These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Scylla] Skynet - Removing Fighter Assist

First post First post First post
Author
Bethan Le Troix
Krusual Investigation Agency
#981 - 2015-03-04 17:59:14 UTC
I don't have an axe to grind on this issue but it doesn't sound like that much of a problem. It would probably be better to decide on some restrictions of use based on ship size or drone bandwidth. Maybe make it so fighters can only be assigned to battlecruisers, battleships and above. We have these larger ship types that can use fighters and CCP seems to be going from one side directly to the other.

A far larger problem at the moment is 'hyper-dunking' in high sec which negates the fifteen minute combat timer and is currently considered to be a legal exploit. At the time of the Bowhead being launched it was pointed out this ship would the suicide gankers wet dream and this has indeed come to pass. Sorry about the sexual references there. So if you want to fix a perceived problem I would suggest you look at 'hyper-dunking' first.
Frostys Virpio
State War Academy
Caldari State
#982 - 2015-03-04 18:10:31 UTC
Bethan Le Troix wrote:
I don't have an axe to grind on this issue but it doesn't sound like that much of a problem. It would probably be better to decide on some restrictions of use based on ship size or drone bandwidth. Maybe make it so fighters can only be assigned to battlecruisers, battleships and above. We have these larger ship types that can use fighters and CCP seems to be going from one side directly to the other.

A far larger problem at the moment is 'hyper-dunking' in high sec which negates the fifteen minute combat timer and is currently considered to be a legal exploit. At the time of the Bowhead being launched it was pointed out this ship would the suicide gankers wet dream and this has indeed come to pass. Sorry about the sexual references there. So if you want to fix a perceived problem I would suggest you look at 'hyper-dunking' first.


Off topic but hyper-dunking is not a problem.
Terraniel Aurelius
Center for Advanced Studies
Gallente Federation
#983 - 2015-03-04 18:27:58 UTC
We need more ways to lose ships, not less. Removing fighter assist because not enough carriers die while using it is a knee-jerk reaction that doesn't make sense after even a moment's rational thought.

With the sov changes, capital ships are all but impotent now. Why do we need dreads, carriers, or supers when there is nothing big to shoot anymore? Our counter to enemy caps will be to just blue-ball them and so the content-denial will just continue.

Making eve safer for everyone will just make it less interesting.

Increase the risk, don't reduce it. Balance the rewards instead. There is always more than one side to an equation.
DerpimusPrime Aihaken
Free Tank Test
#984 - 2015-03-04 18:36:59 UTC
Just got killed by an astero with templars assisted to it. Athleast remove the option to assist to frigs/destroyers and cruisers athleast.
Sucks to be killed from something you cant do nothing about instead of having an actual 1v1.
Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#985 - 2015-03-04 19:08:03 UTC
DerpimusPrime Aihaken wrote:
Just got killed by an astero with templars assisted to it. Athleast remove the option to assist to frigs/destroyers and cruisers athleast.
Sucks to be killed from something you cant do nothing about instead of having an actual 1v1.

how did you not kill an astero's before the fighters targeted you>?
Jason Atavuli
Sebiestor Tribe
Minmatar Republic
#986 - 2015-03-04 19:42:06 UTC
WHY IS CCP REALLY DOING THIS

Personally I think this is about people plexing, and not spending real $ to sub their accounts. Everything is getting more expensive, including the cost of making and running EVE


I've actually read through most of this thread, and most of the risk vs risk averse comments can be spun either way it's all semantics - don't undock what you can't afford to lose, goes for skynet and roamers. Don't be risk averse with your roam ships and cry about risk averse skynet gate campers blapping your roam. Go play WOW if you want to keep all your cookies bro, geez



I rat with 2 marauders, any 2 marauders, my toons can fly them all, currently it's 2x T2 fit Paladins, pulse and conflagration L cheap fits, and an untanked Thanatos, all t2 drone damage amps and a nano in the lows, t2 omnis with tracking scripts, and a drone nav computer in the mids putting out +/- 2220 DPS with 10 fighters (about 3335 DPS if I chose to fit for 15), so also a cheap fit, and I delegate control of those 10 fighters to my 2 marauders to the tune of 5 fighters each. I warp the Paladins to the anoms at 0km target everything, alt tab, repeat for second Paladin toon. When I'm done I warp to the next anom and the Templars are always there with their extra DPS, while the carrier is aligned from 1 safe spot to another - pretty standard stuff, but it's always better to explain because everyone has a nose and an opinion, even those who've never owned a carrier.

