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[Proteus - January] Recon ships

First post First post First post
Author
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#981 - 2014-12-19 18:33:37 UTC
Ele Rebellion wrote:
CCP Rise

Can I put a scenario in your head?

Faction Warfare. Medium Site. There are +3 or +4 people in local so you decide to try a medium site. D-Scan is clear. Land on gate. D-Scan is still clear. Take gate..

.. As you land you see Lachesis, Huggins, Rook at 30-100km. Lachesis is remote sebo'd. Triple scrams you as soon as you come out of warp. the huggins gets webs and target painters second later. Finally you are perma-jammed.

Scrammed, webbed, target painted, and jammed.

FW will change heavily when the D-Scan immunity goes into effect. People will avoid mediums like the plague, it will become a hunting ground of Force Recons. (might settle after first couple months, but will there be much left when the dust settles?)

True D-Scan immunity will be game breaking. Now if there was a mechanic of kinds where the ship becomes visible if within range of an object or using prop mod or something.

Most importantly they shouldn't be allowed to be "invisible" in a FW Plex. Didn't you just make it to where you can't cloak for this reason? The scenario is part of a doctrine I put together as soon as I heard about to D-Scan immunity, but as I've thought about it more I feel that it is OP, unfair, and game breaking.


apparently that counts as a fight, and apparently more fights is always better.
also apparently it's forcing you to be less risk-averse because you're more at risk of getting blobbed by cloakers whenever you do anything (ignoring the fact that it's allowing risk-averse cloak scum to be more successful in pvp). no, I don't understand it either.
Ele Rebellion
Vertex Armada
The Initiative.
#982 - 2014-12-19 18:35:34 UTC
Also Just like Mobile D-Scan Inhibitors.. They should be incredibly easy to combat probe.
Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#983 - 2014-12-19 18:36:57 UTC  |  Edited by: Onslaughtor
D SCAN IMMUNITY

Since you seem set on d scan immunity, lets at least add a fun and more interesting way to get intel other than d scan.

Core scout probes.
Basically combat probes that fit inside core launchers, doesn't allow you to get a warp but lets you see what is hiding out there.

Depending on balance it would make a fun addition, large range scout probes could be used to check far out gates quickly, and gather fundamental intel. Also being used in a team with combat probes would let you get very percise locations on enemy ships with out nessisarily giving away you are looking for them.

Some kind of lower level counter is needed if this change is to go forward.



ROOK

Also give the rook another low and more pwg. And some more armor, just accept the fact that its ecm so you will need to armor tank it. Lore wise we can just say that the state has accepted the fact that capsullers want there ecm ships to actually survive.

Slot layout: 4H(-1), 7M, 4L(+1); 2 turrets, 4 launchers (-1)
Fittings: 700 PWG (+100), 600 CPU

I still think the ship would be more interesting and better served with a 20% strength and a 10% range bonus to ECM
Ele Rebellion
Vertex Armada
The Initiative.
#984 - 2014-12-19 18:37:15 UTC  |  Edited by: Ele Rebellion
TrouserDeagle wrote:
Ele Rebellion wrote:
CCP Rise

Can I put a scenario in your head?

Faction Warfare. Medium Site. There are +3 or +4 people in local so you decide to try a medium site. D-Scan is clear. Land on gate. D-Scan is still clear. Take gate..

.. As you land you see Lachesis, Huggins, Rook at 30-100km. Lachesis is remote sebo'd. Triple scrams you as soon as you come out of warp. the huggins gets webs and target painters second later. Finally you are perma-jammed.

Scrammed, webbed, target painted, and jammed.

FW will change heavily when the D-Scan immunity goes into effect. People will avoid mediums like the plague, it will become a hunting ground of Force Recons. (might settle after first couple months, but will there be much left when the dust settles?)

True D-Scan immunity will be game breaking. Now if there was a mechanic of kinds where the ship becomes visible if within range of an object or using prop mod or something.

