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[Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps

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Author
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1961 - 2014-09-24 12:37:44 UTC  |  Edited by: epicurus ataraxia
Mindo Junde wrote:
CCP Fozzie wrote:
Ahost Gceo wrote:
CCP Fozzie wrote:
Hey everyone.
I want to post to remind you guys that we're not ignoring this thread, we're continuing to follow all the feedback on the Hyperion changes, as well as watching metrics extremely closely.

I understand that for some of you the fact that I'm posting in this thread without announcing something new may be frustrating, but we also don't want to give the impression that we've stopped reading.

We can't promise that we'll always agree with each of you on every particular issue, but we will never stop accepting feedback and re-evaluating the state of the game.

If you can, run some active statistics and see if the amount of jumps in w-space has declined since this update as people have left. Definitely will be interesting to see what destruction you have wrought.


I'm watching all those numbers very carefully. We've also been sharing a lot of stats with the CSM (The CSM in general and Corbexx in particular have been very helpful in working with us to ensure we watch all the right things), and we may be able to put some of them into a blog or something similar for public consumption at some point.


Really? 3 weeks and not a peep. Its bad enough you s**t all over the one area of the sandbox that CCP said was working without this condescending 'Don't worry we care crap'


Whatever ones views about the seriousness of this issue, The number of players who have gained any benefit from these changes are very limited in relation to negative effects on the overall wormhole population.

Nett movement of players:- empirical data definately indicates a greater loss than gain of residents. Check your Data Fozzie? Or is it a case of "didn't need those players anyway?"

Overall satisfaction with the update is phenomenally low, whilst there are many don't cares, there are many more who feel that Hyperion was bad for wormhole space overall. Very few if any unreserved congratulations exist. Just self congratulatory press releases that infuriated people.

Fozzie, respectfully, we do not want a Dev blog discussing your reasons, we want the bad changes rolled back, while keeping the neutral ones, as none were actually really of great benefit, apart from the sig consistancy over downtime. How sad is it, that for wormhole space, that was the best feature introduced?

As you have hopefully read ALL the opinions and listened to the CSM, you know what was a bad idea by now.

Rather than spending your time crafting a blog justifying bad or ill advised decisions, please spend that time actully delivering something that benefits wormhole space?

Thank you.

There is one EvE. Many people. Many lifestyles. WE are EvE

Pritovsky Pootis
Eschelon Directive
Quantum Inquisition
#1962 - 2014-09-24 15:17:03 UTC  |  Edited by: Pritovsky Pootis
I've been watching this thread from the beginning and refrained from commenting thus far to see just how these changes have played out. Now though, to me at least, its becoming pretty clear that CCP isn't taking this thing very seriously at all. It seems like CCP is treating this thread as another case of "Well, nobody is replying anymore, so that means the players must have accepted these changes and all the [valid] complaints about it were just players whining for the sake of whining. We know what's best for them and this just proves it!"

No it doesn't CCP. As a lower class WH corp which occasionally dabbles in PVE and PVP in higher classes, after this patch it has become so tedious to find either A) people to shoot or B) a WH that has combats without 6+ other entrances to watch, that hardly any of our corp tends to log in anymore. We all have a limited amount of time to play EVE and most of us now choose not to spend that time scanning empty wormholes anymore. Now I know you're reading this and thinking "oh, just another person saying the same thing that happens every patch, let me just skip this post", but I do have to ask before you do that; is this the intended result of this change? To have a mass exodus of WH space? I'm sure many of those in this thead know what I'm talking about; we've all noticed how much more empty WH space is since this patch went live. I've even seen a couple of corps leaving WH space altogether and I've sometimes helped to scan them a way out!

Now don't get me wrong, I'm not saying that every system we visited before the patch had people or sites in, but as of the last couple of weeks now we can regularly go into chains 10+ deep and not find a single active POS or player. I'd really like to see these promised figures, because at the moment all the feedback we're getting seems to be empty promises. Is it because you are scared of what the numbers say? Or is it that although the amount of people living in WH space is less because of this, you consider the loss to be an acceptable margin and don't want to disclose such information in fear of a huge "Hah, we told you so!" backlash on the forums?

