These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Scylla] Skynet - Removing Fighter Assist

First post First post First post
Author
Apok Salzak
Clan Shadow Wolf
Tactical Narcotics Team
#261 - 2015-02-27 17:55:13 UTC
Let get this straight. You post a Scope Video about Carriers getting killed by rats and now you are nerfing them?

WTS Useless Cap Pilot.
RICO Ramierz
Ortner Engineering Operations
#262 - 2015-02-27 17:57:34 UTC
Immortal Chrono Pimpin wrote:
Davir Sometaww wrote:
Simple fix without ruinning this unique concept. Just have pos shields interrupt carrier interaction with its fighters on a 100 km radius.

Meaning you can't assign fighters on pos shields


You can sit in a anchored online pos without the shield up and assist fighters, As soon as you are in real danger you put in a pos pw and shield goes up.


I see what your saying but then would you not lose all your drones? and the fact that you are putting your super out in the open even for a small amount of time creates risk of i dunno... someone cyno-ing in a bump mach when your not watching or summit like that?
Carrie Blackshadow
Southern Style.
Olde Guarde Historical Preservation Society
#263 - 2015-02-27 18:00:45 UTC
Having capital friends and seeing how OP carrier fighters are I agree that they should NOT be assignable unless the carrier is on grid with the rest of the fleet. Now if this is what CCP is has in mind that is fine but keep fighters ability to warp because if a carrier is warping off it doesn't always have time to recall drones and fighters are expensive!!!!! Also if not assignable off grid please let drones be used in triage.
Immortal Chrono Pimpin
Codename-47
Avocado Cartel
#264 - 2015-02-27 18:01:31 UTC  |  Edited by: Immortal Chrono Pimpin
RICO Ramierz wrote:
Immortal Chrono Pimpin wrote:
Davir Sometaww wrote:
Simple fix without ruinning this unique concept. Just have pos shields interrupt carrier interaction with its fighters on a 100 km radius.

Meaning you can't assign fighters on pos shields


You can sit in a anchored online pos without the shield up and assist fighters, As soon as you are in real danger you put in a pos pw and shield goes up.


I see what your saying but then would you not lose all your drones? and the fact that you are putting your super out in the open even for a small amount of time creates risk of i dunno... someone cyno-ing in a bump mach when your not watching or summit like that?



If you have a super fighter cost means nothing, You are in 0 danger with this method they can cyno in w/e they want to.

Pro-tip we have more than one screen or a screen fx from aero of the skynet carrier/super there is never a point that someone competent is not paying attention.
Legion Reaver
#265 - 2015-02-27 18:02:47 UTC  |  Edited by: Legion Reaver
Would it be possible to remove the fighters ability to warp and still set them to assist. This way a carrier could still provide off grid support but they would have to warp in to deploy fighters, set them to assist and then warp away thus exposing the carrier pilot to the risk of being pinned down. Having the fighters unable to warp away would mean that if the person who's designated as the assist warped off then the fighters would be stranded thus risking their destruction unless the carrier returned to retrieve them.

This solution would allow the assist mechanic and their remote application to still be used but would force the pilot to expose themselves away from a control tower or station. Also if the fighters can't warp off with the carrier so what no other drones warp off either and they get left behind so they should have to recall them just like every thing else does as its already an established mechanic and would be easy for people to get used to.

Oh but their expensive.. so the **** what? you can risk your fighters or you can risk your carrier pick one the choice should be an easy one. Besides in most every movie I've ever seen where the fighters miss their chance to dock before the carrier jumps or warps off their left to die how should this be any different?
Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#266 - 2015-02-27 18:04:18 UTC  |  Edited by: Murkar Omaristos
R.I.P. Carriers. The capital graveyard is really starting to full up.

Also as others have pointed out - there should be no need for fighters to be recalled for a carrier to warp. It is one of the unique features of fighters!!! Keep it!

Maybe it's irritating for them to warp after things, but they should follow the carrier in warp.
Strockhov
The Shire
#267 - 2015-02-27 18:05:29 UTC  |  Edited by: Strockhov
Remove carrier bonuses from fighter not on grid with the carrier. Decreasing the DPS available unless the carrier is willing to risk it.,

Ships assisted by fighters are highlighted in the overview or are obvious to others in some fashion. Transfer some of the risk to the pilot being assisted by the fighters.

The Assignment of fighters can only happen on grid. The fighters will followed the assigned ship off grid or into warp. The goal here is to force the the assisted ship to initially be on grid with the carrier. This encourages carriers to be on grid to switch who they assist as fast as possible.

This would encourage carriers to leave the protection of POS and impacts skynet situations while leaving other uses reasonably untouched.
Bailian Moxtain
Sniggerdly
Pandemic Legion
#268 - 2015-02-27 18:05:30 UTC
Fighters shouldnt chase after target, but remain at the "host". This means they still should be able to follow the carrier/sc in warp (cos **** scooping them all the time)
RICO Ramierz
Ortner Engineering Operations
#269 - 2015-02-27 18:07:42 UTC
[/quote]
If you have a super fighter cost means nothing, You are in 0 danger with this method they can cyno in w/e they want to.

Pro-tip we have more than one screen or a screen fx from aero of the skynet carrier/super there is never a point that someone competent is not paying attention.[/quote]

Gotcha. What do you recon about the whole thing?
Immortal Chrono Pimpin
Codename-47
Avocado Cartel
#270 - 2015-02-27 18:09:56 UTC  |  Edited by: Immortal Chrono Pimpin
RICO Ramierz wrote:


Gotcha. What do you recon about the whole thing?



