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[Discussion] Entosis Link Tactics and Ship Balance

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Author
PotatoOverdose
School of Applied Knowledge
Caldari State
#601 - 2015-03-09 19:44:01 UTC  |  Edited by: PotatoOverdose
Promiscuous Female wrote:
PotatoOverdose wrote:

A single attacker generates no work if they don't move to the pimple popping phase (which was your stated concern).

In a Constellation with occupancy bonuses (40 minute penalty for attacker), 1 defending caracal > 3 troll ceptors.
This generates work, but isn't just ONE attacker.

The only place where the trollceptor is a threat is an UNUSED AND UNDEFENDED system. And nothing entitles you to the ownership of a system that you neither use nor defend.

uh yes, the defender absolutely has to respond to the pimples in every single instance

But you just said you weren't discussing sov pimples here:

Promiscuous Female wrote:

you're talking about capture node pimples, not the initial rf timer, which is all that i have ever been talking about throughout this entire thread

"All that you were talking about throughout the entire thread" was trollceptors in the initial RF timer, your own words.

Promiscuous Female wrote:
like i am basically repeating the same thing over and over because y'all keep circling around these same few talking points without actually refuting what i am saying

i could set up a perl script to win the thread at this point

Hmm, sounds like your Perl script is a wee bit broken...Just like when you posted how nothing could possibly engage your 100km locking trollceptor and were proven wrong, repeatedly.
Promiscuous Female
GBS Logistics and Fives Support
#602 - 2015-03-09 19:44:43 UTC
Acuma wrote:
Again, that's not the mechanic. Only takes one inty to counter you.....just one. It takes you a minimum of 12 minutes to RF. The defender won't lose the ihub unless you come back to take the command nodes if for some reason they can't field one little bitty ship to stop you.

and yet the defender must come to contest the ihub pimple nodes if the single trollceptor succeeds

it's not an option, which is why the trollceptor is so effective

if you don't kill a single person, you have to do clean-up on aisle 10

now scale this out to 20 people and you see where things break down
Sigras
Conglomo
#603 - 2015-03-09 19:44:55 UTC  |  Edited by: Sigras
Eli Apol wrote:
Sigras wrote:
To the people stating that trollceptors dont matter because you can counter them with a friendly entosis link...

Picture this Scenario

I have a fleet of 300 coming to capture your system after we reinforced it last night, but I dont like Fozzie's idea of splitting my fleet up to capture command nodes in different systems... So i allocate 20 of my ships as trollceptors. I send 4 of them to each command node to prevent it from being captured and move my other 260 people around capping the modules one by one. No need to split up my fleet, no risk of loss.

I think one maulus or griffin completely stops 3, maybe 4 trollceptors, so yeah 2 ewar frigs and then a friendly laser and you cap each of those points with just 2 people in 10 minutes whilst the fleet of 260 takes upto 40 minutes to cap one.

WTB griffin or maulus with 250km lock range
Dracvlad
Taishi Combine
Astral Alliance
#604 - 2015-03-09 19:46:01 UTC  |  Edited by: Dracvlad
T1 Entosis Link, cost 20m, 25 km range, 5 minute cycle
T2 Entosis Link cost 80m, 250 km range, 2 minute cycle

It is understood that the initial cycle is in addition to the base period of 10 minutes, so you have to run a whole cycle to start the process. That another link on grid blocks your cycle. Once started the defender has to win the contest to set back to 0, after the 4 hours are up the cycle re-sets to zero unless you have already done so by winning it as a defender. You can only lock to the range of your ship, so 250 km is meaningless for interceptors. You cannot warp, dock or be repped while the link is active and you need to maintain target lock, I have a question on cloaking, I would suggest that you cannot cloak while the module is active.

In terms of an interceptor, I would strongly suggest that this ship will not be able to fit a cloak along with this module. Perhaps we could have a time modifier based on speed of the ship, so that the faster you go the longer you have to be there, starting the speed distortion at 2,500 m/s, so at 5,000 m/s it takes double the time. These adjustments should reduce the lol factor a fair amount.

The issue I have is making sure that it ends up with system defence not region defence, though having to deal with defensive gate camps can be fun, the simple factor is that only T3 strat cruisers are better at dealing with bubble camps, interceptors have to be aware of instant lockers and T3's are costly to lose in terms of SP and ship cost. Of course other cloakies can be used but some sabre pilots are rather good at de-cloaking in bubbles, then we have of course BLOP's but will you put one of them next to a TCU. We of course all know that WH's are another way to get into target space. but is hardly reliable.