I'd put my money on the latter. I don't really expect a response or any of these promised figures to ever see the light of day, but could you at least do us the courtesy of replying to the several common complaints made time and time again in this thread rather than just saying "we're still watching the thread, don't worry!". It's starting to become a bit of a joke reading the same things over and over again and having no official response to some very worrying concerns that some of the other players in this thread have brought up so far.

EDIT: Also I'd like to add a massive +1 to everything epicurus ataraxia has said in this thread so far. It's a shame that none of this feedback seems to be making the slightest bit of difference!
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1963 - 2014-09-24 15:26:51 UTC  |  Edited by: epicurus ataraxia
Pritovsky Pootis wrote:
I've been watching this thread from the beginning and refrained from commenting thus far to see just how these changes have played out. Now though, to me at least, its becoming pretty clear that CCP isn't taking this thing very seriously at all. It seems like CCP is treating this thread as another case of "Well, nobody is replying anymore, so that means the players must have accepted these changes and all the [valid] complaints about it were just players whining for the sake of whining. We know what's best for them and this just proves it!"

No it doesn't CCP. As a lower class WH corp which occasionally dabbles in PVE and PVP in higher classes, after this patch it has become so tedious to find either A) people to shoot or B) a WH that has combats without 6+ other entrances to watch, that hardly any of our corp tends to log in anymore. We all have a limited amount of time to play EVE and most of us now choose not to spend that time scanning empty wormholes anymore. Now I know you're reading this and thinking "oh, just another person saying the same thing that happens every patch, let me just skip this post", but I do have to ask before you do that; is this the intended result of this change? To have a mass exodus of WH space? I'm sure many of those in this thead know what I'm talking about; we've all noticed how much more empty WH space is since this patch went live. I've even seen a couple of corps leaving WH space altogether and I've sometimes helped to scan them a way out!

Now don't get me wrong, I'm not saying that every system we visited before the patch had people or sites in, but as of the last couple of weeks now we can regularly go into chains 10+ deep and not find a single active POS or player. I'd really like to see these promised figures, because at the moment all the feedback we're getting seems to be empty promises. Is it because you are scared of what the numbers say? Or is it that although the amount of people living in WH space is less because of this, you consider the loss to be an acceptable margin and don't want to disclose such information in fear of a huge "Hah, we told you so!" backlash on the forums?

I'd put my money on the latter. I don't really expect a response or any of these promised figures to ever see the light of day, but could you at least do us the courtesy of replying to the several common complaints made time and time again in this thread rather than just saying "we're still watching the thread, don't worry!". It's starting to become a bit of a joke reading the same things over and over again and having no official response to some very worrying concerns that some of the other players in this thread have brought up so far.

EDIT: Also I'd like to add a massive +1 to everything epicurus ataraxia has said in this thread so far. It's a shame that none of this feedback seems to be making the slightest bit of difference!


Thank you for that, but 100 pages and counting says that people are still replying, and we are still seeing more and more empty systems, it is getting REALLY boring scanning, and hard to keep people doing it.

There are times when watching that scanning window beep beep beep and then slowly crawling across the bar before giving each stage of the scanning result makes me want to throw the whole computer out of the window after the hundredth time, not so bad with a few holes, but hole after hole after hole, who ever thought that was fun!

Well, thank god for OOG mapping programs, I cannot imagine trying to keep it together after the fifth split of the chain! Poor people using post it notes ShockedBig smile

There is one EvE. Many people. Many lifestyles. WE are EvE

Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#1964 - 2014-09-24 16:59:18 UTC
To paraphrase Clint Eastwood: "A developer has got to know its customer's limitations."

You cannot control the choices players make when you do not control the entire list of options they have to choose from. Every player has 2 options that they start with before CCP adds any to the list. They are "leave this space" and "quit the game." The former may be CCP's intention from time to time, for valid reasons. The latter should never be intended.

