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Player Features and Ideas Discussion

 
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[Proteus - January] Recon ships

First post First post First post
Author
h4kun4
Senkawa Tactical Division
Crimson Citadel
#101 - 2014-12-18 15:51:20 UTC
I am afraid of the T3 Rebalance...either other T3s are becoming as good as a Tengu or other way round....and both makes me very afraid
But +10 for the recon changes
Thomas Markov
Dropbears Anonymous
Brave Collective
#102 - 2014-12-18 15:51:42 UTC
Grm Makentor wrote:
Nys Cron wrote:
Ross Sylibus wrote:
I don't see how this doesn't make WH space completely unlivable for most of EVE.

This just makes wspace more awesome.

if by awesome you mean completely devoid of pve and therefore pvp, then party on mate


That's exactly what we mean.
Rroff
Antagonistic Tendencies
#103 - 2014-12-18 15:52:03 UTC
Sobic wrote:

Increase the overall range, but the results are mabe range based. So you don't get a ship type until they are very close. This can be related to sig ot ship class.


Make a new post in features and ideas if that topic doesn't already exist as I think theres some great potential with that idea but this isn't really the thread for it.
Dwaigon Aumer
Hostile.
PURPLE HELMETED WARRIORS
#104 - 2014-12-18 15:52:40 UTC
Make Huginn missile boat to just like the belli and rapier.

Minmatar FTW!!

Airi Cho
Dark-Rising
Wrecking Machine.
#105 - 2014-12-18 15:52:46 UTC
Marcel Devereux wrote:
Not it has 1 more than all the other combat recons. Drones boats are suppose to have 1 less. So that is 2 extra slots that it gets.


It is amarr ... it should be armor tanked... 5 makes it somewhat viable.
Faren Shalni
Ministry of War
Amarr Empire
#106 - 2014-12-18 15:53:25 UTC
Pelea Ming wrote:
I love all the bitching from the WH residents. Duh, they still have to probe your ass out, and your d-scan still picks the damned probes up! If your still on grid for the recon to find you by that point, your blown up even now, since you failed to get safe while they were probing you down!

Other then that, I do agree that overall, the Pilgrim still fails to shine.


Actually a lot of ganks are without probes in anoms or ore sites

So Much Space

Imiarr Timshae
Funny Men In Funny Hats
#107 - 2014-12-18 15:53:40 UTC  |  Edited by: Imiarr Timshae
Plex prices increase once again as CCP makes a scout alt (and second monitor?) mandatory for doing DED's in lowsec.

"Let's make them more distinct by adding a ridiculous bonus." - Combat Recons

"Lets make them more distinct by adding a ridiculous bonus." - The Rattlesnake

"Let's make them more distinct by removing the only viable shield/drone cruiser." - The Gila


Etc etc "development" marches onwards.
Ab'del Abu
Atlantis Ascendant
#108 - 2014-12-18 15:53:42 UTC
Pelea Ming wrote:
I love all the bitching from the WH residents. Duh, they still have to probe your ass out, and your d-scan still picks the damned probes up! If your still on grid for the recon to find you by that point, your blown up even now, since you failed to get safe while they were probing you down!

Other then that, I do agree that overall, the Pilgrim still fails to shine.


That's not really how it works. Most PvE happens in anomalies that don't need to be probed down ...

it's also not just wormholers complaining. The landsscape of fw and general solo pvp would change too
Hardcore Nightmare
Federal Navy Academy
Gallente Federation
#109 - 2014-12-18 15:53:47 UTC
CCP you really better buff CovOps than remove dscan.
SFM Hobb3s
Perkone
Caldari State
#110 - 2014-12-18 15:55:24 UTC
Asayanami Dei wrote:
Diivil wrote:
Combat recons should at least show up in dscan if you are on the same grid with them. Majority of Eve use dscan tools and it would be extremely frustrating to not be able to copy a certain ship type from dscan list when you can clearly see it in your own overview.

Good point.



Good point indeed, but I completely like the idea. Eve needs more 'wild cards' that cannot be countered by lazy out-of-game tools.

This seems to be a great balance pass. This class of ships is now much more survivable in fleet, as most not only received shield and armor buffs but will get the better resist profile also (poor curse). The advantage of packing large numbers of these in fleet will make it more difficult for any opposing force to counter correctly, unless they are depending on VISUAL confirmation and not lame copy/paste.

+1

Now, get rid of SBU/IHUB/STATION timers. And then, drop bomb ehp to about 1/6th of current. You will literally become Jebus.
Grm Makentor
Deep Core Mining Inc.
Caldari State
#111 - 2014-12-18 15:55:34 UTC
Pelea Ming wrote:
I love all the bitching from the WH residents. Duh, they still have to probe your ass out, and your d-scan still picks the damned probes up! If your still on grid for the recon to find you by that point, your blown up even now, since you failed to get safe while they were probing you down!

Other then that, I do agree that overall, the Pilgrim still fails to shine.


it takes less than 5 seconds to dscan a siterunner in a combat anom, no probes needed
your point is entirely moot
Airi Cho
Dark-Rising
Wrecking Machine.
#112 - 2014-12-18 15:55:35 UTC
Vadeim Rizen wrote:
Faren Shalni wrote:
Vadeim Rizen wrote:
this is so hilariously OP. inb4 recon nerf.

ratters now can't even just keep an eye on d-scan and warp out before someone comes in to tackle.... nobody will be able to detect a covert ops cyno at all unless randomly using combat probes... tbh all they needed was a hitpoint and cap buff.

can't wait to sit in a medium plex with an insta-lock arty rapier and blap unsuspecting frigs.


the combat recons get the dscan bonus the force recons dont



I didn't say anything about combat recons lighting cynos


but the force recon *will* be visible on dscan. :p
Faren Shalni
Ministry of War
Amarr Empire
#113 - 2014-12-18 15:55:37 UTC
h4kun4 wrote:
I am afraid of the T3 Rebalance...either other T3s are becoming as good as a Tengu or other way round....and both makes me very afraid
But +10 for the recon changes


They are more likely to go towards the loki level which is a good benchmark. This is assuming CCP rebalances with W-space in mind.

