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[Proteus - January] Recon ships

First post First post First post
Author
rsantos
The Scope
Gallente Federation
#2101 - 2014-12-31 11:07:41 UTC  |  Edited by: rsantos
Quote:

  • you can't go AFK without the risk of getting popped. (Eliminating deep-safes was another change that helped in this direction.)


  • Go AFK off-grid in Dead Space all you want! Good luck finding the recon!
    Spugg Galdon
    Federal Navy Academy
    Gallente Federation
    #2102 - 2014-12-31 11:22:04 UTC
    [quote CCP Rise]
    We had a few big goals with Recons:

    • Give Combat Recons something to make them stand out as a unique and interesting set of ships
    • Close the gap somewhat between Recons and T3 Cruisers, though this will also be a goal during the T3 Cruiser rebalance
    • Align Recons around ship developer trends established in other classes (Roden Lachesis should not use missiles for example)
    • Address any other general balance issues or pain points (hello Pilgrim)

    [/quote]

    I've been doing a hell of a lot of theory crafting and I'm not sure you've really achieved these goals.

    Your concept is a good one however [IMHO] it just doesn't fit. The issue is this:

    Force Recons are good because they fill the role of covert recon (perhaps FR's should be renamed to "Covert Recons"). This lets them slot into small gang and Blops fleets easily. They really don't need that much of a rebalance as they're already extremely useful.

    Combat Recons are supposed to fill the role of Fleet EWAR platform but they don't because of [reasons]. The main reason Combat Recons don't pass the bar is simply survivability. They also have no range bonuses to their primary EWAR. This lack of EWAR projection and survivability makes them poor choices in the role that they should fill. The D-Scan immunity bonus is a gimmick. I've bolded that because it's very important that this is understood. It helps this hull in no way shape or form for it's (what should be) intended role of Fleet EWAR.

    If you want to have a recon cruiser have D-Scan immunity you should create a new hull that is the "Attack Recon". That would then make sense. So the lineup would look like this:

    Force Recon:
    (Name should really be Covert Recon)
    - Covert EWAR platform
    - Strong EWAR
    - Mediocre EHP
    - Poor Mobility
    - Poor Damage

    Combat Recon:
    - Fleet EWAR Platform
    - Strong EWAR
    - Strong EWAR Projection
    - Large EHP
    - Poor Mobility
    - Poor Damage

    Attack Recon:
    - Solo / Ambush EWAR Platform (Immune from D-Scan)
    - Strong EWAR
    - Strong Damage
    - Good Mobility
    - Poor EHP

    Then the ships will actually fill roles instead of the CR's becoming the new Ishtars.

    Bonuses would look like this:

    Force Recons:
    Damage Bonus
    Primary EWAR Effectiveness Bonus
    Secondary EWAR Range Bonus (Caldari get ??)
    Replace Cloak CPU reduction bonus with damage Projection
    Role Bonuses:
    Can fit covert cloak
    -100% CPU need for cloaks
    Cyno bonuses and can use covert cyno

    Combat Recons:
    Primary EWAR Range Bonus (Curse receives very strong neut / nos range bonus)
    Primary EWAR Strength Bonus
    Secondary EWAR range bonus (Curse receives Drone Damage Rook receives Explosion Radius)
    Damage Projection Bonus
    Role Bonus:
    20% to resistances

    Attack Recons:
    Primary EWAR Strength Bonus
    Secondary EWAR range bonus
    Damage Projection Bonus
    Damage Bonus
    Role Bonus:
    Can't be detected by D-Scan.

    Jeremiah Saken
    The Fall of Leviathan
    #2103 - 2014-12-31 11:55:58 UTC
    Why you keep calling those hulls: recon? They have nothing to do with a recon job. They are support vessels.

    Spugg Galdon wrote:
    Attack Recon:
    - Solo / Ambush EWAR Platform (Immune from D-Scan)
    - Strong EWAR
    - Strong Damage
    - Good Mobility
    - Poor EHP

    and countermeasure to this ship is what? Strong EWAR means you won't even target this thing while it keep spitting balls of fire at you. Poor EHP? You won't need that.

    "I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

    Serendipity Lost
    Repo Industries
    #2104 - 2014-12-31 12:02:15 UTC
    If you want to make them actual recon ships that fill a recon roll.... take them out of local.

