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[Scylla] Skynet - Removing Fighter Assist

First post First post First post
Author
Primary This Rifter
Mutual Fund of the Something
#881 - 2015-03-03 14:32:29 UTC
Aiyshimin wrote:
CCP Rise wrote:
Hello

Appreciate all the feedback very much.

Based on what you've said here we are planning to leave Fighter warping in, but stick with removing assist.

We hear the concerns about the state of capitals and loss of return on investment from training towards them and we absolutely want to make sure that caps of all kinds are not only viable but exciting and powerful. We still feel this change is necessary, but we are looking into ways to improve on the state of capitals and capital balance. No news on that front for now but it's something we are committed to improving.

Thanks again.


Removing it compeletely is not the right solution. Please spend some actual effort in solving the risk-free aspect of POS skynet, and go ahead with rebalancing capital ships. No reason to wait with that.




I don't think you understand.
Rise only has the ability to change about a dozen values in between releases.
Gypsien Agittain
University of Caille
Gallente Federation
#882 - 2015-03-03 14:33:15 UTC
Harvey James wrote:
CCP Rise wrote:
Hello

Appreciate all the feedback very much.

Based on what you've said here we are planning to leave Fighter warping in, but stick with removing assist.

We hear the concerns about the state of capitals and loss of return on investment from training towards them and we absolutely want to make sure that caps of all kinds are not only viable but exciting and powerful. We still feel this change is necessary, but we are looking into ways to improve on the state of capitals and capital balance. No news on that front for now but it's something we are committed to improving.

Thanks again.


boo!!! , always relenting on the tougher decisions, things that just need deleting like drone assist and fighter warping, i mean seriously they are just drones aren't they? why should they warp? what is the point of them being able too warp?


Because they're drones but more expensive than the average shitp you fly, because on the lore they've pilots, because they're the size of a cruiser, because how they're constructed.
You should shut up and keep on flying cruisers John Snow.

Cpt Patrick Archer
I HAVE THE POWER OF GOD AND ANIME ON MY SIDE
Blue Eyes and Exodia Toon Duelist Kingdom Duelers
#883 - 2015-03-03 14:36:05 UTC
Kane Carnifex wrote:

Hello CCP Rise,

I didn't saw any good point against it but many for it. Is it a real problem which small/medium gangs get raped when they search for juice ganks? As this was my first time in a Forum trying to raise my voice i am disappointed neither i got a good discussion running or good feedback about my points. I have the feeling my voice just died under all these small scale pvp player which have a problem with fighters as they search for easy kills.

Why does CCP always thinks in grey zones and in this time you go Black or White and nothing between....

This is the 3rd nerf i see in my capital time and i still don't have the feeling which my capitals are OP.

Thank you for opening this Thread, unfortunately it doesn´t has any impact if you write in it or not.



This reply is spot-on sir. Couldn't have said it any better.
Kane Carnifex
Duty.
Brave Collective
#884 - 2015-03-03 14:47:12 UTC
Primary This Rifter wrote:

I don't think you understand.
Rise only has the ability to change about a dozen values in between releases.


The Value is assign fighter 0 or 1.
As i already said this is black and white and i am used from CCP about 50 shades of grey.

Cpt Patrick Archer wrote:

This reply is spot-on sir. Couldn't have said it any better.


Thanks, my last hope are some good arguments from CCP which explains their black/white decisions and helps me to understand.

CCP, i appreciate which you allow us to give you a feedback but this is not how i imagine a constructive discussion.

IMHO: A lot of people just trolled in this thread and didn´t really helped to find a solution.

http://vesuvi.de - EVE & Food Porn in German...

afkalt
Republic Military School
Minmatar Republic
#885 - 2015-03-03 14:50:58 UTC
Aiyshimin wrote:
CCP Rise wrote:
Hello

Appreciate all the feedback very much.

Based on what you've said here we are planning to leave Fighter warping in, but stick with removing assist.

