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Missions & Complexes

 
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Burner Mission - Ship advice to solo them including fittings

First post
Author
Sid358
Brutor Tribe
Minmatar Republic
#1021 - 2016-03-08 08:45:01 UTC
[Vengeance, Vengeance Burner Angel]
Caldari Navy Ballistic Control System
Imperial Navy Energized Adaptive Nano Membrane
Centii A-Type EM Plating
Coreli A-Type Small Armor Repairer

Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I

Rocket Launcher II, Caldari Navy Mjolnir Rocket
Rocket Launcher II, Caldari Navy Mjolnir Rocket
Rocket Launcher II, Caldari Navy Mjolnir Rocket
Rocket Launcher II, Caldari Navy Mjolnir Rocket
Small Energy Nosferatu II

Small Bay Loading Accelerator II
Small Warhead Flare Catalyst II

Caldari Navy Mjolnir Rocket x20000
Sid358
Brutor Tribe
Minmatar Republic
#1022 - 2016-03-08 08:45:54 UTC
[Daredevil, Daredevil Burner Guristas]
Magnetic Field Stabilizer II
Core C-Type Armor Kinetic Hardener
Core B-Type Armor Kinetic Hardener
Corpii A-Type Small Armor Repairer

Warp Scrambler II
Small Capacitor Booster II, Navy Cap Booster 400
Coreli A-Type 5MN Microwarpdrive

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
[empty high slot]

Small Ancillary Current Router I
Small Auxiliary Thrusters II
Small Auxiliary Thrusters I

Void S x5000
Navy Cap Booster 400 x10
Sid358
Brutor Tribe
Minmatar Republic
#1023 - 2016-03-08 08:53:37 UTC
[Garmur, Garmur Team Burner]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

F-90 Positional Sensor Subroutines, Targeting Range Script
BZ-5 Neutralizing Spatial Destabilizer ECM
BZ-5 Neutralizing Spatial Destabilizer ECM
Gistii B-Type 5MN Microwarpdrive

Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Light Missile Launcher II, Caldari Navy Mjolnir Light Missile

Small Warhead Rigor Catalyst II
Small Warhead Flare Catalyst I
Small Processor Overclocking Unit I

Caldari Navy Mjolnir Light Missile x1000 (Hawk +Logi; Jaguar logi)
Caldari Navy Scourge Light Missile x1000 (Jaguar)
Caldari Navy Nova Light Missile x1000 Enjo+Logi; Vengeance Logi)
Caldari Navy Inferno Light Missile x1000 (Vengeance)

Jammer:

BZ-5 Neutralizing Spatial Destabilizer ECM 2x (Hawk)
'Hypnos' Ion Field ECM I 2x (Enjo)
Enfeebling Phase Inversion ECM I 2x (jaguar)
'Umbra' White Noise ECM 2x (Vengeance)
Sid358
Brutor Tribe
Minmatar Republic
#1024 - 2016-03-08 08:56:08 UTC
[Vigilant, Vigilant Bruner Base Escort]
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpum C-Type Energized Adaptive Nano Membrane
Core X-Type Armor Explosive Hardener
Core X-Type Armor Explosive Hardener
Centum A-Type Medium Armor Repairer

Dark Blood Medium Capacitor Booster, Navy Cap Booster 800
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
50MN Y-T8 Compact Microwarpdrive

Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M

Medium Anti-EM Pump II
Medium Nanobot Accelerator II
Medium Auxiliary Nano Pump I

Acolyte II x10
Caldari Navy Antimatter Charge M x3000
Navy Cap Booster 800 x17


You don´t need overheat with this fit!
Sid358
Brutor Tribe
Minmatar Republic
#1025 - 2016-03-08 09:00:10 UTC
[Vagabond, Vagabond Bruner Base Talos NEW]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Nanofiber Internal Structure II
Damage Control II