    I'm inclined to agree w/ the guy above - as it is now, they are electronic attack cruisers. There is no sneaky or recon for a ship that you can see entering local. You're currently making some brave strides towards returning the game to its former fun and glory. I think now is the right time to take recons out of local chat.

    It's inevitable that someday there will be a ship that doesn't show up in local. Now is the time.... Go for it!
    Jeremiah Saken
    The Fall of Leviathan
    #2105 - 2014-12-31 12:23:37 UTC
    Serendipity Lost wrote:
    I'm inclined to agree w/ the guy above - as it is now, they are electronic attack cruisers. There is no sneaky or recon for a ship that you can see entering local. You're currently making some brave strides towards returning the game to its former fun and glory. I think now is the right time to take recons out of local chat.

    It would make more sense than d-scan imunnity for recon role.
    Rise took strange way to balance them. We don't know how much T3 will be nerfed, i pressume role bonuses like ewar or dps will be worse than on T2 hulls. Thus we don't know in what state are bonuses on T2 hulls, should we nerf them or buff them?

    "I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

    Spugg Galdon
    Federal Navy Academy
    Gallente Federation
    #2106 - 2014-12-31 12:37:26 UTC
    Jeremiah Saken wrote:
    Why you keep calling those hulls: recon? They have nothing to do with a recon job. They are support vessels.

    Spugg Galdon wrote:
    Attack Recon:
    - Solo / Ambush EWAR Platform (Immune from D-Scan)
    - Strong EWAR
    - Strong Damage
    - Good Mobility
    - Poor EHP

    and countermeasure to this ship is what? Strong EWAR means you won't even target this thing while it keep spitting balls of fire at you. Poor EHP? You won't need that.



    Drones and FoF missiles (lol).

    When I say poor EHP a really do mean poor. As in next to none. It's mobility would also only be "good". Not Excellent. It wouldn't be unstoppable but it would mean that combat recons could be combat recons instead of making them crap at fleet work so that they can be gank boats
    Jeremiah Saken
    The Fall of Leviathan
    #2107 - 2014-12-31 12:55:23 UTC
    Spugg Galdon wrote:
    When I say poor EHP a really do mean poor. As in next to none. It's mobility would also only be "good". Not Excellent. It wouldn't be unstoppable but it would mean that combat recons could be combat recons instead of making them crap at fleet work so that they can be gank boats

    What's "good" mean?
    I agree with CCP that ships with more than one role shouldn't be best at both or more. So HACs best at dealing damage, logi and ECM ship at appropriate role, T3 medicore at every above in cruiser class but have ability to switch it. Your attack recon proposal give two role bonuses with high level to one ship, that's why i think it's unbalance. D-scan immunity must be tested on TQ to show it's worth. I don't presume sky will fall on our heads.

    "I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

    Soldarius
    Dreddit
    Test Alliance Please Ignore
    #2108 - 2014-12-31 14:13:38 UTC
    Serendipity Lost wrote:
    Niskin wrote:
    Serendipity Lost wrote:
    Just some quick brainstorming for gank immune wh activities: Recon gassing (ick) and pirate faction relic/data sites in the low ends using a recon (no wrecks involved). There is a lot of opportunity for low end day trippping in a hacking combat recon. Scan the crap down w/ your covert ops ship and then come back in your hacking curse and double dog dare someone to scan you down and gank you.


    You are grasping here. Venture's cost ~250k ISK and huff gas faster than anything with 5 Turret slots (max Gas Harvesters per ship based on skill level 5). They also have 2 points of warp core stability. Why would I huff gas in a Recon which is in the 100-200m ISK range? Not to mention the 5000m3 Ore Bay and that the Recon would have to drop a can to huff gas, and need a hauler.

    Hacking is the same deal, Frigates are cheap and the one you will use for hacking will have bonuses for that activity. There is no good reason to use an expensive Recon over a Frigate that costs less than 1M ISK.




    You're just a hater.

    See the (ick) after the recon gasser? Ick is a technical word for not desirable. (and ditch the venture - the 10k hold of the prospect is to die for - don't bother w/ a cloak)

    The pirate data/relic sites are super easy to hack. Anyone that can use the t2 variants of the mini game modules can do them easily in any ship. As far as there is no reason to use and expensive recon over a frigate that costs 1 M isk... it's immune to D-scan is one reason. It can wonk up on any unsuspecting t1 frigate that warps into the site (that's right, MY hacking combat recon is going to pwnt YOUR t1 frig as soon as it lands), so that's 2 reasons.