Most importantly they shouldn't be allowed to be "invisible" in a FW Plex. Didn't you just make it to where you can't cloak for this reason? The scenario is part of a doctrine I put together as soon as I heard about to D-Scan immunity, but as I've thought about it more I feel that it is OP, unfair, and game breaking.


apparently that counts as a fight, and apparently more fights is always better.
also apparently it's forcing you to be less risk-averse because you're more at risk of getting blobbed by cloakers whenever you do anything (ignoring the fact that it's allowing risk-averse cloak scum to be more successful in pvp). no, I don't understand it either.


But with cloakers, they have to break cloak to take the gate.
Kynric
Sky Fighters
Rote Kapelle
#985 - 2014-12-19 18:43:25 UTC
Please give the Huginn its launchers back. The missile based fit was one of the things I enjoyed about the ship. AC can't project far enough to compliment the webs and arty fits have significant fitting challenges.
Lvzbel Ixtab
State War Academy
Caldari State
#986 - 2014-12-19 18:45:00 UTC  |  Edited by: Lvzbel Ixtab
Ele Rebellion wrote:
CCP Rise

Can I put a scenario in your head?

Faction Warfare. Medium Site. There are +3 or +4 people in local so you decide to try a medium site. D-Scan is clear. Land on gate. D-Scan is still clear. Take gate..

.. As you land you see Lachesis, Huggins, Rook at 30-100km. Lachesis is remote sebo'd. Triple scrams you as soon as you come out of warp. the huggins gets webs and target painters second later. Finally you are perma-jammed.

Scrammed, webbed, target painted, and jammed.

FW will change heavily when the D-Scan immunity goes into effect. People will avoid mediums like the plague, it will become a hunting ground of Force Recons. (might settle after first couple months, but will there be much left when the dust settles?)

True D-Scan immunity will be game breaking. Now if there was a mechanic of kinds where the ship becomes visible if within range of an object or using prop mod or something.

Most importantly they shouldn't be allowed to be "invisible" in a FW Plex. Didn't you just make it to where you can't cloak for this reason? The scenario is part of a doctrine I put together as soon as I heard about to D-Scan immunity, but as I've thought about it more I feel that it is OP, unfair, and game breaking.



Good stuff and is not only a scenario because it will totally happen just like sebo gate camping frigs with fighters happen, and not only mediums i would say a lot of the plexes because they can just sit outside the play and be the same problem
Sakura Blake
Ministry of War
Amarr Empire
#987 - 2014-12-19 18:54:45 UTC
CCP Rise wrote:
The Pilgrim. Opinions seem mixed, gaining neut range is obviously nice but many of you still feel that giving up neut strength is too harsh, or that some other added power is needed (more damage for instance). Will get back to you on this as soon as possible but it's possible that we will make adjustments.



Personally I would prioritise the range over the strength. That being said I would prefer;

  • Range based off cruiser skill
  • Strength based off recon skill


Or something similar
Stitch Kaneland
The Tuskers
The Tuskers Co.
#988 - 2014-12-19 18:58:14 UTC
TrouserDeagle wrote:
yes, thanks ccp. what we need is more ships with rlmls, because frigates are too relevant in actual fights.


So in your corner of EVE, roaming gangs of intys, garmurs, worms arent a thing? See it all the time, and its the best counter against them. Nuke a couple frigs and GTFO, biggest middle finger to these types of gangs. Especially since they're all over FW.

How bout people start bringing cruisers to support their frigs, RLML dont have the damage potential to kill a cruiser in one magazine.
Ab'del Abu
Atlantis Ascendant
#989 - 2014-12-19 18:59:12 UTC  |  Edited by: Ab'del Abu
So CCP will release this abomination with Proteus and then largely ignore the 10 GD whining threads per day for the next two months. Maybe CCP Falcon will leave a clever comment about how EvE is supposed to be hard yada yada when in fact d-scan immunity on recons does nothing but simplify ganks.

