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[Scylla] Skynet - Removing Fighter Assist

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Author
helfen
Doomheim
#1021 - 2015-03-05 12:24:06 UTC  |  Edited by: helfen
Wadiest Yong wrote:
The mechanic of assigning fighters to other pilots has had its days but is now a thing that should go. Or at least for carriers in a logi role...

As to warp capability of fighters, it should stay. It's what sets them apart from drones.



That's the thing CCP can't make their dam mind up what role a carrier should play, If it indeed falls in the logistics role its jump range and fatigue needs altering but that is highly unlikely because of "enter CCP reason here" and the late grey scale narrowing the meaning of carrier to combat because it can use drones, Never mind the fact it's the only ship to use a Triage module that surprise surprise itself is a major LOGISTICAL buff to carriers.

CCP I want a job I can't code for crap but I know your own product better than you do since I've been working with it for 10+ years...


Rroff wrote:


I'd agree with what you said if there were tweaks to make hot dropping a more realistic (even if slim) possibility, the revenant died because the pilot was either lazy or stupid - logging in some distance outside the POS FF pretty much handed PL the kill on a plate.

For every instance where what you said applies there is another instance where it doesn't with current mechanics and even though I'm not against people utilising skynet none of that excuses fighters that can usually kill even an inty in 2-4 volleys.


If they could actually do their job's correctly this would never have been as a big deal as it is, The drone augmentation modules are being passed down to delegated fighters while all the time the hull bonuses of the carrier are not but I suppose it's easier to remove a right click option in game than it is to FIX THE PROBLEM CCP CREATED.

Check the fighter stats Here if you doubt my information about fighters and their delegated damage from the carrier hull being passed down or not
Rroff
Antagonistic Tendencies
#1022 - 2015-03-05 12:38:53 UTC  |  Edited by: Rroff
helfen wrote:


Check the fighter stats Here if you doubt my information about fighters and their delegated damage from the carrier hull being passed down or not


Have you tested the actual stats? - it could be the show info window is incorrect for the person who has them delegated. Unfortunately don't have the time right now to test. I know there are some issues if for instance you assign a nyx's drones to a thanny who then uses them.
helfen
Doomheim
#1023 - 2015-03-05 12:45:36 UTC  |  Edited by: helfen
Rroff wrote:
helfen wrote:


Check the fighter stats Here if you doubt my information about fighters and their delegated damage from the carrier hull being passed down or not


Have you tested the actual stats? - it could be the show info window is incorrect for the person who has them delegated. Unfortunately don't have the time right now to test. I know there are some issues if for instance you assign a nyx's drones to a thanny who then uses them.


The thany in the tests I have done does not get the damage modifier from the Nyx hull making it more viable for the thany itself to launch fighters rather than receive them remotely from the Nyx.

It's when you add drone damage modules, Tracking modules and speed modules to the Nyx ( in this example ) that them modules stats ARE passed down leading to a suggested explosion in sky net.
Rroff
Antagonistic Tendencies
#1024 - 2015-03-05 13:06:03 UTC  |  Edited by: Rroff
I know there are issues with super->carrier bonuses - doing a quick test with thanny shooting something (no supers involved) then assigning the fighters to something else to shoot the same something showed <5% difference in the averages of the hits from the log file (not really scientific but close enough).

Its possible super bonuses got chopped on the quiet due to the other problem rather than fixed :S
RomeStar
Caldari Provisions
Caldari State
#1025 - 2015-03-05 15:12:45 UTC
I have noticed a lot of players selling their thannys in null for cheap prices I am hoping this is a big troll on CCP's part. If not I hope a skill reimbursement is incoming or the reversal of the previous fighter nerf atleast. If nothing well its time to whelp my thannys and sell off my fighters and pos.

Signatured removed, CCP Phantom

Panther X
Destructive Influence
Northern Coalition.
#1026 - 2015-03-05 15:27:56 UTC  |  Edited by: Panther X
Aiyshimin wrote:
d0cTeR9 wrote:

Fighters don't instantly appear next to you and kill you. They take time to lock, they also need to travel in warp, etc etc etc... People are complaining about something they do not understand. You should lose when fighting 2-3 guys using capital support. Only reason people want those slow easy to kill capitals on grid is to padd their killboard because they are slow and easy to kill!