    And I did preface it w/ (and I quote) 'Just some quick brainstorming.....'

    I will be sitting in relic/data sites in a combat recon. Please bring on your T1 frigatry.



    That isn't hate, m8. Its common sense. Nothing beats a Venture for gas huffing.

    Your recon won't even lock the Venture before it warps out, and even if it does, it won't be able to hold it because of that +2 warp core strength. We won't talk about a prop mod.

    The 10km3 ore bay on the Prospect is nice. But the lack of warp core strength will get it killed, since even if one were to fit a covert ops cloak, it has to be within 1500m to activate its gas harvesters. So it can't cloak on demand. But it can at least scout the site while cloaked. But imo the added cost isn't worth the risk.

    http://youtu.be/YVkUvmDQ3HY

    Serendipity Lost
    Repo Industries
    #2109 - 2014-12-31 14:18:45 UTC  |  Edited by: Serendipity Lost
    My prospect fit

    Highs - 2 T2 huffers (no cloak)
    Mids - cloud scanner thinger, invul field, mwd (i live in a pulsar, so....)
    Lows - all stabs (that would be +3 which if my maths is correct is roughly 1 better than +2)

    I'll take this fit and double the huff bay all day every day.

    edit - and the cost at 25 mil is kind of meh for a wh guy - I'm more worried about getting bubbled and podded

    also - I'm fitting out a pair of lachesis w/ sensor boosters and TS scramblers... just for ventures. I'm moving the TS scrams from my stratios to my lachesis and calling it an improvement on success chances vs ventures in gas sites. Huffers beware.
    Soldarius
    Dreddit
    Test Alliance Please Ignore
    #2110 - 2014-12-31 14:33:22 UTC  |  Edited by: Soldarius
    Serendipity Lost wrote:
    My prospect fit

    Highs - 2 T2 huffers (no cloak)
    Mids - cloud scanner thinger, invul field, mwd (i live in a pulsar, so....)
    Lows - all stabs (that would be +3 which if my maths is correct is roughly 1 better than +2)

    I'll take this fit and double the huff bay all day every day.

    edit - and the cost at 25 mil is kind of meh for a wh guy - I'm more worried about getting bubbled and podded

    also - I'm fitting out a pair of lachesis w/ sensor boosters and TS scramblers... just for ventures. I'm moving the TS scrams from my stratios to my lachesis and calling it an improvement on success chances vs ventures in gas sites. Huffers beware.


    Hmm... not bad. I guess gas harvesting pilots will have to warp at range now. The only issue I see is when the sleepers show up. With a recon's miserable tank and dps, I doubt it would survive even a class 1 gas site.

    On topic: d-scan immunity is a gimmick that won't have a huge effect on things. Recons will still be primary and they will still melt. Lachesis application bonuses are pretty strong. And those crying about how much dps the Rook puts out... lol. plz.

    A more interesting effect would be if the effectiveness of EWAR (neuts included) was reduced by range, and I don't mean a binary on/off effect. More like the Inverse Square Law for energy emmisions.

    http://youtu.be/YVkUvmDQ3HY

    Jaysen Larrisen
    Caldari Provisions
    Caldari State
    #2111 - 2014-12-31 15:01:19 UTC  |  Edited by: Jaysen Larrisen
    Jeremiah Saken wrote:
    Why you keep calling those hulls: recon? They have nothing to do with a recon job. They are support vessels.

    Spugg Galdon wrote:
    Attack Recon:
    - Solo / Ambush EWAR Platform (Immune from D-Scan)
    - Strong EWAR
    - Strong Damage
    - Good Mobility
    - Poor EHP

    and countermeasure to this ship is what? Strong EWAR means you won't even target this thing while it keep spitting balls of fire at you. Poor EHP? You won't need that.


    I think it depends on the EWAR being applied. Example...lots of folks beef about ECM and it's pretty strong if folks haven't skilled up their sensor hardening. More importantly, the hard counter to ECM is ECCM and that works very well but few folks want to mount the module.

    You might get stung a time or too by guys that like to run jams but I bet you can bait them and use a little ECCM to help give them a bad day.

    All that being said...i don't think we need a 3rd Recon Ship platform at the moment. I would just like to have clear and useful distinctions between the Force and Combat varieties and equally important just make sure that the T2 version is clearly more capable than the T1 version (i.e. Rook vs Blackbird).