Players make choices based on their own limitations, such as: available playtime, available resources, available assistance from others and yes, of course, risk of loss. Of those limitations the only one CCP can affect directly is risk. The others can be indirectly affected but not in an immediate fashion.

So playtime is out of their control. If there were a graph of playtime mapped against fun, peak playtime would meet up with peak fun. If something is less fun, or to use a term repeated in this thread --tedious--, that reduces fun and reduces playtime. As some have mentioned, increased reward along with increased risk can balance out fun.

Available resources are out of their control, they aren't going to just dump isk in people's wallets. They can adjust the rate at which players can earn isk but the effect is not immediate.

Available assistance means friends online and is only directly affected by available playtime which is tied to fun.

That leaves risk, the one thing CCP can directly affect, so they grabbed it and wrenched it up to 11. When I say that I mean the combination of Mass-Based-Jump, Extra Statics, Extra Randoms, and Frig Holes. These features could all have merit in isolation, but together they kicked the risk up high enough that people are ignoring CCP's recommendation of "accept more risk" and choosing the always available "nah, I'll do something else." Anybody who had a proper understanding of the choices would have seen that coming.

So what happens now? Well the choice list for CCP is much shorter: Revert the changes, Keep the changes and hope new people move in, or Pick and choose and hope it's the right formula for fun. I don't know what the right formula would be, but it has to take into account that players first question on risk is "how much of the risk can I control for?" The question of "can I afford to lose this?" comes after you decide how much risk you are actually facing.

Any developer that fails to understand the limitations of what they actually have control over will force people into decisions that developer won't like in the end. You CANNOT force people to play a certain way, but you can force them to choose between playing that way or quitting.

One last thing to discuss. Why is CCP trying to fix a symptom rather than the problem that created the symptom? Rolling holes is not the problem, it's a player-made solution to the actual problem of having nothing to do until something changes. The choices were always: wait, logoff, or roll the hole. If you want to fix the actual problem, find a way for people that want fights to find them easier, and people who want isolation to find it easier. Then play with the variables on how long isolation can last, or how often it can happen, and what kind of fights can be found. Boom, content.

Longer/wider chains won't get fights by default, for reasons already covered in this thread. The depth at which players will commit to a fight or continue searching is not under CCP's control. It is yet another limitation that is controlled by the players themselves.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Enthropic
Infinite Point
Pandemic Horde
#1965 - 2014-09-24 17:09:19 UTC  |  Edited by: Enthropic
decided not to post the huge rant that I just came up with because A, its pointless anyway and B, will at least want to keep my NS main instead of getting banned. Not that I need my WH characters anymore now, some goes for my corpmates.
I dont unsubscribe them because of this change, I unsubscribe because of the totally condescending lack of communication from your side CCP.

Thanks for nothing again, Fozzie
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1966 - 2014-09-24 17:11:43 UTC  |  Edited by: epicurus ataraxia
Niskin wrote:
To paraphrase Clint Eastwood: "A developer has got to know its customer's limitations."

You cannot control the choices players make when you do not control the entire list of options they have to choose from. Every player has 2 options that they start with before CCP adds any to the list. They are "leave this space" and "quit the game." The former may be CCP's intention from time to time, for valid reasons. The latter should never be intended.

Players make choices based on their own limitations, such as: available playtime, available resources, available assistance from others and yes, of course, risk of loss. Of those limitations the only one CCP can affect directly is risk. The others can be indirectly affected but not in an immediate fashion.

So playtime is out of their control. If there were a graph of playtime mapped against fun, peak playtime would meet up with peak fun. If something is less fun, or to use a term repeated in this thread --tedious--, that reduces fun and reduces playtime. As some have mentioned, increased reward along with increased risk can balance out fun.

Available resources are out of their control, they aren't going to just dump isk in people's wallets. They can adjust the rate at which players can earn isk but the effect is not immediate.

Available assistance means friends online and is only directly affected by available playtime which is tied to fun.

