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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Author
Torgeir Hekard
I MYSELF AND ME
#3341 - 2015-03-07 13:53:23 UTC  |  Edited by: Torgeir Hekard
Duffyman wrote:
I have a question. Dev blog says build price of Sov lasers are 20 and 80m respectively. This leads me to assume that the Drifters will drop blueprints. So the real cost of the mods will be way higher than their build cost right? Does this influence the real worth of the mods or do you guys think that this bears little influence? Because Drifters are hard to kil...

1. It's not that given that drifters will drop BPCs. Can't have that much a limiter on such a core mechanic as SOV. Probably they will have NPC-sold BPOs and built mainly from PI products to control damage that will be caused to the PI market by removal of SBUs.
2. Drifters are notoriously easy to kill. It's true that you'll have to lose a single ship while killing a drifter (unless you drop caps on them), but you are free to choose what ship to lose. A single trash-fit atron with a couple of webs is more than enough to kill the first layer of shield and trigger the doomsday, after which a drifter is easier than some dedspace overseer ships.
FT Diomedes
The Graduates
#3342 - 2015-03-07 13:53:32 UTC
afkalt wrote:
I see every effort is still being made to stop changes that punish those who don't live in space they 'own'

Good job.

The people with something to fear here are those who do not live locally. No one else. Size is not a factor in terms of letting 'little' guys in. They could be crushed today and can be crushed tomorrow. The difference is that if you're not living in and using your own space then it's easy to take - and rightly so.

Use it or lose it is the message here.


This is manifestly untrue. There are plenty of people in this thread who are concerned about these changes who do live in our space. People who have actually built a home in 0.0. People whose alliances are less than 500 people.

The only people in this thread consistently in favor of this proposal are those who live elsewhere: lowsec, highsec, WH's, NPC 0.0. People who just control valuable moons are largely unphased by these proposals.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Eli Apol
Definitely a nullsec alt
#3343 - 2015-03-07 14:10:00 UTC  |  Edited by: Eli Apol
FT Diomedes wrote:
This is manifestly untrue. There are plenty of people in this thread who are concerned about these changes who do live in our space. People who have actually built a home in 0.0. People whose alliances are less than 500 people.

I think people from both sides are underestimating the dedication that's going to be needed to RF everything AND THEN return to finish the job two days later - at least against people occupying their space.

But perhaps the 1:4 scaling isn't enough - make it 1:6, 1:8 in favour of the defender on these structures? How much is needed to make the troll attackers reconsider their lives? Ofc this then falls into the trap of allowing goons upto 60 or 80 minutes to form up the required blob they need to fight their own defence
Lol


edit: relevant link

but what would I know, I'm just a salvager

Mellianah
Garoun Investment Bank
Gallente Federation
#3344 - 2015-03-07 14:23:36 UTC
Torgeir Hekard wrote:
Duffyman wrote:
I have a question. Dev blog says build price of Sov lasers are 20 and 80m respectively. This leads me to assume that the Drifters will drop blueprints. So the real cost of the mods will be way higher than their build cost right? Does this influence the real worth of the mods or do you guys think that this bears little influence? Because Drifters are hard to kil...

1. It's not that given that drifters will drop BPCs. Can't have that much a limiter on such a core mechanic as SOV. Probably they will have NPC-sold BPOs and built mainly from PI products to control damage that will be caused to the PI market by removal of SBUs.
2. Drifters are notoriously easy to kill. It's true that you'll have to lose a single ship while killing a drifter (unless you drop caps on them), but you are free to choose what ship to lose. A single trash-fit atron with a couple of webs is more than enough to kill the first layer of shield and trigger the doomsday, after which a drifter is easier than some dedspace overseer ships.

True enough. Most things are speculation right now... My reason for linking Entosis modules with dead Drifters, is speculation on the Antikythra Element which people are saying is salvageable from Drifter wrecks on Sisi.
As for Drifters being easy to kill, I'm reasonably sure their AI will be tweaked some more before they're finished.
afkalt
Republic Military School
Minmatar Republic
#3345 - 2015-03-07 14:51:39 UTC  |  Edited by: afkalt
Kaarous Aldurald wrote:
afkalt wrote:

Use it or lose it is the message here.


And the problem with that is that most of it's not worth living in. As in, so bad you might as well be grinding missions in Egglenaert instead.

Instead of being given to the ubiquitous little guy, that sov is going to be used as a DMZ between the areas actually worth having.

If you want to force people to live in their space to defend it, fine.

Just make it worth living in in the first place. Or is that too much to ask?



Nope - but people need to adjust their expectations. It's ALREADY mostly worth it to live in, the problem is a wealth distribution one among grunts.