    "Endless money forms the sinews of War" - Cicero

    Biomassed - Dust & EVE Podcast

    Twitter - @JaysynLarrissen

    Arla Sarain
    #2112 - 2014-12-31 17:42:51 UTC
    Orange Faeces wrote:

    I urge you to cross train the other races so that you will have to tools you need to solve the different challenges you face in game.

    O. Faeces

    This is a bit ironic. I'm not saying it's wrong, cos I figured I'd have to do it myself a while back and did it,

    but the games premise is that you train for something specialised and supplement and compensate for the weakness of others. Yet as it stands, because the game is built on counters to counters of counters, you need to train pretty much bloody everything.


    Hopefully CCPs new direction of demolishing the "mastery of routine strategies" and rebuilding EVE to favor the clever will change it.

    The D-SCAN change may or may not be part of the new direction. It's a cool idea, but attaching it to 1 class of ships is what's bad. If CCP wants to be brave, they should just remove D-SCAN all together, and consider making combat probing the standard (with additional changes of course, in regards to hull bonuses, implants and such).
    Faren Shalni
    Ministry of War
    Amarr Empire
    #2113 - 2014-12-31 18:39:16 UTC
    Arla Sarain wrote:
    Orange Faeces wrote:

    I urge you to cross train the other races so that you will have to tools you need to solve the different challenges you face in game.

    O. Faeces

    This is a bit ironic. I'm not saying it's wrong, cos I figured I'd have to do it myself a while back and did it,

    but the games premise is that you train for something specialised and supplement and compensate for the weakness of others. Yet as it stands, because the game is built on counters to counters of counters, you need to train pretty much bloody everything.


    Hopefully CCPs new direction of demolishing the "mastery of routine strategies" and rebuilding EVE to favor the clever will change it.

    The D-SCAN change may or may not be part of the new direction. It's a cool idea, but attaching it to 1 class of ships is what's bad. If CCP wants to be brave, they should just remove D-SCAN all together, and consider making combat probing the standard (with additional changes of course, in regards to hull bonuses, implants and such).


    while your at it remove local from all space.....................it will go down so well Roll

    So Much Space

    Niskin
    The Dead Parrot Shoppe Inc.
    The Chicken Coop
    #2114 - 2014-12-31 18:39:45 UTC
    Serendipity Lost wrote:
    If you want to make them actual recon ships that fill a recon roll.... take them out of local.

    I'm inclined to agree w/ the guy above - as it is now, they are electronic attack cruisers. There is no sneaky or recon for a ship that you can see entering local. You're currently making some brave strides towards returning the game to its former fun and glory. I think now is the right time to take recons out of local chat.

    It's inevitable that someday there will be a ship that doesn't show up in local. Now is the time.... Go for it!


    Why is that better? And why is it inevitable?

    I mean I know why it might be better for somebody in w-space where this wouldn't change anything at all... but why is is better everywhere else?

    It's Dark In Here - The Lonely Wormhole Blog

    Remember kiddies: the best ship in Eve is Friendship.

    -MooMooDachshundCow

    Mario Putzo
    #2115 - 2014-12-31 18:47:30 UTC
    Orange Faeces wrote:

    First of all, recons in a HAC fleet are focused on adding tackle and EWAR capability while having a tank that is consistent with the fleet. Same thing would go for a BS fleet. If they have any DPS at all it is a tertiary factor. Your inclusion of spaghetti tackle and neuts is... quaint but not the best use of a pod pilot. If you had proper skills/wallet your FC would have demanded something much more focused from you.


    You are still missing the point.

    What is the difference between Force Recons, and Combat Recons? They provide the exact same desired role. Application of EWAR. Why do we have 2 ship lines providing the same role? One should be focused on providing Combat options from a Recon perspective, the other EWAR.

    The fact you consider their DPS to be a tertiary factor is pretty much the whole point.

    I mean if all you want is jam cycles you would be silly not to just use the BBIRD both ships are going to be Alphad off the field, at least the BBIRD (even armor fit) is going to be sitting well outside most engagement ranges, with an AB to mitigate any long range damage and only costs 1/10th that of a Recon. Heck if you want to get real amped up use a SEBO in a fleet role with a target range script and sit at 140 in you Bbird.

    The simple fact is Combat Recons do not have a role in combat, they share a role with Force Recons, the latter of which is better suited to support a fleet, with its capacity for Covert Cynos, and of course Covert Ops Cloak.