We hear the concerns about the state of capitals and loss of return on investment from training towards them and we absolutely want to make sure that caps of all kinds are not only viable but exciting and powerful. We still feel this change is necessary, but we are looking into ways to improve on the state of capitals and capital balance. No news on that front for now but it's something we are committed to improving.

Thanks again.


Removing it compeletely is not the right solution. Please spend some actual effort in solving the risk-free aspect of POS skynet, and go ahead with rebalancing capital ships. No reason to wait with that.





Because they'll spend time and money sorting POS mechanics and people will just hide in dead space pockets and nothing will change. They don't do that today because the POS is mechanically easier but if there's one thing we know about EVE players - effort knows no bounds when it gives a stupid advantage.

So the list is actually stations, POS AND deadspace - and you can bet your bottom dollar that's some legacy ass code so old it's probably haunted.
Dictateur Imperator
KarmaFleet
Goonswarm Federation
#886 - 2015-03-03 14:53:28 UTC  |  Edited by: ISD Ezwal
CCP Rise wrote:
Hello

Appreciate all the feedback very much.

Based on what you've said here we are planning to leave Fighter warping in, but stick with removing assist.

We hear the concerns about the state of capitals and loss of return on investment from training towards them and we absolutely want to make sure that caps of all kinds are not only viable but exciting and powerful. We still feel this change is necessary, but we are looking into ways to improve on the state of capitals and capital balance. No news on that front for now but it's something we are committed to improving.

Thanks again.



So i have the solution for you to remove skynet and have all player happy: MAKE CHANGE THE DAY WHO YOU REBALANCE CAPITAL NOT BEFORE.

*Snip* Please refrain from personal attacks. ISD Ezwal.

Player can kill carrier/super near pos (yes yes they can if they are not just 10 in inty...). So yes they need to have more of 1 is for 10-20 is kill on the grid.

I think the more important problem for CCP developer is you see ris vs reward for people who want create ressources... BUT for some people the good ressource is KM. So make more ris vs reward to have a good KM.

Player want follow CCP to have more strategical game, so not only more difficult for people who rat/mining/explo, but for ALL player, means bad roam can only trap ship with little value, and people with more preparation better player, who are ready to take risk can have good KM.



Really i don't care about player who cry because they die cause of skynet actually. You have a lot of target without skynet. And if you are skynet it's a luck : find the carrier, make into to other roam and go to tackle/kill the carrier near is pos by surprise, nothing else. If you are very little roam : just change system to roam.
Primary This Rifter
Mutual Fund of the Something
#887 - 2015-03-03 14:57:04 UTC
Rise, consider that this capital rebalance you claim to take seriously might not be very appreciated if everyone's given up flying them by the time you finally get around to it.
Nolak Ataru
Hedion University
Amarr Empire
#888 - 2015-03-03 14:57:53 UTC  |  Edited by: Nolak Ataru
CCP Rise wrote:
Hello
Appreciate all the feedback very much.
Based on what you've said here we are planning to leave Fighter warping in, but stick with removing assist.
We hear the concerns about the state of capitals and loss of return on investment from training towards them and we absolutely want to make sure that caps of all kinds are not only viable but exciting and powerful. We still feel this change is necessary, but we are looking into ways to improve on the state of capitals and capital balance. No news on that front for now but it's something we are committed to improving.
Thanks again.


Swing and a miss by CCP again. We are not only concerned about a loss of return on investment, but on the increasingly worrying attitude of listening to the whiners and a very vocal minority who demand CCP remove or nerf whatever the FOTM is. I have not seen any good arguments as to why assist should be removed. If you were going to remove assist from the beginning, next time don't lie to us, and say so in your first post. You have not given one reason why the minimum distance from a POS idea would not work or is invalid. Before fighters were affected by drone modules, people would use ships such as a Huginn or Rapier sitting in the middle of a bubble field, as their long-range webs and bonus to paints would go some way towards compensating for th poor performance of fighters. These carriers would be very tanky as they would not have to remove tank for drone application modules, which meant that drive-by DD's were rare. Now that ships are shedding tank faster than someone dropping a hot pan, they are opening themselves up to drive-by DDs, or a single Moros. Why are they being punished for accepting a massive increase in risk?

e:
afkalt wrote:
Because they'll spend time and money sorting POS mechanics and people will just hide in dead space pockets and nothing will change.