Eventually, d-scan immunity will be retracted and a feature that might have lead to actually interesting gameplay if implemented differently forever be borked (see walking in stations and Incarna).

Nice job
Iebi Vyethar
Federal Defense Union
Gallente Federation
#990 - 2014-12-19 19:00:21 UTC
From what I understood, FW is paying the price with this so called rebalance. Must be a punishment to even out with qq-ing ISBoxing miners in nullsec. I blame the CSM Roll
Thanatos Marathon
Moira.
#991 - 2014-12-19 19:07:38 UTC
To my former Bro's in Gal Mil: Get all your peeps training for combat recons.

To CCP & the CSM: Shaking up the game is good, but what are you looking to do with this change besides nerf solo/small gang risk takers?

Oh well, time to change my skill queue I guess and get ready to stop running DED sites (cuz screw spamming probes while trying to run a 5/10 or higher with people moving through local).
Bienator II
madmen of the skies
#992 - 2014-12-19 19:08:01 UTC
TrouserDeagle wrote:
Bienator II wrote:
sentinel neut power:
- 108GJ every 6s *3 at 31.5km
- equals 18GJ per second per neut
- 54GJ/s total

new pilgrim:
- 180GJ every 12s *3 at 37.8km
- equals 15GJ per second per neut
- 45GJ/s total

curse:
- 360GJ every 6s *5 at 37.6km
- equals 30GJ per second per neut
-150GJ/s total


the pilgrim needs a little more love IMO. Maybe a 10% neut power bonus?


how about nerfing the sentinel instead? then pilgrim wouldn't look like it's out of line, and also it would fix the sentinel.

would be a different topic. the question is if the new pilgrim is good enough to do the job in the current meta.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Viceran Phaedra
Instar Heavy Industries
#993 - 2014-12-19 19:09:17 UTC
The EVE Community wrote:

We are all precious little snowflakes that are threatened by change! I'm unsubbing because of [upcoming feature]!

The environment is changing, and that's good. EVE players are some of the sharpest gamers out there. Adapt. Use your smarts to figure out how to deal with this new D-Scan immunity mechanic instead of clogging up the forums with your useless vitriol.

If it doesn't work, try something else, or find another avenue for fun and/or ISK, temporarily or for good. At least have the decency to make an informed community decision by actually trying the feature before you complain.

Look what happened with Industry Teams - they were implemented, we had a go at EVE with them, they didn't work; they're getting removed for now. Sure, you might not like the sound of D-Scan immunity for Recons, but for goodness sake; be constructive and patient and have a go so you can make an informed decision instead of acting like petulant children.

Fix your attitude.

Chief Executive Officer

Instar Heavy Industries

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#994 - 2014-12-19 19:16:21 UTC
Bienator II wrote:
TrouserDeagle wrote:
Bienator II wrote:
sentinel neut power:
- 108GJ every 6s *3 at 31.5km
- equals 18GJ per second per neut
- 54GJ/s total

new pilgrim:
- 180GJ every 12s *3 at 37.8km
- equals 15GJ per second per neut
- 45GJ/s total

curse:
- 360GJ every 6s *5 at 37.6km
- equals 30GJ per second per neut
-150GJ/s total


the pilgrim needs a little more love IMO. Maybe a 10% neut power bonus?


how about nerfing the sentinel instead? then pilgrim wouldn't look like it's out of line, and also it would fix the sentinel.

would be a different topic. the question is if the new pilgrim is good enough to do the job in the current meta.


your suggestion is based on the sentinel not being overpowered
Stitch Kaneland
The Tuskers
The Tuskers Co.
#995 - 2014-12-19 19:16:44 UTC
Lvzbel Ixtab wrote:
Ele Rebellion wrote:
CCP Rise

Can I put a scenario in your head?

Faction Warfare. Medium Site. There are +3 or +4 people in local so you decide to try a medium site. D-Scan is clear. Land on gate. D-Scan is still clear. Take gate..