And the only reason to use skynet is because you want easy killmails without risking anything.


From my experience living in null for the past 4 or 5 years, most skynet has been for ratting. Assign your fighters to a tengu or other such ratting ship, warp to forsaken hub and blap away. It's only recently that its become an issue for those who want to hunt capitals in null. IF you think that skynet is a real problem, again look at that Revenant kill. Looked like a pretty easy 200b killmail to me. If you want easy kills, go suicide gank noobs in Jita.

My Titan smells of rich Corinthian Leather...

Isengrimus
V0LTA
WE FORM V0LTA
#1027 - 2015-03-05 15:44:35 UTC
Panther X wrote:
[quote=Aiyshimin][quote=d0cTeR9]

From my experience living in null for the past 4 or 5 years, most skynet has been for ratting. Assign your fighters to a tengu or other such ratting ship, warp to forsaken hub and blap away. It's only recently that its become an issue for those who want to hunt capitals in null. IF you think that skynet is a real problem, again look at that Revenant kill. Looked like a pretty easy 200b killmail to me. If you want easy kills, go suicide gank noobs in Jita.


That Reventant was not an "easy kill" FYI, it has been tracked and hunted for MONTHS by at least several groups before it died, where of course PL had the biggest chance to catch him with their immense super fleet staying relatively close to where he dwelled. And to be honest. it died mostly because it was a Revenant, a really worthy prize. Should that be a Thanny or even a Nyx nobody would probably bother.

And that's the point - if you want easy kills, go gank noobs in Jita rather than using Thannys on a POS with lowered shields or sticiking to its FF. That's the easiest and safest way to PVP and I am really glad CCP did this.

As to the fighters warp ability - it should be kept, but making them pointable (and scrammable) is a good idea.
Mkx pl
Hunted.
C0VEN
#1028 - 2015-03-05 16:01:41 UTC
Super capitals and theirs assists will be possible only to do for other Carriers or Supers. Not allowed for any other small ships.

Drone Bandwith for Supers and Carriers will be incerased, also Fighter and Fighter bombers will reques to use much more Drone Bandwith than now.

Explain > You can't assist Fighters for any other ship with small Drone Bandwith. Only Supers or Carriers have enought space for keep them

Only in this way we can keep Supers and Carriers to be unique, in other way Capitals will be destroyed.
Panther X
Destructive Influence
Northern Coalition.
#1029 - 2015-03-05 16:05:39 UTC  |  Edited by: Panther X
Isengrimus wrote:
Panther X wrote:
[quote=Aiyshimin][quote=d0cTeR9]

From my experience living in null for the past 4 or 5 years, most skynet has been for ratting. Assign your fighters to a tengu or other such ratting ship, warp to forsaken hub and blap away. It's only recently that its become an issue for those who want to hunt capitals in null. IF you think that skynet is a real problem, again look at that Revenant kill. Looked like a pretty easy 200b killmail to me. If you want easy kills, go suicide gank noobs in Jita.


That Reventant was not an "easy kill" FYI, it has been tracked and hunted for MONTHS by at least several groups before it died, where of course PL had the biggest chance to catch him with their immense super fleet staying relatively close to where he dwelled. And to be honest. it died mostly because it was a Revenant, a really worthy prize. Should that be a Thanny or even a Nyx nobody would probably bother.

And that's the point - if you want easy kills, go gank noobs in Jita rather than using Thannys on a POS with lowered shields or sticiking to its FF. That's the easiest and safest way to PVP and I am really glad CCP did this.

As to the fighters warp ability - it should be kept, but making them pointable (and scrammable) is a good idea.