As I mentioned early in the thread but stopped the derail - there is a LOT more to "null income" than anoms and drops. PI, moon goo is HUGE income - there is no denying that. SRP programs are not cheap - but they are there.

To look at null income levels using bounties alone is to look at missions and ignore LPs. Disingenuous at best.

So as I said we might see a rebalance, but it might not be the one ANYONE expects.


The other thing that sits badly here is "the space is worthless, but no-one else can have it either" is...odd. A DMZ holds value - even if that is not liquid isk. Even more so now with phoebe and mid point requirements.

There's a WHOLE lot more to the null landscape than "line members find making isk hard".
Glathull
Warlock Assassins
#3346 - 2015-03-07 14:58:37 UTC
Any time I see this much whining and butthurt and general antimony, I can't help but think that CCP is on to a good idea.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Kaarous Aldurald
Black Hydra Consortium.
#3347 - 2015-03-07 15:00:50 UTC  |  Edited by: ISD Ezwal
afkalt wrote:

Nope - but people need to adjust their expectations. It's ALREADY mostly worth it to live in, the problem is a wealth distribution one among grunts.


Yeah, how dare people expect that the most dangerous space in the game would pay off better than L4 missions in highsec.

*Snip* Please refrain from personal attacks. ISD Ezwal.


Quote:

As I mentioned early in the thread but stopped the derail - there is a LOT more to "null income" than anoms and drops. PI, moon goo is HUGE income - there is no denying that. SRP programs are not cheap - but they are there.


That's not personal level income, by any means.


*Snip* Please refrain from personal attacks. ISD Ezwal.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Moac Tor
Cyber Core
Immediate Destruction
#3348 - 2015-03-07 15:20:37 UTC
xttz wrote:
For those still concerned about the rigid use of 4-hour alliance prime times, please check out some proposed tweaks found here. I believe it would be in everyone's best interest if system vulnerability were linked to how often it were used, making it much easier to contest those that never see a soul.

Of course this is also another reason to fix the current Industrial Index. Something is clearly wrong when the EVE map looks like this:
http://i.imgur.com/n84nWAH.png

Mining needs to make more of an impact on that index, and ideally there should be more metrics that factor in too. Commonly touted ideas include:

  • Production jobs
  • Moon mining or reacting starbases
  • POCO usage
  • Research

That'd be interesting. I like the concept behind the mechanic, although it would be better if the prime time wasn't on a daily basis in the first place.

If you had a vulnerability period (can we call it vulnerability period because prime time sounds terrible) every couple of days then it would give players a chance to play other aspects of the game and enjoy the fact that they have managed to keep their space safe for the next couple of days. I don't think that making it happen on a daily basis would be conducive for good gameplay. I see Eve a long term strategic game at its core, and so a longer period between engagements would be more fitting with what most players would expect from a game like this.

Also I think CCP need to look at active defence that rewards players further for operating in their own space and putting in some effort to actively defend. So on top of the variable mechanic above, you could also reduce the vulnerability period further by doing activities such as supplying your structures with fuel such as strontium, and carrying out maintenance with hull repairing logistic ships.

On top of this I'd like to see some anchorable structures such as guns and defences, they could be limited by the PG and CPU of the structure they are anchored at, and also would be expensive and slow to construct and anchor so that they aren't easily replaceable should attackers destroy them. Allowing players to base build in some form or another is a good aspect of any strategy game.

So my overall suggestion would be to implement the variable mechanic mentioned above, along with spreading the vulnerability period so that it occurs between another variable safe period of around 5 to 10 days. This will stop things getting to boring and predictable. On top of this make the vulnerability period quite a bit longer, for instance 12 hours at a minimum which could be reduced by a factor of 2 if you are actively defending and making use of occupancy bonuses as described above.
Kinis Deren
Mosquito Squadron
D0GS OF WAR
#3349 - 2015-03-07 15:21:24 UTC  |  Edited by: ISD Ezwal
Kaarous Aldurald wrote:
afkalt wrote:

Nope - but people need to adjust their expectations. It's ALREADY mostly worth it to live in, the problem is a wealth distribution one among grunts.


Yeah, how dare people expect that the most dangerous space in the game would pay off better than L4 missions in highsec.

*Snip* Please refrain from personal attacks. ISD Ezwal.




My highlighting.

Dude, you are so utterly wrong. Here, let me enlighten you.

You do know there is a Phase III coming and probably will address the risk/reward issue with null sec after the null restructuring is in place? Please do try to stay on topic though.
afkalt
Republic Military School
Minmatar Republic
#3350 - 2015-03-07 15:23:27 UTC  |  Edited by: ISD Ezwal
Kaarous Aldurald wrote:
afkalt wrote:

Nope - but people need to adjust their expectations. It's ALREADY mostly worth it to live in, the problem is a wealth distribution one among grunts.