.. As you land you see Lachesis, Huggins, Rook at 30-100km. Lachesis is remote sebo'd. Triple scrams you as soon as you come out of warp. the huggins gets webs and target painters second later. Finally you are perma-jammed.

Scrammed, webbed, target painted, and jammed.

FW will change heavily when the D-Scan immunity goes into effect. People will avoid mediums like the plague, it will become a hunting ground of Force Recons. (might settle after first couple months, but will there be much left when the dust settles?)

True D-Scan immunity will be game breaking. Now if there was a mechanic of kinds where the ship becomes visible if within range of an object or using prop mod or something.

Most importantly they shouldn't be allowed to be "invisible" in a FW Plex. Didn't you just make it to where you can't cloak for this reason? The scenario is part of a doctrine I put together as soon as I heard about to D-Scan immunity, but as I've thought about it more I feel that it is OP, unfair, and game breaking.



Good stuff and is not only a scenario because it will totally happen just like sebo gate camping frigs with fighters happen, and not only mediums i would say a lot of the plexes because they can just sit outside the play and be the same problem


I like how the scenario has you barge into a medium plex when there are 4 in local and you see no one on dscan. That MIGHT be a clue to assume the worst. Warp to the plex @ 100km and scout for anything on gate. If clear, warp around the system, checking for ANYBODY on scan. Use a random celestial for positioning. Dont warp straight from the gate to the plex.

Cant find anybody? That means one of 3 things:

-They are docked
-They are cloaked
-They are in recons

So now you decide its best to barge into a questionable plex? Think you need to re-evaluate your tactics.

If ONLY there was a tool available to look up pilots and their kills/losses to see what they regularly fly. Solo tools are available, learn to use them.

MMJD are a thing for large plexes. Rook at 100km? MMJD on him and nuke em. Or relatively cheap MG sensor strength implants to counter ecm.

If all else fails, and youre still suspicious of 4 rooks in a medium plex, go to another system or bring more people.

Seriously..i could keep going on ways to avoid this scenario. Use your brain and adapt, or quit, which means... your stuff, can i have it?
Nyjil Lizaru
Federal Defense Union
Gallente Federation
#996 - 2014-12-19 19:18:26 UTC  |  Edited by: Nyjil Lizaru
Viceran Phaedra wrote:
The EVE Community wrote:

We are all precious little snowflakes that are threatened by change! I'm unsubbing because of [upcoming feature]!

The environment is changing, and that's good. EVE players are some of the sharpest gamers out there. Adapt. Use your smarts to figure out how to deal with this new D-Scan immunity mechanic instead of clogging up the forums with your useless vitriol.

If it doesn't work, try something else, or find another avenue for fun and/or ISK, temporarily or for good. At least have the decency to make an informed community decision by actually trying the feature before you complain.

Look what happened with Industry Teams - they were implemented, we had a go at EVE with them, they didn't work; they're getting removed for now. Sure, you might not like the sound of D-Scan immunity for Recons, but for goodness sake; be constructive and patient and have a go so you can make an informed decision instead of acting like petulant children.

Fix your attitude.


Oh, I guess we thought it was a feedback thread, our mistake, so sorry!

(I also missed the part where anyone threatened to unsub, but then I only read about half of this)

I'm now wondering where the trade-off is. SBs are paper thin, T3's are risking lots more ISK + skillpoint loss, recons aren't THAT expensive and with the combat buffs they will be THE go-to ship for anyone that can fly them (including me). Anytime that there is only one right answer, something has gone wrong.

Nyjil's corollary to Malcanis' Law:   "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity."

Jakob Anedalle
The Scope
Gallente Federation
#997 - 2014-12-19 19:21:33 UTC
Tangent so main body posted to another thread, but since relevant:

TL;DR: Have a scan strength and a stealth rating, and allow them to interact to tell you what you can d-scan, from how far away, and with what level of information returned. Thus allows both the Force Recon Proteus change and for players to develop tactics and counters.

