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[Scylla] Skynet - Removing Fighter Assist

First post First post First post
Author
Panther X
Destructive Influence
Northern Coalition.
#1061 - 2015-03-06 16:10:22 UTC
So with all the capital hate thats going on lately, be it from fighter/bomber scan res nerf, to no more assist, no skynet and warps, give us something to do with our shinies.

All you naysayers of capitals and no risk versus reward hear me out...

Let caps/supers use acceleration gates and dock. no, no hear me out.

1) Acceleration gates. What were the two main blocks for capitals to go into incursions? I mean other than no capitals in highsec. Cyno jammed systems and acceration gates into deadspace. Well cyno jams are meaningless now, we can just gate to gate into the incursion system. Second is acceleration gates.

If CCP allows capitals to use acceleration gates what will that do? It will allow us to do nullsec/lowsec incursions AND escalations. What does that mean for the naysayers? MOAR content. You want more opportunities to hunt ratting carriers? There you go. Carriers in the 3rd room of the Blood 10/10 taking huge amounts of damage from that tower and the mass of battleships will be hard pressed to escape when you come in with your hunting party. HUGE risk. Decent rewards from those 10/10's... Incursions present a different angle, that nullsec mom offers the biggest reward of all, the Revenant BPC. GARGANTUAN Reward GARGANTUAN risk.

Throw us a bone CCP, you want to take all the positives away from carriers? OK we can't stop you, but throw me a freakin bone!

2) Docking in station. This is going to gather probably 6000 "No, just plain no" statements. Well again, listen. If you allow capitals to dock, it will allow those space coffin dwellers a chance to get out of them for one thing and be able to pee vee pee in other stuff. But it will also make those station and sov conquer mechanics more valuable wont they? You still have freeport mode, and that gives an attacker an opportunity to bring in their own capital fleet with a place to put them for good fights. Honestly, I would just like an opportunity to let the damn thing rust and not worry about it for awhile. I mean come on, if you are taking away all usefulness of the stupid things let us drydock them and walk away.

Either give us something to do with them, or give us a way to walk away.

Let the flaming begin.

My Titan smells of rich Corinthian Leather...

LT Alter
Ryba.
White Squall.
#1062 - 2015-03-06 18:30:05 UTC  |  Edited by: LT Alter
Panther X wrote:
So with all the capital hate thats going on lately, be it from fighter/bomber scan res nerf, to no more assist, no skynet and warps, give us something to do with our shinies.

All you naysayers of capitals and no risk versus reward hear me out...

Let caps/supers use acceleration gates and dock. no, no hear me out.

1) Acceleration gates....


This is off topic and irrelevant to the discussion. On top of that you've already posted about it in a different thread.

*Grabs a drink while waiting for an ISD to remove the off-topic post*
Hunter Anubis
50 Shades Of Blaster
#1063 - 2015-03-06 19:56:05 UTC  |  Edited by: Hunter Anubis
Keep fighter asist as fighters are god damn piloted by PILOTS!!! it makes sence that they do what you tell them to do like a group of newbies in frigs

Also regarding carriers fighters they should work while carrier is in triage theres no logical reason for them to stop moving when their PILOTED unlike drones.


Remove drone asist or penalize it as you give someone drones and his ship with tiny or none bandwith sudenly has XXXXX DPS from sentrys in one voley. Make those lazy ishtar players target and shoot things
if not removing drone asist penalize it for each drone asisted it would take 0,2-1 sec depending on skills to start attacking as the signal or targeting data is transfered to 50 drones that are being asisted
Rroff
Antagonistic Tendencies
#1064 - 2015-03-06 20:29:49 UTC
Hunter Anubis wrote:

Also regarding carriers fighters they should work while carrier is in triage theres no logical reason for them to stop moving when their PILOTED unlike drones.


Is a bit silly they just stop responding the moment the carrier goes into triage - they should return to the carrier automatically - but understandable you can't use triage and fighters at the same time as in triage mode ostensibly all the ships capabilities are repurposed for triage operation hence the huge boost in local/remote tank.
Hunter Anubis
50 Shades Of Blaster
#1065 - 2015-03-06 20:43:18 UTC
Rroff wrote:
Hunter Anubis wrote:

Also regarding carriers fighters they should work while carrier is in triage theres no logical reason for them to stop moving when their PILOTED unlike drones.