Pith X-Type Kinetic Deflection Field
Dark Blood Medium Capacitor Booster, Navy Cap Booster 800
Pith X-Type Large Shield Booster
Gistum B-Type 50MN Microwarpdrive

220mm Vulcan AutoCannon II, Republic Fleet Fusion M
220mm Vulcan AutoCannon II, Republic Fleet Fusion M
220mm Vulcan AutoCannon II, Republic Fleet Fusion M
220mm Vulcan AutoCannon II, Republic Fleet Fusion M
220mm Vulcan AutoCannon II, Republic Fleet Fusion M
[empty high slot]

Medium Anti-Thermal Screen Reinforcer II
Medium Core Defense Capacitor Safeguard II

Hobgoblin II x5
Navy Cap Booster 800 x16
Republic Fleet Fusion M x3000
Sid358
Brutor Tribe
Minmatar Republic
#1026 - 2016-03-08 09:02:33 UTC
[Gila, Gila Burner Base Ashimmu NEW]
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier

Omnidirectional Tracking Link II, Tracking Speed Script
Republic Fleet Large Shield Extender
Republic Fleet Large Shield Extender
Pithum A-Type EM Ward Amplifier
Pithum A-Type EM Ward Amplifier
Pithum A-Type Thermal Dissipation Amplifier

Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Small Tractor Beam II

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II

Vespa I x8
Vespa II x2
Scourge Fury Light Missile x5000 (Ashimmu)
Caldari Navy Inferno Light Missile x5000 (Frigs)
Sid358
Brutor Tribe
Minmatar Republic
#1027 - 2016-03-08 10:35:26 UTC
an other thing

if you can´t finish the mission. get with a other pilot in a rookie ship in the mission nd the tragets attack now the rookie ship and you can out of mission.

peace sid358
Bumblefck
Kerensky Initiatives
#1028 - 2016-03-08 12:54:41 UTC
Sid358 wrote:
an other thing

if you can´t finish the mission. get with a other pilot in a rookie ship in the mission nd the tragets attack now the rookie ship and you can out of mission.

peace sid358




Don't bother with the ECM on the Team burners, too much hassle and not really necessary; try this instead (I messed up the rigs while fitting - not enough calibration for all three - haven't got round to refitting T1 versions - do as you please :) ):



[Garmur, Garmur]
Ballistic Control System II
Ballistic Control System II
Co-Processor II

5MN Y-T8 Compact Microwarpdrive
Missile Guidance Computer II
Missile Guidance Computer II
Missile Guidance Computer II

Polarized Rocket Launcher
Polarized Rocket Launcher
Polarized Rocket Launcher

Small Hydraulic Bay Thrusters II
Small Rocket Fuel Cache Partition II



Caldari Navy Mjolnir Rocket x1200
Caldari Navy Inferno Rocket x2500
Caldari Navy Nova Rocket x10996
Caldari Navy Scourge Rocket x3270
Mjolnir Javelin Rocket x5842


Orbit at 20km for all but Jaguar; 25km for Jaguar.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Bumblefck
Kerensky Initiatives
#1029 - 2016-03-08 13:02:41 UTC
Sid358 wrote:
[Gila, Gila Burner Base Ashimmu NEW]




Interesting fit :) However, it does seem quite blingy but, more importantly, you have the drone aggro issues to worry about. For a less micromanaging experience, I have found that the Onyx works admirably (kill time: ~8:00, and most of that are reloads):


[Onyx, Pingu -O]
Expanded Cargohold II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Large Shield Extender II
Large Shield Extender II
Pithum C-Type EM Ward Amplifier
Pithum C-Type EM Ward Amplifier
'Copasetic' Particle Field Acceleration
X-Large Ancillary Shield Booster

Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Small Tractor Beam II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II

Medium Anti-EM Screen Reinforcer II
Medium Warhead Calefaction Catalyst II




Caldari Navy Inferno Light Missile x1685
Navy Cap Booster 400 x36
Scourge Fury Light Missile x1335



Cheap as chips and quite a good performer, too. Inferno for frigs and Scourge for Ashimmu, as above.