I normally rat forsaken hubs or havens, pretty standard stuff too. I prefer the forsakens personally no irregularities, allows me to keep an eye on intel.

Anywhoo this setup makes me about 38 Mil to 44 Mil per tick i.e. every 20 minutes when the bounties pay out. At that rate I can buy 3 or 4 plex at the end of every weekend. I don't play EVE enough to plex my accounts, and I don't care, yearly subbing works out well for me on 3 accounts

I'm a nobody, there are guys out there making 10 times what I make, and they play all day at work. Most players I know have not paid to play eve in years...

But yeah, I think the whole thing is about reducing nullsec PVE income to increase RL PLEX purchases. Any big drone nerf is about reducing earnings of nullsec PVE ISK farmers because it's always us who are most impacted by the drone changes. Reducing Ti-Di on the last one was just a fringe benefit ;P
.
Jason Atavuli
Sebiestor Tribe
Minmatar Republic
#987 - 2015-03-04 19:50:24 UTC
Terraniel Aurelius wrote:
We need more ways to lose ships, not less. Removing fighter assist because not enough carriers die while using it is a knee-jerk reaction that doesn't make sense after even a moment's rational thought.

With the sov changes, capital ships are all but impotent now. Why do we need dreads, carriers, or supers when there is nothing big to shoot anymore? Our counter to enemy caps will be to just blue-ball them and so the content-denial will just continue.

Making eve safer for everyone will just make it less interesting.

Increase the risk, don't reduce it. Balance the rewards instead. There is always more than one side to an equation.




Yep I agree, why will we need capitals any more after the sov changes? It not like they can actually deploy properly with the fatigue timers either. It's regress these days, not progress.

I can see sov fights happening in the future with 1000 man sveipul fleets LOL
.
Jenn aSide
Soul Machines
The Initiative.
#988 - 2015-03-04 19:51:06 UTC
Jason Atavuli wrote:
WHY IS CCP REALLY DOING THIS

Personally I think this is about people plexing, and not spending real $ to sub their accounts. Everything is getting more expensive, including the cost of making and running EVE.


Sigh, my fingers are le Tired and need to have a nap before firing any missiles, could someone else explain to brilliant bro here that plex costs more than a sub?
FireFrenzy
Cynosural Samurai
#989 - 2015-03-04 20:04:25 UTC
and that plex dont magically spawn in game? They are people giving up heard earned real cash for magical internet spaceboat money?
Panther X
Destructive Influence
Northern Coalition.
#990 - 2015-03-04 20:23:23 UTC
DerpimusPrime Aihaken wrote:
Just got killed by an astero with templars assisted to it. Athleast remove the option to assist to frigs/destroyers and cruisers athleast.
Sucks to be killed from something you cant do nothing about instead of having an actual 1v1.


You can't even get a 1v1 in high sec. What with linked multiboxers doing logi and all sorts of other hanky-panky. "But it's only one person running those 23 accounts." Uh-huh, 1v1 indeed.

Listen this thread is all about 1 item; and that is *removing fighter assist*

Remember where you are, it's null-sec or lowsec. This is where the big boys play. The risk just undocking is a hundredfold over high sec, let alone running into someone protecting his yard with fighters assisted.

The point you made however is a good one, move up the hull class that can support fighters to at minimum battlecruiser. T3s are powerful enough as it is without throwing fighters on top of them. This is one of the better balance suggestions that have been made, and by more than one person, myself included.