Whatever which way I slice and dice it I think that an IHUB in a used system is just too vulnerable, and when you get to level 5's upgrades as people have said too important and difficult to install, that is a serious issue.

I noted that the T2 modules cycle time meshed with the bastion mode of Marauders, so it could be that you make the T2 version fit on only BC's and above.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Acuma
Pator Tech School
Minmatar Republic
#605 - 2015-03-09 19:46:44 UTC  |  Edited by: Acuma
Promiscuous Female wrote:
Acuma wrote:
Again, that's not the mechanic. Only takes one inty to counter you.....just one. It takes you a minimum of 12 minutes to RF. The defender won't lose the ihub unless you come back to take the command nodes if for some reason they can't field one little bitty ship to stop you.

and yet the defender must come to contest the ihub pimple nodes if the single trollceptor succeeds

it's not an option, which is why the trollceptor is so effective

if you don't kill a single person, you have to do clean-up on aisle 10

now scale this out to 20 people and you see where things break down
If a single inty can take sovereignty uncontested, it's probably an unused system the defender shouldn't have sovereignty over anyways....working as intended? If you bring 20, you should be able to RF their structures if they can't field 20+ to defend.....working as intended? How far can one inty go in 12 minutes when they are alerted to you RFing? I seriously want to know how many jumps in 12 minutes.....
Promiscuous Female
GBS Logistics and Fives Support
#606 - 2015-03-09 19:46:50 UTC
PotatoOverdose wrote:
Promiscuous Female wrote:
PotatoOverdose wrote:

A single attacker generates no work if they don't move to the pimple popping phase (which was your stated concern).

In a Constellation with occupancy bonuses (40 minute penalty for attacker), 1 defending caracal > 3 troll ceptors.
This generates work, but isn't just ONE attacker.

The only place where the trollceptor is a threat is an UNUSED AND UNDEFENDED system. And nothing entitles you to the ownership of a system that you neither use nor defend.

uh yes, the defender absolutely has to respond to the pimples in every single instance

But you just said you weren't discussing sov pimples here:

Promiscuous Female wrote:

you're talking about capture node pimples, not the initial rf timer, which is all that i have ever been talking about throughout this entire thread

"All that you were talking about throughout the entire thread" was trollceptors in the initial RF timer, your own words.

Promiscuous Female wrote:
like i am basically repeating the same thing over and over because y'all keep circling around these same few talking points without actually refuting what i am saying

i could set up a perl script to win the thread at this point

Hmm, sounds like your Perl script is a wee bit broken...Just like when you posted how nothing could possibly engage your 100km locking trollceptor and were proven wrong, repeatedly.

we're still talking about the initial rf phase; nowhere in this thread have I ever even gone to the scenario where the sov pimples are being fought over

the sov pimples in this discussion strictly serve as the punishment for not dedicating a disproportionate amount of manpower to countering a single trollceptor every single day
Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#607 - 2015-03-09 19:47:15 UTC
Sigras wrote:

WTB griffin or maulus with 250km lock range


Triple sebo'd keres will do that \o/
PotatoOverdose
School of Applied Knowledge
Caldari State
#608 - 2015-03-09 19:47:29 UTC
Sigras wrote:
Eli Apol wrote:
Sigras wrote:
To the people stating that trollceptors dont matter because you can counter them with a friendly entosis link...

Picture this Scenario

I have a fleet of 300 coming to capture your system after we reinforced it last night, but I dont like Fozzie's idea of splitting my fleet up to capture command nodes in different systems... So i allocate 20 of my ships as trollceptors. I send 4 of them to each command node to prevent it from being captured and move my other 260 people around capping the modules one by one. No need to split up my fleet, no risk of loss.

I think one maulus or griffin completely stops 3, maybe 4 trollceptors, so yeah 2 ewar frigs and then a friendly laser and you cap each of those points with just 2 people in 10 minutes whilst the fleet of 260 takes upto 40 minutes to cap one.

WTB griffin or maulus with 250km lock range

WTB trollceptor with 250km lock range. Cool

Honestly, people forget that the default lock range on these things is 20-30km, lol.
Promiscuous Female
GBS Logistics and Fives Support
#609 - 2015-03-09 19:48:46 UTC
Acuma wrote:
If a single inty can take sovereignty uncontested, it's probably an unused system the defender shouldn't have sovereignty over anyways....working as intended? How far can one inty go in 12 minutes when they are alerted to you RFing?

we aren't even into the "lost sov object" phase of the discussion yet but thank you for your off-topic contribution laced with talking points about unused sov
Promiscuous Female
GBS Logistics and Fives Support
#610 - 2015-03-09 19:49:35 UTC
PotatoOverdose wrote:
Sigras wrote:
Eli Apol wrote:
Sigras wrote:
To the people stating that trollceptors dont matter because you can counter them with a friendly entosis link...

