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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Teckos Pech
Hogyoku
Goonswarm Federation
#9881 - 2017-06-21 21:29:56 UTC
grgjegb gergerg wrote:
I like deployables.

Here's a notion. Low-powered, it would mainly be useful in null against AFK cloakers, yet so benign it would be fine (if pointless) to use in highsec or lowsec. Probably not wormholes, though.

Deployable. Does only one thing: detects any warp initiated by a cloaked ship in the system. About as tough as a Depot, but no reinforce timer. That's all it probably needs to do. Maybe a 3-minute anchor or so, instant-scoop.

MAYBE it could detect ships uncloaking in system as well? MAYBE it could filter by non-blues?


Does absolutely nothing about locating or interacting with cloaked ships. It would just pop a special chat window for corp (+alliance?) members in system, and put in a little announce whenever an non-blue warped while cloaked, or decloaks. Or whatever. Does not say who, does not say where, does not say what (but warps will obviously be a covops-type.)

So, it would obviously be pretty garbage in hisec, pretty meh in lowsec, and very situational in nullsec.


OR: two versions? One that fits in ship cargo holds, and does no blue filtering. Another more permanent corp-class structure, with blue filtering, but requires a Citadel nearby?


So people can still get dropped on just as much. And if the cloaker doesn't like their warps being announced, they can just go to the next-door system.



Can I have a deployable that can turn off local?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

grgjegb gergerg
School of Applied Knowledge
Caldari State
#9882 - 2017-06-21 21:53:10 UTC  |  Edited by: grgjegb gergerg
Teckos Pech wrote:
grgjegb gergerg wrote:
I like deployables.

Here's a notion. Low-powered, it would mainly be useful in null against AFK cloakers, yet so benign it would be fine (if pointless) to use in highsec or lowsec. Probably not wormholes, though.

Deployable. Does only one thing: detects any warp initiated by a cloaked ship in the system. About as tough as a Depot, but no reinforce timer. That's all it probably needs to do. Maybe a 3-minute anchor or so, instant-scoop.

MAYBE it could detect ships uncloaking in system as well? MAYBE it could filter by non-blues?


Does absolutely nothing about locating or interacting with cloaked ships. It would just pop a special chat window for corp (+alliance?) members in system, and put in a little announce whenever an non-blue warped while cloaked, or decloaks. Or whatever. Does not say who, does not say where, does not say what (but warps will obviously be a covops-type.)

So, it would obviously be pretty garbage in hisec, pretty meh in lowsec, and very situational in nullsec.


OR: two versions? One that fits in ship cargo holds, and does no blue filtering. Another more permanent corp-class structure, with blue filtering, but requires a Citadel nearby?


So people can still get dropped on just as much. And if the cloaker doesn't like their warps being announced, they can just go to the next-door system.

Can I have a deployable that can turn off local?

First, you need a deployable to do these shitposts for you.

Then, go enter a wormhole, and you will be fine.
Teckos Pech
Hogyoku
Goonswarm Federation
#9883 - 2017-06-21 22:13:20 UTC
grgjegb gergerg wrote:
Teckos Pech wrote:
grgjegb gergerg wrote:
I like deployables.

Here's a notion. Low-powered, it would mainly be useful in null against AFK cloakers, yet so benign it would be fine (if pointless) to use in highsec or lowsec. Probably not wormholes, though.

Deployable. Does only one thing: detects any warp initiated by a cloaked ship in the system. About as tough as a Depot, but no reinforce timer. That's all it probably needs to do. Maybe a 3-minute anchor or so, instant-scoop.

MAYBE it could detect ships uncloaking in system as well? MAYBE it could filter by non-blues?


Does absolutely nothing about locating or interacting with cloaked ships. It would just pop a special chat window for corp (+alliance?) members in system, and put in a little announce whenever an non-blue warped while cloaked, or decloaks. Or whatever. Does not say who, does not say where, does not say what (but warps will obviously be a covops-type.)

So, it would obviously be pretty garbage in hisec, pretty meh in lowsec, and very situational in nullsec.


OR: two versions? One that fits in ship cargo holds, and does no blue filtering. Another more permanent corp-class structure, with blue filtering, but requires a Citadel nearby?


So people can still get dropped on just as much. And if the cloaker doesn't like their warps being announced, they can just go to the next-door system.

Can I have a deployable that can turn off local?

First, you need a deployable to do these shitposts for you.

Then, go enter a wormhole, and you will be fine.