You're not wrong in that there was a great effort in tracking this guy down at the right time and gathering the force to take it on. The actual fight itself didn't last long, and two DD's just made it into so much burning wreckage. In my opinion that's the way every capital kill should be, a Herculean effort, worth the risk of taking one on. Supers and Titans have the drawback of not being able to dock at all, so there should be some mitigating factor in the gargantuan risk in owning one. Carriers can dock but their mass and size hampers their ability to escape, again there's the balance.

I point again to my earlier post about small aircraft carriers like the USS Ranger; should it be easily sinkable by Somalian pirates with a Zodiac and rpgs? No; it's a freaking aircraft carrier. But it's only a small one, 60,000 tonnes compared to the current 100,000 tonnes in a Gerald R. Ford–class aircraft carrier (super carrier).

To sink one of these bad boys it would take a real fighting force of modern fighters with well trained pilots and land to sea anti-ship missiles, plus probably a submarine force.

But in Eve all you need is two Atrons and a n00bship. Sometimes even less. So who's risk versus reward is CCP worried about? Capital pilots who shell out a couple billion isk to own and fit a carrier or tens of billions on a supercarrier or hundreds of billions on a titan? Or the 10s of millions of the lowsec guys in t1 cruisers that dont want CCP let us protect our investments.

My Titan smells of rich Corinthian Leather...

Panther X
Destructive Influence
Northern Coalition.
#1030 - 2015-03-05 16:21:41 UTC
RomeStar wrote:
I have noticed a lot of players selling their thannys in null for cheap prices I am hoping this is a big troll on CCP's part. If not I hope a skill reimbursement is incoming or the reversal of the previous fighter nerf atleast. If nothing well its time to whelp my thannys and sell off my fighters and pos.


Good luck with the sp remap or anything like that. Cheap thannys and archons are good though. Buying thanny's for 100mill, contract to me. Cool

My Titan smells of rich Corinthian Leather...

Isengrimus
V0LTA
WE FORM V0LTA
#1031 - 2015-03-05 16:23:57 UTC  |  Edited by: Isengrimus
Yay, real life military analogies! Is there an incoming Sun Tzu quote as well?

But caustic remarks aside - I am not really following your point on how 2 Atrons and a Noobship can kill a Capital in EVE - unless, of course, they are being assisted by a flight of Fighters from a safe Super or Carrier, sitting on a POS. That's exactly my point, thank you for that.

Also I believe you are actually reinforcing my key point - two guys in Atrons and a noobship should be an easy kill for a guy in a, say, Vagabond (look at your "it costs more so it should be harder to kill" argument). However, if the said Atrons have ten friends in Carriers in a system, that makes the whole concept of "small PVP" useless and almost totally risk-free for a side using crap ships assisted by fighter - and is EXACTLY what CCP wants to elimante.
Isengrimus
V0LTA
WE FORM V0LTA
#1032 - 2015-03-05 16:25:50 UTC
Panther X wrote:
RomeStar wrote:
I have noticed a lot of players selling their thannys in null for cheap prices I am hoping this is a big troll on CCP's part. If not I hope a skill reimbursement is incoming or the reversal of the previous fighter nerf atleast. If nothing well its time to whelp my thannys and sell off my fighters and pos.


Good luck with the sp remap or anything like that. Cheap thannys and archons are good though. Buying thanny's for 100mill, contract to me. Cool


I'll double that!
mannyman
Relics United
#1033 - 2015-03-05 16:33:46 UTC
Isengrimus wrote:
Yay, real life military analogies! Is there an incoming Sun Tzu quote as well?

But caustic remarks aside - I am not really following your point on how 2 Atrons and a Noobship can kill a Capital in EVE - unless, of course, they are being assisted by a flight of Fighters from a safe Super or Carrier, sitting on a POS. That's exactly my point, thank you for that.

Also I believe you are actually reinforcing my key point - two guys in Atrons and a noobship should be an easy kill for a guy in a, say, Vagabond (look at your "it costs more so it should be harder to kill" argument). However, if the said Atrons have ten friends in Carriers in a system, that makes the whole concept of "small PVP" useless and almost totally risk-free for a side using crap ships assisted by fighter - and is EXACTLY what CCP wants to elimante.