Picture this Scenario

I have a fleet of 300 coming to capture your system after we reinforced it last night, but I dont like Fozzie's idea of splitting my fleet up to capture command nodes in different systems... So i allocate 20 of my ships as trollceptors. I send 4 of them to each command node to prevent it from being captured and move my other 260 people around capping the modules one by one. No need to split up my fleet, no risk of loss.

I think one maulus or griffin completely stops 3, maybe 4 trollceptors, so yeah 2 ewar frigs and then a friendly laser and you cap each of those points with just 2 people in 10 minutes whilst the fleet of 260 takes upto 40 minutes to cap one.

WTB griffin or maulus with 250km lock range

WTB trollceptor with 250km lock range. Cool

Honestly, people forget that the default lock range on these things is 20-30km, lol.

do they not have sensor boosters and ionic rigs where you live
PotatoOverdose
School of Applied Knowledge
Caldari State
#611 - 2015-03-09 19:49:56 UTC
Promiscuous Female wrote:

the sov pimples in this discussion strictly serve as the punishment for not dedicating a disproportionate amount of manpower to countering a single trollceptor every single day

You're backtracking. Your perl script really needs some love.


Promiscuous Female wrote:

you're talking about capture node pimples, not the initial rf timer, which is all that i have ever been talking about throughout this entire thread


You mention no punishment here, only the initial RF timer.
Acuma
Pator Tech School
Minmatar Republic
#612 - 2015-03-09 19:50:20 UTC  |  Edited by: Acuma
Promiscuous Female wrote:
Acuma wrote:
If a single inty can take sovereignty uncontested, it's probably an unused system the defender shouldn't have sovereignty over anyways....working as intended? How far can one inty go in 12 minutes when they are alerted to you RFing?

we aren't even into the "lost sov object" phase of the discussion yet but thank you for your off-topic contribution laced with talking points about unused sov

You're very welcome, now can you tell me how many jumps an inty can make in 12 minutes to counter your inty who actually thinks it's going to RF something? I seriously want to know how many jumps in 12 minutes.....LOL
Sigras
Conglomo
#613 - 2015-03-09 19:50:43 UTC
My point is that trollceptors are going to shape the meta. Every defense fleet will have to be set up specifically to defend against them which is something they just said in the OP that they didnt want.

The problem is they need to define "Military control of the grid" better.

If I have 20 command ships and 10 guardians vs your 15 vagabonds do I have military control of the grid? I would say yes, as my fleet can do as it pleases and yours cant come near mine, but yet I still cant cap the point.
John McCreedy
Eve Defence Force
#614 - 2015-03-09 19:50:47 UTC  |  Edited by: John McCreedy
The problem with the Entosis link is that it can be fit on every ship, therefore the 'trollceptor' fleets will reinforce every system simultaneously. Other than the aforementioned Deployable Entosis Module, I think the best way is going to be to place several limits on the ship link. These would be:


  • Fitting requirements limited to Cruiser above.
  • Zero propulsion (like a cyno) while cycle active.
  • Penalties to Cap ships.
  • Unable to fit with a cloak.
  • Unable to fit with an Interdiction module.
  • Increased cycle time on module.
  • Scrap the vulnerability window so it can be attacked at any time as it is now.
  • Allow alliances to set a window for timer exit.

However, as a trade off for Zero propulsion, allow for remote assistance.

What I'm driving towards here is that any ship that is going to hack your sov should need an escort. With an escort spotted in local, it will be recognised as an immediate threat - whether to your sov or not is irrelevant - and leads to confrontation. Confrontation with remote assistance provided to hacking ship should allow for potential escalation. Potential escalation still allows for large fleet battles to occur and for Caps and Supers to maintain a combat role if the escalation goes far enough.

Right now, people usually fight over the timers, not the reinforcement. The new system will add the major fights, where chosen, to the reinforcement with the skirmishes to the timers. Alliances can choose whether to contest the reinforcement or the timers themselves, depending upon where their pilot's skills lie. Contesting Sovereignty will be multi-layered rather than a simple brute force approach.

Occupancy bonus applies as a increase to cycle time/hit chance if system is chance based like ECM (we need clarification on this point).