If they balance for nullsec then goodbye t3's you gonna be nuked into oblivion

So Much Space

Levina Windstar
Brutor Tribe
Minmatar Republic
#114 - 2014-12-18 15:56:04 UTC
Pelea Ming wrote:
I love all the bitching from the WH residents. Duh, they still have to probe your ass out, and your d-scan still picks the damned probes up! If your still on grid for the recon to find you by that point, your blown up even now, since you failed to get safe while they were probing you down!

Other then that, I do agree that overall, the Pilgrim still fails to shine.


Typical answer from a guy that doesn't have any clue how WH space is working. Let me enlight you :

YOU DON'T NEED TO USE PROBES TO SCAN PPL IN WH IF YOUR GOOD AT USING D-SCAN.

kthxbye

"I can make billions using my mouth ...

... and sometimes when I talk, too" --- Solecist Project

Janeway84
Insane's Asylum
#115 - 2014-12-18 15:56:59 UTC
Some good changes and 1 bad imo Big smile
Awesome that you looking on recons but removing ship from dscan is way to OP.
Also hugin and rapier should swap weapon bonuses Smile

And arazu should get drone damage bonus please Smile
Tarek Raimo
Eleutherian Guard
#116 - 2014-12-18 15:57:21 UTC
I add my voice to the chorus of those who think the D-Scan invisibility goes too far. Making them visible only on shorter ranges (5AU for example) could be a compromise.

As for the rest, I like that the split weapon bonuses go away from the Lachesis and Huginn, and I very much like the range bonus on the Pilgrim. The main problem with that ship for me was always that it has two long-range bonuses for drones and tracking disruption but in the end you could not really exploit them fully because the neuts would force you to come close to the target anyway.
Rroff
Antagonistic Tendencies
#117 - 2014-12-18 15:57:29 UTC
Pelea Ming wrote:

Other then that, I do agree that overall, the Pilgrim still fails to shine.


The extra resists will make mar fits better, I think it just needs a tiny touch more speed/agility and a tiny little more armor and it should work great with the neut range bonus.
RTSAvalanche
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#118 - 2014-12-18 15:58:20 UTC
ale rico wrote:
Querns wrote:
RTSAvalanche wrote:
CCP Rise wrote:


Those goals lead us to the following major changes:

  • Combat Recons will now be permanently undetectable by directional scanners





  • Well that's just complete and utter bullsh!t...

    As if Solo pvp wasn't hard enough, we can not even rely on our D-Scan now?? somthing that we have relied on for the past 10 years.. You are basicaly breaking around some core mechanics here.
    Faction Warefare has been completely broken since Incarna, now you are telling me that recons with web, neut, damp & ECM bonuses will be able to hide in plain site in FW plexes and there is no conventional way to find them.

    Even if combats work to find them, we would have to do that for every plex...

    I smelt somthing bad in the air when the mobile scan inhib came into game, didn't realise things were going to be this bad.


    POWER CREEP is getting excessive..

    Do they not have combat probes where you live?


    Combat probes to find a ship you can't see on D-Scan? That's a lot of probing



    Clearly you want some OP ships.

    But listen, Faction Warfare is very much Solo & Small gang. We are here for the past pace action. Not probing upto 15 sites in a system for a target that may or maynot be ther and able to warp out before we get a fix on that location - and able to return when it wants with out ever knowing!! TO MUCH POWER
    Atleast a Rapier for example has to decloak for a short time when it punches the gate & can NOT cloak with in 30km of the plex timer!


    Being a SOLO pvper - I feel the need to say somthing, solo pvp has been treated quite harshly for a long time. I get that this is a community game to support large fleets & for the most part all solo & small gang pvpers are totally cool with that. But D-scan is one of the most important things to learn when becomming a pvp pilot (not a F1 pilot...). For this to loose it's reliability is plain idiotic

    If a Modilbe Scan Inhib was put inside a plex... I would not know what is there. But atleast I know there would be somthign inside coz I can see the Scan-Inhib on Dscan. Apart of a good fight is checking DSCAN and knowing when to deagress because you notice somthing on DSCAN.
    I had a 20minute fight yesterday in my Confessor, nearing the end I briefly saw a Rapier on DSCAN and thought "oh my, I best get back to gate and deagro!". Sure enough around 30seconds later I saw a Rapier Decloak! Knowing he was likely on his way it bought me time to plan ahead.
    In the Future a Huginn would just suddenly appear... No warning at all...

    ::BROKEN::
    Marcel Devereux
    Aideron Robotics
    Aideron Robotics.
    #119 - 2014-12-18 15:58:25 UTC
    Hatshepsut IV wrote:


    Where has this been stated as a design rule by CCP? Ships have the amount of slots that CCP feels worth it for balance.


    In every other thread that involves a drone boat. And look at the other drone ships. They all have ONE less slot compared to the other ships in their class.
    O'nira
    Science and Trade Institute
    Caldari State
    #120 - 2014-12-18 15:58:36 UTC
    Am afraid of what this means for solo/small group stuff.

    Kinda feels like ccp doesn't give a crap about it.

    Not looking forward to getting ganked by a bunch of ewar ships that i cant see on scan