    Lets look at this from another perspective. What other cruisers exist in a combat recon like role...well there is the Stratios, and T3's. Both can fit Covert Ops cloaks, Both can pump out 500+DPS, Both can use Black Ops bridges, both can have tanks north of 70KEHP.

    So if the above is true, why should Combat Recons not enjoy a similar capacity? Why should they be exempt from Black Ops? Or from having a tank similar to that of a T1 Cloaky Pirate Faction cruiser. So you have a ship class that offers inferior support, and inferior offensive options to comparable ships, and is marginally more effective at performing a support role than a dedicated T1 Cruiser is.

    And DSCAN immunity is what CCP has come up with?

    A Force Recon is still going to be better in a support capacity
    A Stratios is still going to be better in an offensive capacity
    A Blackbird is still going to be more cost effective than the rook not showing up on DSCAN.

    It is a placebo change.

    T2 Resists would absolutely give Combat Recons a shot in the leg in a combat role.
    Changing the bonuses on the Recons to clearly split the two would be a good change, no toe stepping.
    Giving Combat Recons a cloak and letting them Blops would be a good change.

    All three of these things together would solve the entire cluster **** of Recons, and actually maybe make people value combat recons in a combat role, instead of just making a Force Recon wannabe that can't cloak.

    But hey hiding from DSCAN is super intuitive because people can't AFK cloak like that!

    I guess Combat Recons will always have their place though, hiding in FW plexes ganking easy targets because its the only engagements they can take without a 10 man Logi wing.



    Niskin
    The Dead Parrot Shoppe Inc.
    The Chicken Coop
    #2116 - 2014-12-31 18:55:13 UTC
    Serendipity Lost wrote:
    My prospect fit

    Highs - 2 T2 huffers (no cloak)
    Mids - cloud scanner thinger, invul field, mwd (i live in a pulsar, so....)
    Lows - all stabs (that would be +3 which if my maths is correct is roughly 1 better than +2)

    I'll take this fit and double the huff bay all day every day.

    edit - and the cost at 25 mil is kind of meh for a wh guy - I'm more worried about getting bubbled and podded


    +1 WCS is nice, but it's still 100x more expensive. The thing I think you are missing is that the doubled Ore Bay is mostly useless for huffing gas. The rats will spawn and interrupt you long before you fill it, and even before you would have filled the Venture's smaller bay. So you will have to warp out anyway, and it makes sense to drop off what you have huffed so far before you go back. There is at least one site where the rats spawn first so the larger bay could benefit you there, but that might be the only one, I'd have to check. If 25m ISK is pocket change to you then fly it, I'm not going to tell you not to. It's just that until people are spacerich it's highly inefficient to fly that over a Venture.

    It's Dark In Here - The Lonely Wormhole Blog

    Remember kiddies: the best ship in Eve is Friendship.

    -MooMooDachshundCow

    Serendipity Lost
    Repo Industries
    #2117 - 2014-12-31 19:05:43 UTC
    Niskin wrote:
    Serendipity Lost wrote:
    If you want to make them actual recon ships that fill a recon roll.... take them out of local.

    I'm inclined to agree w/ the guy above - as it is now, they are electronic attack cruisers. There is no sneaky or recon for a ship that you can see entering local. You're currently making some brave strides towards returning the game to its former fun and glory. I think now is the right time to take recons out of local chat.

    It's inevitable that someday there will be a ship that doesn't show up in local. Now is the time.... Go for it!


    Why is that better? And why is it inevitable?

    I mean I know why it might be better for somebody in w-space where this wouldn't change anything at all... but why is is better everywhere else?



    Stop hating dude. Whatever I did to you.... I'm sorry. I really am.

    Recon (outside of eve) means to gather intelligence without being detected. Look at all the standing armies of the earth.... their recon forces don't roll around in tanks. They get dropped behind lines, gather intelligence and get out.

    If a recon ship alerts everyone to their presence (by showing up in local) there is no stealth involved. My suggestion is to make recons not show up in local to parallel the real world stealth associated with recon activities.