- Attacker is happy because he gets a fight or gains new space.
- Defender is happy because he's not running around like a blue arse fly playing trollceptors Online.
- Industrialists happy because they still have ships to build and sell.
- Single Time zone alliances happy because they don't have to spend all their play time babysitting systems.
- Minority time zones within alliances happy for the same reasons.

Thoughts?

13 years and counting. Eve Defence Force is recruiting.

Arrendis
TK Corp
#615 - 2015-03-09 19:50:53 UTC
SilentAsTheGrave wrote:
Here is what I don't understand:

Why are people taking sov of a system they don't want to be active in during their prime time?

Someone please tell me the logic behind that.


There's a few reasons I can see - resource availability, like moons, or buffer zones, for example. Border Marches have a long history, after all, along with the 'good fences make good neighbors' idea.

Or constellation/region choke points. Just because you want to hold an area to exploit its strategic value and resources doesn't mean you want to live there - or that it's capable of supporting efforts to live there.

At the same time, there should be ways to make use of that space that actually count as making use of that space, if it's something you're holding for military/industrial value, not residential, if you will.
SilentAsTheGrave
Aliastra
Gallente Federation
#616 - 2015-03-09 19:50:54 UTC
Promiscuous Female wrote:
if you actually want to stop it, hope you got lots of dudes

If the system is worth keeping sov, activity will be there. Which incidentally is all that is needed to stop this interceptor of doom. So you see, it works out. Any systems a group can't be bothered to be active in will be shed and a group who will bother being active in said system during their prime time will take it.

Thus, working as intended. Why is this so hard to comprehend?
PotatoOverdose
School of Applied Knowledge
Caldari State
#617 - 2015-03-09 19:51:08 UTC  |  Edited by: PotatoOverdose
Promiscuous Female wrote:
PotatoOverdose wrote:
Sigras wrote:
Eli Apol wrote:
Sigras wrote:
To the people stating that trollceptors dont matter because you can counter them with a friendly entosis link...

Picture this Scenario

I have a fleet of 300 coming to capture your system after we reinforced it last night, but I dont like Fozzie's idea of splitting my fleet up to capture command nodes in different systems... So i allocate 20 of my ships as trollceptors. I send 4 of them to each command node to prevent it from being captured and move my other 260 people around capping the modules one by one. No need to split up my fleet, no risk of loss.

I think one maulus or griffin completely stops 3, maybe 4 trollceptors, so yeah 2 ewar frigs and then a friendly laser and you cap each of those points with just 2 people in 10 minutes whilst the fleet of 260 takes upto 40 minutes to cap one.

WTB griffin or maulus with 250km lock range

WTB trollceptor with 250km lock range. Cool

Honestly, people forget that the default lock range on these things is 20-30km, lol.

do they not have sensor boosters and ionic rigs where you live


1 bil to you if you link me a lone ceptor fit to lock to 250km (and that fit isn't shopped).

Soooo much ignorance of basic mechanics in this thread. Roll
Tycho VI
Horde Armada
Pandemic Horde
#618 - 2015-03-09 19:51:13 UTC  |  Edited by: Tycho VI
afkalt wrote:
Trollceptors are a myth do not buy it. They'll be shattered by missile boats.



The problem with interceptors being fitted with the Entosis isn't the couple troll ceptors that will be going around space.

It is the fact that a good 40 of them can leave the system of Amarr in Highsec and they can literally be deep in Cobalt Edge or Esoteria within 15-20 mins. Due to being interdiction nullified, they can move very quickly throughout new eden on short notice.

I believe that this would not be an issue some years ago when interceptors were not interdiction nullified. Having strategically places bubbles on gates should be a viable method of defending your space by giving some time to see the attack coming.
Promiscuous Female
GBS Logistics and Fives Support
#619 - 2015-03-09 19:51:46 UTC
PotatoOverdose wrote:
Promiscuous Female wrote:

the sov pimples in this discussion strictly serve as the punishment for not dedicating a disproportionate amount of manpower to countering a single trollceptor every single day

You're backtracking. Your perl script really needs some love.


Promiscuous Female wrote:

you're talking about capture node pimples, not the initial rf timer, which is all that i have ever been talking about throughout this entire thread


You mention no punishment here, only the initial RF timer.

arguing semantics doesn't really help you here

the sov pimples are related to the initial RF timer by way of being the punishment for failing to contest any threat to your sovereignty

the process of capturing the sov pimples is what is not interesting right now
Eli Apol
Definitely a nullsec alt
#620 - 2015-03-09 19:51:59 UTC
PotatoOverdose wrote:
You're backtracking. Your perl script really needs some love.


GIGO ^^

but what would I know, I'm just a salvager