These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Are you addicted to SP?

Author
Rain6637
GoonWaffe
Goonswarm Federation
#1 - 2015-01-10 03:43:54 UTC  |  Edited by: Rain6637
I just queued up six months of Intel / Mem with Recon V on top, on two of my characters. Most of those skills are Electronics skills to V. Getting ready to tear it up in Recons.

Six months of training for all those skills to V, when really just Recon V and Electronics to IV is fine. What is this obsession with "perfect," and am I the only one?

This is an attitude that was instilled in me from the beginning, that Core Competency Elite is important, and then training for "perfect" ships one by one. The motivations seem self-evident, but I just want to see what other players with a similar SP habit have to say.

In my personal life, I'm not at all OCD. I live by a 90% solution philosophy, and it's worked out great (90% is an A).

I like the thought of making sure I did what I could to field a complete ship. I also like the thought of being ready for doctrine fits that are given to me, and those can change from one week to the next. There are other motivations, but enough about me, what about you? What can you say about your addiction to SP?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2015-01-10 04:08:46 UTC
that 5% might make a difference, completely justified.
Rain6637
GoonWaffe
Goonswarm Federation
#3 - 2015-01-10 04:38:24 UTC
Do you ever look at a 27 day skill and think, "that costs a month of subs."

Of course, there are other things to do with a month of game time, like actually logging in. But the mindset, what is that.
Frank Millar
The Scope
Gallente Federation
#4 - 2015-01-10 06:12:58 UTC
I am addicted to SP and I can offer no explanation.

Prior to my unsubbing I spent 1-1.5 years not playing the game, but updating the skillqueue with a ravenous hunger.

Now it's a wall of V's, but I can see that training this character will end at some point. Then I'll roll an alt doing something specialised, unlike this one being able to fly most subcaps under the sun.
RavenPaine
RaVeN Alliance
#5 - 2015-01-10 06:28:00 UTC  |  Edited by: RavenPaine
Yes Rain,
I been a 'V' guy for a long time. I like things like
Perfect ships
Perfect categories
Perfect training/remaps
Perfect modules
Perfect support skills
etc.
etc.

One of my characters has something like 27 V's in a row in his skill history. Not sure of the exact total, I do know I need 8 more V's to fill the history. I'm talking over a year of skills there.

This character has been doing all my III's for 277 days now. 9 more days and they will all be IV's (if I choose to finish them off.)

Like Frank, I don't play all that much, but I do keep skilling.
Someone else coined the phrase "Skill Queue Online" , which is mostly what I play now.
And yeah, I think of the sub costs. I think about what I want trained for that 30 day spot of time.


Edit here: The mind set for me is, I've had a lot of fun with EVE. Epic fights, cool graphics, brain intensive activity that keeps me interested. I've met people from all over the world, and consider a few of them to be actual friends. Talk about total immersion... I've been there in EVE and I am happy I did it for awhile.
Though I don't play much now, I think I might come back at any given time, and I can easily afford the subs to stay skilling.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#6 - 2015-01-10 07:30:16 UTC
Rain6637 wrote:
Do you ever look at a 27 day skill and think, "that costs a month of subs."

Of course, there are other things to do with a month of game time, like actually logging in. But the mindset, what is that.


I look at it and I think: "2 hours running escalations in my wormhole"

:p
Mag's
Azn Empire
#7 - 2015-01-10 07:55:13 UTC
Well I have reached the point, when I'm training for the sake of it. I'm now learning skills to end up with a pure level 5 PvP character.

This for me means all PvP ships, weapons, electronics, engineering and other skills needed whilst taking part in ship PvP.
So far I've almost done with Perc willpower skills. I have 151 days left in those, but CCP should release 3 more ship skills at some point. Which I hope with be in that time.

Even though playing time wise, is an issue for me. I do feel compelled to keep training.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Rain6637
GoonWaffe
Goonswarm Federation
#8 - 2015-01-10 08:42:23 UTC
So is the consensus that EVE's passive grind is successful enough to keep players subbed?

What about extreme cases? Players who sit in an NPC station in high sec, subbed & skilling, with no specific plans for playing. How can this be satisfying enough, in itself, to carry subscriptions?

I can't think of any similar leveling mechanic in other games, where you can do nothing but also improve your character's stats. I have a max-leveled character in Diablo III, but I rarely play. Is it that EVE's level ceiling is decades, and we're hooked on the idea of incremental character leveling?

EVE players like to think the game is mostly about spaceships, but could it be the other way around: EVE is primarily a leveling scheme with a spaceship flavor?
Dominique Vasilkovsky
#9 - 2015-01-10 10:51:09 UTC
EVE is a bit like Progress Quest with a built in chat client for me. For the past few years I have not had time to commit to play as I used to. The 50 skill queue limit came just at the right time as I'm now set up until June 2016. I'm plexed until 2020 so once I have time to play again I should have a pretty insane skill sheet. I'm currently doing all level V in each attribute combination with int/mem currently on the list before clearing up the charisma based skills. I will stay away from capitals until no other skills can be done to V.
Rain6637
GoonWaffe
Goonswarm Federation
#10 - 2015-01-10 12:00:19 UTC
Dominique, why did you sell Mashie? I think it's quite relevant to this thread. Mashie is completely skilled in subcap.
Dominique Vasilkovsky
#11 - 2015-01-10 12:32:12 UTC
Rain6637 wrote:
Dominique, why did you sell Mashie? I think it's quite relevant to this thread. Mashie is completely skilled in subcap.