Trying out all the things to do here in Eve - it's quite a checklist. So I made a blog Jakob's Eve Checklist

Invisusira
Escalated.
OnlyFleets.
#998 - 2014-12-19 19:22:22 UTC
*brushes cobwebs off Curse*
Lvzbel Ixtab
State War Academy
Caldari State
#999 - 2014-12-19 19:24:17 UTC  |  Edited by: Lvzbel Ixtab
Stitch Kaneland wrote:
Lvzbel Ixtab wrote:
Ele Rebellion wrote:
CCP Rise

Can I put a scenario in your head?

Faction Warfare. Medium Site. There are +3 or +4 people in local so you decide to try a medium site. D-Scan is clear. Land on gate. D-Scan is still clear. Take gate..

.. As you land you see Lachesis, Huggins, Rook at 30-100km. Lachesis is remote sebo'd. Triple scrams you as soon as you come out of warp. the huggins gets webs and target painters second later. Finally you are perma-jammed.

Scrammed, webbed, target painted, and jammed.

FW will change heavily when the D-Scan immunity goes into effect. People will avoid mediums like the plague, it will become a hunting ground of Force Recons. (might settle after first couple months, but will there be much left when the dust settles?)

True D-Scan immunity will be game breaking. Now if there was a mechanic of kinds where the ship becomes visible if within range of an object or using prop mod or something.

Most importantly they shouldn't be allowed to be "invisible" in a FW Plex. Didn't you just make it to where you can't cloak for this reason? The scenario is part of a doctrine I put together as soon as I heard about to D-Scan immunity, but as I've thought about it more I feel that it is OP, unfair, and game breaking.



Good stuff and is not only a scenario because it will totally happen just like sebo gate camping frigs with fighters happen, and not only mediums i would say a lot of the plexes because they can just sit outside the play and be the same problem


I like how the scenario has you barge into a medium plex when there are 4 in local and you see no one on dscan. That MIGHT be a clue to assume the worst. Warp to the plex @ 100km and scout for anything on gate. If clear, warp around the system, checking for ANYBODY on scan. Use a random celestial for positioning. Dont warp straight from the gate to the plex.

Cant find anybody? That means one of 3 things:

-They are docked
-They are cloaked
-They are in recons

So now you decide its best to barge into a questionable plex? Think you need to re-evaluate your tactics.

If ONLY there was a tool available to look up pilots and their kills/losses to see what they regularly fly. Solo tools are available, learn to use them.

MMJD are a thing for large plexes. Rook at 100km? MMJD on him and nuke em. Or relatively cheap MG sensor strength implants to counter ecm.

If all else fails, and youre still suspicious of 4 rooks in a medium plex, go to another system or bring more people.

Seriously..i could keep going on ways to avoid this scenario. Use your brain and adapt, or quit, which means... your stuff, can i have it?


Is not about adapting because there is nothing to adapt to, Im not trying to run away from this people I need to know exact intel in order to decided if i can engage them or not.

What i do in this scenarios
-They are docked- I move on
-They are cloaked- I know they have at least a decloaking delay
-They are recons - ? there is nothing i can do

I can look at each people that is in local and check their killboards but do i really want to waist all this time looking at people killboards at EVERY SYSTEM? not really it will make engagement happens much more slowly or not happen at all?


Sure i can also dock up at everything station and take note of who is dock and not, but is not realistic for a ls pvp environment where is suppose to be fast pace.

In other words it will make recons a Win button in eve force people to fly them because of that and the people that fly in really small gangs lets say 3-5 it will just force to jump into fights where they are heavily outnumber and had no other option of taking a fight and welp or just run away
w1ndstrike
White Talon Holdings
#1000 - 2014-12-19 19:28:57 UTC
I get the no dscan change for k-space, but this change will definitely cause problems for those of us that do exploration and solo sites in wormholes, where dscan is all we have for Intel and 99% of viable fits for doing so cannot fit combat probes.

Something has to give in this scenario, and this change is likely enough to make solo wormhole runs no longer worth the risk.