We already disproved this. If you figure out where in the general system he and the POS are located, you can set up a stop or a drag bubble, wait for him to warp, and then drop him. Hell you only really need a single Armageddon to neut out a carrier now, especially if he's fit for fighter DPS. Toss in a few Talos or torpedo bombers, and you have a newly acquired killmail.
Myrona
State War Academy
Caldari State
#889 - 2015-03-03 15:01:40 UTC
Fighterassist was a cool option.

What about to make FA only for PVE?

So its not overpowered but a nice buff, specialy for newbies.

If Drones delegated -> PVE
If Drones assisted -> Both


I think the risk vs reward is here ok.

Its less risky to fly anos with a carrier (insured, 1,5 tb, 3600 dps, 1 account) than with a 3 tb marauder with 5 fighters.

FA in PVE situations help newbies and make eve more "atractive".

Between is a nice option.

Please consider that FA was for many people an important purpose to skill a cap/scap.

please think again about the decision, very many people like this feature.

sorry for my bad english and o7
Dictateur Imperator
KarmaFleet
Goonswarm Federation
#890 - 2015-03-03 15:02:08 UTC
Primary This Rifter wrote:
Rise, consider that this capital rebalance you claim to take seriously might not be very appreciated if everyone's given up flying them by the time you finally get around to it.



Rise use the RISK VS Reward argument : I use the same argument to said make your change you only increase risk for people who create ressources, not for roam. And roam win Reward and loss many risk.

So if i follow the risk VS reward : They must rebalance capital in same time they nerf skynet. i want a public/private debat with CCP rise. I thin CCP don't understand a simple fact: player are not against nerf, we want argument of CCP for this nerf. And agree with the devblog they have 0 argument to do this. So why make the balance now, and don't wait the rebalance ?
Rroff
Antagonistic Tendencies
#891 - 2015-03-03 15:02:25 UTC  |  Edited by: Rroff
afkalt wrote:

Because they'll spend time and money sorting POS mechanics and people will just hide in dead space pockets and nothing will change. They don't do that today because the POS is mechanically easier but if there's one thing we know about EVE players - effort knows no bounds when it gives a stupid advantage.

So the list is actually stations, POS AND deadspace - and you can bet your bottom dollar that's some legacy ass code so old it's probably haunted.


The problem isn't just the ways that people can make themselves safer or safe from repercussion - its as much and more so really the fact that skynet fighters can do things that other ships with comparable firepower simply can't ongrid or offgrid - a good start would have been to address that and see how things panned out before other changes that have a far wider reaching impact.

Hiding on the edge of DED pockets while shouldn't be possible is far less reliable to do than many other techniques and does atleast mean someone is moving a capital about space which gives more chances to catch them at some point - atleast the capital is there with a chance of being caught (and with minimal impact on roaming gangs if my other advice is sound - which I believe it is though can't easily test for myself) unlike this change which means the capital won't be there in the first place even if the problem is gone.
Kane Carnifex
Duty.
Brave Collective
#892 - 2015-03-03 15:10:08 UTC
Rroff wrote:

really the fact that skynet fighters can do things that other ships with comparable firepower simply can't ongrid or offgrid


They are expensive drones which have the ability to warp and chase targets which you pay with 20 Million for around 200DPS per drone. Also they are easy to kill if you want, but doesn't produce a kill mail so not interesting for PVP.


