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Dev blog: Coming to EVE Online in the Phoebe release on November 4th

First post First post
Author
Shaax MacGruber
The Scope
Gallente Federation
#181 - 2014-10-11 16:02:55 UTC
Honestly CCP, you have me in shock with this patch.

I didn't think you guys had it in you anymore to make a decent patch, Genuinely stoked about it, you guys listened to feedback about the jump fatigue, we have the unlimited skill queue, the notifications bar is a thing, QoL improvements on the indy side, loving that sensor overlay, i don't do sites but i might now, I haven't been to high sec for any prolonged periods of time in like 2 years but I'm sure the mission stuff is going to be spot on for the high sec people, i love the QoL improvement on module icons(FREAKING FINALLY).

Seriously, well done. I'm honestly looking forward to November 4th now.

Also, heres to hoping your guys' next couple of patches aims at more indy changes and nullsec shake ups.
FT Diomedes
The Graduates
#182 - 2014-10-11 16:16:25 UTC
The unlimited skill queue is the best thing since sliced bread! Thank you!

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#183 - 2014-10-11 16:28:25 UTC
and...

about the jump fatigue - I first thought it was on the ship... I had hopes of seeing a Titan "break it's back" - "She finally broke her back, she's not jumping again"

But for now this is good also:
"Titan Pilot Fatigue in effect"
Xutel
Federal Navy Academy
Gallente Federation
#184 - 2014-10-11 17:06:54 UTC  |  Edited by: Xutel
Unlimited Skill queue!
Marise Dinah
Fiaskko Enterprises
#185 - 2014-10-11 19:41:08 UTC
My word Seagull, this game is reeeeaaallly going in the right direction and super duper fast. THIS PATCH ROCKS.
Mira Stargazer
Epic Warfare
#186 - 2014-10-11 21:35:48 UTC  |  Edited by: Mira Stargazer
This will be great, especially I like the skillqueue. I'm travelling quite often, and this will help a lot keeping the toon busy.

But one thing... please keep the eve universe a dark and harsh place, it's cozy in here as it is.Cool No more light to the nebulas.

I have feelings, I can smile - and murder while!

Alice Necris
Necris Technologies
#187 - 2014-10-11 22:40:33 UTC  |  Edited by: Alice Necris
Steve Ronuken wrote:
Biggest problem atm, with 'train skills you can't inject yet', is that you can train any skill you have injected, even if you don't meet the prerequisites. That's a side effect of the skill changes for ships changing prereqs.

Some solution to this would be nice, but harder than it might sound.

I have a suggestion. I don't know if someone already thought of it or not. There is simply too many pages to read it all.
I'm not sure how hard it would be to make and if it is at all possible when character is offline.

It's currently possible to add not injected skill to the queue by dragging skill book into it. This action injects skill and adds it to the queue.
If you try the same thing with a skill that you don't have prereqs for it could add it to queue and mark as 'For Injection'.
When finally comes time for training this skill it checks prereqs again. If they are not met skill is removed from queue (notification pops up that skill was removed) and you move on to the next skill. If on the other hand prereqs are met you check inventory of station and ship that character is currently in. It there is required skill book inside it injects it and training starts. If there is no skill book - again, skill is removed from queue.

I think it might work but as I said I'm not sure if inventory of a station and ship is available for use when character is offline.


EDIT:
I'm not sure if it's a good idea to make nebulae brighter. Personally I would prefer if some of them could be a bit darker. But that's just my opinion :)
Spy 21
Doomheim
#188 - 2014-10-12 00:13:27 UTC
+100 for these with the exception of making space actually brighter than it already is.... needs much darker.
Thanks for the skill queue!
Going to make mu RL travels much less painful.

"with the exception of making space actually brighter than it already is.... needs much darker"

S

Obfuscation for the WIN on page 3...

Nolak Ataru
Hedion University
Amarr Empire
#189 - 2014-10-12 00:39:57 UTC
At first, i thought my buddy was pulling my leg with "unlimited skill queues!"

But then as I read the devblog, I heard angels.....
Aeon Ecko
Aliastra
Gallente Federation
#190 - 2014-10-12 02:24:20 UTC  |  Edited by: Aeon Ecko
This is good and all but can we have "multi-training skills" i mean training skills at the same time would save A LOT MORE TIME than giving unlimited time. I mean even my phone can do it (Clash of Clans?). If skill A is 30 minutes and skill B is 1 hour than skill B will be done 30 minutes after skill A. I am just keeping it a trillion.
Rain6637
GoonWaffe
Goonswarm Federation
#191 - 2014-10-12 02:51:58 UTC
Aeon Ecko wrote:
This is good and all but can we have "multi-training skills" i mean training skills at the same time would save A LOT MORE TIME than giving unlimited time. I mean even my phone can do it (Clash of Clans?). If skill A is 30 minutes and skill B is 1 hour than skill B will be done 30 minutes after skill A. I am just keeping it a trillion.