Why don't you live in a wormhole, nobody worries about AFK cloakers there. Roll

Cripes, but you are just Bad™.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sonya Corvinus
Grant Village
#9884 - 2017-06-21 22:15:53 UTC
Mike Voidstar wrote:
Because you don't care about the effort does not make it cease to exist. Part of that effort was choosing a remote patch of space and moving there in the first place. If there wasn't any sort of defense going on, this conversation would never have happened.


If there was any sort of defense (standing fleets and on comms) by people living in null, AFK cloaking wouldn't be a threat, and this conversation would never have happened.

What percent of your time in game while outside of HS are you in fleet and on comms? Give me a hard number.
FapFap McLotionhand
Storm Hunters
#9885 - 2017-06-24 03:07:56 UTC
The cloaking device itself isn't the problem. The problem is the fact that you can never find them. You cannot hunt them down. You should know they are there. Simply because of the fact that they used a gate to enter a controlled system. Now I don't think you should be able to see ships that are cyno'd in. Those ships did not touch your gates so you shouldn't know they are there until they do something that is noticeable.

Or, maybe POS should have a sonar type module that pulses out to uncloak a cloaked ship and damage it to make it unusable for a short period. This should come at some risk to the POS though. It should make the POS vulnerable is some way. It would make a risky move for both sides. That would force some type of altercation. A vulnerable POS would force defenders to show up and force the cloaky to show it's cards or GTFO.

Not a perfect idea. May even be a bad one. /shrug

[u]I SPACE, NO ONE CAN HEAR YOU FAP!!!!!!!!! FAPAPFAPFAPFAP[/u]

Teckos Pech
Hogyoku
Goonswarm Federation
#9886 - 2017-06-24 19:30:30 UTC  |  Edited by: Teckos Pech
FapFap McLotionhand wrote:
The cloaking device itself isn't the problem. The problem is the fact that you can never find them. You cannot hunt them down. You should know they are there. Simply because of the fact that they used a gate to enter a controlled system. Now I don't think you should be able to see ships that are cyno'd in. Those ships did not touch your gates so you shouldn't know they are there until they do something that is noticeable.

Or, maybe POS should have a sonar type module that pulses out to uncloak a cloaked ship and damage it to make it unusable for a short period. This should come at some risk to the POS though. It should make the POS vulnerable is some way. It would make a risky move for both sides. That would force some type of altercation. A vulnerable POS would force defenders to show up and force the cloaky to show it's cards or GTFO.

Not a perfect idea. May even be a bad one. /shrug


Okay, this would not work well with the current mechanics.

I come in with an alt in a covert ops frig. I got to a secret safe and light a covert ops cyno which you cannot see on your overview, and I jump in my main (Teckos) who is also in a cloaky ship and then goes to another secret safe cloaked up.

Now my alt boogies on out of there and unless you happened to notice my covert ops cyno you have no idea my main is in system and you see my alt leave and move on.

Now I can log off for a while. You do some desultory probing then conclude, "Okay, safe." Bring Out your bling boat. I log in and eventually get in range and kill your bling boat.

20 minutes later we get a new rage post about how OP cloaks are. Max Trixx or whichever ISD is not amused and locks your thread directing you here, and 33 minutes later we get yet another rage post.

As for your sonar pulse it has been suggested a huge number of times. Read the fecking first page please. There are a number of sheety ideas listed there and a link to my old thread that collected other sheety ideas. You have suggested nothing new that has not been suggested dozens of times in that last decade.

And your sonar pulse is a ****** idea. Why? Because it nerfs the play of people who are NOT AFK.

In short STFU and GTFO until you have an actual interesting idea.

Edit: Sonar POS module introduced 5 years ago by a complete nub of a scrub. Don't be such a nub and a scrub.

Same idea by an even worse scrub. Six years ago.

Same idea introduced by a complete Bad™ 8 fecking years ago.

And Bad™ number 3,568,145,492 suggests....a fecking POS module back in fecking 2006.

Seriously, SFTU.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mikhem
Taxisk Unlimited
#9887 - 2017-06-24 21:06:33 UTC  |  Edited by: Mikhem
I have idea for cloak nerf.

Directional scanner should go offline when you are cloaked and you can only use directional scanner when you are not cloaked.

Comments are welcome for my idea.

Mikhem

Link library to EVE music songs.

Sonya Corvinus
Grant Village
#9888 - 2017-06-24 22:12:46 UTC
Mikhem wrote:
I have idea for cloak nerf.

Directional scanner should go offline when you are cloaked and you can only use directional scanner when you are not cloaked.

Comments are welcome for my idea.