Yeah, how dare people expect that the most dangerous space in the game would pay off better than L4 missions in highsec.

*Snip* Please refrain from personal attacks. ISD Ezwal.


Quote:

As I mentioned early in the thread but stopped the derail - there is a LOT more to "null income" than anoms and drops. PI, moon goo is HUGE income - there is no denying that. SRP programs are not cheap - but they are there.


That's not personal level income, by any means.


*Snip* Please refrain from personal attacks. ISD Ezwal..



*Snip* Removed a reply to an edited out part of the quoted post. ISD Ezwal.

The bottom line is NULL as a WHOLE has massive income. If that income is not making it down to line members - that is an issue to take up with your leadership.

Just because it is not convenient to "woe is me, ratting isnt good enough" doesn't make it untrue.

Yes, ratting alone doesn't meake eye watering income, but the other areas DO. I've not paid for a loss in a loooooong time. If you can't see how that is income of a different nature well I don't know what to tell you.
Dracvlad
Taishi Combine
Astral Alliance
#3351 - 2015-03-07 15:24:07 UTC
Kaarous Aldurald wrote:
afkalt wrote:

Nope - but people need to adjust their expectations. It's ALREADY mostly worth it to live in, the problem is a wealth distribution one among grunts.


Yeah, how dare people expect that the most dangerous space in the game would pay off better than L4 missions in highsec.

This is the part where people can tell that you're just here to troll, by the way.


People pick the best mission space like Osmon and blitzing it very efficiently and compare it to the worst ratting space in 0.0 which is low truesec and camped to hell and back.

We all agree that 0.0 at the grunt level needs improving, but level 4's in the main are not that good outside of certain select LP mission hubs. And I also disagree with safe, look at Inaya next to Osmon...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Kaarous Aldurald
Black Hydra Consortium.
#3352 - 2015-03-07 15:26:32 UTC  |  Edited by: ISD Ezwal
Kinis Deren wrote:

You do know there is a Phase III coming and probably will address the risk/reward issue with null sec after the null restructuring is in place?


What I know is that it exists, not what it's content is.

*Snip* Please refrain from personal attacks. ISD Ezwal.

afkalt wrote:
The bottom line is NULL as a WHOLE has massive income.


No, that's not the point. *Snip* Please refrain from personal attacks. ISD Ezwal. SRP is not individual income. Moons are not individual income.

Individual income should not be worse than highsec.

Period.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

159Pinky
Caldari Provisions
Caldari State
#3353 - 2015-03-07 15:30:38 UTC  |  Edited by: ISD Ezwal
Kaarous Aldurald wrote:
Kinis Deren wrote:

You do know there is a Phase III coming and probably will address the risk/reward issue with null sec after the null restructuring is in place?


What I know is that it exists, not what it's content is.

*Snip* Please refrain from personal attacks. ISD Ezwal.

afkalt wrote:
The bottom line is NULL as a WHOLE has massive income.


No, that's not the point. *Snip* Please refrain from personal attacks. ISD Ezwal.. SRP is not individual income. Moons are not individual income.

Individual income should not be worse than highsec.

Period.


So getting ships back from an SRP program is not a profti for an individual?
I mean, he doesn't have to pay for it. Granted it's no liquid isk in his pocket but an income none the less.

If you fail to see that then maybe CFC should stop the SRP program, see how ppl will respond to their loss of income. Wait this isn't an individual income so it shouldn't matter.

CFC High command can thank me later for this huge extra income I generated. ,0001 % will do.
afkalt
Republic Military School
Minmatar Republic
#3354 - 2015-03-07 15:32:39 UTC  |  Edited by: ISD Ezwal
Kaarous Aldurald wrote:
Kinis Deren wrote:

You do know there is a Phase III coming and probably will address the risk/reward issue with null sec after the null restructuring is in place?


What I know is that it exists, not what it's content is.

*Snip* Please refrain from personal attacks. ISD Ezwal.

afkalt wrote:
The bottom line is NULL as a WHOLE has massive income.


No, that's not the point. *Snip* Please refrain from personal attacks. ISD Ezwal.. SRP is not individual income. Moons are not individual income.

Individual income should not be worse than highsec.

Period.


"Individual" income is dictated BY THE LEADERSHIP and not CCP. If you have an income problem - speak to the directorate. CCP do not force to not share communal wealth, there is no mechanic enforcing this.

Point is, you need to accept that if null income is rebalanced, maybe it won't go the way you like. You can stick your fingers in your ears and yell how we all need to ignore the moon income, but CCP cannot and will not.

As I've said, I've no problem with a null rebalance - but people best be careful what they wish for.
Kinis Deren
Mosquito Squadron
D0GS OF WAR
#3355 - 2015-03-07 15:32:42 UTC
tiberiusric wrote:
afkalt wrote:
I see every effort is still being made to stop changes that punish those who don't live in space they 'own'

Good job.