That leaves risk, the one thing CCP can directly affect, so they grabbed it and wrenched it up to 11. When I say that I mean the combination of Mass-Based-Jump, Extra Statics, Extra Randoms, and Frig Holes. These features could all have merit in isolation, but together they kicked the risk up high enough that people are ignoring CCP's recommendation of "accept more risk" and choosing the always available "nah, I'll do something else." Anybody who had a proper understanding of the choices would have seen that coming.

So what happens now? Well the choice list for CCP is much shorter: Revert the changes, Keep the changes and hope new people move in, or Pick and choose and hope it's the right formula for fun. I don't know what the right formula would be, but it has to take into account that players first question on risk is "how much of the risk can I control for?" The question of "can I afford to lose this?" comes after you decide how much risk you are actually facing.

Any developer that fails to understand the limitations of what they actually have control over will force people into decisions that developer won't like in the end. You CANNOT force people to play a certain way, but you can force them to choose between playing that way or quitting.

One last thing to discuss. Why is CCP trying to fix a symptom rather than the problem that created the symptom? Rolling holes is not the problem, it's a player-made solution to the actual problem of having nothing to do until something changes. The choices were always wait, logoff, or roll the hole. If you want to fix the actual problem, find a way for people that want fights to find them easier, and people who want isolation to find it easier. Then play with the variables on how long isolation can last, or how often it can happen, and what kind of fights can be found. Boom, content.

Longer/wider chains won't get fights by default, for reasons already covered in this thread. The depth at which players will commit to a fight or continue searching is not under CCP's control. It is yet another limitation that is controlled by the players themselves.



I like that, nicely put, I have no problem at all with the concept of adding risk, but one needs to have a reason to do so first, wormhole space was hardly considered safe in the first place, and they seem to have hoped that by "shaking things up" somehow magically more content would appear.

We can see just how well that did not work.
Some of the changes, touted at increasing risk, actually made the game more dreary and boring, and the blind luck element of dying due to landing in a bad position, just made any sane person hate and despise the mass spawn change outright. We still hate it, and avoid wherever possible.
Did I mention we still hate it and are not going to ever forget it? Or magically going to like it? Ever?

Increasing connectivity has reduced site running, as sensible people react sensibly, there are now near infinite chains to scan out, with the exciting press scan and wait for a bit scanner, again, again. Now another hundred times............ Try it Fozzie, for 3 hours in a row and THEN tell us what a fun mechanic it is.........

And when eventually scanned only succeeds in showing us how empty wormhole space has become.

It seems that CCP were hoping for a quick fix, and suprisingly people failed to believe the PR and press releases bragging about how this was the best thing for wormholes ever, when our own eyes and experience show clearly it was not.
We did not believe it then and we certainly do not now!

Perhaps it is time to actually do something for wormhole space than rather than just kicking a few things around and calling it done?

Ps we like the signatures persisting after downtime, best upgrade ever ShockedRoll Yeah hyperion!What?

Tl;DR. Hyperion the only upgrade designed to increase boredom and make life more unpleasant and dreary for the users who remain. I seriously doubt that was the tagline in the design and marketing meeting.......

But, although I hate to say this, after 100 pages it is time.

We told you so.

There is one EvE. Many people. Many lifestyles. WE are EvE

Rroff
Antagonistic Tendencies
#1967 - 2014-09-24 17:43:20 UTC
Wait we reached 100?
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1968 - 2014-09-24 18:17:18 UTC
Not yet but oh so close, wonder how long it will last?

There is one EvE. Many people. Many lifestyles. WE are EvE

Scrubnbubble
If we die it's lag
#1969 - 2014-09-25 01:54:23 UTC
Look, we're almost up to 100 pages again!!! Let's see who's posts make the next cut!
Gunner GzR
Timber Wolves
#1970 - 2014-09-25 02:37:21 UTC  |  Edited by: Gunner GzR
Well it Is difficult to get ppl to play eve now with the changes.. Our pilots are tired of scanning wh after wh to find content and find nothing. They have moved on to other games.

We had ssc pay us a visit and bait us. I had 3 ppl on line that was it. I went to the other game channel where there was 15 and no one would log into eve for the fight..