Is a bit silly they just stop responding the moment the carrier goes into triage - they should return to the carrier automatically - but understandable you can't use triage and fighters at the same time as in triage mode ostensibly all the ships capabilities are repurposed for triage operation hence the huge boost in local/remote tank.


but fighters are self suficient warp capable ships with their own pilots. No reason for them to get powered down or return to base
Panther X
Destructive Influence
Northern Coalition.
#1066 - 2015-03-06 21:40:45 UTC
LT Alter wrote:
Panther X wrote:
So with all the capital hate thats going on lately, be it from fighter/bomber scan res nerf, to no more assist, no skynet and warps, give us something to do with our shinies.

All you naysayers of capitals and no risk versus reward hear me out...

Let caps/supers use acceleration gates and dock. no, no hear me out.

1) Acceleration gates....


This is off topic and irrelevant to the discussion. On top of that you've already posted about it in a different thread.

*Grabs a drink while waiting for an ISD to remove the off-topic post*


Roll

My Titan smells of rich Corinthian Leather...

Panther X
Destructive Influence
Northern Coalition.
#1067 - 2015-03-06 21:41:41 UTC
Hunter Anubis wrote:
Rroff wrote:
Hunter Anubis wrote:

Also regarding carriers fighters they should work while carrier is in triage theres no logical reason for them to stop moving when their PILOTED unlike drones.


Is a bit silly they just stop responding the moment the carrier goes into triage - they should return to the carrier automatically - but understandable you can't use triage and fighters at the same time as in triage mode ostensibly all the ships capabilities are repurposed for triage operation hence the huge boost in local/remote tank.


but fighters are self suficient warp capable ships with their own pilots. No reason for them to get powered down or return to base


It's the way they are; triage requires all drones return to the ship.

My Titan smells of rich Corinthian Leather...

d0cTeR9
Caldari Provisions
Caldari State
#1068 - 2015-03-06 22:40:12 UTC  |  Edited by: d0cTeR9
Spugg Galdon wrote:
Problem with having a minimum distance from POS is that the carrier will just sit over 200km off the POS and align to the tower. If anything bad is about to happen, instant warp to safety.

Therefore minimum distance will change nothing.

If anything, POS shields need to go and POS's need to be completely redesigned into modular small starbases. Where is that dead horse thread?

Then, it wouldn't matter if you assigned fighters. You'd have a weapons timer and be vulnerable as you wouldn't be able to instantly reach safety.


Because capitals on the field don't already do that?... Pretty sure anyone with a bit of brain is aligned and ready to warp...

Panther X wrote:
So with all the capital hate thats going on lately, be it from fighter/bomber scan res nerf, to no more assist, no skynet and warps, give us something to do with our shinies.

All you naysayers of capitals and no risk versus reward hear me out...

Let caps/supers use acceleration gates and dock. no, no hear me out.

1) Acceleration gates. What were the two main blocks for capitals to go into incursions? I mean other than no capitals in highsec. Cyno jammed systems and acceration gates into deadspace. Well cyno jams are meaningless now, we can just gate to gate into the incursion system. Second is acceleration gates.

If CCP allows capitals to use acceleration gates what will that do? It will allow us to do nullsec/lowsec incursions AND escalations. What does that mean for the naysayers? MOAR content. You want more opportunities to hunt ratting carriers? There you go. Carriers in the 3rd room of the Blood 10/10 taking huge amounts of damage from that tower and the mass of battleships will be hard pressed to escape when you come in with your hunting party. HUGE risk. Decent rewards from those 10/10's... Incursions present a different angle, that nullsec mom offers the biggest reward of all, the Revenant BPC. GARGANTUAN Reward GARGANTUAN risk.

Throw us a bone CCP, you want to take all the positives away from carriers? OK we can't stop you, but throw me a freakin bone!

2) Docking in station. This is going to gather probably 6000 "No, just plain no" statements. Well again, listen. If you allow capitals to dock, it will allow those space coffin dwellers a chance to get out of them for one thing and be able to pee vee pee in other stuff. But it will also make those station and sov conquer mechanics more valuable wont they? You still have freeport mode, and that gives an attacker an opportunity to bring in their own capital fleet with a place to put them for good fights. Honestly, I would just like an opportunity to let the damn thing rust and not worry about it for awhile. I mean come on, if you are taking away all usefulness of the stupid things let us drydock them and walk away.