Balance changes

1) Restrict to hull class *X* sizer or above.
2) Only pilots who have trained fighters to *X* level can use assisted fighters
3) No assigned ship bonuses to fighters, only pilot controlling gets Fighters skill bonus, maximum fighters determined by Fighters skill level
4) Carriers/ Supers can not assign fighters within 50km of anchored structures

Does this balancing idea not make sense, and is fair to everyone? It keeps fighters assisted, keeps them warping, because they have always had the option to attack and follow anyway, addresses skynet, and keeps the flow of skillbooks going because if you want to have fighters assigned to you, you have to learn how to use them.

My Titan smells of rich Corinthian Leather...

Jason Atavuli
Sebiestor Tribe
Minmatar Republic
#991 - 2015-03-04 20:40:50 UTC
FireFrenzy wrote:
and that plex dont magically spawn in game? They are people giving up heard earned real cash for magical internet spaceboat money?




Yep, and if you buy a plex in game from someone who has bought it for real $ then CCP does not make another plex sale for real $ right now during this financial month, to you.

Next month is next month, new page in the ledger. That's 1 of the reasons the world's economy is in it up to it's neck.

A sale is a sale even if you just break even. There are always plex for sale and someone is always buying.

Oh and CCP can make plex magically spawn, also rocks, rats, t2 BPOs and an NPC nidhog in nullsec, D-P I think it was - renter space near G3D-ZT
.
Rroff
Antagonistic Tendencies
#992 - 2015-03-04 20:58:42 UTC  |  Edited by: Rroff
DerpimusPrime Aihaken wrote:
Just got killed by an astero with templars assisted to it. Athleast remove the option to assist to frigs/destroyers and cruisers athleast.
Sucks to be killed from something you cant do nothing about instead of having an actual 1v1.


What I've been saying all along - fighters shouldn't be able to blap an astero with (relative) ease - even just fix that and a large chunk of the problems with skynet go away without having to remove delegation. (Doesn't matter what they are assigned to).
Ereilian
Doomheim
#993 - 2015-03-04 21:04:13 UTC
Rroff wrote:
DerpimusPrime Aihaken wrote:
Just got killed by an astero with templars assisted to it. Athleast remove the option to assist to frigs/destroyers and cruisers athleast.
Sucks to be killed from something you cant do nothing about instead of having an actual 1v1.


What I've been saying all along - fighters shouldn't be able to blap an astero with (relative) ease - even just fix that and a large chunk of the problems with skynet go away without having to remove delegation. (Doesn't matter what they are assigned to).


So you brought a knife to a gun fight. Your bad, stop whining and adapt.

HTFU
Jason Atavuli
Sebiestor Tribe
Minmatar Republic
#994 - 2015-03-04 21:12:47 UTC
Jenn aSide wrote:
Jason Atavuli wrote:
WHY IS CCP REALLY DOING THIS

Personally I think this is about people plexing, and not spending real $ to sub their accounts. Everything is getting more expensive, including the cost of making and running EVE.


Sigh, my fingers are le Tired and need to have a nap before firing any missiles, could someone else explain to brilliant bro here that plex costs more than a sub?




This is why I sub annually instead of plexing. it costs what? the same as 10 or 10.5 months subbing month to month. Or less, can't remember and don't care. I don't smoke or drink, or waste real $ on junkfood and softdrinks, I have spare change aplenty to not need to budget for EVE, and I don't care to budget in EVE either, as long as I have enough ISK to pay my rent the rest takes care of itself.

Yes time is money. Having fun jamming eve costs money / time. So technically plexing costs money / time too, just like mining your own minerals doesn't make them free - now ask me if I care about economics in a game . . .

I'm here to shoot the shyte on comms and shoot rats with my space bros, and shoot the occasional new spacefriends that come visiting.