I'm hoping you're for real, so I'm going to help you out. Simultaneous skill training would need to cost a PLEX for 30 days.
Colonel Selene
Kesukka
#192 - 2014-10-12 03:00:19 UTC
Aeon Ecko wrote:
This is good and all but can we have "multi-training skills" i mean training skills at the same time would save A LOT MORE TIME than giving unlimited time. I mean even my phone can do it (Clash of Clans?). If skill A is 30 minutes and skill B is 1 hour than skill B will be done 30 minutes after skill A. I am just keeping it a trillion.


Lol wut?

Also Eve is not some silly phone game.

Grrr.

Aeon Ecko
Aliastra
Gallente Federation
#193 - 2014-10-12 03:04:13 UTC
Colonel Selene wrote:
Aeon Ecko wrote:
This is good and all but can we have "multi-training skills" i mean training skills at the same time would save A LOT MORE TIME than giving unlimited time. I mean even my phone can do it (Clash of Clans?). If skill A is 30 minutes and skill B is 1 hour than skill B will be done 30 minutes after skill A. I am just keeping it a trillion.


Lol wut?

Also Eve is not some silly phone game.


I did not say it was, i was refering to the mechaincs of the game NOT the game itself.
Aeon Ecko
Aliastra
Gallente Federation
#194 - 2014-10-12 03:06:44 UTC
Rain6637 wrote:
Aeon Ecko wrote:
This is good and all but can we have "multi-training skills" i mean training skills at the same time would save A LOT MORE TIME than giving unlimited time. I mean even my phone can do it (Clash of Clans?). If skill A is 30 minutes and skill B is 1 hour than skill B will be done 30 minutes after skill A. I am just keeping it a trillion.

I'm hoping you're for real, so I'm going to help you out. Simultaneous skill training would need to cost a PLEX for 30 days.


I am not refering to ALT ACCOUNTS. That would only make since in ALT i am talking just a standalone system not ALT CROSS TRAINING. You going in a different realm with the plex.
Rain6637
GoonWaffe
Goonswarm Federation
#195 - 2014-10-12 03:07:42 UTC
It's an interesting idea. for 120 PLEX and as many simultaneous skill queues (and assuming you don't run into prerequisites) you could skill a character to 200 million SP in a month.
Kaaeliaa
Tyrannos Sunset
#196 - 2014-10-12 03:10:23 UTC
Attempting to apply deliberately exploitative "game" "mechanics" from mobile "games" to EVE...

Error: logic.exe has stopped responding
Abort | Retry

ABORT ABORT

"Do not lift the veil. Do not show the door. Do not split the dream."

Aeon Ecko
Aliastra
Gallente Federation
#197 - 2014-10-12 03:12:51 UTC
Rain6637 wrote:
It's an interesting idea. for 120 PLEX and as many simultaneous skill queues (and assuming you don't run into prerequisites) you could skill a character to 200 million SP in a month.


Glad your interested. Good concept indeed which is why i suggested it. If devs can look into it we would ALL benefit.
Aeon Ecko
Aliastra
Gallente Federation
#198 - 2014-10-12 03:16:18 UTC  |  Edited by: Aeon Ecko
Kaaeliaa wrote:
Attempting to apply deliberately exploitative "game" "mechanics" from mobile "games" to EVE...

Error: logic.exe has stopped responding
Abort | Retry

ABORT ABORT


Having mutli training is NOT LIMITED to such standard do not be over zealous. It is like saying applying a engine to a car is ludacris. You have a better example on deck than just pointing? do not nit pick or be closed minded.
Rain6637
GoonWaffe
Goonswarm Federation
#199 - 2014-10-12 03:20:41 UTC
It's interesting, but I don't necessary -like- it. It's very candy crush / farmville. Still, you can already do something similar: if you have that kind of ISK you can buy a character from character bazaar, with skills already trained.
Aeon Ecko
Aliastra
Gallente Federation
#200 - 2014-10-12 03:22:49 UTC  |  Edited by: Aeon Ecko
Rain6637 wrote:
It's interesting, but I don't necessary -like- it. It's very candy crush / farmville. Still, you can already do something similar: if you have that kind of ISK you can buy a character from character bazaar, with skills already trained.


Fair enough. That is assuming those have it. Not saying they will not but have to think outside box like for new players or etc. Some will hate it some will love it. Just a thought.