Why is there a need to nerf cloaks? No one can hurt anyone or earn ISK when cloaked.
Teckos Pech
Hogyoku
Goonswarm Federation
#9889 - 2017-06-25 02:20:53 UTC
Mikhem wrote:
I have idea for cloak nerf.

Directional scanner should go offline when you are cloaked and you can only use directional scanner when you are not cloaked.

Comments are welcome for my idea.


I'll at least give you credit for being honest and upfront and noting you want a nerf.

But why should a player who is not AFK have their game nerfed? What have they done to deserve this?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

John Haret
Toxic Squadron
Northern Coalition.
#9890 - 2017-06-26 08:47:01 UTC  |  Edited by: John Haret
Hi, pilots.
All we know that covere ships always come suddenly. and some of them can dropped another enemyes. So what we can do?
The first thing that I could imaginate is:
  • All covert ships has new fuel bay for "cloaking device".
  • All ships, who cann't use covert cloak in fit, should gift piece of cargo bay to create fuel bay.
  • This give new in cloak idea - time to be hidden. And it give new needs for some of fuel (liquid/stron/other).
    Cloak idea is great, but pilot, who used it, should pay for be covere.
    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #9891 - 2017-06-26 17:18:25 UTC
    John Haret wrote:
    Hi, pilots.
    All we know that covere ships always come suddenly. and some of them can dropped another enemyes. So what we can do?
    The first thing that I could imaginate is:
  • All covert ships has new fuel bay for "cloaking device".
  • All ships, who cann't use covert cloak in fit, should gift piece of cargo bay to create fuel bay.
  • This give new in cloak idea - time to be hidden. And it give new needs for some of fuel (liquid/stron/other).
    Cloak idea is great, but pilot, who used it, should pay for be covere.


    Oh good God....

    Fuel...again?

    Do any of you shiptoasters even read the first post and some of the links?

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online

    Rawls Canardly
    The Scope
    Gallente Federation
    #9892 - 2017-06-28 04:48:55 UTC  |  Edited by: Rawls Canardly
    Sonya Corvinus wrote:
    Mike Voidstar wrote:
    Because you don't care about the effort does not make it cease to exist. Part of that effort was choosing a remote patch of space and moving there in the first place. If there wasn't any sort of defense going on, this conversation would never have happened.


    If there was any sort of defense (standing fleets and on comms) by people living in null, AFK cloaking wouldn't be a threat, and this conversation would never have happened.

    What percent of your time in game while outside of HS are you in fleet and on comms? Give me a hard number.

    As someone who operates in null, and is frequently camped, there's limits to the effectiveness of a standing fleet.

    • Reshipping takes time, and if the victim is in a VNI he's as good as dead. Warping into the fight against a solo hunter in your own ratting ship is viable, if it's fitted properly. They seldom are. (Less isk/hr)
    • You have no idea how many ships are sitting behind that cloaky camper's cyno bridge. Could be 10 blops, could be a hundred stealth bombers. Unless you operate outside of hotdrop range, you can't be sure. This is the core of the cloaky camper issue.

    I don't fear hellcamps, not any more, but if you use local, intel, tank properly, comms, and are not the only one operating in system, you should be fine. If you're active tanked, carry a blue pill/exile in your cargo; and consider using a large cap battery or two(neut resistance). Announce your name and x up in fleet if you're attacked, munch on the drugs, and hang on for dear life. You're not safe in null, ever, and you shouldn't operate as if you are.

    I still like some of these ideas, but I'm not quite so bothered by campers now.
    Daichi Yamato
    Jabbersnarks and Wonderglass
    #9893 - 2017-07-03 05:09:50 UTC  |  Edited by: Daichi Yamato
    - What makes people think a vni should be a good ratting ship for null? And whos fault is it for not fitting a ratting shio properly?
    - The cloaker does not know how many people you have able to respond or hiding behind your own cyno.

    EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

    Daichi Yamato's version of structure based decs

    Old Pervert
    Perkone
    Caldari State
    #9894 - 2017-07-12 20:33:36 UTC
    As always, Eve is not fair, and Eve is a PVP game.

    As was just mentioned, your ratting ship may get blapped. Especially if it's a 100mn VNI with virtually zero tank. Go ahead and ask the armor tanked Nyx that had 6 DDAs and a DCU how well not fitting tank works for PVP.

    If you focus on max ticks, that is a strategic choice you have made.

    Throw some tank on your ship. X up in fleet. Heck, bring a cyno if you're gonna lose your ship anyways.

    Just remember. They will generally always tackle you within web range, or scram range, or both. The last thing they want is to jump in and lose their kill.

