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[Scylla] Skynet - Removing Fighter Assist

First post First post First post
Author
d0cTeR9
Caldari Provisions
Caldari State
#1241 - 2015-03-20 02:49:08 UTC
Ramases Purvanen wrote:
Tiberizzle wrote:
fighter guard on sisi is kind of garbage, guard only guards for one aggressor then they sit there like retards, kind of like their aggressive mode behavior

fighters are hitting rock bottom 'not even worth training, 250m lossmail padding in drone bay' status again with the unnecessary scanres and debatable delegation nerfs -- is there any possibility that they can get the 'shoot one thing then sit there like a ******' behavior removed for guard and aggressive modes as consolation for this kneecapping? there is basically no reason to use them over geckos or heavy drones in most situations with the nerf, and there's pretty much no reason for them to behave like this when they are now big normal drones in every other respect.



Well look at the bright side, at least you can dock your carrier and super carrier and let it rust away as they arent needed anymore!

If you had a Nyx, by the time you get it out of station you just might have a Hel instead as its rusted away so bad from not being used...


You can't dock a supercarrier...

Been around since the beginning.

Ramases Purvanen
School of Applied Knowledge
Caldari State
#1242 - 2015-03-20 02:52:36 UTC
d0cTeR9 wrote:
Ramases Purvanen wrote:
Tiberizzle wrote:
fighter guard on sisi is kind of garbage, guard only guards for one aggressor then they sit there like retards, kind of like their aggressive mode behavior

fighters are hitting rock bottom 'not even worth training, 250m lossmail padding in drone bay' status again with the unnecessary scanres and debatable delegation nerfs -- is there any possibility that they can get the 'shoot one thing then sit there like a ******' behavior removed for guard and aggressive modes as consolation for this kneecapping? there is basically no reason to use them over geckos or heavy drones in most situations with the nerf, and there's pretty much no reason for them to behave like this when they are now big normal drones in every other respect.



Well look at the bright side, at least you can dock your carrier and super carrier and let it rust away as they arent needed anymore!

If you had a Nyx, by the time you get it out of station you just might have a Hel instead as its rusted away so bad from not being used...


You can't dock a supercarrier...


You will be able to in a few months!! news from fanfest my friend...
drainey0 Charante
Federal Navy Academy
Gallente Federation
#1243 - 2015-03-20 04:53:07 UTC
I think you guys should just remove the ability to warp to/warp off they should be treated like normal drones it would mae it so carriers would have to put them self's out in a bad spot to help there fleet out.
Arthur Aihaken
CODE.d
#1244 - 2015-03-20 06:08:33 UTC
Ramases Purvanen wrote:
You will be able to in a few months!! news from fanfest my friend...

That timeframe might be a bit overly optimistic...

I am currently away, traveling through time and will be returning last week.

Ramases Purvanen
School of Applied Knowledge
Caldari State
#1245 - 2015-03-20 06:17:54 UTC
Arthur Aihaken wrote:
Ramases Purvanen wrote:
You will be able to in a few months!! news from fanfest my friend...

That timeframe might be a bit overly optimistic...


Have faith my space friend!
Arthur Aihaken
CODE.d
#1246 - 2015-03-20 07:23:18 UTC
Ramases Purvanen wrote:
Have faith my space friend!

!!

I am currently away, traveling through time and will be returning last week.

Sumeragy
Nemesis Logistics
Goonswarm Federation
#1247 - 2015-03-20 10:36:09 UTC
Patchnotes are out Fighter Asisst remove is confirmed .....yay


Wrong move CCP
Arthur Aihaken
CODE.d
#1248 - 2015-03-20 14:40:31 UTC
Sumeragy wrote:
Patchnotes are out Fighter Asisst remove is confirmed

Fighters are retaining their warp capability (confirmed).

I am currently away, traveling through time and will be returning last week.

Jenn aSide
Soul Machines
The Initiative.
#1249 - 2015-03-20 17:21:00 UTC
For pve, if they thought Skynet was bad, they ain't seen nothing.

