's concern about inflation and game balance I don't think they are going to just nerf AFK cloaking. But that is just my guess...based in part on comments from devs including CCP Fozzie regarding local.

Edit:

More on the fanfest discussion...I'm fine with the two suggests the presenter had. Stay too long in system you become probable. Decloaking pulse. Both remove AFK cloaking and if combined with the removal of local I have no problems with it.

However, the idea that you can put a cloaked player on the defensive 100% of the time...over-kill and not balanced.


So, first off, interesting post from SoniClover there.

That said, I stand by my point in that I don't think the effects from changes to cloaking mechanics are going to be terribly significant to the game as a whole. AFK cloaking gets a lot of discussion but the amount of it actually going on in the game is relatively small by all accounts. Part of this is because so much ISK production in Null happens in Alliance havens, which tend to be at the center of various empires and largely out of range of harassment.

It's certainly possible that it could push more people out into Null but since that's a long term goal of CCP's I doubt they would view that as a negative.

Also I certainly never said CCP don't follow those stats. I'm familiar with the various ISK faucets and their magnitude, and I pay a lot of attention to Eve stats. My base assumptions simply lead me to believe that a change to this sort of activity won't have a major impact on overall income.

Also if you listen to the Fanfest presentations the one on structures specifically calls out AFK cloaking, to cheers from the audience, so I would say that some sort of nerf or counter to the practice is definitely coming. It's inactive and risk-free gameplay with a tangible in-game effect and CCP has been on something of a wrecking spree for those sorts of gameplay types. Economic concerns are not the only ones to take into account here after all.

As for Local, we've seen nothing to suggest that at all. The last thing we heard on Local was years ago and was a firm "no, we're not changing Local". This may change along with the various OA features, but so far it doesn't seem like the default features of Local are going away.

Also no one said anything about putting a cloaky player on the defensive all the time, just that there should be some counter play to cloaking, which currently doesn't exist Pirate
Teckos Pech
Hogyoku
Goonswarm Federation
#400 - 2015-04-14 03:20:43 UTC
Cade Windstalker wrote:

So, first off, interesting post from SoniClover there.

That said, I stand by my point in that I don't think the effects from changes to cloaking mechanics are going to be terribly significant to the game as a whole. AFK cloaking gets a lot of discussion but the amount of it actually going on in the game is relatively small by all accounts. Part of this is because so much ISK production in Null happens in Alliance havens, which tend to be at the center of various empires and largely out of range of harassment.

It's certainly possible that it could push more people out into Null but since that's a long term goal of CCP's I doubt they would view that as a negative.


I would caution you with regards to exponential growth. Even small changes can have significant impacts. Going from 11% to 13% could be very big.


Cade Windstalker wrote:

Also I certainly never said CCP don't follow those stats. I'm familiar with the various ISK faucets and their magnitude, and I pay a lot of attention to Eve stats. My base assumptions simply lead me to believe that a change to this sort of activity won't have a major impact on overall income.

Also if you listen to the Fanfest presentations the one on structures specifically calls out AFK cloaking, to cheers from the audience, so I would say that some sort of nerf or counter to the practice is definitely coming. It's inactive and risk-free gameplay with a tangible in-game effect and CCP has been on something of a wrecking spree for those sorts of gameplay types. Economic concerns are not the only ones to take into account here after all.


Which makes me wonder about how big the impact will be on the money supply. And on Eve Down under Fozzie did note that resource denial is a valid form of gameplay. Granted AFK cloaking is not a great way to go about doing it, but putting all of the nerf on just one side strikes me as bad..then again Fozziesov.

Cade Windstalker wrote:
As for Local, we've seen nothing to suggest that at all. The last thing we heard on Local was years ago and was a firm "no, we're not changing Local". This may change along with the various OA features, but so far it doesn't seem like the default features of Local are going away.

Also no one said anything about putting a cloaky player on the defensive all the time, just that there should be some counter play to cloaking, which currently doesn't exist Pirate


Actually, again, IIRC both Fozzie and Soundwave have expressed a desire to see local become nothing more than a chat channel. Fozzie's comment was rather recent and Soundwave was probably a year to 18 months ago.

If local does NOT go, and people get even better intel via the OA, ratting incomes will go quite a bit higher...I'd expect lots more people to be ratting in null as the income would be so good and easy.



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8 Golden Rules for EVE Online