Rroff wrote:

Hiding on the edge of DED pockets while shouldn't be possible is far less reliable to do than many other techniques and does atleast mean someone is moving a capital about space which gives chances to catch them at some point - atleast the capital is there with a chance of being caught (and with minimal impact on roaming gangs if my other advice is sound - which I believe it is though can't easily test for myself) unlike this change which means the capital won't be there in the first place even if the problem is gone.


You pointed it out, there is maybe a Problem with DED Pockets which get miss used. But these player which found this feature... they have my respect.

http://vesuvi.de - EVE & Food Porn in German...

Anhenka
Native Freshfood
Minmatar Republic
#893 - 2015-03-03 15:10:38 UTC
Cpt Patrick Archer wrote:
Kane Carnifex wrote:

Hello CCP Rise,

I didn't saw any good point against it but many for it. Is it a real problem which small/medium gangs get raped when they search for juice ganks? As this was my first time in a Forum trying to raise my voice i am disappointed neither i got a good discussion running or good feedback about my points. I have the feeling my voice just died under all these small scale pvp player which have a problem with fighters as they search for easy kills.

Why does CCP always thinks in grey zones and in this time you go Black or White and nothing between....

This is the 3rd nerf i see in my capital time and i still don't have the feeling which my capitals are OP.

Thank you for opening this Thread, unfortunately it doesn´t has any impact if you write in it or not.



This reply is spot-on sir. Couldn't have said it any better.


If your voice was suffocated under the mass of people disagreeing with you, then apparently voices were heard and you were just in the minority.

That's not oppression, that's CCP listening to the feedback of the majority of their players over a whiny minority when it comes to feedback.
afkalt
Republic Military School
Minmatar Republic
#894 - 2015-03-03 15:11:45 UTC  |  Edited by: afkalt
Nolak Ataru wrote:
We already disproved this. If you figure out where in the general system he and the POS are located, you can set up a stop or a drag bubble, wait for him to warp, and then drop him. Hell you only really need a single Armageddon to neut out a carrier now, especially if he's fit for fighter DPS. Toss in a few Talos or torpedo bombers, and you have a newly acquired killmail.



I don't think you know how the mechanic to which I refer actually works.




@Rroff: It is not ideal, I'll fully admit - but it was likely the most pragmatic fix available. I would hope that any capital rebalance is sooner than later and this is taken into account. In many ways, maybe it is better to lose this NOW than after a rebalance. It gives a rebalance a better shot of working well.
Rroff
Antagonistic Tendencies
#895 - 2015-03-03 15:20:55 UTC
Kane Carnifex wrote:
Rroff wrote:

really the fact that skynet fighters can do things that other ships with comparable firepower simply can't ongrid or offgrid


They are expensive drones which have the ability to warp and chase targets which you pay with 20 Million for around 200DPS per drone. Also they are easy to kill if you want, but doesn't produce a kill mail so not interesting for PVP.



With the skynet fits they can apply levels of alpha even to tiny stuff that is normally the upper end of battleship territory and through to capitals - which should never happen and is to my knowledge (atleast where I first started to see complaints about it) where most complaints about skynet stemmed from - from a properly fit super/rev you only need like 2 of the fighters to get good hits (which they will sooner rather than later in most cases) to kill many smaller frigs - which they can also easily chase down. If they were tweaked so as to be ineffective against sub BC type stuff I believe most of the skynet issues would go away with minimal knock on effect - sure people who use skynet for ratting would have to assign to something a little more expensive on the field to kill frigs and some cruiser NPCs off as quickly as they used to but I have little sympathy in that regard.

Killing fighters when assigned to someone isn't that easy if they are on the ball, they can immediately recall them or assign them to another player who is further away.
Nolak Ataru
Hedion University
Amarr Empire
#896 - 2015-03-03 15:22:01 UTC
afkalt wrote:
I don't think you know how the mechanic to which I refer actually works.