That is just sad

SSC always bring a good fight and i wanted to engage so bad but not with just 3 pilots..So now i am getting bored and i do not even look forward to getting home and logging into eve anymore, As where b4 i did..

Just sad

..thanks ccp for Not Listening to your wh pilots and ruining wh space and the game for the great pilots of w space. Except you hansTwisted

Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please

Scrubnbubble
If we die it's lag
#1971 - 2014-09-25 02:41:03 UTC
Gunner GzR wrote:
Well it Is difficult to get ppl to play eve now with the changes.. Our pilots are tired of scanning wh after wh to find content and find nothing. They have moved on to other games. We has ssc pay us a visit and bait us. I had 3 ppl on line that was it. I went to the other game channel where there was 15 and no one would log into eve for the fight..

That is just sad

SSC always bring a good fight and i wanted to engage so bad but not with just 3 pilots..So now i am getting bored and i do not even look forward to getting home and logging into eve anymore, As where b4 i did..

Just sad

..thanks ccp for Not Listening to your wh pilots and ruining wh space and the game for the great pilots of w space. Except you hansTwisted


I feel your pain, I think I just scanned around 120 sigs in 7 or 8 holes in our more then empty dead chain. I think there were maybe 1 or 2 active corps in those holes. I think ccp just needs to make WH space EASIER, that way it'll draw all the bears in, they'll quickly learn how to fight =)
Andiedeath
We Aim To MisBehave
Wild Geese.
#1972 - 2014-09-25 05:07:56 UTC
LOL Wormhole space IS EASY! How much more easy do people want it????

Those that leave the game over the changes are the people we dont playing the game as they are the ones that play other games while waiting for a ping in facebook/teamspeak for a fight and bring appsolutely nothing to content generation for the rest of the EVE community. Lets focus on finding new players that actually want to contribute to the game community, instead of whining constantly about changes that are infact great (for the most part).

Director

Sefem Velox

INGAME CHANNEL: Sefem Public

Scrubnbubble
If we die it's lag
#1973 - 2014-09-25 05:44:40 UTC
Andiedeath wrote:
LOL Wormhole space IS EASY! How much more easy do people want it????

Those that leave the game over the changes are the people we dont playing the game as they are the ones that play other games while waiting for a ping in facebook/teamspeak for a fight and bring appsolutely nothing to content generation for the rest of the EVE community. Lets focus on finding new players that actually want to contribute to the game community, instead of whining constantly about changes that are infact great (for the most part).


Well I never said it was hard Roll

Do you really think mass based spawn distances are a good thing? Honestly.... all it does is provide safety for every covert ops ship out there, prevents pvp NOT because people are afraid to farm, but because when a cov ops T3 spawns 10KM away from the hole it makes it much harder to bring out of cloak. Or battleships that are spawning 15KM away from the hole almost out of range of hic bubbles. Sure if you're a large corp, probably not a big deal to get point on them. But for the rest of us we're a little limited and it makes it harder.

I don't think mass based spawn distances have killed farming, or maybe ganking ppl farming, but it has killed on hole pvp. Two nights ago I had my hic orbiting the hole at 500m waiting for some russians to come in. They come in through a scorp and spawned 15KM away from the hole. What's the point of a hic on a hole now when ships can burn 1km and warp off?

Brawling on holes is dead.
Lucius Uta
Not really a corp
#1974 - 2014-09-25 05:56:15 UTC
Yesterday, for the first time after these changes I entered a wormhole in a Retriever to mine some ABC ores. Also the last time, since I spawned 7-8 km from the hole (previously I never spawned more than 5 km away), as it takes forever to travel 2 or 3 km in a Retriever and I would have been laughably easy to kill even by a solo camper, which is of course not the case when I enter holes with a Drake or any other ship designed to run sites with (as they have better tank, base speed and are fitted with a propmod).
So, Fozzie, thanks for nerfing WH Ninja mining, an activity that maybe three people were doing.
Andiedeath
We Aim To MisBehave
Wild Geese.
#1975 - 2014-09-25 06:20:42 UTC  |  Edited by: Andiedeath
Scrubnbubble wrote:
Andiedeath wrote:
LOL Wormhole space IS EASY! How much more easy do people want it????