    Put away your vendeta and re read my post. I didn't say it would be better or worse. I just put out an idea for a feature. Liten up buttercup.
    Serendipity Lost
    Repo Industries
    #2118 - 2014-12-31 19:07:00 UTC  |  Edited by: Serendipity Lost
    Niskin wrote:
    Serendipity Lost wrote:
    My prospect fit

    Highs - 2 T2 huffers (no cloak)
    Mids - cloud scanner thinger, invul field, mwd (i live in a pulsar, so....)
    Lows - all stabs (that would be +3 which if my maths is correct is roughly 1 better than +2)

    I'll take this fit and double the huff bay all day every day.

    edit - and the cost at 25 mil is kind of meh for a wh guy - I'm more worried about getting bubbled and podded


    +1 WCS is nice, but it's still 100x more expensive. The thing I think you are missing is that the doubled Ore Bay is mostly useless for huffing gas. The rats will spawn and interrupt you long before you fill it, and even before you would have filled the Venture's smaller bay. So you will have to warp out anyway, and it makes sense to drop off what you have huffed so far before you go back. There is at least one site where the rats spawn first so the larger bay could benefit you there, but that might be the only one, I'd have to check. If 25m ISK is pocket change to you then fly it, I'm not going to tell you not to. It's just that until people are spacerich it's highly inefficient to fly that over a Venture.



    I really am sorry.

    EDIT:

    I don't want to say you're doing it wrong, but I activate gas sites as I scan them down. Once I'm done scanning I clear the rats (I may have to make a sammich or something to fill the 20 min, but you get the point). Once the rats are cleaned up, I go back in and get all the gas. If you're just ninja-ing the sites until the rats spawn, the yeah, 25 mil will always be a lot of isk for you. Do the whole site (the whole site gets you more isk than part of a site).
    Niskin
    The Dead Parrot Shoppe Inc.
    The Chicken Coop
    #2119 - 2014-12-31 19:32:09 UTC
    Serendipity Lost wrote:

    Stop hating dude. Whatever I did to you.... I'm sorry. I really am.


    I don't hate you, it's just that I almost never agree with you. When you post things I think about them and I can't see where you are coming from or even how you think those things are good. So I respond and point that out. You may have noticed I agreed with you on something in another thread yesterday, because for once we actually had the same opinion.

    This time I really didn't know what you were going for so I asked. I didn't even disagree, just asked for an explanation.

    Serendipity Lost wrote:

    Recon (outside of eve) means to gather intelligence without being detected. Look at all the standing armies of the earth.... their recon forces don't roll around in tanks. They get dropped behind lines, gather intelligence and get out.

    If a recon ship alerts everyone to their presence (by showing up in local) there is no stealth involved. My suggestion is to make recons not show up in local to parallel the real world stealth associated with recon activities.

    Put away your vendeta and re read my post. I didn't say it would be better or worse. I just put out an idea for a feature. Liten up buttercup.


    That's all I was asking for, an explanation of why you thought that was a good proposal. I'm not sure where I got "better" from, I must have mixed up a few posts. I still like d-scan immunity over not showing in local, but at least I now understand why you prefer the other one.

    It's Dark In Here - The Lonely Wormhole Blog

    Remember kiddies: the best ship in Eve is Friendship.

    -MooMooDachshundCow

    Niskin
    The Dead Parrot Shoppe Inc.
    The Chicken Coop
    #2120 - 2014-12-31 19:44:50 UTC
    Serendipity Lost wrote:

    I really am sorry.

    EDIT:

    I don't want to say you're doing it wrong, but I activate gas sites as I scan them down. Once I'm done scanning I clear the rats (I may have to make a sammich or something to fill the 20 min, but you get the point). Once the rats are cleaned up, I go back in and get all the gas. If you're just ninja-ing the sites until the rats spawn, the yeah, 25 mil will always be a lot of isk for you. Do the whole site (the whole site gets you more isk than part of a site).


    That's a pretty good system if you have the time to run a bunch of sites, and would make the larger bay more effective. I'm not ninja-ing the sites, I just don't normally have much time so I start huffing to start the timer. When the rats spawn I switch ships, kill and salvage, and huff the rest of the gas. If I have more time I start another site and repeat.

    My ISK woes are completely due to limited play time. If I played twice as much I'd be more well off because I'm just above breaking even now and more playtime would double or triple the rate that I progress above that line. But I'm fine with that. 25m ISK isn't a ton on it's own, but when I can achieve the same level of income while risking 1/100th of the cost I'm going to do that unless I have a good reason not to.

    As I said in the other post, I usually have trouble understanding where you are coming from. Posts like the one I quoted are helpful in understanding the differences in how we play.

    It's Dark In Here - The Lonely Wormhole Blog

    Remember kiddies: the best ship in Eve is Friendship.

    -MooMooDachshundCow