Then please do educate me. If you're referring, however, to the instance where an interceptor warps into a gated pocket, burns just out of grid, has the carrier warp to him, slowboat inside the grid, finish the pocket so that the gate despawns, that has been ruled an exploit and will result in one getting banned.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#897 - 2015-03-03 15:22:06 UTC
'concerns about the state of capitals'

as though capitals aren't all grossly overpowered and in dire need of enormous nerfs all around
Kane Carnifex
Duty.
Brave Collective
#898 - 2015-03-03 15:23:09 UTC
Anhenka wrote:


That's not oppression, that's CCP listening to the feedback of the majority of their players over a whiny minority when it comes to feedback.



Hello Anhenka,

I am sorry but i don't agree with you.

If 200 People write the Sky is green, do you believe the Sky is green?
No, but if the 200 People explain why the Sky is green and you can understand it i would suggest you would change you mind, which the same i would do.

I will repeat it again and again the risk vs reward is balanced as there are enough options given to kill a carrier either by a titan or an single dread in a drive by. Unfortunately most people writing here are not capable of an vessel like this neither they have friends in eve which could help them. Also do not forget a CYNO Jammer, which make it impossible to jump in.
These people decided to live in 0.0 and own this area, why they are not allowed to have a better defence than some roaming pvp group? Because it is unfair, there are no rules in 0.0.. just bring 4 Basis and your are fine with the incoming dps.



http://vesuvi.de - EVE & Food Porn in German...

Rroff
Antagonistic Tendencies
#899 - 2015-03-03 15:27:19 UTC
Nolak Ataru wrote:
afkalt wrote:
I don't think you know how the mechanic to which I refer actually works.

Then please do educate me. If you're referring, however, to the instance where an interceptor warps into a gated pocket, burns just out of grid, has the carrier warp to him, slowboat inside the grid, finish the pocket so that the gate despawns, that has been ruled an exploit and will result in one getting banned.


Not directed at you but on that topic even removing assignment and forcing carriers on grid there is always going to be some cases where they can take advantage of mechanics to reduce the risk to themselves either via grid-fu or just sitting on the edge of the fight and cynoing out if anything threatens them and so on - sure they are a lot less safe than now - what next remove grids :D and cynos :S.
Kane Carnifex
Duty.
Brave Collective
#900 - 2015-03-03 15:33:42 UTC
Rroff wrote:

With the skynet fits they can apply levels of alpha even to tiny stuff that is normally the upper end of battleship territory and through to capitals - which should never happen and is to my knowledge (atleast where I first started to see complaints about it) where most complaints about skynet stemmed from - from a properly fit super/rev you only need like 2 of the fighters to get good hits (which they will sooner rather than later in most cases) to kill many smaller frigs - which they can also easily chase down.



  1. These fits doesn't provide a Tank, which make it possible to get killed by a single dread (drive by shooting)
  2. If there are 3 vessels on grid we talk about 15x Fighter which increases the chance of an hit by 15.
  3. Regarding my experience a proper Pilot is able to kite them, once he is scram/webbed he dies.



Rroff wrote:

If they were tweaked so as to be ineffective against sub BC type stuff I believe most of the skynet issues would go away with minimal knock on effect - sure people who use skynet for ratting would have to assign to something a little more expensive on the field to kill frigs and some cruiser NPCs off as quickly as they used to but I have little sympathy in that regard.


They are, but the weak fit make it possible to increase the chance to hit. I would say fighter works perfect against Cruiser and above which can provide enough tank to kill the ship which the drones are assigned before they die. But you will never be perfected suited against Fighter as it is not needed in a small/medium PVP gang.

Rroff wrote:

Killing fighters when assigned to someone isn't that easy if they are on the ball, they can immediately recall them or assign them to another player who is further away.


You found a Problem, now think about a solution.
Try to keep all people busy during the fight don't give time for thinking. I dont know if a pointed/bubbled fighter is able to warp.

http://vesuvi.de - EVE & Food Porn in German...