Upgrade the BCUs to CN ones for added punch, though you can get by easily with just T2 ones. I'd recommend this version to start out with (with the expanded cargohold for extra Navy Cap Boosters), and then, when you get comfortable with it, swap it out for a Missile Guidance Enhancer II (or whatever you fancy). The extra cargohold space is useful as it gives you extra leeway when reloading the ASB, but it's not critically necessary - you could also have a DC in there, but the neuting is so bad it tends to shut off after a cycle when the cap is dry.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Barrogh Habalu
Imperial Shipment
Amarr Empire
#1030 - 2016-03-09 14:03:13 UTC
Quick question:
Chruker insists that chase speed of burners Jag and Hawk are about 11400 and 1100 respectively, however OP still suggests that kite Retribution can handle them. Particular fit that is suggested under the link in the OP is an AB fit that can barely go above 1050.

Of course we can always slap an MWD on it (if they start outside of their 13 km "death radius" in the mission pocket), but what's the deal with the suggested fit?

Just so that you don't have to look it up:

[Retribution, Burner Jaguar/Hawk]
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Nanofiber Internal Structure II

Gistii A-Type 1MN Afterburner
[empty med slot]

Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
[empty high slot]
Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S

Small Energy Locus Coordinator II
Small Energy Locus Coordinator II
Ploing
Blue Republic
RvB - BLUE Republic
#1031 - 2016-03-09 16:33:08 UTC
Jori McKie wrote:

In case you can't match the Burner speed use a T2 speed rig or an A-Type AB or speed imps like Zor's Hyperlink etc.


Toddle
Moosed it
#1032 - 2016-03-09 21:49:40 UTC  |  Edited by: Toddle
Something is sketchy after March 9 Patch:

I've killed dramiel burner dozens of times with this semi-shiney jag fit:

[Jaguar, burner dramiel]
Damage Control II
Capacitor Flux Coil II
Gyrostabilizer II
Gyrostabilizer II

1MN Afterburner II
Fleeting Compact Stasis Webifier
Fleeting Compact Stasis Webifier
Pithi A-Type Small Shield Booster

200mm AutoCannon II
200mm AutoCannon II
Small Energy Nosferatu II
200mm AutoCannon II

Small Anti-Explosive Screen Reinforcer II
Small Anti-Explosive Screen Reinforcer II

With Geno's and Cap Hardwiring's it's stable with everything running.

After today's patch I changed the fit to:

[Jaguar, dram burner]
IFFA Compact Damage Control
Capacitor Flux Coil II
Gyrostabilizer II
Gyrostabilizer II

1MN Afterburner II
X5 Enduring Stasis Webifier
X5 Enduring Stasis Webifier
Pithi A-Type Small Shield Booster

200mm AutoCannon II
200mm AutoCannon II
Small Energy Nosferatu II
200mm AutoCannon II

Small Anti-Explosive Screen Reinforcer II
Small Anti-Explosive Screen Reinforcer II

The only changes are the DCU and the webbers (which should use LESS cap than other webbers prepatch). My cap is dry after barely a minute. and I have to go into emergency mode... just cycling booster and NOS while dropping a depot to refit WCS and evac. I also changed back to the first fit and tried that just to eliminate webber cap usage as the problem.

Not sure what's going on here, any suggestions?

Thanks!

[edit] I'm in the same clone, and a quick check against fitting window reveals that my implants are being applied properly. NPC's are getting cap warfare resistance or something? I'm at a loss really.
Ploing
Blue Republic
RvB - BLUE Republic
#1033 - 2016-03-09 22:10:48 UTC  |  Edited by: Ploing
perhaps you kill the dram slower due the 55% webs.
had the same expierience with the vigilant in an angel base as i forgot to refit 2 t II webs.

module rebalance suxx.

would not be the first time they messed something. What?Roll
Toddle
Moosed it
#1034 - 2016-03-09 22:28:37 UTC  |  Edited by: Toddle
Yeah, I do kill slower because of the 60>55 % nerf, but that doesn't explain why I'm running out of cap. The first thing I did with that fit (many months ago) was:

*Ran it with two WCS in place of the gyros.