    If you counter-drop, those deliciously soft bombers will be right on top of your counter-drop... which is very bad for them.

    If they bring BBs, even better. Those deliciously soft and rediculously expensive Black Ops Battleships will have to spend the next X number of seconds spooling their MJD with a massive sig bloom. You can scram that in probably less than a second.

    Now you just traded a 100m isk VNI for at least one 2b isk BB.
    Mark Ryden
    Samsa's Asylum
    Destiny's Call
    #9895 - 2017-07-13 08:31:50 UTC
    Loads of ideas are out there and the discussion is age old. I wonder what actions are taken to address the basic issue which in my mind is the AFK part of it.

    In order to make this gameplay viable it has to become "ACTIVE", means those guys who want to camp a system, they have to spend significant effort in doing this over a longer period of time.

    This also allows the camped guys to fight back better.

    @ CSM and @ CCP .. get it moving guys, we need ideas turned into reality and not keep taking for the next 10 years!


    ImYourMom
    Retribution Holdings Corp
    Retribution.
    #9896 - 2017-07-14 20:45:47 UTC
    All cloaking modules to have a new cap drain amount attribute, once cloak is activated, cap depletes and eventually runs out and decloaks? any cap regen/ bonus mods are negated whilst cloaked, so that people cant just fill up on cap regen mods to overcome this.

    wouldn't this just be an easy, simple fix?
    Mike Voidstar
    Voidstar Free Flight Foundation
    #9897 - 2017-07-14 20:48:46 UTC
    ImYourMom wrote:
    All cloaking modules to have a new cap drain amount attribute, once cloak is activated, cap depletes and eventually runs out and decloaks? any cap regen/ bonus mods are negated whilst cloaked, so that people cant just fill up on cap regen mods to overcome this.

    wouldn't this just be an easy, simple fix?


    You really should have done as I suggested in your thread and actually read this one.

    In short, no, it's not a good solution because unless the cap drain takes hours it's going to severely limit the few non-afk camping uses of the cloak. If it does take hours, it has almost no impact on afk camping.
    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #9898 - 2017-07-14 22:06:56 UTC
    ImYourMom wrote:
    All cloaking modules to have a new cap drain amount attribute, once cloak is activated, cap depletes and eventually runs out and decloaks? any cap regen/ bonus mods are negated whilst cloaked, so that people cant just fill up on cap regen mods to overcome this.

    wouldn't this just be an easy, simple fix?


    Why should an active cloaker have his ship nerfed? Why do you deserve enhanced safety while ratting?

    Yes, it is easy to implement, but like most people who think things in life are simple it is unlikely to have additional effects you clearly have not thought about.

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online

    grgjegb gergerg
    School of Applied Knowledge
    Caldari State
    #9899 - 2017-07-14 23:44:47 UTC
    New deployable for soverign nullsec space:

    "Phase Enforcer Array"

    What this would do, is locks cloak status of all ship in system. Every single one of them is either cloaked, or uncloaked. And this module makes them stay that way.

    So, if someone is afk-cloaking in your system? Anchor and online a Phase Enforcer (or whatever the name shakes out as).

    This forces the cloaker to stay cloaked, and they can either jump out of the system, or use a gate, or use a wormhole. Recalling probes is easy, launching new ones is impossible.

    No cynos. No decloaking and using weapons. Flying within 2000m of objects no longer decloaks the ship, it just does 10% of EHP per second in pure damage.


    So people can still quite easily afk cloak anywhere. And people who own the space can keep them cloaked.
    Mike Voidstar
    Voidstar Free Flight Foundation
    #9900 - 2017-07-15 01:01:05 UTC
    grgjegb gergerg wrote:
    New deployable for soverign nullsec space:

    "Phase Enforcer Array"

    What this would do, is locks cloak status of all ship in system. Every single one of them is either cloaked, or uncloaked. And this module makes them stay that way.

    So, if someone is afk-cloaking in your system? Anchor and online a Phase Enforcer (or whatever the name shakes out as).

    This forces the cloaker to stay cloaked, and they can either jump out of the system, or use a gate, or use a wormhole. Recalling probes is easy, launching new ones is impossible.

    No cynos. No decloaking and using weapons. Flying within 2000m of objects no longer decloaks the ship, it just does 10% of EHP per second in pure damage.


    So people can still quite easily afk cloak anywhere. And people who own the space can keep them cloaked.


    I would imagine logging out and back in would work too. I like it for the humor value if nothing else, though I'm sure the usual folks will be along to point out how it completely ruins the game, somehow.