I really dont care tbh, Maybe now carriers can drop that fighter range and get a reduction in fatigue or a second bonus for triage.
Panther X
Destructive Influence
Northern Coalition.
#271 - 2015-02-27 18:14:17 UTC
Apok Salzak wrote:
Let get this straight. You post a Scope Video about Carriers getting killed by rats and now you are nerfing them?

WTS Useless Cap Pilot.


Yeah when do WE get Drifter Doomsdays to put on Tengus?

That's the way to do it, delete Capitals, make everyone fly noobships with doomsdays. PROBLEM SOLVED.

My Titan smells of rich Corinthian Leather...

Violet Corvus
Malfian Carebears Inc.
#272 - 2015-02-27 18:14:26 UTC
Make the Fighters assignable from the same grid, just like regular drones. Carrier leaves -> Fighters unassign and follow.

This forces the Carrier to stick its neck out a bit and not cower near shields.
Rayzilla Zaraki
Yin Jian Enterprises
#273 - 2015-02-27 18:17:17 UTC
I like that fighters can be assisted to other ships off-grid. It fits with what I think of when I think about carriers: Long damage projection.

Rather than being able to task them to any ship in the game, limit the choices to those that make sense. These ships would include other carriers (obviously), command ships and maybe recon ships. Others could include dreadnaughts and maybe titans depending on balance.

Along with this, limit how many can be tasked to the different ships, either inherently and/or by new high-slot modules. The recons could maybe handle 3-5, the command ships 5-10 and the capitals could handle more. If you go the module route, one high slot module gives the ability to handle up to 5 fighters, but no more than the class's maximum.

Lastly, make a radius limit from shields because shield harmonics interfere with fighter control signals or something. A tasked carrier could also pop up as a warpable signature when it has fighters assisted out because of all its broadcast power being used.

With this, we get to keep the unique ability for fighters to warp, there is more risk by having to have more expensive ships on-grid to handle the assisted fighters and the carriers get shoved out further into space with a big "kick me" sign making them vulnerable.

Gate campers are just Carebears with anger issues.

Immortal Chrono Pimpin
Codename-47
Avocado Cartel
#274 - 2015-02-27 18:18:00 UTC
Violet Corvus wrote:
Make the Fighters assignable from the same grid, just like regular drones. Carrier leaves -> Fighters unassign and follow.

This forces the Carrier to stick its neck out a bit and not cower near shields.



No reason to have assign if you are ongrid tbh

Alltho carrier irl project power over great distance and aren't supposed to be a direct danger.]

Kind of sad to see ccp killing it how lore and realistic is concerned.
5mok1ng gun
Moon Of The Pheonix
#275 - 2015-02-27 18:22:29 UTC
Ivan Stoner wrote:
I think its a difficult decision which CCP has to take.

Because:
- a Carrier isnt a frontline ship
- the fighters or fighter bombers doing all the work not the ship itself

on the other side i saw how Brave use the Skynet tactic on the receiving end and yeah its annoying. You lost ship but you cant catch the ceptor and if you warp to the carrier POS hes all ready inside or he puts the password in.

My opinion is that CCP should only allow Fighter assist only for min. Cruisers or BC and or above. Fighter Bomber assist only to BS and above. They also should limit the Fighter/Fighter Bomber assist to max 5 per assistet ship.



From what i recall fighter bombers can't be assigned to another ship and it should stay that way.
Charadrass
Angry Germans
#276 - 2015-02-27 18:23:02 UTC
More and more towards Bullshit Online.
J4bb3rw0k
Pator Tech School
Minmatar Republic
#277 - 2015-02-27 18:27:11 UTC  |  Edited by: J4bb3rw0k
If you are going to make Carriers fight on grid, make boosters boost on-grid. Twisted

Risk vs. Reward, right?
Maach Ine
Hogyoku
Goonswarm Federation
#278 - 2015-02-27 18:30:55 UTC
Polarized Drone Delegation Unit.

Permits a Carrier / Supercarrier to delegate Fighters (only) but reduces all resistances on the ship it is fit on to 0.

Without this module fit, (super)carriers cannot delegate fighters.

If fighters / FBs warping with a carrier is removed, I would suggest a reduction to the mineral requirements for them...
Panther X
Destructive Influence
Northern Coalition.
#279 - 2015-02-27 18:31:44 UTC  |  Edited by: Panther X
From just a cursory view of the posts it looks like we have 3 camps, CCP.

1) Kill assist (probably the lowest set)

2) Adjust assist - either to class or range or make tweaks (probably the highest)

3) Leave it alone - as is the mechanic is viable (in the middle)


It sounds to me like it's only a small minority who want to kill it, and the majority only sees assist as a minor issue.

If someone however would like to do the actual math on that I'd be ok with it.

If it turns out that this is true, please do the right thing; take a step back and either leave it alone for now to re-examine later, or do something you have never done before....COMPROMISE.

Oh and BTW, RIP Leonard Nimoy.

My Titan smells of rich Corinthian Leather...

Bussan
Kabukicho
#280 - 2015-02-27 18:33:12 UTC
Removing the assist and the warp will just kill something unique in the game... and most of the other changes to put the carrier more at risk, will just have the same effect.
If someone LIKE that kind of playstyle, why have to destroy it? it's not like they will use their carriers in another way to help the others... they will just do something else.

Wanna do some changes to reduce a bit some of the problems? Then let the carriers assist fighters to only ships from BC up, for example... so you will see more BC/BS in the field, maybe, and will solve some of the problems addressed.

Never understood why the staff have to decide for me that I'm not having fun using some particular ship or game mechanic. If I don't enjoy it, I don't do it. if I just CANNOT do it because you decided it, I'm not happier, just more frustrated. And have to find something else to do (that is NOT for sure something that will make me interact more with others...).