While I haven't done it in months, I used to 'semi-lazy mode' null anoms with a mach and 5 assigned fighters form my carrier that was at a pos. Optimal ratting, hell no, but super easy. I stopped doing it because I realized I made more isk with that alt in an afktar doing different kinds of anoms in another system (and subsequently providing me intel, if the ishtar dies, I know there is someone 1 jump away lol it never did though).

I didn't use the Carrier with the mach because you couldn't 'regular assign' fighters to assist or defend so I would have had to control the fighters manually (can't be arsed) or use sentries which meant a non-moving carrier (screw that). NO I can bring my carrier with me, assign drones from on grid, align the carrier out, and insta-fleet warp it away if something comes in, making that carrier every bit as safe as it was during Skynet...WHILE making MORE isk because instead of 5 fighters, ill be able to assign all 13 (with my fit and skills) to the mach.

CCP, my wallet salutes you! 07
Talon Stormcrow
Clan 86
Antesignani Alliance
#1250 - 2015-03-20 17:42:34 UTC
My solution for fixing the fighter assigning "issue".

New carrier module - allows carrier to go into "Launch mode" (think triage mode). In launch mode a carrier cannot move or warp. Carriers can only launch fighters/bombers in this mode (it can launch drones in any mode). Launch mode cannot be activated within 100k of any FIXED object. Module would have a 60 second activation/deactivation delay. Launch mode allows the carrier to "link" to another ship and receive its targeting data by using a new ship link module. Carrier can then lock targets and send fighters to engage from off grid.

New ship "Link" module - Link module allow a ship the "link with a carrier and send it targeting data. The amount of targets sent cannot exceed the ship/pilot target amount.

If the link ship is destroyed, or other wise lose's its targets because of E-war the carrier lose's its targeting data as well.

This would force a carrier pilot to actively participate in the fight. He would rely on his link ship to feed him data. No more assigning fighters. It would also keep carriers from hanging on a POS bubble. It would make them vulnerable to being scanned down and attacked. With the activation delay carriers would need a group for protection.

This to me fits into the new SOV as it allows mobile groups that can force project fighters and bombers. Carrier pilots have to be active in the fight and they will be more at risk to being scanned down and attacked.


Obviously there are details that would need to be fleshed out. This is just an idea so don't flame me to bad.
Arthur Aihaken
CODE.d
#1251 - 2015-03-20 20:25:46 UTC
Talon Stormcrow wrote:
Obviously there are details that would need to be fleshed out. This is just an idea so don't flame me to bad.

Can't say I'm ecstatic about either. Pass.

I am currently away, traveling through time and will be returning last week.

Jennifer Maxwell
Crimson Serpent Syndicate
#1252 - 2015-03-20 21:46:33 UTC
I train up for a carrier specifically to use it for skynetting, because I think that's an awesome mechanic and would love to do it.

They're removing skynetting 2 days before my training finishes.


I almost want my 2-3 months and 900 million for the skill books back. They've removed 80% of the reason I ever wanted a carrier.
Rroff
Antagonistic Tendencies
#1253 - 2015-03-20 21:56:37 UTC  |  Edited by: Rroff
Talon Stormcrow wrote:
My solution for fixing the fighter assigning "issue".

New carrier module - allows carrier to go into "Launch mode" (think triage mode). In launch mode a carrier cannot move or warp. Carriers can only launch fighters/bombers in this mode (it can launch drones in any mode). Launch mode cannot be activated within 100k of any FIXED object. Module would have a 60 second activation/deactivation delay. Launch mode allows the carrier to "link" to another ship and receive its targeting data by using a new ship link module. Carrier can then lock targets and send fighters to engage from off grid.

'''

Obviously there are details that would need to be fleshed out. This is just an idea so don't flame me to bad.