Yeah I'm a tiny bit bummed that CCP are making capitals into paperweights that take weeks to move from1 side of new eden to the other, and are less and less useful with every new expansion. When I started playing Eve I missioned in hisec living out of an orca, like a pikey and his caravan. Then I moved to nullsec and there were carriers. Then CCP broke their ability to effectively carry my stuff long distances. If I could name my fighters individually I would, I dig them, they're cute, doing their little barrel rolls and stuff, and now CCP want's to break them too, and that also sux a bit, but there're always other ways to kill stuff in EVE. I'm certainly not going to sit down and make a spreadsheet about it or anything else in EVE.

But hey, if you wanna argue and fire missiles after your nap you go right ahead, I'll just be standing over there. I'm listening and stuff, just standing waaaay over there K Blink
.
Rroff
Antagonistic Tendencies
#995 - 2015-03-04 21:21:29 UTC
Panther X wrote:

Balance changes

1) Restrict to hull class *X* sizer or above.
2) Only pilots who have trained fighters to *X* level can use assisted fighters
3) No assigned ship bonuses to fighters, only pilot controlling gets Fighters skill bonus, maximum fighters determined by Fighters skill level
4) Carriers/ Supers can not assign fighters within 50km of anchored structures

Does this balancing idea not make sense, and is fair to everyone? It keeps fighters assisted, keeps them warping, because they have always had the option to attack and follow anyway, addresses skynet, and keeps the flow of skillbooks going because if you want to have fighters assigned to you, you have to learn how to use them.


If fighters lose their carrier's bonus when assigned then you don't really need to restrict what they can be assigned to as they revert back to being for the most part ineffective against anything sub large battleship sized.

Personally I have several characters with fighters V and I doubt I'm alone in that so it doesn't really work much as a balance point.

Not being able to delegate fighters within 50km of a POS, etc. pretty much needs to happen IMO regardless if assignment were to stay in the game.
Davir Sometaww
Spooks On Pings
SE7EN-SINS
#996 - 2015-03-04 21:25:41 UTC  |  Edited by: Davir Sometaww
DerpimusPrime Aihaken wrote:
Just got killed by an astero with templars assisted to it. Athleast remove the option to assist to frigs/destroyers and cruisers athleast.
Sucks to be killed from something you cant do nothing about instead of having an actual 1v1.



Also why would you go after an astero in a 1 vs 1? Its obvious that they have a brick tank and low dps. Meaning: buddies!

Edit: You learned a lesson; that they skynet - after some scouting you could conceive a tactic like PL did with bait/switch with that reverent.
Alavaria Fera
GoonWaffe
#997 - 2015-03-04 21:34:41 UTC
All the tricks in a 1v1. falcon alt, booster alt, and now assigned fighters

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Rroff
Antagonistic Tendencies
#998 - 2015-03-04 21:37:40 UTC
Alavaria Fera wrote:
All the tricks in a 1v1. falcon alt, booster alt, and now assigned fighters


While it always makes me laugh when someone has expectations of a fair 1v1 in eve lol... its one thing to die because someone had friends, you got out played or were in over your head and another to as I guess happened die because the fighters were so amped up they negated and degree of skill or ship attributes on the part of the person they were set on.

(Your much more likely to see me assigning fighters than flying a frigate).
Jason Atavuli
Sebiestor Tribe
Minmatar Republic
#999 - 2015-03-04 21:51:12 UTC
Could've been worse DerpimusPrime Aihaken, could've been a Ibis Blink

At least it probably won't happen again too often, since CCP is going ahead with their plans to remove "assist" regardless. I'm assuming they actually mean "Delegate Control" is being removed as a control option for fighters.

And changed to Assist / Guard like a regular drone? maybe I missed something amongst all the flames...

It's going to be difficult to use fighters if they are losing all remote control features. Carrier scan res is not nice, it takes about a 50 count to lock a frigate without a sebo or something. And fighters just got their scan res nerfed as well *SIGH*

.
Kalo Askold
Republic Military School
Minmatar Republic
#1000 - 2015-03-04 22:01:05 UTC
About freaking time! Maybe now people won't just inch their cap out of a pos and lowsec gate camp with them. They will actually have to have numbers instead of a mining barge with way too much tank.

Next stop, off grid boosting needs to go.