*Keep at range 1km with AB/webs/booster/NOS running for ~10min.

*Make sure cap & tank was sufficient in the event of something going horribly wrong (and it went horribly wrong today so I'm glad i did that testing now!)

*It not longer is, even though it should be even more stable than before the patch.

Just tried it again with 3 x 55% webs but can't keep angular down so I guess it's time to do prop jamming IV.. but not attempting again until this cap mystery is figured out.

Thanks for reply!
Ploing
Blue Republic
RvB - BLUE Republic
#1035 - 2016-03-09 22:37:47 UTC
k thats a bit weird. had no angel today, but i use a succubus and kite the dram.
Toddle
Moosed it
#1036 - 2016-03-09 23:02:29 UTC  |  Edited by: Toddle
Just tested fit a couple times on a belt rat:

[Jaguar, dram burner]
IFFA Compact Damage Control
Capacitor Flux Coil II
Gyrostabilizer II
Gyrostabilizer II

1MN Afterburner II
X5 Enduring Stasis Webifier
X5 Enduring Stasis Webifier
Pithi A-Type Small Shield Booster

200mm AutoCannon II
200mm AutoCannon II
Small Energy Nosferatu II
200mm AutoCannon II

Small Anti-Explosive Screen Reinforcer II
Small Anti-Explosive Screen Reinforcer II

Fitting window shows cap depletion after 1m15s (w/o NOS). I ran AB/webs/booster/NOS on belt rat twice and both times booster ran out of cap after ~1m20s.

... which is strange because the first attempt on dramiel the NOS was definitely working (just worse than prepatch) as i tanked it for about 5 minutes (after refitting WCS) with just booster/NOS running while typing here and monitoring cap. It stabilized around 40% (EFT shows 68% with my skills but that's a bit optomistic). Without NOS running the shield booster drains cap dry in ~3min.

Something is definitely wacky with NOS and/or cap warfare resistance or npc cap pools or i don't even whatever.
Ploing
Blue Republic
RvB - BLUE Republic
#1037 - 2016-03-09 23:08:30 UTC  |  Edited by: Ploing
how long did you in mission before? the dram should not last more than a minute.
Toddle
Moosed it
#1038 - 2016-03-09 23:20:59 UTC
Generally just shy of 2min, only 200dps on that jag. I also rely on NOS for worm and cruor burners so this is a bit of a setback for me.

I prefer fits that don't need cap boosters, heating, stuff like that cause I'm bad @ spaceships :(
Ploing
Blue Republic
RvB - BLUE Republic
#1039 - 2016-03-09 23:30:41 UTC  |  Edited by: Ploing
just did a dram on sissy for testing and ran also in captrouble. fit was

[Succubus, burner dramiel beater all V]
Heat Sink II
Heat Sink II
Heat Sink II

Coreli C-Type 1MN Afterburner
Pithi A-Type Small Shield Booster
Fleeting Propulsion Inhibitor I
Gistum B-Type Explosive Deflection Amplifier

Small Focused Pulse Laser II, Conflagration S
Small Focused Pulse Laser II, Conflagration S
Small Ghoul Compact Energy Nosferatu

Small Anti-Explosive Screen Reinforcer II
Small Anti-EM Screen Reinforcer II
Small Anti-EM Screen Reinforcer II



seem like nos is not transfering cap or act like a neut. filled a bugreport about that. ID EBR-71573
Toddle
Moosed it
#1040 - 2016-03-10 00:45:36 UTC
Thanks a bunch, thought I might have been missing something obvious. Will wait and see before running any more NOS fits, cheers.