The people with something to fear here are those who do not live locally. No one else. Size is not a factor in terms of letting 'little' guys in. They could be crushed today and can be crushed tomorrow. The difference is that if you're not living in and using your own space then it's easy to take - and rightly so.

Use it or lose it is the message here.


So what about alliances that are renting regions and regions, where every system is being rented, but effectively the alliance is still holding sov, albeit it in the sister rental alliance.


Will the renter defend it though or QQ to the parent alliance that "somone is invading my space man, do something about it!". It seems N3 won't be there to help you from what I'm hearing and the CFC don't care about their pubbie pets.

Tbh, I can't wait to smack up some renter ships with my blastersTwisted

On the other hand, what's to stop a renter from revolting against their slumlord and taking the sov for themselves?
Dracvlad
Taishi Combine
Astral Alliance
#3356 - 2015-03-07 15:35:58 UTC  |  Edited by: ISD Ezwal
159Pinky wrote:
Kaarous Aldurald wrote:
Kinis Deren wrote:

You do know there is a Phase III coming and probably will address the risk/reward issue with null sec after the null restructuring is in place?


What I know is that it exists, not what it's content is.

*Snip* Please refrain from personal attacks. ISD Ezwal.

afkalt wrote:
The bottom line is NULL as a WHOLE has massive income.


No, that's not the point. *Snip* Please refrain from personal attacks. ISD Ezwal.. SRP is not individual income. Moons are not individual income.

Individual income should not be worse than highsec.

Period.


So getting ships back from an SRP program is not a profti for an individual?
I mean, he doesn't have to pay for it. Granted it's no liquid isk in his pocket but an income none the less.

If you fail to see that then maybe CFC should stop the SRP program, see how ppl will respond to their loss of income. Wait this isn't an individual income so it shouldn't matter.

CFC High command can thank me later for this huge extra income I generated. ,0001 % will do.


This is the key aspect that so many people who cry about level 4's miss, to break into 0.0 means that you have to compete against SRP. In the Goons all they have to do is to earn the ISK to buy the ship at the start, once they have that they get it replaced if they lose it in combat, at one point people were getting ships replaced when they got caught ratting, that is how good the SRP was in some alliances.

And yet people go on and on about level 4's, most of us think the people doing this are trolling, however it is possible that they are so fixed on ISK per hour that they ignore the more strategic aspects of the game.

Please stop Kaarous!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Moac Tor
Cyber Core
Immediate Destruction
#3357 - 2015-03-07 15:46:07 UTC
Dracvlad wrote:
Please stop Kaarous!

*chuckles* Never going to happen
Josef Djugashvilis
#3358 - 2015-03-07 15:55:59 UTC  |  Edited by: Josef Djugashvilis
Moac Tor wrote:
Dracvlad wrote:
Please stop Kaarous!

*chuckles* Never going to happen


Whilst I understand the sentiment, I do not want Kararous to stop.

It never fails to amuse me that no matter what the source to the contrary, from CCP down, dear Kaarous can always find some metric to claim that hi-sec folk are spoilt rotten and that null-sec folk are on their uppers relatively speaking.

If null-sec corp bosses keep most of the dosh for themselves, why should anyone not affected care?

This is not a signature.

Syntax Nox
Un4seen Development
Goonswarm Federation
#3359 - 2015-03-07 16:10:54 UTC
Thought i would throw some ideas out

Keep sbu's, if you want to E-wand out side of prime time you have to sbu or just keep the sbu mechanic as is. As a sand box game it seems like any time zone should be able to invade at any time not just some one else's prime time. This would also limit the crying about E-trolls.

Battlecruiser or above can only fit E-wand, cruiser maybe also

You have to go through tcu before you can attack ihub. Lots of isk and time go into upgrading ihub it should be at least a little tough to destroy such a key piece of sov space infrastucture. This way there wont be a bunch of claimed systems with no infrastucture.

Just a few thing they may have been mentioned.
Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#3360 - 2015-03-07 16:19:18 UTC
a Sliding scale would be good.

a no index no useage system has a 24 hour vulnerability timer.

Soverenty takes 3.5 hours per level

military index takes 0.5h per level
Industry index takes 0.5h per level


so a maxed usage system would have a vulnerable timer of 1.5 hours per day
a system that has a tcu only and no usage has between 24 hours and 6.5 hours vulnerability per day

so a level 5 ratting system at max sov with no miners will have 4 hours per day
a lvl 2 mining system with lvl 2 sov will be vulnerable for 16 hours during a day


ive been trying to balance these figures for an hour and they still don't seem to balance very well.
they probably need to be percentage baised.