Either give us something to do with them, or give us a way to walk away.

Let the flaming begin.


I'm in for supercarrier to be able to dock and use acceleration gates... at least it gives us something to do LOL

Been around since the beginning.

Atomeon
Federal Navy Academy
Gallente Federation
#1069 - 2015-03-07 00:01:26 UTC
I would say Fighter Assist would be by Bandwidth on ship, but that would be unfair for some ships.
So i will say Fighter Assist would be by the size of ship:
1 frigate
2 destroyer
3 cruiser
4 battlecruiser
and 5 Battleship.
d0cTeR9
Caldari Provisions
Caldari State
#1070 - 2015-03-07 01:30:37 UTC
Atomeon wrote:
I would say Fighter Assist would be by Bandwidth on ship, but that would be unfair for some ships.
So i will say Fighter Assist would be by the size of ship:
1 frigate
2 destroyer
3 cruiser
4 battlecruiser
and 5 Battleship.


That would actually make it fair... as it stands... no more fighter assign, period...

Completely destroys the DPS of carriers and supercarriers... especially for shield tank one's since they would have to sacrifice their tank to fit 3-4 sebo's to be able to lock anything smaller than a BS...

How about capital smartbombs, 24km range... for carriers and supercarriers P

Been around since the beginning.

Lif
Hedion University
Amarr Empire
#1071 - 2015-03-07 10:01:24 UTC
liking the idea of removing the restriction on low sec and 0.0 acceleration gates for all capitals and super capitals.
after removing pretty much every role supers have will give them something to log in for at least
Eldwinn
Deep Core Mining Inc.
Caldari State
#1072 - 2015-03-07 10:12:29 UTC  |  Edited by: Eldwinn
+1 for removing skynetting completely from the game.

I would be happy to find assisting drones in general be removed from the game. Assisting drones make slowcat fleets a bit OP and large scale fleets involving ishtars. Assisting drones completely removes a pilot's experience of the game. The reason is a lot of FCs will play the "hand of god" per say. That being a FC will do all the DPS for the entire fleet while the rest of the fleet basically stands idle and broadcasts for reps every so often. The way the FC does this is have all the members of the fleet drop drones and assist the drones to the FC. The FC then in turn will engage the hostile fleet without the need of any of their members actually really doing anything.

I am in favor of having fighters and bombers having the ability to warp. A lot of the comments in this thread seem to favor skynetting. This is pretty apparent as a lot of the replies are pressing for weak nerfs and solutions to the "problem" (skynetting) that do not place the carrier in any sort of risk. A lot of the very same comments indicate that the "risk" the carrier undergoes is a simple DD from a titan. Which DD'ing a skynetting carrier makes complete sense. This however only creates further problems. Small to medium groups typically have a harder time on isk income. With titans having such a large price tag it is unrealistic to think a small to medium group would be able to counter this mechanic how it exists now. Additional this would favor SOV holding alliances with large titan production options.

tl;dr nerf skynetting and assisting drones into the ground.
Rroff
Antagonistic Tendencies
#1073 - 2015-03-07 12:23:01 UTC  |  Edited by: Rroff
Eldwinn wrote:

I am in favor of having fighters and bombers having the ability to warp. A lot of the comments in this thread seem to favor skynetting. This is pretty apparent as a lot of the replies are pressing for weak nerfs and solutions to the "problem" (skynetting) that do not place the carrier in any sort of risk. A lot of the very same comments indicate that the "risk" the carrier undergoes is a simple DD from a titan. Which DD'ing a skynetting carrier makes complete sense. This however only creates further problems. Small to medium groups typically have a harder time on isk income. With titans having such a large price tag it is unrealistic to think a small to medium group would be able to counter this mechanic how it exists now. Additional this would favor SOV holding alliances with large titan production options.

tl;dr nerf skynetting and assisting drones into the ground.


There are very few people who support skynetting from the pvp perspective (might be some disguised posts) there is a not insignificant number of posters who use fighter assignment to make their isk either ratting in null or C4 wormholes (C5 upwards tend to take advantage of capital escalations) hence suggesting weaker nerfs.