A new module for delegation (along similar style to bastion) isn't a terrible idea IMO but carriers should still be able to use fighters (on grid) without having to use it. As per my earlier post it should like bastion give some local tank bonuses, short duration but weapons timer in the same way when activated, it shouldn't give any tracking or damage bonus but a fighter EHP bonus possibly and maybe some other ancillary bonuses either to the carrier or to fighters i.e. bump in carrier scan res not to triage levels) for usage without delegation.
Necharo Rackham
The Red Circle Inc.
Ministry of Inappropriate Footwork
#1254 - 2015-03-20 22:09:35 UTC
Rek Seven wrote:
If deploying fighters in relative safety is the issue then either remove fighter warp ability or make fighter assist an ongrid only thing.


TBH as someone who encounters these things; I'd be happy with making fighter assist ongrid only. I'd be fine with fighters warping - as long as it's possible to point them. I also think that use of fighters should give an aggression timer (which they currently don't).

However, the changes are what they are, so vOv.
John McCreedy
Eve Defence Force
#1255 - 2015-03-21 00:05:47 UTC
I don't know if this has been suggested already but why not just remove the ability to assign drones when you're within XXX KM of a Station/Outpost/POS? You remove the safety net from Carriers and Super Carriers but don't nerf their ability to provide support to smaller ships.

13 years and counting. Eve Defence Force is recruiting.

Arthur Aihaken
CODE.d
#1256 - 2015-03-21 00:19:12 UTC
Jennifer Maxwell wrote:
I train up for a carrier specifically to use it for skynetting, because I think that's an awesome mechanic and would love to do it.

It's like anything else in this game: If it gets abused, the nerf bat lurketh.

I am currently away, traveling through time and will be returning last week.

Jennifer Maxwell
Crimson Serpent Syndicate
#1257 - 2015-03-21 00:35:37 UTC
Arthur Aihaken wrote:
Jennifer Maxwell wrote:
I train up for a carrier specifically to use it for skynetting, because I think that's an awesome mechanic and would love to do it.

It's like anything else in this game: If it gets abused, the nerf bat lurketh.

Just like Ishtars, right?

Oh wait.
Tyranis Marcus
Bloody Heathens
#1258 - 2015-03-21 01:03:42 UTC
CCP Rise wrote:
As announced last night on the o7 show, we have a list of high-impact balance changes planned for Scylla.

This thread is for discussing the proposed removal of fighter assist for carriers and super carriers.

This change being largely driven by 'skynetting' which is a tactic where carriers and super carriers can sit in near perfect safety at the edge of starbase shields and assign thousands of DPS worth of fighter drones to their fleet mates who can fly whatever ship they want *) , while wielding an enormous amount of damage. We feel this is not meeting our standards for risk vs reward and therefor would like to remove the ability to assist fighters. More details are covered in this dev blog.

A particular point of feedback that we are interested in surrounds the ability of fighters to warp. We know that in some circumstances it can be frustrating to have your fighters warp off grid to chase a target when you would rather have them move to another target on grid with you instead. We also know that fighter warping is unique and provides some interesting gameplay in some scenarios. Would you prefer that we removed the ability for fighters to warp or that we left warping in, despite the absence of assist?

Look forward to your feedback.



*) *snip* Posting of kill reports outside of the Crime & Punishment forum channel is prohibited. ISD Ezwal.


What? Rise got snipped by ISD?

:) Dude!

Do not run. We are your friends.

Erasmus Grant
Order of the Eclipse
Triumvirate.
#1259 - 2015-03-21 02:35:54 UTC
Please do not remove skynet for Sov. Null. I think this brings a cool feature to the battlespace to sov. null. If you have to make a structure or deployable that helps enable Skynet in sov null.

Or keep skynet altogether and develop a ship that can block or disrupt the signal going from the carrier to the fighter near that ship. Range or effectiveness depending on skill. Effect stacks with multiple ships.

This could also work with off grid boost.
Irya Boone
The Scope
#1260 - 2015-03-21 03:25:33 UTC
Nooooppee remove the assist , remove the warp *

no remove fighters and fighters bombers and remove all dps abilities to supers ( or just remove them from the game already !!

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB