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[Rhea] Graphical Features Feedback and Discussion

First post
Author
Arthur Aihaken
CODE.d
#301 - 2014-12-05 16:00:16 UTC  |  Edited by: Arthur Aihaken
EVE PBR Rendering
Note the conspicuous absence of the Machariel, Vindicator, Nightmare and Bhaalgorn...

I am currently away, traveling through time and will be returning last week.

Dersen Lowery
The Scope
#302 - 2014-12-05 16:07:23 UTC
Arthur Aihaken wrote:
Xindi Kraid wrote:
The problem is it hasn't been properly taken advantage of yet. The ships that look drab aren't that way because of PBR specifically, it's because the ships themselves could use some work. it's these textures that need to be worked on rather than the system itself.

None of us disagree with this assessment. Our point has been that until the textures are updated (hi-res?) and tweaked to look ideal under PBR, it shouldn't be released as it will be perceived as a step back.


Counterpoint: unless they deploy PBR, we can't give meaningful feedback on whether the tweaks to the ships look good.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Rivr Luzade
Coreli Corporation
Pandemic Legion
#303 - 2014-12-05 16:10:43 UTC  |  Edited by: Rivr Luzade
Arthur Aihaken wrote:
EVE PBR Rendering
Note the conspicuous absence of the Machariel, Vindicator, Nightmare and Bhaalgorn...

Interesting thing is that this video clearly demonstrate on the Megathron and Tempest as examples that the ships become flatter and have less surface structure and less depth.

Dersen Lowery wrote:

Counterpoint: unless they deploy PBR, we can't give meaningful feedback on whether the tweaks to the ships look good.

It is already deployed on Sisi for weeks now? What do you think we are talking about here?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Arthur Aihaken
CODE.d
#304 - 2014-12-05 16:11:07 UTC  |  Edited by: Arthur Aihaken
Dersen Lowery wrote:
Counterpoint: unless they deploy PBR, we can't give meaningful feedback on whether the tweaks to the ships look good.

We've been stating for weeks that most of the ships look worse under Rhea. I don't know how much more "meaningful" it's going to be when thousands of players essentially state the same thing next week when PBR is released.

I am currently away, traveling through time and will be returning last week.

Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#305 - 2014-12-05 17:02:55 UTC
Here is the issue in a nutshell.

Have you ever been in a club and looked around at the people - they look pretty good all of them - the women all look good and so on - because it low light... your looking at this gal and she's got good complexion, detail and shape... everything is nice... THEN,

You see her again in the daily light or a well lit room, and WHOA!... omg... what happened, every little detail and flaw comes glaring at you... THIS is PBR.

EVE is a night-club girl atm, and she can't take being seen in the daylight currently... she will need a complete make-over and all that before she can head out into the sun...

So before PBR is put out - they need to do one of two things:

Put our a whole new set of models and skins (whatever res)... but it needs to be done, and then the lighting needs to be re-done on each and ever ship, and then see where we are.

Or...

They need to include a client side skin mod option so we can at least mod the ship(s) appearance in good time while they are doing other things and until they work it all out.

Bagrat Skalski
Koinuun Kotei
#306 - 2014-12-05 17:51:43 UTC  |  Edited by: Bagrat Skalski
Arthur Aihaken wrote:
EVE PBR Rendering
Note the conspicuous absence of the Machariel, Vindicator, Nightmare and Bhaalgorn...

https://forums.eveonline.com/default.aspx?g=posts&m=5273961#post5273961

I like the PBR on ships overall, maybe there are some issues, but they will look into it. They constantly tweaked those textures we had earlier and they will still tweak them constantly. Don't panic.
Shalashaska Adam
Snakes and Lasers
#307 - 2014-12-05 18:14:01 UTC  |  Edited by: Shalashaska Adam
I think it's going to be quite alarming for the thousands of new players who recently joined the game after that awesome trailer, to suddenly come Rhea, find that the ships they have or are looking forward to having, now look nothing like they did in the footage, but instead substantially worse, with flatter textures, a marked loss in detail, and ruined colours.