There is a good way to nerf the worst elements of skynet into the ground with minimal knock on effect or feature removal but I'm beginning to think most people don't understand what I've been suggesting and others only care to see it gone completely whatever the consequences.
Nolak Ataru
Hedion University
Amarr Empire
#1074 - 2015-03-07 14:54:07 UTC
Rroff wrote:
There are very few people who support skynetting from the pvp perspective

[CITATION NEEDED]
Quote:
there is a not insignificant number of posters who use fighter assignment to make their isk either ratting in null or C4 wormholes (C5 upwards tend to take advantage of capital escalations) hence suggesting weaker nerfs.

In C4s you also generally have some caps on the field.

Quote:
There is a good way to nerf the worst elements of skynet into the ground with minimal knock on effect or feature removal but I'm beginning to think most people don't understand what I've been suggesting and others only care to see it gone completely whatever the consequences.

At least this we agree on.
Rroff
Antagonistic Tendencies
#1075 - 2015-03-07 17:06:58 UTC  |  Edited by: Rroff
^^ C5 and upwards caps on field due to the escalation (C4s don't escalate) - C4 people "tend" (its not common but not completely uncommon either*) to sit the carrier outside the FF and assign fighters to a marauder (or tengu) in site to speed things up. Its unusual for people to build more than 1 maybe 2 capitals in a C4 due to being unable to extract them.



* People who do it don't generally make it known they do it so as not to draw attention to their capitals.
Nolak Ataru
Hedion University
Amarr Empire
#1076 - 2015-03-07 19:40:25 UTC
Rroff wrote:
^^ C5 and upwards caps on field due to the escalation (C4s don't escalate) - C4 people "tend" (its not common but not completely uncommon either*) to sit the carrier outside the FF and assign fighters to a marauder (or tengu) in site to speed things up. Its unusual for people to build more than 1 maybe 2 capitals in a C4 due to being unable to extract them.
* People who do it don't generally make it known they do it so as not to draw attention to their capitals.

Solo Marauder / Tengu C4s, even with Fighters, tend to be much slower than using a standard C5 fleet, or even a 1loki / 1archon / 1dread mini-fleet.
Lamar Muvila
Muvila War Industries
#1077 - 2015-03-07 19:57:37 UTC
Wouldn't it work to have carriers anchor when they have fighters assigned and combine that with a minimum distance from a pos or station and if that isn't enough limit assigning fighters to cruisers and larger ships. The anchor feature could have a cool down time after the fighters return or are abandoned.

I decided I don't like a constantly evolving game anymore..... It requires too much reading!

Nolak Ataru
Hedion University
Amarr Empire
#1078 - 2015-03-07 21:01:26 UTC
Lamar Muvila wrote:
Wouldn't it work to have carriers anchor when they have fighters assigned and combine that with a minimum distance from a pos or station and if that isn't enough limit assigning fighters to cruisers and larger ships. The anchor feature could have a cool down time after the fighters return or are abandoned.

You mean something like the Fighter Delegation Module mentioned earlier? Same idea as Bastion / Triage / Siege.
Rroff
Antagonistic Tendencies
#1079 - 2015-03-07 21:16:09 UTC
Nolak Ataru wrote:
Lamar Muvila wrote:
Wouldn't it work to have carriers anchor when they have fighters assigned and combine that with a minimum distance from a pos or station and if that isn't enough limit assigning fighters to cruisers and larger ships. The anchor feature could have a cool down time after the fighters return or are abandoned.

You mean something like the Fighter Delegation Module mentioned earlier? Same idea as Bastion / Triage / Siege.


Actually kind of like the idea of a bastion style (duration/weapons timer) module for fighter delegation - if it included some other bonuses as well (NOT to tracking or damage heh). It would still need to be coupled with some tweaks so fighters couldn't blap smaller ships though.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#1080 - 2015-03-07 23:16:40 UTC
I think that "skynetting", just like "hyperdunking" is a legitimate player-made tactic and should remain available to the players. Removing tactical options for people never seems like a good idea. Instead of removing this, a better option seems to lie in making the tactic a riskier practice. Examples of this include, making fighters scrammable, giving them a limited warp range, giving them a fuel time, increasing the distance that this can be done from POSes and stations, and/or decreasing or even removing any bonuses fighters receive from from carriers or supercarriers when not on grid with that carrier.