The problem exists of 2 things:
1. the carrier is not exposed enough for a good fight to happen
2. the problem exists more in lowsec and gatecamping

There is less of a problem in nullsec as alliances use their toys to defend their own space

Therefore, as I have said before, Empires in Lowsec disrupts the electronics system of the carrier so delegation cant be done, AND, the POS onlines automatically, AND delegation can only be done in nullsec atleast 20km away from the POS shields.
Kesthely
Mestana
#1034 - 2015-03-05 16:43:32 UTC
Personally i'd like to have the assist revamped to normal drone mechanic roles, but keep the warp ability in reduced form, allow the fighters to warp back to the (super)carrier if there recalled and the fighters are offgrid or more then 150 km away
mannyman
Relics United
#1035 - 2015-03-05 16:51:16 UTC
Kesthely wrote:
Personally i'd like to have the assist revamped to normal drone mechanic roles, but keep the warp ability in reduced form, allow the fighters to warp back to the (super)carrier if there recalled and the fighters are offgrid or more then 150 km away


What about the fact that a supercarrier or carrier is tackled 3 minutes after a interdictor dies to the drones in nullsec ? 40m ship that tackles a 30b ship incl fittings for 3 whole minutes. Is it fair ?
Panther X
Destructive Influence
Northern Coalition.
#1036 - 2015-03-05 17:06:37 UTC  |  Edited by: Panther X
Isengrimus wrote:
Yay, real life military analogies! Is there an incoming Sun Tzu quote as well?

But caustic remarks aside - I am not really following your point on how 2 Atrons and a Noobship can kill a Capital in EVE - unless, of course, they are being assisted by a flight of Fighters from a safe Super or Carrier, sitting on a POS. That's exactly my point, thank you for that.

Also I believe you are actually reinforcing my key point - two guys in Atrons and a noobship should be an easy kill for a guy in a, say, Vagabond (look at your "it costs more so it should be harder to kill" argument). However, if the said Atrons have ten friends in Carriers in a system, that makes the whole concept of "small PVP" useless and almost totally risk-free for a side using crap ships assisted by fighter - and is EXACTLY what CCP wants to elimante.


No but I've been doing Hunter S. Thompson ones in skype...

You're right I was being facetious, but my comment was more directed at the lowsec guys who believe that they should be able to take on carriers with zero risk for huge rewards. I agree that skynet needs to be adjusted, and more risk involved, but, CCP has gone ballz deep on their fix for it.

Also; the small pvp point is perfectly logical for lowsec. You have my 100% agreement on that, but if you come to sov null and expect small pvp, with a large alliance/coalition, don't expect them to comply. If you come in to a red home system with 30 in local and try to small pvp them, and in 2 minutes their 50 man HD fleet shows up... well whether or not they have fighters assigned or not, you're going to get your butt kicked.

Capital pilots take a huge risk every time they undock and/or log in supers. And CCP is making it even more of a risk with each passing release. You can tell that by the number of big kills on zkilboard that unfortunately happen to be Kadeshi. But you keep seeing us on there because we know and understand the risks involved in playing the meta. Hey people should be happy that we go big on ratting ships, and we don't play station games with n00bships. Those who are hunting us should be up in arms against these changes so they can continue hunting us. If CCP takes away the use of these ships we won't undock them/log them in and you won't get big juicy kills.

My Titan smells of rich Corinthian Leather...

Panther X
Destructive Influence
Northern Coalition.
#1037 - 2015-03-05 17:11:10 UTC
mannyman wrote:
Isengrimus wrote:
Yay, real life military analogies! Is there an incoming Sun Tzu quote as well?

But caustic remarks aside - I am not really following your point on how 2 Atrons and a Noobship can kill a Capital in EVE - unless, of course, they are being assisted by a flight of Fighters from a safe Super or Carrier, sitting on a POS. That's exactly my point, thank you for that.