They might be reading the forums and think, wow, that spikey ship on the right of my screen looks awesome, I've just found out what it's called and now I'm going to see what skills I need to train for it. Then they will fire up the game and be quite disappointed with how that ship in game now looks nothing remotely like it does in any pre-rhea images or videos.
Jon Dekker
Dekker Corporation
#308 - 2014-12-05 18:20:40 UTC
In the patchnotes I didn't see the new asteroid graphical improvements listed, and I haven't seen it yet on SISI. Has this improvement been pushed back?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#309 - 2014-12-05 19:03:49 UTC  |  Edited by: Rivr Luzade
Bagrat Skalski wrote:
I like the PBR on ships overall, maybe there are some issues, but they will look into it. They constantly tweaked those textures we had earlier and they will still tweak them constantly. Don't panic.

I don't see much, actually next to no progress on the Ark, for instance, for weeks now. It still lacks the pearl-lustresque shine the TQ Ark has, or the glossy shine of the Absolution on Sisi; instead, it looks more like a cheap $insertcheapmanufactureroftoyshere$ plastic toy than a majestic embodiment of Amarrian advanced spaceship technology. The same goes for the Redeemer. The Avatar also still does not share the same color palette as the other Amarr T1 hulls, yet Revelation, Aeon and Archon do.

Khanid ships, however, show some progress. Especially the Curse has lost a lot of its plastic-like appearance and loots really good now. Same goes for the Vengeance and Damnation. Good work.
The Sacrilege, on the other hand, still needs some work. It still looks very plasticy. What I see is that the black parts of the Damanation, for instance, are a bit more matte than those on the Sacrilege. It might be because there are larger areas of black on the Sacrilege than on the Damnation, but it definitely looks too shiny.

Minmatar ships also show progress. The flatness on the Muninn I pointed out a while ago is largely gone and you again see some geometry, depth and variety of materials. Good work.

The Fleet window still does not show me in which squad I am and all the wings/squads are a flat, indistinguishable surface. When I am Squad commander, the squad is highlighted green, but when I am normal squad member, the green highlight is gone. This is also the case on TQ, however, on TQ the arrows to wing -> squad are green and easily visible pointing to your squad. On Sisi with the new UI, the arrows are all white and only glow ever so slightly green when I hover over them. That needs to be changed; either into having the squad bar green all the time or have the arrows green all the time. Also, I (we?) demand lines or another form of separation between the different squads/wings, just as it is on TQ. Funnily enough, the Drone window has separating lines between the 2 categories "in the hold" and "in space" and the Market window's categories also have a thin separator line.

At least the chat tabs don't flash the hell out of my eyes anymore and are actually readable now. Good work.

The scanner window buttons are still washed out and appear to be behind a UI theme colored surface layer. Very suboptimal.

Incursus/Enyo/Ishkurs still look extremely flat, there is no depth in the hull although it is put together from different materials.

Another thing which I don't understand and don't like are these spaces between windows. What is this? I don't need that, it is distracting and serves no purpose. The transparency is already bad enough as it is, I don't need sun or nebula shimmer through lines around my windows like wind blowing though a leaky window.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#310 - 2014-12-05 19:04:52 UTC
Jon Dekker wrote:
In the patchnotes I didn't see the new asteroid graphical improvements listed, and I haven't seen it yet on SISI. Has this improvement been pushed back?

Postponed, as mentioned in the first post of this thread.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Leto Aramaus
Frog Team Four
Of Essence
#311 - 2014-12-05 20:43:15 UTC
Just logged onto SiSi and the PBR looks AWFUL on Gallente ships. Every ship so far is....

WAYYYYYYY

TOO

SHINY.

It seriously looks horrible. How does this stuff get through to deployment. You guys seriously need to hire me to check all of your decisions before your advertise and then implement them.

The Minmatar and Amarr ships that I looked at seem decent, but the Brutix looks like a Chrome/tin foil little christmas light toy. It's HORRRRRRIBLE.

Also the new Ishkur/Enyo/Incursus models look HORRIBLE as well. They just look so dumb. The previous models were MUCH MUCH cooler. Seriously... I can't even.... WHO THE HELL approves the things you guys do??? THEY LOOK AWFUL.

Please.... just, please fix this.
Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#312 - 2014-12-05 22:55:47 UTC
So I just noticed it today but the Nefantar ships really look bad with the PBR. On TQ right now they are a ivory with black and gold. but on Sisi they look like slightly grey normal minmatar ships. Also the Taipan looks really bad compared to its current version.
Circumstantial Evidence
#313 - 2014-12-05 23:13:41 UTC
Referencing this picture: http://cdn1.eveonline.com/www/newssystem/media/66669/1/BlackbirdRedesign.jpg

Blackbird / Falcon variations start with a good, logical, "base model" with extra stuff bolted on and some minor changes between variations.

But the differences are too subtle to quickly identify the ships at a glance.

Ship recognition charts typically reference bare outlines of side, front, and top-down "plan" views.
Are the differences between variations of these ships significant enough, to stand out?

I think the differences between variants need to be more dramatic, such as blackbird not having a bridge tower or "primary sensor array" tower sticking out. Blackbird could be a plain hull. We could assume more basic facilities are embedded in the design, somewhere :)

The Rook could add the "primary sensor array" tower to the base model, a dramatic change to the outline of the ship.
The Falcon could add the bridge tower, and possibly a second sensor tower, perhaps moving both under the wings instead of on top.
Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#314 - 2014-12-05 23:49:25 UTC  |  Edited by: Murkar Omaristos
Just because I think I've been a bit one sided - I thought I'd do another set of PBR screenshots of ships, some of which look way better under PBR than their current rendering.

I still maintain that a number of ship textures need a lot of work before PBR release - especially gallente (I do think gallente suffered the most from PBR, which highlights imperfections in the textures that were clearly not made for PBR).

Anyways as I said, for the sake of not being one sided...moar screens (starting with the nicest!).

01. Revalation
02. Absolution
03. Sacrilege
04. Paladin
05. Oracle
06. Rhea
07. Raven
08. Augoror
09. Moros Interbus
10. Aug. Navy Issue
11. Panther
12. Navy Mega
13. Hyperion Aliastra
14. Rorqual
15. Orca
16. Ark
17. Anshar (texture is meh up close)
18. Nomad

And for curious onlookers.....I'm just gonna throw this into the mix (which I found at an 'unidentified beacon'): 19. Circadian Seeker
Elisk Skyforge
State War Academy
#315 - 2014-12-06 01:02:26 UTC
The Caldari Navy skin now barely looks any different than the vanilla T1 skin, please fix it.
The reworked Kaalakiota on Rook actually looks very good, applying it to other Kaalakiota T2 ships would be great.
Arthur Aihaken
CODE.d
#316 - 2014-12-06 01:52:52 UTC
Elisk Skyforge wrote:
The Caldari Navy skin now barely looks any different than the vanilla T1 skin, please fix it.
The reworked Kaalakiota on Rook actually looks very good, applying it to other Kaalakiota T2 ships would be great.

Welcome to the new navy.

I am currently away, traveling through time and will be returning last week.

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#317 - 2014-12-06 02:01:21 UTC
I honestly love the PBR Sad

ESPECIALLY the Gallente ships...
Arthur Aihaken
CODE.d
#318 - 2014-12-06 03:03:34 UTC
Uriel Paradisi Anteovnuecci wrote:
I honestly love the PBR Sad
ESPECIALLY the Gallente ships...

Everyone agrees it's a welcome upgrade for Gallente and Amarr.
For the Caldari, Minmatar and Pirates… not so much.

I am currently away, traveling through time and will be returning last week.

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#319 - 2014-12-06 03:29:22 UTC
I actually really like the Caldari and all of the pirate ships- the Angels have an awesome matte camo pattern now! And Sansha ships look AMAZING- just look at the Revenant!

The only that could use a little more work are the t1 minmatar in my opinion :P
Jon Dekker
Dekker Corporation
#320 - 2014-12-06 09:16:22 UTC
Rivr Luzade wrote:
Jon Dekker wrote:
In the patchnotes I didn't see the new asteroid graphical improvements listed, and I haven't seen it yet on SISI. Has this improvement been pushed back?

Postponed, as mentioned in the first post of this thread.


Thanks man, didn't see that.

To those that don't like the new rendering, it does look better flying around space rather than the preview. I think they're reducing some of the quality for speed in the preview windows. Also I think they said it was a first pass, and that the ships textures will need to be updated. Once everything is on this new rendering mode I'm thinking it may allow for greater fidelity and tessellation, as well as the improvements to the specific ship's textures.

Perhaps hi-res textures and virtual textures with tessellation (!!!) Pirate