Those that leave the game over the changes are the people we dont playing the game as they are the ones that play other games while waiting for a ping in facebook/teamspeak for a fight and bring appsolutely nothing to content generation for the rest of the EVE community. Lets focus on finding new players that actually want to contribute to the game community, instead of whining constantly about changes that are infact great (for the most part).


Well I never said it was hard Roll

Do you really think mass based spawn distances are a good thing? Honestly.... all it does is provide safety for every covert ops ship out there, prevents pvp NOT because people are afraid to farm, but because when a cov ops T3 spawns 10KM away from the hole it makes it much harder to bring out of cloak. Or battleships that are spawning 15KM away from the hole almost out of range of hic bubbles. Sure if you're a large corp, probably not a big deal to get point on them. But for the rest of us we're a little limited and it makes it harder.

I don't think mass based spawn distances have killed farming, or maybe ganking ppl farming, but it has killed on hole pvp. Two nights ago I had my hic orbiting the hole at 500m waiting for some russians to come in. They come in through a scorp and spawned 15KM away from the hole. What's the point of a hic on a hole now when ships can burn 1km and warp off?

Brawling on holes is dead.


Really? I rolled one of our statics last night in an orca and was engaged by 2 End of Life stealth bombers as I spawned 12Kms from the wormhole. We had a couple online and had a brawl on the static due to that. No one lost ships as the EOL frigate spawn distances when chasing me back through allowed them to jump the second they hit structure. Although that fight occurred BECAUSE of the changes.

The only change to the new mechanic I can gather from that is make ALL ships jump random distances not make it mass base. If you jump a wormhole in ANY SHIP you end up 2-15 kms from teh wormhole. At least in that respect those stealth bombers would have been takign a risk chasing me back into a wormhole where my battle Orca would have slaughtered them...

Its people that complain and troll negativity that are causing people to leave the game not the changes themselves... People dont want to hear whining babies when they log into an adult game and teamspeak they want to talk crap, escape the pressures of real life, have a laugh and possibly blow stuff up in game while doing that.

Stop complaining and GET ON WITH PLAYING THE GAME!

Director

Sefem Velox

INGAME CHANNEL: Sefem Public

Fluffi Flaffi
Royal Amarr Institute
Amarr Empire
#1976 - 2014-09-25 12:31:47 UTC
Andiedeath wrote:
LOL Wormhole space IS EASY! How much more easy do people want it????

Really? I rolled one of our statics last night in an orca and was engaged by 2 End of Life stealth bombers as I spawned 12Kms from the wormhole. We had a couple online and had a brawl on the static due to that. No one lost ships as the EOL frigate spawn distances when chasing me back through allowed them to jump the second they hit structure. Although that fight occurred BECAUSE of the changes.


No, it would have happened before as well. They would have just jumped with you back to your hole and not agressing you immediately.

If you find WH so easy, move to 0.0, which is more dangerous (attention: irony) or be a man and move to the most dangerous space in Eve: HiSec.

Andiedeath wrote:

People dont want to hear whining babies when they log into an adult game and teamspeak they want to talk crap, escape the pressures of real life, have a laugh and possibly blow stuff up in game while doing that.


You know what: I don't want to listen / read from fanboys like you, ignoring reality, talking a lot of bullshit and telling stories that never happened to just troll in a thread and bust those who feel treated in a bad way from CCP or which is affecting a lot of People of wh community in a bad way, especially those who maybe can not hide behind an alliance.

I would be pleased if you can add something constructive, but you can't...
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1977 - 2014-09-25 13:28:26 UTC  |  Edited by: epicurus ataraxia
Andiedeath wrote:
Scrubnbubble wrote:
Andiedeath wrote:
LOL Wormhole space IS EASY! How much more easy do people want it????