Also I believe you are actually reinforcing my key point - two guys in Atrons and a noobship should be an easy kill for a guy in a, say, Vagabond (look at your "it costs more so it should be harder to kill" argument). However, if the said Atrons have ten friends in Carriers in a system, that makes the whole concept of "small PVP" useless and almost totally risk-free for a side using crap ships assisted by fighter - and is EXACTLY what CCP wants to elimante.


The problem exists of 2 things:
1. the carrier is not exposed enough for a good fight to happen
2. the problem exists more in lowsec and gatecamping

There is less of a problem in nullsec as alliances use their toys to defend their own space

Therefore, as I have said before, Empires in Lowsec disrupts the electronics system of the carrier so delegation cant be done, AND, the POS onlines automatically, AND delegation can only be done in nullsec atleast 20km away from the POS shields.


20k is still marginally in range of shields, so I would be happy with 50km. That's too far to slowboat in, not far enough to warp. One would have to be aligned to a safe and be moving to be safer. That is a perfectly reasonable compromise wouldnt you agree?

My Titan smells of rich Corinthian Leather...

Alexis Nightwish
#1038 - 2015-03-05 17:19:55 UTC  |  Edited by: Alexis Nightwish
CCP Rise wrote:
Hello

Appreciate all the feedback very much.

Based on what you've said here we are planning to leave Fighter warping in, but stick with removing assist.

We hear the concerns about the state of capitals and loss of return on investment from training towards them and we absolutely want to make sure that caps of all kinds are not only viable but exciting and powerful. We still feel this change is necessary, but we are looking into ways to improve on the state of capitals and capital balance. No news on that front for now but it's something we are committed to improving.

Thanks again.


Translation:

Hello

We skimmed through the feedback.

The gist of which was that you guys want fighter warping to remain, and since it's easy to make no change to it, we're not going to remove it. However, given our limited expertise, and the fact that any changes we announce aren't actually up for debate (in fact coding to remove delegation was already underway before the dev blog) we are not going to implement any of the creative ideas of the community that would solve the Skynet issue while still retaining one of the trademark aspects of carriers and supercarriers.

Despite the valid concerns of players who have spent months training into one of the most SP-intensive ships in the game, we are continuing with our ham-handed 'fix' fully aware that this will, as a side effect, totally remove all of the valid uses of fighter delegation. But don't worry! We will be looking at capitals in the future. No ETA on that and, let's be honest here. You probably won't see any movement on that front for years. However when we do, expect us to axe something else from the game in the name of balance.

**** you.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Davir Sometaww
Spooks On Pings
SE7EN-SINS
#1039 - 2015-03-05 17:30:47 UTC
CCP Rise wrote:
Hello

Appreciate all the feedback very much.

Based on what you've said here we are planning to leave Fighter warping in, but stick with removing assist.

We hear the concerns about the state of capitals and loss of return on investment from training towards them and we absolutely want to make sure that caps of all kinds are not only viable but exciting and powerful. We still feel this change is necessary, but we are looking into ways to improve on the state of capitals and capital balance. No news on that front for now but it's something we are committed to improving.

Thanks again.


Way to dumb down the game. So much to listening to your player base who have spent MONTHS training for these things.

The least you can do is make it where only interdictor and heavy interdictor's can point a carrier/dreadnought.

Once again; thank you for the finger.
Jenn aSide
Soul Machines
The Initiative.
#1040 - 2015-03-05 17:55:34 UTC
CCP Rise wrote:
Hello

Appreciate all the feedback very much.

Based on what you've said here we are planning to leave Fighter warping in, but stick with removing assist.

We hear the concerns about the state of capitals and loss of return on investment from training towards them and we absolutely want to make sure that caps of all kinds are not only viable but exciting and powerful. We still feel this change is necessary, but we are looking into ways to improve on the state of capitals and capital balance. No news on that front for now but it's something we are committed to improving.

Thanks again.


That's fair, but for the record I think it sucks that you guys would over-buff something, identify it as a problem, then 'fix it' by removing something that wasn't a problem before. Being able to Delegate fighters was just plain cool even before it was overpowered. it's loss isn't a major blow, just a sad chapter in a game that needs cool stuff to be possible.