I got the right offer at the right time when I was downsizing/about to quit completely. Also I didn't really know where to go next with his skills as I hate capitals and really didn't want to mess up his sheet with non PVP skills, nor stop training ofc. However Dominique being my original industry character did fit the bill nicely as she is now very capable at PVP as well if needed. Only a year or so behind Mashie in that regard.

Also she is my special snowflake as the second highest Gallente Jin-Mei in game (a few days of SP behind spot one) so need to keep her going in case someone forget to renew the sub...
Rain6637
GoonWaffe
Goonswarm Federation
#12 - 2015-01-10 13:10:48 UTC
Were you still Mashie when I commented that I want Mashie's skill sheet eventually? It's ideal to me...
Dominique Vasilkovsky
#13 - 2015-01-10 13:25:26 UTC
Rain6637 wrote:
Were you still Mashie when I commented that I want Mashie's skill sheet eventually? It's ideal to me...

I think so yes as that was a while ago.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#14 - 2015-01-10 14:14:54 UTC
eve keeps people subbed because once skills are trained you've opened up a whole branch of professions and and activities. Add to the fact that a lot of skills synergise over multiple roles as well.

Plus it's the community and epic content that we create that keeps us playing, the skill system is just a nice afterthought. It's not traditionally the way you progress your character but that's what I like about it.

In addition to that, EVE's skill system is the only one that actively encourages you to take BREAKS instead of monotonous grinding. All in all, EVE as a game is truly well-designed in regards to keeping people interested and how balanced it is.
Ria Nieyli
Amok.
Goonswarm Federation
#15 - 2015-01-10 14:24:39 UTC
I'll admit, the way that SP is accumulated is a strong pull. In other games, it's too easy to attain everything, given reasonable effort and afterwards you're out of things to keep you interested. Not so with EvE, with the added bonus that if you can't play the game for a day/week/month, you don't lose any progress. Pretty good.
Leiliana Atruin
SPATULA-CITY
#16 - 2015-01-10 16:07:42 UTC
A new player here, and while the lack of SP skills is frustrating, it is one of my biggest enjoyment factors right now. I enjoy planning out my skill queue and small incremental improvement and 'wins'.
Zhilia Mann
Tide Way Out Productions
#17 - 2015-01-10 18:29:44 UTC
I just polished off electronic systems on my main (except for target breaker amplification because seriously). I have an industrial alt going for all 5 in science: only 332 days to go!

So yes. Basically, not accumulating SP anymore would be ridiculous for me. There have been times when I really wasn't playing at all but the sub stayed in place simply for the SP. Yes, I suppose, that's an addiction.
Rain6637
GoonWaffe
Goonswarm Federation
#18 - 2015-01-11 00:34:57 UTC
Have you considered the least amount of gameplay that could exist in EVE but still keep your interest to sub?

In other words, what are the bare minimum elements of EVE that keep you interested to maintain a sub.
RavenPaine
RaVeN Alliance
#19 - 2015-01-11 00:43:45 UTC
Rain6637 wrote:
Have you considered the least amount of gameplay that could exist in EVE but still keep your interest to sub?

In other words, what are the bare minimum elements of EVE that keep you interested to maintain a sub.


EVE just has to be available/still in business.
I like that the option to play is AVAILABLE for me to play whenever I want.
I rat in null, station trade, even do a mission every great once in awhile. Just chillin' and killin' time with no demands or pressure.

Rain6637
GoonWaffe
Goonswarm Federation
#20 - 2015-01-11 04:01:53 UTC  |  Edited by: Rain6637
I just want to interject with this thought: suddenly I'm wondering if station-lurking gameplay is "enough" for players who are enticed into staying subbed mainly by the act of accumulating SP.

I don't mean to sound like I'm trying to lead the conversation. I'm not trying to state a case for anything in particular, and I'd like this line of questioning to stay open-ended (what is this appeal of SP accumulation and how does it seem to maintain subs on its own, and why).

I know what my EVE habits are like, but until I share what's going on in my head, there's no way to know if there's any consensus over this casual playstyle.

Would people log in to spend time meandering around stations, if there were trivial things to do outside the CQ... like playing that table game from Dust, or betting, or shopping for clothes. haha

In other threads I've welcomed debate, but lastly I want to say this thread is the opposite, and a no-judgement zone. I'd like to hear players' thoughts, and so I guess I'm swearing right now that this is not meant to be a stealth WiS thread or some other shenanigans. As opinions go, I hope we can inquire about things that are posted here, but that it will remain free of adversarial debate.

If you're mostly skill queuing, would you also log in to roam stations doing things? what things? Avatar gameplay has been called "no gameplay" by devs, but does an environment in EVE have to be full of action and adrenalin to satisfy subscribers?

I guess another relevant question is whether any skill queue subscribers are lost after getting bored of skill queuing (and not having anything else "social" to do). So yeah, I realize this isn't necessarily a matter of retaining subs. It might not make a difference if anything outside of CQ existed. After all, everyone able to post on these forums seems to be satisfied enough already.
123Next pageLast page