Those that leave the game over the changes are the people we dont playing the game as they are the ones that play other games while waiting for a ping in facebook/teamspeak for a fight and bring appsolutely nothing to content generation for the rest of the EVE community. Lets focus on finding new players that actually want to contribute to the game community, instead of whining constantly about changes that are infact great (for the most part).


Well I never said it was hard Roll

Do you really think mass based spawn distances are a good thing? Honestly.... all it does is provide safety for every covert ops ship out there, prevents pvp NOT because people are afraid to farm, but because when a cov ops T3 spawns 10KM away from the hole it makes it much harder to bring out of cloak. Or battleships that are spawning 15KM away from the hole almost out of range of hic bubbles. Sure if you're a large corp, probably not a big deal to get point on them. But for the rest of us we're a little limited and it makes it harder.

I don't think mass based spawn distances have killed farming, or maybe ganking ppl farming, but it has killed on hole pvp. Two nights ago I had my hic orbiting the hole at 500m waiting for some russians to come in. They come in through a scorp and spawned 15KM away from the hole. What's the point of a hic on a hole now when ships can burn 1km and warp off?

Brawling on holes is dead.


Really? I rolled one of our statics last night in an orca and was engaged by 2 End of Life stealth bombers as I spawned 12Kms from the wormhole. We had a couple online and had a brawl on the static due to that. No one lost ships as the EOL frigate spawn distances when chasing me back through allowed them to jump the second they hit structure. Although that fight occurred BECAUSE of the changes.

The only change to the new mechanic I can gather from that is make ALL ships jump random distances not make it mass base. If you jump a wormhole in ANY SHIP you end up 2-15 kms from teh wormhole. At least in that respect those stealth bombers would have been takign a risk chasing me back into a wormhole where my battle Orca would have slaughtered them...

Its people that complain and troll negativity that are causing people to leave the game not the changes themselves... People dont want to hear whining babies when they log into an adult game and teamspeak they want to talk crap, escape the pressures of real life, have a laugh and possibly blow stuff up in game while doing that.

Stop complaining and GET ON WITH PLAYING THE GAME!



Firstly no one person has said that Hyperion is the end of the world, or going to make every wormhole player leave.
But it is a Damn good attempt.

Secondly this is a feed back thread. Notice the preceeding two words, feed back. People are doing exactly that, sorry if it offends you.Roll

Thirdly when one has had their environment degraded, and made worse when you were promised that the intention was to improve things, maybe people should point out that the developer has left his bulldozer and porta loo on the lawn rather than planting flowers against it and pretending it is not there as that might frighten the neighbours.

so in short tough, we are going to continue until Fozzie clears up his mess. Finishes his Job of work, and leaves wormhole space BETTER than when he started this process. Corbexx is providing valuable information and passing on our Views, with Ideas of his own that will help us all. Hopefully CCP have not just Ticked the box and said "wormholes done for 5 years"

This thread attempts to remind them that it is NOT. People will not just pretend things are "just peachy" other words come to mind........

There is one EvE. Many people. Many lifestyles. WE are EvE

Serendipity Lost
Repo Industries
#1978 - 2014-09-25 17:42:53 UTC
Are you stating that 2 end of life bombers chose to attack you orca because of the changes?? Explain to me why the wouldn't have engaged you pre hyperion.

I'm skeptical of your ability to draw straight lines.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1979 - 2014-09-25 17:52:11 UTC  |  Edited by: epicurus ataraxia
Serendipity Lost wrote:
Are you stating that 2 end of life bombers chose to attack you orca because of the changes?? Explain to me why the wouldn't have engaged you pre hyperion.

I'm skeptical of your ability to draw straight lines.



Now that's just cruel ShockedLol

There is one EvE. Many people. Many lifestyles. WE are EvE

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1980 - 2014-09-25 21:00:58 UTC  |  Edited by: epicurus ataraxia
Is it too late to get any of the needed changes into oceanos? Or Will we have to wait until the following release at the earliest? Sad

There is one EvE. Many people. Many lifestyles. WE are EvE